|
We have created an irc channel (#tl-smash on Quakenet) for people to find others to play with on Dolphin or just to chat about Smash. Feel free to join! |
|
|
GrandInquisitor
New York City13113 Posts
Installed Dolphin and SSBM and am enjoying it on a X360 controller. If I go through what looks like the eight gazillion steps to set up netplay, what am I going to face? Is it all going to be ridiculously pro players that will 4 stock me, someone who misses a lot of his L-cancels, every game?
|
The average level of netplay isn't very high, from what I've seen. Most people are in that learning stage and pretty free for me, an average local scrub. This is just from videos though, I have no actual experience. I think d3 has tried it though
|
On January 07 2014 08:30 GrandInquisitor wrote: Installed Dolphin and SSBM and am enjoying it on a X360 controller. If I go through what looks like the eight gazillion steps to set up netplay, what am I going to face? Is it all going to be ridiculously pro players that will 4 stock me, someone who misses a lot of his L-cancels, every game?
Almost no good players play online TBH, you'll probably mostly face new / average players.
|
On December 16 2013 22:57 ]343[ wrote:Show nested quote +On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P
Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point.
Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off.
|
On January 08 2014 19:55 -Kaiser- wrote:Show nested quote +On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. I haven't played for awhile (6 years) but...I thought that Marth had a slight edge against Fox and was probably the best anti-space animal character. I've always had more trouble vs Fox as Sheik and switched over to Marth specifically because fucking space animals were everywhere.
Is this not the case anymore? Or are you simply talking about execution?
|
On January 08 2014 19:55 -Kaiser- wrote:Show nested quote +On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off.
That was such an amazingly succinct "intro to tourney characters", I'm shocked.
I was able to get out of groups in tournies with Shiek and Marth after about 6 months of competitive play, but it was only once I really hammered some time into my Fox and Falco that I started advancing past that. The Shiek and Marth success graphs go up very fast, but then plateau for forever until you're KDJ or Manacloud. With the Spacies, you suck for a long time, but continually get better and better with no ceiling.
|
On January 10 2014 04:32 Crownlol wrote:Show nested quote +On January 08 2014 19:55 -Kaiser- wrote:On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. That was such an amazingly succinct "intro to tourney characters", I'm shocked. I was able to get out of groups in tournies with Shiek and Marth after about 6 months of competitive play, but it was only once I really hammered some time into my Fox and Falco that I started advancing past that. The Shiek and Marth success graphs go up very fast, but then plateau for forever until you're KDJ or Manacloud. With the Spacies, you suck for a long time, but continually get better and better with no ceiling.
I don't agree with this at all. This might be true for you, but a lot of players playstyle fit a lot better with other characters than fox or falco.
Everyone can certainly become good with spacies, but a lot of players would get even better with other characters.
|
On January 10 2014 04:46 Zoler wrote:Show nested quote +On January 10 2014 04:32 Crownlol wrote:On January 08 2014 19:55 -Kaiser- wrote:On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. That was such an amazingly succinct "intro to tourney characters", I'm shocked. I was able to get out of groups in tournies with Shiek and Marth after about 6 months of competitive play, but it was only once I really hammered some time into my Fox and Falco that I started advancing past that. The Shiek and Marth success graphs go up very fast, but then plateau for forever until you're KDJ or Manacloud. With the Spacies, you suck for a long time, but continually get better and better with no ceiling. I don't agree with this at all. This might be true for you, but a lot of players playstyle fit a lot better with other characters than fox or falco. Everyone can certainly become good with spacies, but a lot of players would get even better with other characters.
I'm not saying Spacies are the end-all-be-all of SSBM. I'm merely saying that Shiek and Marth have a steep increase, followed by a long, long plateau. The Spacies have more of an acceleration graph- which, for other players, could be seen in their CFalc, Gannon, or Ness play. Characters like Mario and Pikachu have a very normal time to success graph, a 1:1 curve.
|
On January 10 2014 05:13 Crownlol wrote:Show nested quote +On January 10 2014 04:46 Zoler wrote:On January 10 2014 04:32 Crownlol wrote:On January 08 2014 19:55 -Kaiser- wrote:On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. That was such an amazingly succinct "intro to tourney characters", I'm shocked. I was able to get out of groups in tournies with Shiek and Marth after about 6 months of competitive play, but it was only once I really hammered some time into my Fox and Falco that I started advancing past that. The Shiek and Marth success graphs go up very fast, but then plateau for forever until you're KDJ or Manacloud. With the Spacies, you suck for a long time, but continually get better and better with no ceiling. I don't agree with this at all. This might be true for you, but a lot of players playstyle fit a lot better with other characters than fox or falco. Everyone can certainly become good with spacies, but a lot of players would get even better with other characters. I'm not saying Spacies are the end-all-be-all of SSBM. I'm merely saying that Shiek and Marth have a steep increase, followed by a long, long plateau. The Spacies have more of an acceleration graph- which, for other players, could be seen in their CFalc, Gannon, or Ness play. Characters like Mario and Pikachu have a very normal time to success graph, a 1:1 curve.
Why is that though? There's lots of things to improve that would make you become a better player constantly.
Why would you be not improve in a very long time just because you play marth or sheik? I don't really get it.
How can you then possibly catch up to a spacie player if they already improved so much?
|
On January 10 2014 04:32 Crownlol wrote: Manacloud
haha wow what a name to throw out there for being good at a character. that's new.
and yeah marth sucks at mid level play, it's rough 
|
I am thinking of getting into Project M, for anyone that played it, is it a good game? Does it feel enough like Melee or still feels slow?
|
On January 10 2014 05:50 SheaR619 wrote: I am thinking of getting into Project M, for anyone that played it, is it a good game? Does it feel enough like Melee or still feels slow?
Project M is amazing, it feels close to Melee. It's also much better balanced than Melee since there are constant updates and balance patches, as opposed to... none. If I had to pick one game for the community to play, it'd be Project M. Unfortunately, it requires having a Wii and having an SD card, so it's not the biggest game right now.
|
On January 10 2014 05:47 Zoler wrote:Show nested quote +On January 10 2014 05:13 Crownlol wrote:On January 10 2014 04:46 Zoler wrote:On January 10 2014 04:32 Crownlol wrote:On January 08 2014 19:55 -Kaiser- wrote:On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. That was such an amazingly succinct "intro to tourney characters", I'm shocked. I was able to get out of groups in tournies with Shiek and Marth after about 6 months of competitive play, but it was only once I really hammered some time into my Fox and Falco that I started advancing past that. The Shiek and Marth success graphs go up very fast, but then plateau for forever until you're KDJ or Manacloud. With the Spacies, you suck for a long time, but continually get better and better with no ceiling. I don't agree with this at all. This might be true for you, but a lot of players playstyle fit a lot better with other characters than fox or falco. Everyone can certainly become good with spacies, but a lot of players would get even better with other characters. I'm not saying Spacies are the end-all-be-all of SSBM. I'm merely saying that Shiek and Marth have a steep increase, followed by a long, long plateau. The Spacies have more of an acceleration graph- which, for other players, could be seen in their CFalc, Gannon, or Ness play. Characters like Mario and Pikachu have a very normal time to success graph, a 1:1 curve. Why is that though? There's lots of things to improve that would make you become a better player constantly. Why would you be not improve in a very long time just because you play marth or sheik? I don't really get it. How can you then possibly catch up to a spacie player if they already improved so much?
It's just the graph of what characters are successful at what level. At the low-mid level, Sheik and Marth completely dominate. At the midrange, Sheik and Marth start getting beaten by Spacies, because the Sheik/Marth players can no longer rely on their opponents falling into their simple combos. Usually, this is because playing Sheik or Marth lets you advance through the low ranks quickly, and Sheik/Marth rely much less on tech skill than CFalc/Spacies.
Players can be good with anyone, though. There was a time, before Hbox and Mango were big, that Jiggs was D-tier. Peach used to be A-tier.
|
On January 10 2014 05:50 SheaR619 wrote: I am thinking of getting into Project M, for anyone that played it, is it a good game? Does it feel enough like Melee or still feels slow?
It tries very hard to mimic Melee's physics, and in actually quite a few aspects it was lacking, up until the most recent release of 3.0. In 3.0, the stage collision detection and shield push mechanics were fixed up or introduced, making it much closer to Melee. I would still say, though, that if you ever played Melee at a competitive level, it absolutely still feels different. Whether this turns you off from it is up to you (it does for a surprisingly high number of people).
Characters-wise: most of Melee's top tiers remain relatively unchanged, while the mid-low tiers have mostly received significant buffs. Brawl's new additions also are all pretty viable. Again, for Melee vets who still love the game with its limited character selection, a lot of people are turned off from having to learn 40 matchups against weird janky characters like Olimar or Snake or Sonic; others embrace it like a true Melee 2.0.
TL;DR up to you and whether you get tired of Melee! I will say that even if Melee is still far and away your favourite game PM is still a super fun thing to play on the side.
|
On January 10 2014 05:47 Zoler wrote:Show nested quote +On January 10 2014 05:13 Crownlol wrote:On January 10 2014 04:46 Zoler wrote:On January 10 2014 04:32 Crownlol wrote:On January 08 2014 19:55 -Kaiser- wrote:On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. That was such an amazingly succinct "intro to tourney characters", I'm shocked. I was able to get out of groups in tournies with Shiek and Marth after about 6 months of competitive play, but it was only once I really hammered some time into my Fox and Falco that I started advancing past that. The Shiek and Marth success graphs go up very fast, but then plateau for forever until you're KDJ or Manacloud. With the Spacies, you suck for a long time, but continually get better and better with no ceiling. I don't agree with this at all. This might be true for you, but a lot of players playstyle fit a lot better with other characters than fox or falco. Everyone can certainly become good with spacies, but a lot of players would get even better with other characters. I'm not saying Spacies are the end-all-be-all of SSBM. I'm merely saying that Shiek and Marth have a steep increase, followed by a long, long plateau. The Spacies have more of an acceleration graph- which, for other players, could be seen in their CFalc, Gannon, or Ness play. Characters like Mario and Pikachu have a very normal time to success graph, a 1:1 curve. Why is that though? There's lots of things to improve that would make you become a better player constantly. Why would you be not improve in a very long time just because you play marth or sheik? I don't really get it. How can you then possibly catch up to a spacie player if they already improved so much?
I don't know how I could have really described it better, but I'll rephrase again I guess.
Sheik and Marth can be played relatively easy with a style that rolls over players up to a certain skill level. However, once the players you're playing against have stronger tech skill and better matchup knowledge, Sheik and Marth run into a lot of new challenges that require a significant expenditure of time and effort to meet in comparison to the time and effort it took to get to that point.
|
On January 10 2014 04:20 scrubtastic wrote:Show nested quote +On January 08 2014 19:55 -Kaiser- wrote:On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. I haven't played for awhile (6 years) but...I thought that Marth had a slight edge against Fox and was probably the best anti-space animal character. I've always had more trouble vs Fox as Sheik and switched over to Marth specifically because fucking space animals were everywhere. Is this not the case anymore? Or are you simply talking about execution?
Mostly execution. Marth is a good secondary for Sheik players to play vs Fox still, but learning curve to jump from beating average Foxes to good Foxes is still bigger with Marth than it would be with other characters. That's mostly what I'm talking about.
|
Hey guys, just dropping in to say that I started practicing ATs again yesterday (psyched by project M but never properly learned ATs all these years) and I managed to wavedash 5 times in a row today without shield bubbling, rolling, spot dodging, or jumping randomly. I AM PROUD
Like seriously I will be psyched if I can move like people in one of those wavedash/waveland/shffle warmup vids, nevermind my ability to actually beat anyone. asdfhajskfdsahj this is so hard.
|
On January 10 2014 06:06 Crownlol wrote:Show nested quote +On January 10 2014 05:47 Zoler wrote:On January 10 2014 05:13 Crownlol wrote:On January 10 2014 04:46 Zoler wrote:On January 10 2014 04:32 Crownlol wrote:On January 08 2014 19:55 -Kaiser- wrote:On December 16 2013 22:57 ]343[ wrote:On December 16 2013 17:41 Kyuukyuu wrote:On December 16 2013 17:24 ]343[ wrote:why do I main Samus  too underpowered iirc haven't you been playing for a pretty long time? make better decisions lolol not that long (and I still haven't attended any tournaments for whatever reason, mostly because I'm bad) yeah to be fair, I can't say in good conscience that "Samus is holding me back"; I'm just terrible  on the other hand, sheik is soooo easy ;P Sheik is relatively easy to get to a decent local level with, along the same lines as Jiggs and Marth. The tough part with those characters is that once you start to get into...a little bit below the level it takes to get out of pools at EVO, those characters hit a major difficulty wall versus the people who put more time getting their spacies to that point. Smooth sailing until you start playing Fox and Falco players who don't miss any l-cancels and vary their shield pressure correctly. Your ability to powershield and frame-perfect shorthop nair oos consistently, and hitting 80% of your edgeguards gets really important when you start having only a dozen opportunities a match to get those 4 stocks off. That was such an amazingly succinct "intro to tourney characters", I'm shocked. I was able to get out of groups in tournies with Shiek and Marth after about 6 months of competitive play, but it was only once I really hammered some time into my Fox and Falco that I started advancing past that. The Shiek and Marth success graphs go up very fast, but then plateau for forever until you're KDJ or Manacloud. With the Spacies, you suck for a long time, but continually get better and better with no ceiling. I don't agree with this at all. This might be true for you, but a lot of players playstyle fit a lot better with other characters than fox or falco. Everyone can certainly become good with spacies, but a lot of players would get even better with other characters. I'm not saying Spacies are the end-all-be-all of SSBM. I'm merely saying that Shiek and Marth have a steep increase, followed by a long, long plateau. The Spacies have more of an acceleration graph- which, for other players, could be seen in their CFalc, Gannon, or Ness play. Characters like Mario and Pikachu have a very normal time to success graph, a 1:1 curve. Why is that though? There's lots of things to improve that would make you become a better player constantly. Why would you be not improve in a very long time just because you play marth or sheik? I don't really get it. How can you then possibly catch up to a spacie player if they already improved so much? It's just the graph of what characters are successful at what level. At the low-mid level, Sheik and Marth completely dominate. At the midrange, Sheik and Marth start getting beaten by Spacies, because the Sheik/Marth players can no longer rely on their opponents falling into their simple combos. Usually, this is because playing Sheik or Marth lets you advance through the low ranks quickly, and Sheik/Marth rely much less on tech skill than CFalc/Spacies. Players can be good with anyone, though. There was a time, before Hbox and Mango were big, that Jiggs was D-tier. Peach used to be A-tier.
From my personal experience in the Swedish community this doesn't really apply. In my city there's a lot of new players, a few of them can combo and do everything technical with falco but still loses to peaches / marths / sheiks etc.
Matchups doesn't really apply that much until higher level imo. A guy who plays peach in my area beat players who has played spacies for like 2-3 years, and he has only played since summer. 
In my experience the better player generally wins, I don't often see someone win because they are utilizing spacies bigger amount of options. Until high level you can usually win with almost any character just by outsmarting your opponent.
On January 10 2014 06:01 Crownlol wrote:Show nested quote +On January 10 2014 05:50 SheaR619 wrote: I am thinking of getting into Project M, for anyone that played it, is it a good game? Does it feel enough like Melee or still feels slow? Unfortunately, it requires having a Wii and having an SD card, so it's not the biggest game right now.
That is definitely not why Melee is bigger. Melee is bigger because it feels way more fluent and nice. It also rewards skill a lot more. Harder timings for tech skill and way better and easier recoveries on most characters in PM. Also combos are a lot easier in PM somehow.
PM is still a very good game and I have fun with it from time to time, I'm just saying that PM and Melee isn't identical and that's the reason people rather play Melee.
PM and Melee is kind of like BW and SC2, just not THAT big of a difference, but it's similiar.
|
On January 10 2014 11:16 Zoler wrote: PM and Melee is kind of like BW and SC2, just not THAT big of a difference, but it's similiar.
Aw, that's not fair at all. PM is more like that SC2:BW mod map. Tries a lot to feel like its predecessor but when you're microing mutas it just ain't the same. SC2 = Brawl
edit: I would wager PM is better than SC2BW, actually. And SC2 is better than Brawl
|
|
|
|
|
|