On March 05 2013 09:10 niteReloaded wrote: dafuq, i thought he forfeited u&d ?
He thought he couldn't make it due to his IEM schedule. So he tweeted he would have to miss the Up and Downs. Lots of haters bashed him for this. Turns out he could play after all. Yonghwa had to pull out though due to IEM. No-one bashed him for that though. Standard double-standards for the haters.
Steph is back in Code S, but does not seem to be enjoying life in Korea, so some speculation that he may pull out of Code S.
He had a scheduled flight back to Europe the time when Up & Down was scheduled to be, GOM however moved Stephanos group ahead a couple of hours so Stephano could play both the Up & Down aswell as ProLeague instead of just ProLeague. =)
hope he'll show great games as long as he plays well, i'm fine with it, even if he loose... for exemple his last proleague game, he lost but he couldn't really do better against a such OP all in :p
Stephano is one of the player who has find the more new build order or unit composition, so i hope he'll do the same in HotS
He didn't practice, he just watched VODs, Zerg is supposed to be the weakest HotS race, yet he is first in his group and dominates players with hundreds HotS games like TLO and Grubby. I hope he will be able to keep this up against MVP and Dream but OMG I am hyped.
Stephano complaining about balance?? While most will say its a bad sign, it could mean hes starting to get attached and could continue to play past summer
Stellar play - love the choice of heavy hydra considering just how strong the DPS are, and with good cloud placing, meaty tanks arent really needed anymore
On March 08 2013 02:25 RoranRock wrote: even not going reaper or mine early on, dream was able to defeat stephano don't call this game balanced !
Yep, infestors must be supporting units. As example buff fungal speed but decrease damage. Without fungal speed ultras=garbage. And widow mines...counter everything, no more ling-bane muta with mines+marines+tanks, mutalisk costs 100-100, mine cost 75-25 and do splash damage and it burrowed unit. 75/25 for air splash and burrrow is soo ridiculous. korean terrans abuse both mines and hellions to block zerg on 2 bases, when they go for fast 3'd orbital+too fast medivac "turbo" mode reloading, they drop fast and they can save all their units fast... that's a bit overpowdered. need a bit more reloading time to those medivac's ability. hots is kinda funny now for terran :D oh forget 8/8 or 11 one barrack reapers))) that blizzard balance team - diamond. nerf zergs and buff terrans, what a joke