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Personal attacks in this thread will draw a temp ban. |
On June 26 2011 00:10 KvltMan wrote:Show nested quote +On June 26 2011 00:06 bankp wrote: This strategy won't work against a MC or Huk. Why wouldn't it? HuK handled his army really badly at certain points in the match he played earlier today, and if HuK goes for the sentry-heavy build he usually does, the ultras will come in great use.
Well, in his game against Stephano he has a few sentries but then switched to his end game mass-blink stalkers + Colo/Void/Immortals depending on the zerg's composition.
In his games Huk's blink micro was top-notched. If he can manage the same against idrA, I don't think the ultras will reach the stalkers with the immortals blocking the way.
Again, comes down to unit control and picking where you fight, and I'm afraid Huk may be able to do better.
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On June 26 2011 00:24 MonsieurGrimm wrote:Show nested quote +On June 26 2011 00:23 dapierow wrote: CAnnot Wait for HuK vs Idra, Im hoping they get into a fist fight haha :D most of their rivalry is ingame, neither of them are the kind of person who would try and start a fight irl
This is what Idra and Machine has been going to the gym for :D
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wow, that's some good shit going on in the taksen's stream. (beatboxer samad d.)
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On June 26 2011 00:21 OrchidThief wrote: Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful. The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game.
I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all.
Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry.
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On June 26 2011 00:34 starsucks wrote:Show nested quote +On June 26 2011 00:21 OrchidThief wrote: Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful. The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game. I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all. Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry. could be solved pretty easily if they were smaller
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Huk+Mc+Jinro+Hayder+Tyler+Tlo
is nothing vs The badass nerd Idra The Bar brawler Demuslim macho man machine
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On June 26 2011 00:36 MonsieurGrimm wrote:Show nested quote +On June 26 2011 00:34 starsucks wrote:On June 26 2011 00:21 OrchidThief wrote: Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful. The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game. I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all. Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry. could be solved pretty easily if they were smaller Or so big that all the other zerg units went under them, like collosus, then you could it would just be free dps. But it's just pretty bad seeing a row of zerglings forcing the ultras to run around in circles behind them doing nothing.
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On June 26 2011 00:41 OrchidThief wrote:Show nested quote +On June 26 2011 00:36 MonsieurGrimm wrote:On June 26 2011 00:34 starsucks wrote:On June 26 2011 00:21 OrchidThief wrote: Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful. The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game. I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all. Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry. could be solved pretty easily if they were smaller Or so big that all the other zerg units went under them, like collosus, then you could it would just be free dps. But it's just pretty bad seeing a row of zerglings forcing the ultras to run around in circles behind them doing nothing. That would be sooo cool o.o
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On June 26 2011 00:41 OrchidThief wrote:Show nested quote +On June 26 2011 00:36 MonsieurGrimm wrote:On June 26 2011 00:34 starsucks wrote:On June 26 2011 00:21 OrchidThief wrote: Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful. The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game. I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all. Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry. could be solved pretty easily if they were smaller Or so big that all the other zerg units went under them, like collosus, then you could it would just be free dps. But it's just pretty bad seeing a row of zerglings forcing the ultras to run around in circles behind them doing nothing. would have to be really, really big to fit the hydra/roach models under it, would actually be so huge :/
I'm pretty sure they were smaller in BW, and that's part of why they were decently good in that game
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On June 26 2011 00:36 MonsieurGrimm wrote:Show nested quote +On June 26 2011 00:34 starsucks wrote:On June 26 2011 00:21 OrchidThief wrote: Yeah ultras are just aweful, but if for some reason you end up facing a sentry heavy lategame protoss I guess they sort of make sense. But there are way too many chokes and narrow paths and shit in the current maps for ultras to be truly useful. The first game was so sad. Idra was like miles ahead and as the minutes passed and the dts wrecked the base it got closer and closer. In an even fight ultras would have lost idra the game. I don't think it's about the map. If there's a map you can go ultras on it's definitely Taldarim. It's the buildings. All protoss/terran buildings create ridiculous chokes and walls as it could be seen in the game. Immortal and two colossi were standing in a gap between the wall and two gateways and wrecked the ultras one by one. You can never win a match that way as protoss because if you come out you get wrecked but if you have something like dts which wreck the enemy base and the zerg wastes too much it can be close after all. Ultras are useful in some situations but they're are definitely far too expensive and are not nearly as good as their counter parts (colossi, thors) for obvious reasons. Being melee is such a heavy burden to carry. could be solved pretty easily if they were smaller Would change nothing. Melee is melee. Even if they were flying they would still be way worse than thor/colossus. An Immortal beats a colossus 1v1. 50 Immortals kill 33 6 range colossi with 25 surviving. 33 9 range colossi wreck 50 immortals though with 12 surviving. Range is such a huge matter.
Ultras would be good if they had five spine crawlers on their back. I hope Blizzard dramatically changes ultras in hots.
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lmfao
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On June 26 2011 00:54 Mailing wrote:lmfao ![[image loading]](http://www.fragster.de/de/esport/coverages/homestory-cup/3/galerie/samstag/sc2-homestory-cup-60-demuslim-idra.jpg) lol
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GO IDRA! FIRST HUK THAN MC!!!!!!!
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just got home can someone fill me in on idra games plz....
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On June 26 2011 01:51 integrity wrote: just got home can someone fill me in on idra games plz....
today: + Show Spoiler +2-0 over tarson 2-0 over socke
next idra game is vs. huk
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Anyone know how long until idra vs huk? can't find a schedule anywhere
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Omg Idra vs Huk, I want to watch that so, so hard. :D
Does anyone have an estimated time of match?
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On June 26 2011 02:20 Incognoto wrote: Omg Idra vs Huk, I want to watch that so, so hard. :D
Does anyone have an estimated time of match? after the current match, sase vs thorzain (I think)
thorzain is up 1-0 atm but game 2 is too early to call, so probably somewhere between 10-20 minutes?
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All right it's right after this game then, thanks. 
Edit, calling Idra's win.
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