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The IdrA Fan Club - Page 554

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Personal attacks in this thread will draw a temp ban.
Smapz
Profile Joined January 2011
Norway405 Posts
May 24 2011 03:34 GMT
#11061
I'm sorry to interrupt the qq-ing and balance discussion, but are there any VoDs from the matches?

Btw someone needs to tell him to stream again! : D
¯\_(ツ)_/¯
DharmaTurtle
Profile Joined August 2010
United States283 Posts
May 24 2011 03:41 GMT
#11062
On May 24 2011 12:17 Moralez wrote:
Show nested quote +
On May 24 2011 12:02 DharmaTurtle wrote:
sure, but food is generally a good indicator as to whos ahead.

Oh, I agree completely! Idra was ahead, and by quite a bit.

He just did nothing with his food advantage and allowed Toss to max out. This was a crucial mistake and renders the previous food advantage completely pointless.


He did nothing because he couldnt, because of 15 sentries can't you understand that?

/facepalm

He tried to attack he just kept getting FFed back and loosing units >_<


There were not 15 sentries, liar. There were 15 stalkers, with zero sentry support wandering onto creep, close to a mass of zerglings and roaches. And then wandered off again, scot free. Zero losses.

At no point in either game were there 15 sentries, anywhere.
I went from bronze to platinum in 3 awesome days.
TheLight
Profile Joined August 2010
Australia410 Posts
May 24 2011 03:42 GMT
#11063
On May 24 2011 12:34 Smapz wrote:
I'm sorry to interrupt the qq-ing and balance discussion, but are there any VoDs from the matches?

Btw someone needs to tell him to stream again! : D


Right here: http://www.justin.tv/iccuptv/b/286533834
A marine walks into a bar and asks: Where's the counter?
JKira
Profile Blog Joined April 2011
Canada1002 Posts
May 24 2011 03:44 GMT
#11064
On May 24 2011 12:02 DharmaTurtle wrote:
Show nested quote +
sure, but food is generally a good indicator as to whos ahead.

Oh, I agree completely! Idra was ahead, and by quite a bit.

He just did nothing with his food advantage and allowed Toss to max out. This was a crucial mistake and renders the previous food advantage completely pointless.


I just need to point something out. Food advantages are usually not good indicators of who is ahead in PvZ. This is because due to how Toss works, there will be a period where after you expand where you can't really do pressure damage unless your build was a timing attack/allin/stargate play, because you built a bunch of sentries without attacking units (standard protoss play).

This leaves the Zerg free to take a third and drone up massively, which IdrA did perfectly in that 2nd game.

As soon as he finished droning, he made nothing but roaches, which as we all know, are supply inefficient.

This means that in ANY typical PvZ where the Zerg is taking a quick third and going roach play you will see a disparity in supply, where the Zerg looks like he has a massive advantage. It doesn't really mean that IdrA "outplayed" XiaoT just because he made cheaper units than XiaoT, who was chronoboosting the fastest +3 Attack you've ever seen in your life and getting blink, which naturally means you have less of an army cause you are getting more tech.

Conclusion: supply advantages in early-mid game PvZ are not indicative of the Zerg being ahead. Since XiaoT didn't even go Collosus tech until really late IdrA could've punished it with Infestor Ling Baneling, which is a great composition vs Blink Stalkers and Sentries.

Now I'm not saying that IdrA would've won the game if he did that since XiaoT could've scouted and possibly changed his composition, but don't be mad when he can't do anything with Roach and ground Banelings. Can you think of any other Zerg unit composition more susceptible to good forcefield play besides like Roach/Ling or Ling/Baneling? (lol)

Anyways, I know I might be preaching to deaf ears in this thread, but I feel like it's better to discuss what IdrA could've done differently to win instead of how unwinnable and broken the game is.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-05-24 03:48:10
May 24 2011 03:44 GMT
#11065
On May 24 2011 12:23 babylon wrote:
Show nested quote +
On May 24 2011 11:53 whatdoido wrote:
hope to see idra rock MLG.

win or lose he always manages to bring epic games




+ Show Spoiler [StarsWars tournament] +

Game 2: Metalopolis
xiaOt was really good, he kept trying to scout in one direction with his group of blink stalkers to spot any attacks coming; with blink you can get away pretty easily. Back at his base, between his natural expansion and 3rd base, he kept sentries / immortals to forcefield against any counter attacks while his blink stalkers were scouting any attacks coming from the other side.

xiaOt also individually targets idra's infestors with his collosi in that huge battle near the protoss 3rd base. Losing 4 - 5 infestors there was really crucial, after that he couldn't really stop his broodlords that were incoming from dying to blink.

One thing to consider during these games is the delay or lag. I assume it's played on the chinese or korean server, not the north american server.

The first game though ... not much to say. Idra is convinced that zerg has no chance vs a nexus first protoss, so every time i see that vs idra I know a roach / ling all in is coming. I didn't think xiaOt would be able to stop it, but he did somehow.



Has idra given a more detailed explanation of his thoughts on protoss in general? Does he think at some point of skill protoss will always beat zerg, or is his view that zerg just has to play much better to beat protoss? I mean, I assume there's a skill cap somewhere here ... if idra the protoss vs idra the zerg somehow happened without the universe imploding, would idra the protoss win every single time?

+ Show Spoiler +
To clear up any misunderstandings: Game 1 was played on the CHN server, Game 2 on the NA server, so they both had to deal with lag. It's a good system, I think, as it pretty much gives both players home server advantage at least once. I'm not sure what they would've done had it gone onto a Game 3. Neutral server?


+ Show Spoiler +

Yeah, I can understand Idra's choice to cheese in the first game since it was against a nexus first and it was on the CHN server. I can also understand his choice to macro the second game since it was on the NA server and on Metalopolis. But that style on Metalopolis doesn't seem to be very effective. He was probably afraid that if he loaded his banelings into his overlords he'd lose them to blink stalker snipes, but XiaoT just exploited that fear by getting more FFs. Idra really needed to flank but as you said, XiaoT's scouting was good. Still, flanking and constantly dropping and trading units is how you beat Protoss.
DharmaTurtle
Profile Joined August 2010
United States283 Posts
May 24 2011 03:45 GMT
#11066
Err, but you don't really want to attack into a protoss army with forcefields.


With this reasoning, you never attack Protoss, ever, because Z doesn't have EMP.
I went from bronze to platinum in 3 awesome days.
Mycl
Profile Joined November 2010
Australia1370 Posts
May 24 2011 04:49 GMT
#11067
On May 24 2011 12:45 DharmaTurtle wrote:
Show nested quote +
Err, but you don't really want to attack into a protoss army with forcefields.


With this reasoning, you never attack Protoss, ever, because Z doesn't have EMP.


"Don't attack the Protoss!' Seems to be the common theme of defending the match up these days. I would love to get the opinion of some of these players who argue the match up is balanced, at what point does the protoss get to the 'This control group is now unstoppable' stage? I used to think it was 200/200 but from the results of the Starwars tournament people argue it comes earlier now.
phfantunes
Profile Joined April 2010
Brazil170 Posts
May 24 2011 04:57 GMT
#11068
Stop this stupid balance argument that infects the entire forum. Protoss player, begone.

Even if they made Roaches 1 supply again, gave Broodlords Yamato Cannon, made Kerrigan and the Overmind hero units and Infested Sentries our tier 1 unit, here, Zerg would still be underbalanced when IdrA loses.

Seriously, take your balance argument elsewhere, nobody wants to hear that here.
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
Last Edited: 2011-05-24 05:13:55
May 24 2011 05:13 GMT
#11069
I <3<3<3 IdrA, but does anyone know why he maxed out on 200 supply roaches and then did NOT have burrow movement when fighting XiaoT?
"En taro adun, Executor."
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
May 24 2011 05:22 GMT
#11070
On May 24 2011 12:44 JKira wrote:
Show nested quote +
On May 24 2011 12:02 DharmaTurtle wrote:
sure, but food is generally a good indicator as to whos ahead.

Oh, I agree completely! Idra was ahead, and by quite a bit.

He just did nothing with his food advantage and allowed Toss to max out. This was a crucial mistake and renders the previous food advantage completely pointless.


I just need to point something out. Food advantages are usually not good indicators of who is ahead in PvZ. This is because due to how Toss works, there will be a period where after you expand where you can't really do pressure damage unless your build was a timing attack/allin/stargate play, because you built a bunch of sentries without attacking units (standard protoss play).

This leaves the Zerg free to take a third and drone up massively, which IdrA did perfectly in that 2nd game.

As soon as he finished droning, he made nothing but roaches, which as we all know, are supply inefficient.

This means that in ANY typical PvZ where the Zerg is taking a quick third and going roach play you will see a disparity in supply, where the Zerg looks like he has a massive advantage. It doesn't really mean that IdrA "outplayed" XiaoT just because he made cheaper units than XiaoT, who was chronoboosting the fastest +3 Attack you've ever seen in your life and getting blink, which naturally means you have less of an army cause you are getting more tech.

Conclusion: supply advantages in early-mid game PvZ are not indicative of the Zerg being ahead. Since XiaoT didn't even go Collosus tech until really late IdrA could've punished it with Infestor Ling Baneling, which is a great composition vs Blink Stalkers and Sentries.

Now I'm not saying that IdrA would've won the game if he did that since XiaoT could've scouted and possibly changed his composition, but don't be mad when he can't do anything with Roach and ground Banelings. Can you think of any other Zerg unit composition more susceptible to good forcefield play besides like Roach/Ling or Ling/Baneling? (lol)

Anyways, I know I might be preaching to deaf ears in this thread, but I feel like it's better to discuss what IdrA could've done differently to win instead of how unwinnable and broken the game is.


I hope more casters realise this.. I honestly don't understand why even good commentators keep on comparing supplies, especially when there's a Zerg massing roaches.
phfantunes
Profile Joined April 2010
Brazil170 Posts
Last Edited: 2011-05-24 05:33:24
May 24 2011 05:31 GMT
#11071
On May 24 2011 14:13 Chriscras wrote:
I <3<3<3 IdrA, but does anyone know why he maxed out on 200 supply roaches and then did NOT have burrow movement when fighting XiaoT?


From what I can tell from his stream, he's favoring banelings against the sentries. I haven't seen him research Tunneling Claws in a while.

Burrow+Tunneling Claws is only 50m/50gas cheaper than Overlord Speed/Drops and the latter is way, way, way more useful that the previous combination.
Essentia
Profile Joined July 2010
1150 Posts
May 24 2011 05:41 GMT
#11072
On May 24 2011 10:28 DharmaTurtle wrote:
Show nested quote +
Protoss has to have FF to survive early game, but mid game becomes completely OP vs Z. T3 to deal with a T1 spell? PLease....

Lol, what are you suggesting? Broodlings already fly over FFs and ultras crush FFs.

Zerg tier 3 DOES negate FFs. But nooooo TOSS OP.


LOL ya so zerg has to get a tier 3 unit that costs 300/200 in order to counter a tier 1 unit that costs 50/100, makes a lot of sense to me!
routinetrafficstop
Profile Joined October 2010
United States180 Posts
Last Edited: 2011-05-24 05:48:42
May 24 2011 05:48 GMT
#11073
or overlord drops/burrow/burrow movement?
NA: NoobSaibot 941 Korea: 섹시한스웨덴 780
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-05-24 05:56:20
May 24 2011 05:53 GMT
#11074
On May 24 2011 13:49 Mycl wrote:
Show nested quote +
On May 24 2011 12:45 DharmaTurtle wrote:
Err, but you don't really want to attack into a protoss army with forcefields.


With this reasoning, you never attack Protoss, ever, because Z doesn't have EMP.


"Don't attack the Protoss!' Seems to be the common theme of defending the match up these days. I would love to get the opinion of some of these players who argue the match up is balanced, at what point does the protoss get to the 'This control group is now unstoppable' stage? I used to think it was 200/200 but from the results of the Starwars tournament people argue it comes earlier now.


Well, "Don't attack the Protoss!" is correct, though incomplete. The full sentence is "Don't attack the Protoss head-on!".

The Protoss army is a lot like terran mech, it's very immobile but can kill almost everything in an open fight. The Zerg army is the exact opposite, it's fast and mobile, especially with drop tech. Spanishiwas midgame style is an excellent example of how it can work.

IdrA is a really good player in terms of mechanics, macro, micro, etc, now he just needs to learn that brute force frontal assaults don't always get you a win. I do think that he is already improving in that regard, so i think he will revise his balance views soon and maybe rage a little less :p

Edit: Oh no, i got caught by the balance discussion
KimJongChill
Profile Joined January 2011
United States6429 Posts
May 24 2011 06:12 GMT
#11075
On May 24 2011 13:57 phfantunes wrote:
Stop this stupid balance argument that infects the entire forum. Protoss player, begone.

Even if they made Roaches 1 supply again, gave Broodlords Yamato Cannon, made Kerrigan and the Overmind hero units and Infested Sentries our tier 1 unit, here, Zerg would still be underbalanced when IdrA loses.

Seriously, take your balance argument elsewhere, nobody wants to hear that here.


Hey, I'd be pretty happy with just 1 supply roach. I think having 120 roaches instead of 60 would actually allow zerg to fight evenly against collosus/sentry/stalker deathball without having to rely on infestors and drops.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 24 2011 06:17 GMT
#11076
I like this comedy thread, people actually thinking Zerg has flaws =D

ON TOPIC, I hope IdrA succeeds in his future tournaments, he seems to definitely be a top foreigner right now with the most potential. Really hope he returns back to Korea when he finds that the time is appropriate.
710+ Posts with a Probe Icon =D
Mailing
Profile Joined March 2011
United States3087 Posts
Last Edited: 2011-05-24 06:30:14
May 24 2011 06:27 GMT
#11077
On May 24 2011 14:53 Morfildur wrote:
Show nested quote +
On May 24 2011 13:49 Mycl wrote:
On May 24 2011 12:45 DharmaTurtle wrote:
Err, but you don't really want to attack into a protoss army with forcefields.


With this reasoning, you never attack Protoss, ever, because Z doesn't have EMP.


"Don't attack the Protoss!' Seems to be the common theme of defending the match up these days. I would love to get the opinion of some of these players who argue the match up is balanced, at what point does the protoss get to the 'This control group is now unstoppable' stage? I used to think it was 200/200 but from the results of the Starwars tournament people argue it comes earlier now.


Well, "Don't attack the Protoss!" is correct, though incomplete. The full sentence is "Don't attack the Protoss head-on!".

The Protoss army is a lot like terran mech, it's very immobile but can kill almost everything in an open fight. The Zerg army is the exact opposite, it's fast and mobile, especially with drop tech. Spanishiwas midgame style is an excellent example of how it can work.

IdrA is a really good player in terms of mechanics, macro, micro, etc, now he just needs to learn that brute force frontal assaults don't always get you a win. I do think that he is already improving in that regard, so i think he will revise his balance views soon and maybe rage a little less :p

Edit: Oh no, i got caught by the balance discussion


Chinese protoss favor blink stalkers, which are more mobile than roaches, lol.

The only thing faster is zergling/muta comps, which are awful against competent protoss who defend until they get psi storm and then you can't use your units at all without mass tech switching to T3

As for people spouting "drop banes".... blink stalkers also counter that quite heavily. You only seen it working on protoss like Inca.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 24 2011 06:40 GMT
#11078
On May 24 2011 15:27 Mailing wrote:
Show nested quote +
On May 24 2011 14:53 Morfildur wrote:
On May 24 2011 13:49 Mycl wrote:
On May 24 2011 12:45 DharmaTurtle wrote:
Err, but you don't really want to attack into a protoss army with forcefields.


With this reasoning, you never attack Protoss, ever, because Z doesn't have EMP.


"Don't attack the Protoss!' Seems to be the common theme of defending the match up these days. I would love to get the opinion of some of these players who argue the match up is balanced, at what point does the protoss get to the 'This control group is now unstoppable' stage? I used to think it was 200/200 but from the results of the Starwars tournament people argue it comes earlier now.


Well, "Don't attack the Protoss!" is correct, though incomplete. The full sentence is "Don't attack the Protoss head-on!".

The Protoss army is a lot like terran mech, it's very immobile but can kill almost everything in an open fight. The Zerg army is the exact opposite, it's fast and mobile, especially with drop tech. Spanishiwas midgame style is an excellent example of how it can work.

IdrA is a really good player in terms of mechanics, macro, micro, etc, now he just needs to learn that brute force frontal assaults don't always get you a win. I do think that he is already improving in that regard, so i think he will revise his balance views soon and maybe rage a little less :p

Edit: Oh no, i got caught by the balance discussion


Chinese protoss favor blink stalkers, which are more mobile than roaches, lol.

The only thing faster is zergling/muta comps, which are awful against competent protoss who defend until they get psi storm and then you can't use your units at all without mass tech switching to T3

As for people spouting "drop banes".... blink stalkers also counter that quite heavily. You only seen it working on protoss like Inca.


Well, every strategy requires a different counter.

Massing roaches against anything is as wrong as massing only Zerglings against Zealot/Sentry/Colossi... also: Sentries can't blink, so no forcefields if you force them to run around and blink everywhere and zealots can't blink either, so no zealots (except for warp-ins of course) preventing the lings to bite the stalkers in the ankles.

Ok, i'll stop adding to the discussion now, it's not the right place.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
May 24 2011 07:05 GMT
#11079
On which page of this thread is this video of some guys cleaning up a nuclear accident (?)....?

The video is like 10 minutes long, and just at the end there is a guys appearing for 3 seconds who looks EXACTLY like Idra?
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
VashTS
Profile Joined September 2010
United States1675 Posts
May 24 2011 07:15 GMT
#11080
Random question: Where's Grack at? I haven't seen him around nor heard anything about him in days.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
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