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[DAC] Group Stage Day 5 - Page 100

Forum Index > Dota 2 Tournaments
Post a Reply
Prev 1 98 99 100 101 102 Next
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 03 2015 07:27 GMT
#1981
On February 03 2015 16:25 SpiritoftheTunA wrote:
Show nested quote +
On February 03 2015 16:23 hfglgg wrote:
On February 03 2015 16:20 SpiritoftheTunA wrote:
rave got a huge advantage just for winning <4 minutes faster.... tournament organizers really need to think of a better tiebreakertiebreaker format

that said, yay rave


cdec could also just have won against tongfu.

i'll take obvious statements that don't really add anything for 800 alex

Any system past W/L is going to be luck based on your draw, or a stupid number that could be gamed.

Considering it was second round of Tiebreakers and it only happened because TongFu didn't win consecutive games, I'd say it's entirely forgivable.
Average means I'm better than half of you.
goody153
Profile Blog Joined April 2013
44125 Posts
February 03 2015 07:27 GMT
#1982
On February 03 2015 16:21 icystorage wrote:
Wooo Rave :3

so rave earns the 12th spot ?
this is a quote
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 03 2015 07:27 GMT
#1983
tournament organizers don't know how to pick good 1v1 rules, more news at 11
posting on liquid sites in current year
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
February 03 2015 07:27 GMT
#1984
On February 03 2015 16:27 goody153 wrote:
Show nested quote +
On February 03 2015 16:21 icystorage wrote:
Wooo Rave :3

so rave earns the 12th spot ?

yep!
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
February 03 2015 07:30 GMT
#1985
Sneaky :D
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 03 2015 07:30 GMT
#1986
Lol, Mushi's luck so good.
Average means I'm better than half of you.
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 03 2015 07:30 GMT
#1987
On February 03 2015 16:25 SpiritoftheTunA wrote:
Show nested quote +
On February 03 2015 16:23 hfglgg wrote:
On February 03 2015 16:20 SpiritoftheTunA wrote:
rave got a huge advantage just for winning <4 minutes faster.... tournament organizers really need to think of a better tiebreakertiebreaker format

that said, yay rave


cdec could also just have won against tongfu.

i'll take obvious statements that don't really add anything for 800 alex


unless you want endless tiebreakers there have to be a way to decide who is gonna advance that derives from the games already played. personally i would rather see the difference in kills as the important metric (as i would say a game where you win with a huge difference in kills is in general more onesided than a game where you win in 20minutes), but timerating is fine too.
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
February 03 2015 07:31 GMT
#1988
On February 03 2015 16:30 hfglgg wrote:
Show nested quote +
On February 03 2015 16:25 SpiritoftheTunA wrote:
On February 03 2015 16:23 hfglgg wrote:
On February 03 2015 16:20 SpiritoftheTunA wrote:
rave got a huge advantage just for winning <4 minutes faster.... tournament organizers really need to think of a better tiebreakertiebreaker format

that said, yay rave


cdec could also just have won against tongfu.

i'll take obvious statements that don't really add anything for 800 alex


unless you want endless tiebreakers there have to be a way to decide who is gonna advance that derives from the games already played. personally i would rather see the difference in kills as the important metric (as i would say a game where you win with a huge difference in kills is in general more onesided than a game where you win in 20minutes), but timerating is fine too.

First team to win 2 consecutive games, wins
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 03 2015 07:33 GMT
#1989
On February 03 2015 16:31 icystorage wrote:
Show nested quote +
On February 03 2015 16:30 hfglgg wrote:
On February 03 2015 16:25 SpiritoftheTunA wrote:
On February 03 2015 16:23 hfglgg wrote:
On February 03 2015 16:20 SpiritoftheTunA wrote:
rave got a huge advantage just for winning <4 minutes faster.... tournament organizers really need to think of a better tiebreakertiebreaker format

that said, yay rave


cdec could also just have won against tongfu.

i'll take obvious statements that don't really add anything for 800 alex


unless you want endless tiebreakers there have to be a way to decide who is gonna advance that derives from the games already played. personally i would rather see the difference in kills as the important metric (as i would say a game where you win with a huge difference in kills is in general more onesided than a game where you win in 20minutes), but timerating is fine too.

First team to win 2 consecutive games, wins


thats no difference to endless tiebreakers. teams can just go 1:1:1 for ages.
icystorage
Profile Blog Joined November 2008
Jollibee19347 Posts
February 03 2015 07:38 GMT
#1990
still the best measure on who should proceed
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
hfglgg
Profile Joined December 2012
Germany5372 Posts
February 03 2015 07:39 GMT
#1991
yeah but doesnt solve the problem at all
cravin74
Profile Joined June 2011
Malaysia1088 Posts
February 03 2015 07:40 GMT
#1992
On February 03 2015 16:30 hfglgg wrote:
Show nested quote +
On February 03 2015 16:25 SpiritoftheTunA wrote:
On February 03 2015 16:23 hfglgg wrote:
On February 03 2015 16:20 SpiritoftheTunA wrote:
rave got a huge advantage just for winning <4 minutes faster.... tournament organizers really need to think of a better tiebreakertiebreaker format

that said, yay rave


cdec could also just have won against tongfu.

i'll take obvious statements that don't really add anything for 800 alex


unless you want endless tiebreakers there have to be a way to decide who is gonna advance that derives from the games already played. personally i would rather see the difference in kills as the important metric (as i would say a game where you win with a huge difference in kills is in general more onesided than a game where you win in 20minutes), but timerating is fine too.

Kills is still an indirect manner of determining which team is better. Straight up downing the throne faster is more direct. To me time rating is kind of like the penalty shootout of Dota (subpar for determing the best team but doesn't need both teams to keep playing).

Then again you could go out like this: http://www.bbc.com/sport/0/football/31047060
TheEmulator
Profile Blog Joined July 2010
28090 Posts
February 03 2015 07:40 GMT
#1993
I actually didnt know there was a turtle there, lol.
Administrator
jackdr
Profile Joined June 2012
Philippines85 Posts
Last Edited: 2015-02-03 07:45:12
February 03 2015 07:43 GMT
#1994
how about having a constant rather than having everything else variable?
like, have them play the next lowest ranked team (ie 11th in this case)
whoever loses is eliminated, whichever team wins (if ever 2 teams win) they get to play each other and whichever team wins gets to advance.

but that still counts on having one team lose vs the 11th ranked team as well as further hassling the 11th ranked team lol
rebdomine
Profile Blog Joined October 2010
6040 Posts
February 03 2015 07:44 GMT
#1995
On February 03 2015 16:43 jackdr wrote:
how about having a constant rather than having everything else variable?
like, have them play the next lowest ranked team (ie 11th in this case)
whoever loses is eliminated, whichever team wins (if ever 2 teams win) they get to play each other and whichever team wins gets to advance.

but that still counts on having one team lose vs the 11th ranked team.


This makes the 11th ranked team play more games than they should. Why should they play more games when they're already qualified?
"Just because you are correct doesn't mean you are right!"
Yhamm
Profile Blog Joined December 2012
France7248 Posts
February 03 2015 07:46 GMT
#1996
I wonder why they are rushing this 1v1 tournament, playing more than 1 match at a time
LiquipediaWe will have only each other at the last
jackdr
Profile Joined June 2012
Philippines85 Posts
February 03 2015 07:48 GMT
#1997
On February 03 2015 16:44 rebdomine wrote:
Show nested quote +
On February 03 2015 16:43 jackdr wrote:
how about having a constant rather than having everything else variable?
like, have them play the next lowest ranked team (ie 11th in this case)
whoever loses is eliminated, whichever team wins (if ever 2 teams win) they get to play each other and whichever team wins gets to advance.

but that still counts on having one team lose vs the 11th ranked team.


This makes the 11th ranked team play more games than they should. Why should they play more games when they're already qualified?


yeah i edited it in right before i saw your reply. it doesn't really affect the 11th ranked team, but it still depends if they're willing to do that for the sake of avoiding possible endless tiebreakers.

so yeah, a possible solution for tiebreakers but still wouldn't justify itself lol
Elyvilon
Profile Joined August 2008
United States13143 Posts
Last Edited: 2015-02-03 07:51:34
February 03 2015 07:51 GMT
#1998
On February 03 2015 16:46 Yhamm wrote:
I wonder why they are rushing this 1v1 tournament, playing more than 1 match at a time

I don't know but it makes it a pain to edit in

Edit: You should go back to showing up on IRC
Liquipedia
cravin74
Profile Joined June 2011
Malaysia1088 Posts
Last Edited: 2015-02-03 07:52:36
February 03 2015 07:52 GMT
#1999
On February 03 2015 16:48 jackdr wrote:
Show nested quote +
On February 03 2015 16:44 rebdomine wrote:
On February 03 2015 16:43 jackdr wrote:
how about having a constant rather than having everything else variable?
like, have them play the next lowest ranked team (ie 11th in this case)
whoever loses is eliminated, whichever team wins (if ever 2 teams win) they get to play each other and whichever team wins gets to advance.

but that still counts on having one team lose vs the 11th ranked team.


This makes the 11th ranked team play more games than they should. Why should they play more games when they're already qualified?


yeah i edited it in right before i saw your reply. it doesn't really affect the 11th ranked team, but it still depends if they're willing to do that for the sake of avoiding possible endless tiebreakers.

so yeah, a possible solution for tiebreakers but still wouldn't justify itself lol

The 11th place team has no incentive to perform. They might try for the first game and then get bored and screw the next two games.
goody153
Profile Blog Joined April 2013
44125 Posts
February 03 2015 07:52 GMT
#2000
that's for starcraft you scrubs
this is a quote
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