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The IdrA Fan Club - Page 801

Forum Index > Fan Clubs
Post a Reply
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Personal attacks in this thread will draw a temp ban.
bankp
Profile Joined January 2011
Thailand15 Posts
June 25 2011 15:28 GMT
#16001
On June 26 2011 00:10 KvltMan wrote:
Show nested quote +
On June 26 2011 00:06 bankp wrote:
This strategy won't work against a MC or Huk.

Why wouldn't it? HuK handled his army really badly at certain points in the match he played earlier today, and if HuK goes for the sentry-heavy build he usually does, the ultras will come in great use.


Well, in his game against Stephano he has a few sentries but then switched to his end game mass-blink stalkers + Colo/Void/Immortals depending on the zerg's composition.

In his games Huk's blink micro was top-notched. If he can manage the same against idrA, I don't think the ultras will reach the stalkers with the immortals blocking the way.

Again, comes down to unit control and picking where you fight, and I'm afraid Huk may be able to do better.
idrA FTW
Ingebrigtsen
Profile Blog Joined December 2010
Norway343 Posts
June 25 2011 15:31 GMT
#16002
On June 26 2011 00:24 MonsieurGrimm wrote:
Show nested quote +
On June 26 2011 00:23 dapierow wrote:
CAnnot Wait for HuK vs Idra, Im hoping they get into a fist fight haha :D

most of their rivalry is ingame, neither of them are the kind of person who would try and start a fight irl


This is what Idra and Machine has been going to the gym for :D
"These animals should be rewarded for not being people... I hate people"
bankp
Profile Joined January 2011
Thailand15 Posts
Last Edited: 2011-06-25 15:34:23
June 25 2011 15:33 GMT
#16003
wow, that's some good shit going on in the taksen's stream. (beatboxer samad d.)
idrA FTW
starsucks
Profile Joined January 2011
233 Posts
June 25 2011 15:34 GMT
#16004
On June 26 2011 00:21 OrchidThief wrote:
Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful.

The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game.

I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all.

Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry.



MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
June 25 2011 15:36 GMT
#16005
On June 26 2011 00:34 starsucks wrote:
Show nested quote +
On June 26 2011 00:21 OrchidThief wrote:
Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful.

The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game.

I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all.

Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry.

could be solved pretty easily if they were smaller
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
June 25 2011 15:40 GMT
#16006
Huk+Mc+Jinro+Hayder+Tyler+Tlo

is nothing vs
The badass nerd Idra
The Bar brawler Demuslim
macho man machine
Eat.Sleep.Starcraft 2
OrchidThief
Profile Joined April 2011
Denmark2298 Posts
June 25 2011 15:41 GMT
#16007
On June 26 2011 00:36 MonsieurGrimm wrote:
Show nested quote +
On June 26 2011 00:34 starsucks wrote:
On June 26 2011 00:21 OrchidThief wrote:
Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful.

The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game.

I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all.

Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry.

could be solved pretty easily if they were smaller


Or so big that all the other zerg units went under them, like collosus, then you could it would just be free dps. But it's just pretty bad seeing a row of zerglings forcing the ultras to run around in circles behind them doing nothing.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 25 2011 15:44 GMT
#16008
On June 26 2011 00:41 OrchidThief wrote:
Show nested quote +
On June 26 2011 00:36 MonsieurGrimm wrote:
On June 26 2011 00:34 starsucks wrote:
On June 26 2011 00:21 OrchidThief wrote:
Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful.

The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game.

I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all.

Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry.

could be solved pretty easily if they were smaller


Or so big that all the other zerg units went under them, like collosus, then you could it would just be free dps. But it's just pretty bad seeing a row of zerglings forcing the ultras to run around in circles behind them doing nothing.

That would be sooo cool o.o
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
June 25 2011 15:45 GMT
#16009
On June 26 2011 00:41 OrchidThief wrote:
Show nested quote +
On June 26 2011 00:36 MonsieurGrimm wrote:
On June 26 2011 00:34 starsucks wrote:
On June 26 2011 00:21 OrchidThief wrote:
Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful.

The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game.

I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all.

Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry.

could be solved pretty easily if they were smaller


Or so big that all the other zerg units went under them, like collosus, then you could it would just be free dps. But it's just pretty bad seeing a row of zerglings forcing the ultras to run around in circles behind them doing nothing.

would have to be really, really big to fit the hydra/roach models under it, would actually be so huge :/

I'm pretty sure they were smaller in BW, and that's part of why they were decently good in that game
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
starsucks
Profile Joined January 2011
233 Posts
Last Edited: 2011-06-25 15:50:29
June 25 2011 15:47 GMT
#16010
On June 26 2011 00:36 MonsieurGrimm wrote:
Show nested quote +
On June 26 2011 00:34 starsucks wrote:
On June 26 2011 00:21 OrchidThief wrote:
Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful.

The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game.

I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all.

Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry.

could be solved pretty easily if they were smaller

Would change nothing. Melee is melee. Even if they were flying they would still be way worse than thor/colossus. An Immortal beats a colossus 1v1. 50 Immortals kill 33 6 range colossi with 25 surviving. 33 9 range colossi wreck 50 immortals though with 12 surviving. Range is such a huge matter.

Ultras would be good if they had five spine crawlers on their back. I hope Blizzard dramatically changes ultras in hots.
Mailing
Profile Joined March 2011
United States3087 Posts
June 25 2011 15:54 GMT
#16011
lmfao

[image loading]
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 25 2011 15:59 GMT
#16012
On June 26 2011 00:54 Mailing wrote:
lmfao

[image loading]

lol
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
starsucks
Profile Joined January 2011
233 Posts
June 25 2011 16:20 GMT
#16013
GO IDRA! FIRST HUK THAN MC!!!!!!!
integrity
Profile Joined April 2011
United States1014 Posts
June 25 2011 16:51 GMT
#16014
just got home can someone fill me in on idra games plz....
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-06-25 16:53:45
June 25 2011 16:53 GMT
#16015
On June 26 2011 01:51 integrity wrote:
just got home can someone fill me in on idra games plz....

today:
+ Show Spoiler +
2-0 over tarson
2-0 over socke

next idra game is vs. huk
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
j4ckd4v13z
Profile Joined April 2011
United Kingdom98 Posts
June 25 2011 16:55 GMT
#16016
Anyone know how long until idra vs huk? can't find a schedule anywhere
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 25 2011 17:20 GMT
#16017
Omg Idra vs Huk, I want to watch that so, so hard. :D

Does anyone have an estimated time of match?
maru lover forever
illmo
Profile Joined February 2011
Germany2 Posts
Last Edited: 2011-06-25 17:23:32
June 25 2011 17:22 GMT
#16018
i think the next match is idra vs huk

http://www.esl.eu/eu/sc2/homestorycup/3_playoffs/rankings/
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
June 25 2011 17:24 GMT
#16019
On June 26 2011 02:20 Incognoto wrote:
Omg Idra vs Huk, I want to watch that so, so hard. :D

Does anyone have an estimated time of match?

after the current match, sase vs thorzain (I think)

thorzain is up 1-0 atm but game 2 is too early to call, so probably somewhere between 10-20 minutes?
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2011-06-25 17:54:47
June 25 2011 17:31 GMT
#16020
All right it's right after this game then, thanks.

Edit, calling Idra's win.
maru lover forever
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