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Mutation Week 156 Rubber and Glue Ranks/Tiers

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HunterAFI
Profile Joined June 2017
147 Posts
April 30 2019 00:51 GMT
#1
This week is all about low DPS and heals if you have them. Any burst attack is going to be tough on the unit that cast it and most likely will just kill it. So try it avoid big burst damage, don't go for Yamato and only Snipe with Nova against super low health units. Stukov is probably the easiest as you just mass Bunkers but I had a lot of fun with Mmss Dragoons as Artanis. Good Luck and Have Fun.
Here is the link to the VOD https://www.twitch.tv/videos/418082322
Last weeks all commanders is here


Commander/Tier
3      Zagara
  • Not the best this week, Scourge just kill themselves while trying to do any damage.
  • Banes will still do well as they will at least split first.
  • You should be able to build a lot of Spores if you need as you are so gas dependent to do anything that you need.
  • I tried Corrupters and it didn't go well.
  • Roach Drop for tanking at least.



3      Vorazun
  • Not the best this week, I went for Stalkers with Blink and Shield Regeneration.
  • Black Hole is great this week try to use it well.
  • The better you are with Blink the more units stay alive.
  • TS is great for the big attack waves or big Shuttle waves.
  • For the Last wave try to use TS and Black holes to not even engage the escort units for the Shuttles.
  • Get defensive upgrades.


3      Alarak
  • Not horrible this week I would go for Slayers (Stalkers).
  • I went for mass War Prisms for the meme as I had a good Ally (CtG) but don't do that.
  • Try to stay on top of Blink as it will keep a lot of units alive.
  • Alarak will just kill himself so try not to use him.
  • Structure Overcharge is great so try to have a lot of Pylons on the field, a few War Prisms might be better.
  • get defensive upgrades, you may not need attack upgrades.


2      H & H
  • Not the best this week as all unit will kill themselves when they attack but if you stay on top of your macro you can produce enough units to kill enough.
  • I like Widow Mines as they do good damage and have a splash, keep in mind that they will di with every attack so make the most out of them.
  • Make sure to make a lot of Turrets at the exit for the Shuttles, and then try to Engauge the escort before your Turrets so they the Turrets can focus on the Shuttles.
  • The Strike Platforms can so well here but as with most units they will die when they attack.
  • Call downs are the best this week as they will kill entire attack waves and are not effected by any of the Mutations.
  • Ravens can help but may not be needed if you are not seeing any Cloaked units.


2      Raynor
  • Tough commander this week, Bio will have a tough time, so think about really well micro'd Battle Cruisers.
  • They have enough HP to survive a sustained attack, but will need to be repaired after every battle.
  • Don't get Yamato Cannon as it will just kill the BC.
  • Extra minerals should be spent on Spider Mines a Turrets to help with attack waves and Shuttles Respectively.
  • Try to keep a couple different sets of SCVs on the map to repair the BCs and the Turrets.



2      Dehaka
  • Good commander for this week, I like Creeper Hosts.
  • Try to always have your Creeper Hosts a bit back from where Dehaka is so that you can keep them alive.
  • The big Red Hybrid are a bit tough to kill as they have super high Hp and might take a couple sets Creeper Host Locust.
  • Upgrades are great this week as they will help to get more damage and they wont kill your own units.
  • Call downs are a bit different this week, Murvar is going to be the only one that survives more than 1 second if used right.



2      Nova
  • Okay commander for this week, Any unit that can hit air is good.
  • Griffin Air Strike so the best way to deal with attacking units.
  • Nova's Snipe will just kill her but there will be times where you might want to use it.
  • Sabotage Drone is good too.
  • Libs are best used in Assault mode not Freedom mode as they die too quick.
  • Try to stutter step you units to avoid taking too much damage.


2      Fenix
  • Good commander this week, Carriers are great here but they will die as the have no heals.
  • Fenix will most likely just die so the Arbiter suit is the best bet.
  • Stasis is great for when you want to just kill Shuttles.
  • Upgrades for the Carriers is very important.
  • Detection on at least the Arbiter suit is a good idea.
  • Think about a few Legionaries for tanking but, those minerals might be better used on Cannons.


2      Swann
  • Fine commander for this week, I like Static Defense with Goliath support.
  • Laser Drill is amazing but you will need to have max mastery in order to use it.
  • Make sure that you get all the Static Defense upgrades and make a ton of Turrets behind you ground defenses.
  • Try to use your Goliaths to engage out on the field and use the Static Defense as a last resort.
  • Combat Drop is good for the early game but at the end it might just turn into a tanking set of units.



2      Kerri
  • Okay commander for this week, I like to go for Ultras Queens and Spores.
  • Queens can be used to keep everything alive if you have enough of them.
  • Omega Worms are important to get your forces around the map.
  • Use Immobilization wave asap as it will kill a lot and get Kerrigan some shields.
  • I only went for defense upgrades.



1      Tychus
  • Great commander for this week, you will want Nikara if you are any good at micro and do good damage Rattle Snake will not be enough.
  • Think about also adding in Rattle Snake as well though for more passive heals.
  • Vega is good this week the avoid having to kill too many units.
  • Odin is a great for the Nuke Odin will kill itself right after use though.
  • Make sure that you have Medivacs for heals in a pinch.
  • The Grenade is never going to be that helpful as you should just kill Tychus if used.
  • Sirius is a good addition but his Turrets will just kill themselves right away once they have the extra attack against air units.


1      Artanis
  • One for the best this week, Dragoons are OP for this.
  • Dragoons have low enough DPS to not completely kill themselves.
  • Add a few Zealots to get you some tanking and clear some low HP units with Whirlwind.
  • I went for Shield and Armor upgrades only.
  • Solar Bombardment is great for some of the big attack waves. I like to leave a few Zealots on the Warp point to always have vision.



1      Abathur
  • One of the best this week, Evos Mutas Queens and Devourers.
  • Make sure to get your 3 Brutas and 3 Leviathans out asap.
  • Once you have the Evos go for a couple Queens and the pick the rest of the units you want.
  • Toxic Nests are great this week, be sure to camp the Spawn locations.
  • You will as always build up minerals so be sure to make some Spores.
  • Upgrades as always and you should be fine.
  • Try not to let low Biomass units attack as they will just die.


1      Zeratul
  • Not the best this week as any unit you make will die and the Cannons will have a tough time even if you can warp them in preemptively.
  • Be sure to get all the Shards asap and go for; Zoraya, Monoliths, Cannon Projection, and the Avatar of Essence.
  • Shield Guardians are great to help with your Cannons as they will help keep shields up when projected.
  • Try to start with the Monoliths when projecting to at least reduce dps against your Cannons while warping in as they will kill themselves anyway.
  • Avatar of Essence is the best as the form will just kill itself and the Avatar of Essence will bare minimum reduce the HP of the attacking units.



1      Karax
  • One of the best this week, Cannons Shield Batteries and Carriers.
  • Go for attack upgrades for the Carries to make them do more.
  • I went for the Repair Beam upgrade and the Repair Drones for the Carriers too.
  • Cannons and Shield Batteries with all extra minerals.
  • I like to have a few Cannons and Batteries at forward locations to help keep Carriers on full Shields. Purifier Beam is very good this week, use it on big attack waves.



1      Stukov
  • Great commander for this week, mass Bunkers are the way to go here. In the beginning until you get all the Bunker upgrades it will make more sense to keep them low on the number of Infested Marines in the Bunker to ensure that they don't kill the Bunker from Double Edge.
  • Call downs are great for attack waves and the Shuttle escorts, the Bunkers should kill the Shuttles.
  • Upgrades as always, defense might not mean as much has your unit will kill themselves and armor wont help that.
  • Try to Engauge away from you Bunkers to help with keeping Bunker alive and ensuring the Bunkers in the back can focus on the Shuttles.




Tiers
Tier 1 Double Edge/Diffusion can be dealt with you can deal with all the Shuttles.
Tier 2 Double Edge/Diffusion is tough this week and most of you attack force will be effected.
Tier 3 Not recommended.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
April 30 2019 07:25 GMT
#2
Great writeup as always.

By the way, why is Zeratul 1 if he's not one of the best this week?

For Raynor, I camped the spawn points with spider mines and made lots of vikings with the gas. The vikings died after each wave, though. The ones that survived were healed by medics.

4v4 is a battle of who has the better computer.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
April 30 2019 16:34 GMT
#3
Did this with Vorazun with a random Karax. I was surprised to see my units die when cleaning up the rocks on the expansion.

Anyways, Corsairs and DTs (they keep on dying and coming back from the dead, we're talking Alice Cooper level here) and spamming out zealots worked, but it sure was a close thing with the last ships. I don't think my partner used a lot of batteries, so he had to rebuild a lot of cannons all the time. Karax' call-downs are great though.
Earth, Water, Air and Protoss!
HunterAFI
Profile Joined June 2017
147 Posts
April 30 2019 21:16 GMT
#4
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