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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-04-24 13:48:21
April 24 2010 07:06 GMT
#3241
defensive mastery is baller, so great for harassment early. like, imagine a full creep wave is attacking you after you jump at someone to harass:
Melee Creeps have 1.25 attacks/second
Caster Creeps have .67 attacks/second
if they're aggroing you for 5 seconds, you'll be eating 3 attacks/caster and 6 attacks/melee creep = 45 attacks on you. 2 points in defensive mastery will reduce this 5 second focus by 90 damage. I can't stress enough how good this is on jumpy heroes that draw creep aggro with their harassment early.

EDIT: basically, this is what 21 in defense looks like for me unless i need to deviate for summoner spell improvements (namely just cleanse):
http://leaguecraft.com/masteries/0000000000000003030421340001000000000000000

And in cases where I need to get improved cleanse, I drop 1 point from Harden Skin before Defensive Mastery because flat reduction of an extra 0.5 on champions is less useful than flat reduction of an extra 0.5 on minions (due to raw number of times you get individually targetted by minions vs. times by champions).
mogwaismusings.wordpress.com
dnosrc
Profile Joined May 2009
Germany454 Posts
April 24 2010 08:55 GMT
#3242
one question: us or eu server? :D
Jaw
Profile Blog Joined July 2008
United States274 Posts
April 24 2010 09:09 GMT
#3243
US. eu is run GA which suck donkey balls
dnosrc
Profile Joined May 2009
Germany454 Posts
Last Edited: 2010-04-24 09:25:19
April 24 2010 09:24 GMT
#3244
ah i see .. GOA sucked in daoc too
thx
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 24 2010 13:37 GMT
#3245
I wouldn´t say that it matters too much which Masteries you take since they are so limited right now anyway. There are a few key chases (the 9 and 21 milestones) but otherwise you wouldn´t notice Hardened skin over Ardor imho. For the lazy me it´s too little a gain to respec everytime I take a different Champion/Teamsetup.

The difference between Offense and Defense is how well you can avoid damage. Melee Heroes can´t at all, they ALWAYS take damage, most of them do it even intentionally. Thus I always run x/21/x on them.
But even for Ranged going 21 Offense is questionable since it´s tailored for Autoattack - take some time and compare your total Normal and Magic damage after a Game, it might not be as Normalfocused as you´d think. Point is Defense is fully effective whenever you take a hit but offense is only fully effective when you autoattack a Champion.

Some champions are designed around never taking a hit (Shaco, he collapses instantly if you DO manage to catch him) or invulnerability (Tyrnadmere). Still even hardcore carries might actually benefit more from Utility since they quite often rely on Summonerspells like Exaust more to kill than marginal Damagegain.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 24 2010 15:32 GMT
#3246
On April 24 2010 16:06 Mogwai wrote:
defensive mastery is baller, so great for harassment early. like, imagine a full creep wave is attacking you after you jump at someone to harass:
Melee Creeps have 1.25 attacks/second
Caster Creeps have .67 attacks/second
if they're aggroing you for 5 seconds, you'll be eating 3 attacks/caster and 6 attacks/melee creep = 45 attacks on you. 2 points in defensive mastery will reduce this 5 second focus by 90 damage. I can't stress enough how good this is on jumpy heroes that draw creep aggro with their harassment early.

EDIT: basically, this is what 21 in defense looks like for me unless i need to deviate for summoner spell improvements (namely just cleanse):
http://leaguecraft.com/masteries/0000000000000003030421340001000000000000000

And in cases where I need to get improved cleanse, I drop 1 point from Harden Skin before Defensive Mastery because flat reduction of an extra 0.5 on champions is less useful than flat reduction of an extra 0.5 on minions (due to raw number of times you get individually targetted by minions vs. times by champions).

Point taken, I'm going to start using Defensive Mastery over Ardor. Harden Skin affects all physical damage, though, not just champs.
I'm on GOLD CHAIN
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 24 2010 15:58 GMT
#3247
right, that's why it's 0.5

if you go 2 in defensive mastery, 2 in harden skin, you take 3.5 reduced from minions and 1.5 reduced from champs

if you go 1 in defensive mastery, 3 in harden skin, you take 3 reduced from minions and 2 reduced from champs

so when I need a point for cleanse buff, I take it from harden skill because I think 2/2 is better because you notice flat reduction the most from creep hits.
mogwaismusings.wordpress.com
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 24 2010 20:39 GMT
#3248
No, I see what you were saying, I didn't think you were counting the damage reduction from creeps but you were just comparing them.
I'm on GOLD CHAIN
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2010-04-25 00:37:43
April 25 2010 00:37 GMT
#3249
Do the enemy creeps have fixed HP? Suppose that I want to build my soraka late-game so that she has exactly the amount of AP needed to 2-hit waves of creeps with starfall, how much AP would that be?
geegee1
Profile Blog Joined April 2009
United States618 Posts
Last Edited: 2010-04-25 04:59:45
April 25 2010 00:48 GMT
#3250
On April 25 2010 09:37 Juicyfruit wrote:
Do the enemy creeps have fixed HP? Suppose that I want to build my soraka late-game so that she has exactly the amount of AP needed to 2-hit waves of creeps with starfall, how much AP would that be?


i think so. as the game progress creep waves gain alittle more hp i think you can check it out on leaguecraft.com
pew pew
Khenra
Profile Blog Joined January 2009
Netherlands885 Posts
April 25 2010 00:48 GMT
#3251
On April 25 2010 09:37 Juicyfruit wrote:
Do the enemy creeps have fixed HP? Suppose that I want to build my soraka late-game so that she has exactly the amount of AP needed to 2-hit waves of creeps with starfall, how much AP would that be?


I think they have fixed HP, but their armor and magic resist increase each wave. So if you want to keep 2-hitting creep waves you will have to keep increasing your AP / Magic Pen.
This signature is ruining eSports.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 25 2010 01:40 GMT
#3252
For Soldier
Health 405
Mana 0
Damage 12
Attack Speed 1.250
Ability Power 0.000
Armor 0
Magic Resist 0
Movement Speed 325.00
Extra:
Gains 40 health, 2 armor and .5 magic resist every 3 minutes.
Gains 100 health for each inhibitor that is destroyed.


For Mage
Health 280
Mana 150
Damage 25
Attack Speed 0.670
Ability Power 0.000
Armor 0
Magic Resist 0
Movement Speed 325.00
Extra:
Gains 15 health, .5 armor and 2 magic resist every 3 minutes.
Gains 75 health for each inhibitor that is destroyed.


For Siege Creep
Health 700
Mana 200
Damage 40
Attack Speed 1.000
Ability Power 0.000
Armor 15
Magic Resist 0
Movement Speed 325.00
Extra:
Gains 27 health, 2 armor and 2 magic resist every 3 minutes.
Gains 300 health for each inhibitor that is destroyed.
I'm on GOLD CHAIN
mptj
Profile Blog Joined June 2009
United States485 Posts
April 25 2010 02:14 GMT
#3253
Urgh if i face another nidalee again I'm gonna tear my hair out. Ok, faced the best one I've ever faced today.Went flat DPS and by late game she was just tearing shit up. She pushed my lane so easily, I was Annie. She just walked up and would attack out turret and id drop all 3 spells on her and ignite and shed just back off and heal quickly and go at it again. It wasn't too long before i was oom and when I was her gay cougar stance raped me and she carried her team sooo easily. Gah she needs a fix
"Only the Good Die Young"
mptj
Profile Blog Joined June 2009
United States485 Posts
April 25 2010 04:35 GMT
#3254
And i still can not stick to one character
"Only the Good Die Young"
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
April 25 2010 09:30 GMT
#3255
On April 25 2010 13:35 mptj wrote:
And i still can not stick to one character

That keeps the game from not being boring for me.
龔智禮 _________________________________________________________________________________________________ CJ NATION
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
April 25 2010 11:49 GMT
#3256
+ Show Spoiler +
On April 24 2010 01:03 Brees wrote:
yea your nasus guide is a bit outdated suffeli

exhaust USED to be a godmode spell

aegis USED to be mandatory

Triforce USED to be decent(now it is actually complete shit on nasus)

===============================

cleanse/ghost

0-21-9 (the last defensive mastery is hella important)

there is a lot of incentive to focus down nasus even though he is a tank as he does his damage overtime. 4% reduced damage from each player, must pick up this mastery.

a little extra mana regen or longer golem is up to you.

Ruby crystal to start, you are one of the most passive heroes in the game because no one can beat your late game. you honestly dont care how well the other team is farming as long as you farming decently, because once laning stage breaks out you are going to get a ton of creeps anyway with maxed SF. i usually go

SS
SF
SF
wither
SF
ult

SF > wither > SS

build: Ruby crystal ---> HoG
sheen
merc treads
3 sunfires
(replace a sunfire with banshee veil if they have a lot of roots/locks)

why is MR not needed on nasus?
MR is a bad stat besides banshee veil. Nukers will often get tons of magic pen anyway to ensure the full damage of their spells, but it cannot ever exceed the damage. so by stacking hp you are combating nukers in the first place.

why is triforce bad?
you are spending 2.5k ++ aditional to add a slight increase on your SS, which is not where the majority of your damage will come from. (your ult) it is foolish and i regularly destroy tr-force nasus' as they are so squishy.

no mana regen?
grab golem or use mana wisely if you dont have it, not really that hard. if its a very aggressive game I will hold multiple mana pots with me so that i can fight whenever.

any other questions, ask.

4:1 ratio with nasus, Account: inept

P.S. sunfire capes are epic on nasus with their new price, great buy. just gotta keep adjusting your build to stay with the times...



I just started using this build and it works WONDERS, so much better then my previous one (3x HOG into sunfire) ;
[image loading]
tough I notice I like flash just a little more then ghost for hopping over terrain and such, flash saves me 8/10 times, ghost its more like 6/10 since they can usually throw in a stun/slow
anyways thanks for the build
I'll bite this hand that feeds me, and take it for my own!
omninmo
Profile Blog Joined April 2008
2349 Posts
April 25 2010 11:50 GMT
#3257
i wanna try this game if just once. are there still keys available?
ShloobeR
Profile Blog Joined April 2008
Korea (South)3829 Posts
April 25 2010 12:16 GMT
#3258
it's... free

you dont need a key, you just download it
: o )
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
April 25 2010 12:26 GMT
#3259
Yes it's free and it's AWESOME. I seriously am addicted to this game
Chains none
Malderon
Profile Joined September 2009
Netherlands136 Posts
April 25 2010 13:35 GMT
#3260
+ Show Spoiler +
On April 24 2010 01:03 Brees wrote:
yea your nasus guide is a bit outdated suffeli

exhaust USED to be a godmode spell

aegis USED to be mandatory

Triforce USED to be decent(now it is actually complete shit on nasus)

===============================

cleanse/ghost

0-21-9 (the last defensive mastery is hella important)

there is a lot of incentive to focus down nasus even though he is a tank as he does his damage overtime. 4% reduced damage from each player, must pick up this mastery.

a little extra mana regen or longer golem is up to you.

Ruby crystal to start, you are one of the most passive heroes in the game because no one can beat your late game. you honestly dont care how well the other team is farming as long as you farming decently, because once laning stage breaks out you are going to get a ton of creeps anyway with maxed SF. i usually go

SS
SF
SF
wither
SF
ult

SF > wither > SS

build: Ruby crystal ---> HoG
sheen
merc treads
3 sunfires
(replace a sunfire with banshee veil if they have a lot of roots/locks)

why is MR not needed on nasus?
MR is a bad stat besides banshee veil. Nukers will often get tons of magic pen anyway to ensure the full damage of their spells, but it cannot ever exceed the damage. so by stacking hp you are combating nukers in the first place.

why is triforce bad?
you are spending 2.5k ++ aditional to add a slight increase on your SS, which is not where the majority of your damage will come from. (your ult) it is foolish and i regularly destroy tr-force nasus' as they are so squishy.

no mana regen?
grab golem or use mana wisely if you dont have it, not really that hard. if its a very aggressive game I will hold multiple mana pots with me so that i can fight whenever.

any other questions, ask.

4:1 ratio with nasus, Account: inept

P.S. sunfire capes are epic on nasus with their new price, great buy. just gotta keep adjusting your build to stay with the times...


I have a question regarding this Nasus build: Won't one have trouble staying in lane without health potions? I doubt enemies, especially ranged ones, will just let you beat on their minions to refill your health with life steal, or do you go tower hug when you need to do that?
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