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[BostonMajor] Main Event - Day 2 - Page 38

Forum Index > Dota 2 Tournaments
Post a Reply
Prev 1 36 37 38 39 40 47 Next All
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
December 09 2016 00:53 GMT
#741
On December 09 2016 09:51 FiWiFaKi wrote:
Show nested quote +
On December 09 2016 09:49 CosmicSpiral wrote:
On December 09 2016 09:46 FiWiFaKi wrote:
I think we're in a pretty good place all things considered. Honestly, the change that I would be most eager to make is giving rax twice as much effective health, and buffing towers by like 10% in damage and hp.


...so basically you want more illusions for tower sieging.


I just think on team fight at 20-25 minutes often decides the game, and I would prefer it to require a little bit more to break high ground. Nowadays when you look at something like that Alch pushing those rax, it just breaks base too quickly. Like you can almost just BKB and kill everything before the enemy can ward you off.

Things that are strong at pushing, push too fast, while things that are slow at pushing have no chance.
The Bomber boy
Thetwinmasters
Profile Joined January 2015
3578 Posts
December 09 2016 00:53 GMT
#742
On December 09 2016 09:52 WakaDoDo wrote:
Show nested quote +
On December 09 2016 09:51 SpiritoftheTunA wrote:
i just want naga vs am every game 30 games in a row

What about naga vs alch?

That matchup is super horrid for the naga
bardtown
Profile Joined June 2011
England2313 Posts
December 09 2016 00:54 GMT
#743
All European teams through, and potential for all to remain after the next round. Let's see.
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
December 09 2016 00:54 GMT
#744
alch/naga meta > cancerpony/gyro meta > hohohaha/troll warlord meta

i guess...
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Emnjay808
Profile Blog Joined September 2011
United States10664 Posts
December 09 2016 00:54 GMT
#745
Oh my god Im fucking dying!

"Stay away from my shit"
Skol
bagels21
Profile Joined August 2012
United States4357 Posts
December 09 2016 00:55 GMT
#746
On December 09 2016 09:54 Skynx wrote:
alch/naga meta > cancerpony/gyro meta > hohohaha/troll warlord meta

i guess...


hohohaha actually made me quit Dota for a while.

Too cancerous
nojok
Profile Joined May 2011
France15845 Posts
December 09 2016 00:55 GMT
#747
On December 09 2016 09:53 Wintex wrote:
Show nested quote +
On December 09 2016 09:51 FiWiFaKi wrote:
On December 09 2016 09:49 CosmicSpiral wrote:
On December 09 2016 09:46 FiWiFaKi wrote:
I think we're in a pretty good place all things considered. Honestly, the change that I would be most eager to make is giving rax twice as much effective health, and buffing towers by like 10% in damage and hp.


...so basically you want more illusions for tower sieging.


I just think on team fight at 20-25 minutes often decides the game, and I would prefer it to require a little bit more to break high ground. Nowadays when you look at something like that Alch pushing those rax, it just breaks base too quickly. Like you can almost just BKB and kill everything before the enemy can ward you off.

Things that are strong at pushing, push too fast, while things that are slow at pushing have no chance.

I still prefer this than the 20 minutes farming phase while containing the opponents in their base which was the rule before pushing highground. At least a team can now end when they have a lead. I'm not saying it's perfect but highground was just too tough to take for too long.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
December 09 2016 00:56 GMT
#748
On December 09 2016 09:51 FiWiFaKi wrote:
Show nested quote +
On December 09 2016 09:49 CosmicSpiral wrote:
On December 09 2016 09:46 FiWiFaKi wrote:
I think we're in a pretty good place all things considered. Honestly, the change that I would be most eager to make is giving rax twice as much effective health, and buffing towers by like 10% in damage and hp.


...so basically you want more illusions for tower sieging.


I just think on team fight at 20-25 minutes often decides the game, and I would prefer it to require a little bit more to break high ground. Nowadays when you look at something like that Alch pushing those rax, it just breaks base too quickly. Like you can almost just BKB and kill everything before the enemy can ward you off.


The harder high ground becomes to break, the more often teams will resort to safe ways of doing it. There's simply too much risk in slow-sieging with heroes when comeback gold is in play.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Gear 3rd
Profile Joined July 2011
1244 Posts
December 09 2016 00:56 GMT
#749
Anybody remembers Newbee losing to basically unknown? I do. Looks like NB just doesnt like the eaglehorn trophy
EXTERMINATE!
apes
Profile Joined October 2011
United States826 Posts
December 09 2016 00:56 GMT
#750
if im forced to pick between illusions poking at buildings for 25 minutes a game and slacks content i think id pick the illusions. everything about this major sucks.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
December 09 2016 00:56 GMT
#751
On December 09 2016 09:52 nojok wrote:
Show nested quote +
On December 09 2016 09:46 FiWiFaKi wrote:
We all have different preferences. I really like when games go later, and games that or single or dual core... And we've been getting more of that than in the last year (before that there was a lot of 4 protect 1 though).

I think we're in a pretty good place all things considered. Honestly, the change that I would be most eager to make is giving rax twice as much effective health, and buffing towers by like 10% in damage and hp.

Yeah people are quick to forget truely terrible heroes, ok SD allows to siege safely and it denies what is supposed to be THE fight of the game : the highground defense. But he's far from being as annoying as many heroes were when they were top pick imo. I'm dreaming of a dota without radiance on illusions though.


I think of Radiance Illusions as a fun dynamic, I enjoy the imbalanced vs imbalanced hero kind of stuff rather than making heroes more mild. I think it's maybe more of radiance being too strong, I think removing the miss chance, or lowering burn damage to 50 or whatever would be more than overkill and we wouldn't even see illusion heroes anymore. So maybe a slight nerf to radiance would be good.

And yeah, I agree, SD is definitely one of the more enjoyable heroes. The less played heroes are always more fun to watch than the played ones, only so much you can do.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 09 2016 00:58 GMT
#752
In a way we're still fighting the same battle against PL-Kotl all of these years later.
Moderator
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
December 09 2016 00:58 GMT
#753
On December 09 2016 09:56 CosmicSpiral wrote:
Show nested quote +
On December 09 2016 09:51 FiWiFaKi wrote:
On December 09 2016 09:49 CosmicSpiral wrote:
On December 09 2016 09:46 FiWiFaKi wrote:
I think we're in a pretty good place all things considered. Honestly, the change that I would be most eager to make is giving rax twice as much effective health, and buffing towers by like 10% in damage and hp.


...so basically you want more illusions for tower sieging.


I just think on team fight at 20-25 minutes often decides the game, and I would prefer it to require a little bit more to break high ground. Nowadays when you look at something like that Alch pushing those rax, it just breaks base too quickly. Like you can almost just BKB and kill everything before the enemy can ward you off.


The harder high ground becomes to break, the more often teams will resort to safe ways of doing it. There's simply too much risk in slow-sieging with heroes when comeback gold is in play.


My opinion is that the later into the game you go, the more randomness you introduce. Like if you're behind, you'll get wrecked in mid game, but come late game, with good initiation you have a way larger chance.

That should be the big incentive to try and finish the game, so I don't really think stronger buildings would make people do it safely... The teams can resort to pushing high ground safely even now.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Emnjay808
Profile Blog Joined September 2011
United States10664 Posts
December 09 2016 00:59 GMT
#754
Seems like China cant handle all the freedom in the air. GG guys.
Skol
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
December 09 2016 01:00 GMT
#755
So how crazy would it be if LFY somehow won the entire major after this start for china?
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 09 2016 01:00 GMT
#756
wtf, who wrote that script, 28 chinese players down to 5, what????

what, i dont even xD
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
kidswift
Profile Joined December 2016
6 Posts
December 09 2016 01:00 GMT
#757
kunkka is the best fuck an illusion
nojok
Profile Joined May 2011
France15845 Posts
December 09 2016 01:00 GMT
#758
On December 09 2016 09:59 Emnjay808 wrote:
Seems like China cant handle all the great visa system in the air. GG guys.

FTFY
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
wims80
Profile Joined February 2014
1892 Posts
December 09 2016 01:01 GMT
#759
The panels have been pretty bad this major, they can't just get talent like Pyrion and Sheever and put them on an expert analysis panel. They don't have expert level insight
Why are my allies so weak and pathetic?
yyfpulls
Profile Joined November 2012
United States2185 Posts
December 09 2016 01:01 GMT
#760
Damn Super put on weight
Prev 1 36 37 38 39 40 47 Next All
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