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A few USA chants are fine but please don't do it too much.
Stop the stupid USA arguments, thanks.
On another note, CDEC flairs are now live. Sorry about the delay on that. |
On August 09 2015 12:07 FiWiFaKi wrote:Show nested quote +On August 09 2015 12:06 TheYango wrote:On August 09 2015 12:03 FiWiFaKi wrote: They were great dodges, though I don't think Dota should be played around smokes on a fundamental level. The problem is that most people actually hate the versions where Smokes were weak/didn't exist. Unless you like Rat DotA or long farming phases with long lulls in action. I've only been around for 2 years, but have there not been patches where it was possible? Nerf wards, more gold for kills, etc, etc? Smokes do all of that. Wards used to be stronger. More of them, sentries provided vision. Less global gold. It just lead to more passive dota. Smokes work because all the player has is game sense.
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On August 09 2015 12:08 Plansix wrote:Show nested quote +On August 09 2015 12:06 TheYango wrote:On August 09 2015 12:03 FiWiFaKi wrote: They were great dodges, though I don't think Dota should be played around smokes on a fundamental level. The problem is that most people actually hate the versions where Smokes were weak/didn't exist. Unless you like Rat DotA or long farming phases with long lulls in action. Nap time dota worst doto. When sentries provided vision was the most boring dota of all. The smoke problem could be addressed by just increasing the shop refill time, instead of just nerfing the effect
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On August 09 2015 12:09 TheYango wrote:Icefrog got super lucky because this TI had by far the most exciting playstyles evolve from the version. Can you imagine how shit the finals could have been if we were still playing 6.83?
Maybe it'd evolve into something neat, not like it had that much time to develop. /shrugs
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On August 09 2015 12:09 solidbebe wrote:Show nested quote +On August 09 2015 12:06 babishh wrote:On August 09 2015 12:01 zdarr wrote:On August 09 2015 11:59 MrCon wrote:On August 09 2015 11:58 zdarr wrote:On August 09 2015 11:56 MrCon wrote:On August 09 2015 11:54 FiWiFaKi wrote:On August 09 2015 11:53 Yurie wrote:On August 09 2015 11:53 Kishin2 wrote: So the point of that concert was...? Selling Dota DLC. It made me 100% not buy it. That guy seemed so strange to me. Why did he just run away? seriously you guys never go outside or what What's the point between going outside and an artist starting another artist's song and brutally shutting it down to run around the room and leave ? exactly Is it some kind of "artistic" exit ? I actually have no idea, i never liked his music so i have no idea if he does that on a regular basis It's a diss at the other DJ, they've been fighting for a while. yeah, i just read about it 10 mins ago. yeah, it was stupid of him. Ive said it before but who the fuck should even care? The international has nothing to do with that shit yet he brings it around like anyone there should give a fuck. On top of that his music also sucked and didnt fit the 'mood' at all. Hope they dont reinvite him. Actually I don't give a shit at all. All I saw was a DJ running off stage like a goofball.
Who cares.
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On August 09 2015 12:10 misirlou wrote:Show nested quote +On August 09 2015 12:08 Plansix wrote:On August 09 2015 12:06 TheYango wrote:On August 09 2015 12:03 FiWiFaKi wrote: They were great dodges, though I don't think Dota should be played around smokes on a fundamental level. The problem is that most people actually hate the versions where Smokes were weak/didn't exist. Unless you like Rat DotA or long farming phases with long lulls in action. Nap time dota worst doto. When sentries provided vision was the most boring dota of all. The smoke problem could be addressed by just increasing the shop refill time, instead of just nerfing the effect I don't see a problem. Those games were exciting.
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On August 09 2015 12:10 FiWiFaKi wrote:Show nested quote +On August 09 2015 12:09 TheYango wrote:On August 09 2015 12:08 SkelA wrote: Best TI by far. Icefrog got super lucky because this TI had by far the most exciting playstyles evolve from the version. Can you imagine how shit the finals could have been if we were still playing 6.83? Maybe it'd evolve into something neat, not like it had that much time to develop. /shrugs Is it confirmed that Icefrog does the balancing of DotA still?
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On August 09 2015 12:08 TheNewEra wrote:Show nested quote +On August 09 2015 12:08 druk_qs wrote: What was the best thing about this ti final? No Razor or Shadow Fiend. 4 times gyro ?  Can't have it all
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On August 09 2015 12:11 druk_qs wrote:Show nested quote +On August 09 2015 12:08 TheNewEra wrote:On August 09 2015 12:08 druk_qs wrote: What was the best thing about this ti final? No Razor or Shadow Fiend. 4 times gyro ?  Can't have it all  Not with that attitude.
6.85 best carry: DK.
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On August 09 2015 12:09 TheYango wrote:Icefrog got super lucky because this TI had by far the most exciting playstyles evolve from the version. Can you imagine how shit the finals could have been if we were still playing 6.83? You call it luck, but maybe icefrog is just a mad genius
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United States47024 Posts
Also this TI had by far the most usage of prominent "iconic" DotA heroes (SF, Storm, Lina, Earthshaker, etc.) compared to previous TIs.
Though I do wish we could have seen more Invoker.
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On August 09 2015 12:06 TheYango wrote:Show nested quote +On August 09 2015 12:03 FiWiFaKi wrote: They were great dodges, though I don't think Dota should be played around smokes on a fundamental level. The problem is that most people actually hate the versions where Smokes were weak/didn't exist. Unless you like Rat DotA or long farming phases with long lulls in action. I remember that there wasn't a lot of action, but to be fair it almost in the time to icefrog try something new to change how the game is played, it has been like 3 or 4 years since smokes, right?
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On August 09 2015 12:13 TheYango wrote: Also this TI had by far the most usage of prominent "iconic" DotA heroes (SF, Storm, Lina, Earthshaker, etc.) compared to previous TIs.
Though I do wish we could have seen more Invoker.
how do you know which ones are iconic?
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On August 09 2015 12:13 TheYango wrote: Also this TI had by far the most usage of prominent "iconic" DotA heroes (SF, Storm, Lina, Earthshaker, etc.) compared to previous TIs.
Though I do wish we could have seen more Invoker. Why was Invoker weak this meta? He might come around for a future one.
Does the Octarine core just not favour his style?
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On August 09 2015 12:13 TheYango wrote: Also this TI had by far the most usage of prominent "iconic" DotA heroes (SF, Storm, Lina, Earthshaker, etc.) compared to previous TIs.
Though I do wish we could have seen more Invoker. I miss Invoker and Windrunner so much.
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Ok, glad we can all go to sleep now. 1 hours delay on the LF first match means the entire LF took 5!! hours, which means it's 5AM over here at the moment. Please cut down on the 'road to' crap and start the matches at the time they're supposed to. 6 matches don't take 10 hours.
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Fiddler's Green42661 Posts
On August 09 2015 12:13 TheYango wrote: Also this TI had by far the most usage of prominent "iconic" DotA heroes (SF, Storm, Lina, Earthshaker, etc.) compared to previous TIs.
Though I do wish we could have seen more Invoker.
I dont remember seeing a single invoker in main event.
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Germany3128 Posts
On August 09 2015 12:14 dmnum wrote:Show nested quote +On August 09 2015 12:13 TheYango wrote: Also this TI had by far the most usage of prominent "iconic" DotA heroes (SF, Storm, Lina, Earthshaker, etc.) compared to previous TIs.
Though I do wish we could have seen more Invoker. I miss Invoker and Windrunner so much. Invoker and which hero? I don`t even recognize that name anymore
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I kind of wish the final game had ended with Fear on Sven and PPD on Tree.
What a perfect statue that'd be next year.
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New stretch goal should be a good ending ceremony.
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