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If you come in here looking for "anime recommendations" then please refer to this chart before posting: Anime Recommendations (as of may 2014). We also have an IRC channel called #tladt where we all hang out. The channel is on Rizon, not QuakeNet! Feel free to check it out. TLADT discord is Discord.ggFor currently airing anime, please see Anichart.net |
I'm liking Blast of Tempest! Too bad there are not light novels for me to read.
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There's a manga thats a fair bit ahead of the anime at the moment if you want to know whats going to happen.
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On November 07 2012 16:14 RuskiPanda wrote: There's a manga thats a fair bit ahead of the anime at the moment if you want to know whats going to happen.
Yeah I heard of the manga but dunno. Guess I may read it we'll see. xD
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LOL just started chuunibyou
wtf is this ahahahaha
the girl is kind of moe 
Also, would i enjoy little busters? For some reason i remember there was some other buster thing that i saw before with some girls in mecha and i was turned off, but this looks totally different?? wht was i thinking of lol
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On November 07 2012 12:36 Spazer wrote:Show nested quote +On July 16 2012 09:54 Southlight wrote:Kay so my head hurts today so I'm completely unproductive but this topic has been bothering me for like two weeks now because people are being all WOOH SO GOOD about it. I'm a big, big fan of the .hack// series. Not necessarily the individual works, but as a whole the world and premise set forth is comparable to some of the best in terms of contemporary fiction. The premise of .hack// is that an ingenious programmer constructs a world ("The World") which is a giant MMORPG... but behind the scenes a lot of stuff is administered by AI. The crux of the series is the "battle" of sorts between normal people who just want to play the game, normal people who are fascinated by the game, hackers, virii, benevolent AI, indifferent AI, and ultimately, malevolent AI. Through it all you see what is now considered typical (although often forgotten/overlooked) mixture of people of all sorts of backgrounds. It's this setting that .hack//sign attempted to explore and present, and it's the setting and the mixture of all sorts of seemingly random people banding together that makes that anime series what it was. Bear in mind that .hack//sign ran in 2002, a whole ten years ago. MMORPGs in the day were stuff like Asheron's Call, Everquest, and Ultimate Online. The concept of an MMO world being present in ordinary life, even considered mainstream, was absurd. Combine that with the fantasy of augmented reality and you can understand how almost prophetic the .hack// series was. On the other hand, Sword Art Online intrigued me with its premise. It is a similar one: an ingenious programmer constructs an augmented reality MMORPG. It then locks people into the game, forcing them into a giant social experiment of having to face life or death within the MMORPG. Fascinating. A very interesting thought and social experiment, and it's something that is touched on quite heavily throughout the first volume. The will and minds of people against the brink, having to beat a game amid the conundrum of whether it's even worth leaving. The slow degeneration of certain sects of people into fanaticism as the number of people (players) dwindles. The discrimination against "beaters" (beta + cheaters), or beta-testers who were perceived to have advantages over the ordinary people. It was, in one word, interesting. I loved the first AND second volumes, the latter of which provided the "filler backstory short stories" to the doings of Kirito and what made him charismatic to certain sects of people (while being feared by others, allowing him to remain solo and generally unbothered). Had they swapped the order of the volumes, it would have been even better. Get to know the world, the character, then end it. That's the problem though, and where the comparisons stop. SPOILER ALERT! Sword Art Online + Show Spoiler +ends at volume 1. Indeed, after the short story collection that is volume 2, IT IS NO LONGER SWORD ART ONLINE. They abandon the entire premise of the world, they abandon the premise, and devolve into a typical MMORPG harem. Eca sarcastically remarked that "her fiance locked her in a game to have her be a dutchwife," or whatnot. It's a pitiful abandonment of what the story had built up to that point, and at that point everything else becomes a plot device. But Uta, .hack// spans several games, too! Touche, but the difference is that .hack// doesn't use the different worlds as a plot device. Rather, the different worlds are a logical progression of the consequences of the bloodbath that ensues during the course of each part of the story. "The World" ends soon after .hack//sign because of all the comatose people: the government and such do not react kindly to a dangerous game. This makes sense! It is later that "The World: R2" is created - IIRC like ten years later - thanks to a revamped engine and what programmers hoped was the fixing of bugs - an assumption they would (spoiler alert!) realize was false because the battle between the AI had not actually been ended by simply shutting down The World. This sets the stage for .hack//G.U. in which Aura and Morganna Mode Gone basically go to war. And a fascinating story did G.U. present, as all sorts of random people get sucked into or willingly walk into the AI/virus war out of luck or interest or whatnot. All the motivations, the IRL vs in-game emotions and concerns, they were interesting, and fleshed out the world to be what it was. You can argue that the game was not very good, the presentation was so-so, but the effort was there, and what resulted was a collective beauty. But SAO? The subsequent worlds become stereotypical shit. That's fine, given that it draws a lot of its material from the stereotypical garbage MMORPGs that have flooded the market. That's probably why people try to compare it to .hack//, as it's a "more contemporary" take at the MMORPG genre, without the marketing drivel that accompanies horrible stuff like Tower of Druaga (although that ultimately decided to fuck it all and run the parody comedy route) and all sorts of anime series titled after MMORPGs. The problem is that you get a cast that is basically all middle school kids (how realistic! oh wait, not) who appear to be ga-ga over the same character (what're the odds, right? must be a Small Multiplayer Online RPG) and seem to live in the same neighborhood (what're the o- oh wait it's just Japan). There's like no consistent plotline, it's just a typical shoujo/shounen-esque pattern where you get one MOB OF THE WEEK(volume) after another. Which, I guess I shouldn't be too critical of given that it's a light novel (wrong set of standards maybe) but all it becomes is just a quirky version of Naruto/Bleach. Whatever floats your boat. Oh, and Eca, the yuri couple certain was <3 for .hack//sign, but I like all the other stuff too, and I can't recall too many other lesbian couples in the series. I enjoyed the relationship of such as Haseo (especially when you know his background, teehee) and Ovan though, as well as Bear and the rest of the cast in .hack//sign. Edit: Zetman's been getting pretty boring lately. It doesn't help that the long stretches of time between scans means that it takes me half the chapter to remember what the heck's going on. It would also help if they didn't spend half the chapter with just characters staring at each other intently without anything happening.
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On November 07 2012 12:36 Spazer wrote:Show nested quote +On July 16 2012 09:54 Southlight wrote:Kay so my head hurts today so I'm completely unproductive but this topic has been bothering me for like two weeks now because people are being all WOOH SO GOOD about it. I'm a big, big fan of the .hack// series. Not necessarily the individual works, but as a whole the world and premise set forth is comparable to some of the best in terms of contemporary fiction. The premise of .hack// is that an ingenious programmer constructs a world ("The World") which is a giant MMORPG... but behind the scenes a lot of stuff is administered by AI. The crux of the series is the "battle" of sorts between normal people who just want to play the game, normal people who are fascinated by the game, hackers, virii, benevolent AI, indifferent AI, and ultimately, malevolent AI. Through it all you see what is now considered typical (although often forgotten/overlooked) mixture of people of all sorts of backgrounds. It's this setting that .hack//sign attempted to explore and present, and it's the setting and the mixture of all sorts of seemingly random people banding together that makes that anime series what it was. Bear in mind that .hack//sign ran in 2002, a whole ten years ago. MMORPGs in the day were stuff like Asheron's Call, Everquest, and Ultimate Online. The concept of an MMO world being present in ordinary life, even considered mainstream, was absurd. Combine that with the fantasy of augmented reality and you can understand how almost prophetic the .hack// series was. On the other hand, Sword Art Online intrigued me with its premise. It is a similar one: an ingenious programmer constructs an augmented reality MMORPG. It then locks people into the game, forcing them into a giant social experiment of having to face life or death within the MMORPG. Fascinating. A very interesting thought and social experiment, and it's something that is touched on quite heavily throughout the first volume. The will and minds of people against the brink, having to beat a game amid the conundrum of whether it's even worth leaving. The slow degeneration of certain sects of people into fanaticism as the number of people (players) dwindles. The discrimination against "beaters" (beta + cheaters), or beta-testers who were perceived to have advantages over the ordinary people. It was, in one word, interesting. I loved the first AND second volumes, the latter of which provided the "filler backstory short stories" to the doings of Kirito and what made him charismatic to certain sects of people (while being feared by others, allowing him to remain solo and generally unbothered). Had they swapped the order of the volumes, it would have been even better. Get to know the world, the character, then end it. That's the problem though, and where the comparisons stop. SPOILER ALERT! Sword Art Online + Show Spoiler +ends at volume 1. Indeed, after the short story collection that is volume 2, IT IS NO LONGER SWORD ART ONLINE. They abandon the entire premise of the world, they abandon the premise, and devolve into a typical MMORPG harem. Eca sarcastically remarked that "her fiance locked her in a game to have her be a dutchwife," or whatnot. It's a pitiful abandonment of what the story had built up to that point, and at that point everything else becomes a plot device. But Uta, .hack// spans several games, too! Touche, but the difference is that .hack// doesn't use the different worlds as a plot device. Rather, the different worlds are a logical progression of the consequences of the bloodbath that ensues during the course of each part of the story. "The World" ends soon after .hack//sign because of all the comatose people: the government and such do not react kindly to a dangerous game. This makes sense! It is later that "The World: R2" is created - IIRC like ten years later - thanks to a revamped engine and what programmers hoped was the fixing of bugs - an assumption they would (spoiler alert!) realize was false because the battle between the AI had not actually been ended by simply shutting down The World. This sets the stage for .hack//G.U. in which Aura and Morganna Mode Gone basically go to war. And a fascinating story did G.U. present, as all sorts of random people get sucked into or willingly walk into the AI/virus war out of luck or interest or whatnot. All the motivations, the IRL vs in-game emotions and concerns, they were interesting, and fleshed out the world to be what it was. You can argue that the game was not very good, the presentation was so-so, but the effort was there, and what resulted was a collective beauty. But SAO? The subsequent worlds become stereotypical shit. That's fine, given that it draws a lot of its material from the stereotypical garbage MMORPGs that have flooded the market. That's probably why people try to compare it to .hack//, as it's a "more contemporary" take at the MMORPG genre, without the marketing drivel that accompanies horrible stuff like Tower of Druaga (although that ultimately decided to fuck it all and run the parody comedy route) and all sorts of anime series titled after MMORPGs. The problem is that you get a cast that is basically all middle school kids (how realistic! oh wait, not) who appear to be ga-ga over the same character (what're the odds, right? must be a Small Multiplayer Online RPG) and seem to live in the same neighborhood (what're the o- oh wait it's just Japan). There's like no consistent plotline, it's just a typical shoujo/shounen-esque pattern where you get one MOB OF THE WEEK(volume) after another. Which, I guess I shouldn't be too critical of given that it's a light novel (wrong set of standards maybe) but all it becomes is just a quirky version of Naruto/Bleach. Whatever floats your boat. Oh, and Eca, the yuri couple certain was <3 for .hack//sign, but I like all the other stuff too, and I can't recall too many other lesbian couples in the series. I enjoyed the relationship of such as Haseo (especially when you know his background, teehee) and Ovan though, as well as Bear and the rest of the cast in .hack//sign. Edit: Zetman's been getting pretty boring lately. It doesn't help that the long stretches of time between scans means that it takes me half the chapter to remember what the heck's going on.
Thank you for quoting this man's rant, I'd never have found it. Now I don't feel the need to do it myself. A careless author's putrid execution and lack of focus has ruined yet another batch of brilliant potential.
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On November 07 2012 23:30 Requizen wrote:Show nested quote +On November 07 2012 12:36 Spazer wrote:On July 16 2012 09:54 Southlight wrote:Kay so my head hurts today so I'm completely unproductive but this topic has been bothering me for like two weeks now because people are being all WOOH SO GOOD about it. I'm a big, big fan of the .hack// series. Not necessarily the individual works, but as a whole the world and premise set forth is comparable to some of the best in terms of contemporary fiction. The premise of .hack// is that an ingenious programmer constructs a world ("The World") which is a giant MMORPG... but behind the scenes a lot of stuff is administered by AI. The crux of the series is the "battle" of sorts between normal people who just want to play the game, normal people who are fascinated by the game, hackers, virii, benevolent AI, indifferent AI, and ultimately, malevolent AI. Through it all you see what is now considered typical (although often forgotten/overlooked) mixture of people of all sorts of backgrounds. It's this setting that .hack//sign attempted to explore and present, and it's the setting and the mixture of all sorts of seemingly random people banding together that makes that anime series what it was. Bear in mind that .hack//sign ran in 2002, a whole ten years ago. MMORPGs in the day were stuff like Asheron's Call, Everquest, and Ultimate Online. The concept of an MMO world being present in ordinary life, even considered mainstream, was absurd. Combine that with the fantasy of augmented reality and you can understand how almost prophetic the .hack// series was. On the other hand, Sword Art Online intrigued me with its premise. It is a similar one: an ingenious programmer constructs an augmented reality MMORPG. It then locks people into the game, forcing them into a giant social experiment of having to face life or death within the MMORPG. Fascinating. A very interesting thought and social experiment, and it's something that is touched on quite heavily throughout the first volume. The will and minds of people against the brink, having to beat a game amid the conundrum of whether it's even worth leaving. The slow degeneration of certain sects of people into fanaticism as the number of people (players) dwindles. The discrimination against "beaters" (beta + cheaters), or beta-testers who were perceived to have advantages over the ordinary people. It was, in one word, interesting. I loved the first AND second volumes, the latter of which provided the "filler backstory short stories" to the doings of Kirito and what made him charismatic to certain sects of people (while being feared by others, allowing him to remain solo and generally unbothered). Had they swapped the order of the volumes, it would have been even better. Get to know the world, the character, then end it. That's the problem though, and where the comparisons stop. SPOILER ALERT! Sword Art Online + Show Spoiler +ends at volume 1. Indeed, after the short story collection that is volume 2, IT IS NO LONGER SWORD ART ONLINE. They abandon the entire premise of the world, they abandon the premise, and devolve into a typical MMORPG harem. Eca sarcastically remarked that "her fiance locked her in a game to have her be a dutchwife," or whatnot. It's a pitiful abandonment of what the story had built up to that point, and at that point everything else becomes a plot device. But Uta, .hack// spans several games, too! Touche, but the difference is that .hack// doesn't use the different worlds as a plot device. Rather, the different worlds are a logical progression of the consequences of the bloodbath that ensues during the course of each part of the story. "The World" ends soon after .hack//sign because of all the comatose people: the government and such do not react kindly to a dangerous game. This makes sense! It is later that "The World: R2" is created - IIRC like ten years later - thanks to a revamped engine and what programmers hoped was the fixing of bugs - an assumption they would (spoiler alert!) realize was false because the battle between the AI had not actually been ended by simply shutting down The World. This sets the stage for .hack//G.U. in which Aura and Morganna Mode Gone basically go to war. And a fascinating story did G.U. present, as all sorts of random people get sucked into or willingly walk into the AI/virus war out of luck or interest or whatnot. All the motivations, the IRL vs in-game emotions and concerns, they were interesting, and fleshed out the world to be what it was. You can argue that the game was not very good, the presentation was so-so, but the effort was there, and what resulted was a collective beauty. But SAO? The subsequent worlds become stereotypical shit. That's fine, given that it draws a lot of its material from the stereotypical garbage MMORPGs that have flooded the market. That's probably why people try to compare it to .hack//, as it's a "more contemporary" take at the MMORPG genre, without the marketing drivel that accompanies horrible stuff like Tower of Druaga (although that ultimately decided to fuck it all and run the parody comedy route) and all sorts of anime series titled after MMORPGs. The problem is that you get a cast that is basically all middle school kids (how realistic! oh wait, not) who appear to be ga-ga over the same character (what're the odds, right? must be a Small Multiplayer Online RPG) and seem to live in the same neighborhood (what're the o- oh wait it's just Japan). There's like no consistent plotline, it's just a typical shoujo/shounen-esque pattern where you get one MOB OF THE WEEK(volume) after another. Which, I guess I shouldn't be too critical of given that it's a light novel (wrong set of standards maybe) but all it becomes is just a quirky version of Naruto/Bleach. Whatever floats your boat. Oh, and Eca, the yuri couple certain was <3 for .hack//sign, but I like all the other stuff too, and I can't recall too many other lesbian couples in the series. I enjoyed the relationship of such as Haseo (especially when you know his background, teehee) and Ovan though, as well as Bear and the rest of the cast in .hack//sign. Edit: Zetman's been getting pretty boring lately. It doesn't help that the long stretches of time between scans means that it takes me half the chapter to remember what the heck's going on. It would also help if they didn't spend half the chapter with just characters staring at each other intently without anything happening.
Dont worry hero of justice incoming circa 2041 or something.. Just be patient.
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On November 07 2012 09:02 XenOmega wrote: Last episode of Code;Breaker made me want to stop watching this show.
Can anime director/creator STOP with the "let's all get along mentality". Its old, stupid, unrealistic....
/rant Wow, so edgey, stories gotta be grimdark with cool antiheroes.
On November 07 2012 15:33 EchOne wrote: A Gundam watch build for Elem: Original (Compilation movies: Mobile Suit Gundam I, II, III) Mobile Suit Gundam: 08th MS Team Mobile Suit Zeta Gundam Mobile Suit Gundam Unicorn Mobile Fighter G Gundam After War Gundam X Turn A Gundam As a suggested amendment to this, I'd strongly suggest Char's Counter Attack after Zeta and before Unicorn. Its just a movie so not very long, and pretty important to that plotline.
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On November 07 2012 11:21 tonight wrote: I don't really feel it's a "little girl's show". Pretty adult themes, but can still pass off for younger audience.
K-ON! had pretty adult themes too.
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On November 08 2012 02:20 Sentenal wrote:Show nested quote +On November 07 2012 15:33 EchOne wrote: A Gundam watch build for Elem: Original (Compilation movies: Mobile Suit Gundam I, II, III) Mobile Suit Gundam: 08th MS Team Mobile Suit Zeta Gundam Mobile Suit Gundam Unicorn Mobile Fighter G Gundam After War Gundam X Turn A Gundam As a suggested amendment to this, I'd strongly suggest Char's Counter Attack after Zeta and before Unicorn. Its just a movie so not very long, and pretty important to that plotline.
I'd go 08MS first as it's a really nice intro (and that's the correct chronological order anyway) would add 0080 and 0083 after CCA (even though event took place between original and Z) I personally feel ZZ is kind of disappointing but it feel strange leaving it out. G on the other hand I'm mah on.
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I meant to say "some". I don't know how death,.marriage, and kids don't signify "adult" for anyone clearly the show ids meant for generally ringer audience, but still does have some themes
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On November 08 2012 04:08 ragz_gt wrote:Show nested quote +On November 08 2012 02:20 Sentenal wrote:On November 07 2012 15:33 EchOne wrote: A Gundam watch build for Elem: Original (Compilation movies: Mobile Suit Gundam I, II, III) Mobile Suit Gundam: 08th MS Team Mobile Suit Zeta Gundam Mobile Suit Gundam Unicorn Mobile Fighter G Gundam After War Gundam X Turn A Gundam As a suggested amendment to this, I'd strongly suggest Char's Counter Attack after Zeta and before Unicorn. Its just a movie so not very long, and pretty important to that plotline. I'd go 08MS first as it's a really nice intro (and that's the correct chronological order anyway) would add 0080 and 0083 after CCA (even though event took place between original and Z) I personally feel ZZ is kind of disappointing but it feel strange leaving it out. G on the other hand I'm mah on. The discussion on IRC came up with us recommending Elem to watch Turn A Gundam. But since Turn A is meant to be your "last" gundam, he wanted some to watch before hand to get him ready. For Turn A Gundam, I think side stories like 08th MS Team, 0080, and 0083 are all unnecessary. 08th MS Team is good, but not really needed for Turn A. ZZ wasn't that great, even though it is relevant for stuff like Unicorn or Turn A. G is definitely relevant for Turn A and is good. So is Wing, but again, not that great (like ZZ).
As for 08th MS Team first, I disagree. Chronologically its only concurrent with parts of 0079. It starts after the original and ends before the original. So combine this with "production order", and yeah. So I think the original trilogy movies first is best.
On November 08 2012 04:09 tonight wrote: I meant to say "some". I don't know how death,.marriage, and kids don't signify "adult" for anyone clearly the show ids meant for generally ringer audience, but still does have some themes Are we talking about SAO?
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That makes sense but that's alot of stuff to watch to watch Turn A, which stands by itself pretty well anyway >.<
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On November 08 2012 04:26 ragz_gt wrote: That makes sense but that's alot of stuff to watch to watch Turn A, which stands by itself pretty well anyway >.< It is. We told him that technically he doesn't need to have watched all those other series. There are just alot of cameos and easter eggs to appreciate if he has watched them, and the eventual reveal ties them in to. Turn A is generally considered (and meant) to be the "last" Gundam to watch, so I guess Elem just wanted the full package [of stuff that isn't bad].
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Canada4481 Posts
Chuunibyou had + Show Spoiler + omgawd it has DEEP!!! themes.
That's pretty much how SAO approached "marriage". That and you share an inventory with the person you married.
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On November 08 2012 04:26 ragz_gt wrote: That makes sense but that's alot of stuff to watch to watch Turn A, which stands by itself pretty well anyway >.< Pretty well isn't good enough. Especially since Turn A supposedly is a truly amazing anime I wish to add any extra enjoyment to it before I watch it if possible. Few things are worse to me than the feeling of something seeming incomplete, and with no chance of getting a true second try (after all, we can never watch something for the first time twice..) I'd rather dig through these handful of series which according to trustable sources still are worthwhile even if not all are great.
Finished 2 first movies of 0079, pretty enjoyable so far even if it feels a bit...familiar i guess?
On November 08 2012 04:29 Nagisama wrote:Chuunibyou had + Show Spoiler + omgawd it has DEEP!!! themes. Yo dude, that was so deep. You could just see as poor Tooka's heart was torn apart, and the very essence of her mind shoved down into endless void. Truly, Chuunibyou is a masterpiece that very few anime can rival. It's almost as psychological and intellectual as + Show Spoiler +
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On November 08 2012 03:57 Ushio wrote:Show nested quote +On November 07 2012 11:21 tonight wrote: I don't really feel it's a "little girl's show". Pretty adult themes, but can still pass off for younger audience. K-ON! had pretty adult themes too.
Yes, it did in fact.
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KHR ended, mega sadness. Love the authors art style T_T Hopefully we get something new soon.
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On November 08 2012 05:11 Late wrote: KHR ended, mega sadness. Love the authors art style T_T Hopefully we get something new soon. I am sure that you will, Jump can't survive on just Kuroko drawing fujoshis after all.
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