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[DAC] Group Stage Day 5 - Page 101

Forum Index > Dota 2 Tournaments
Post a Reply
Prev 1 99 100 101 102 Next
StUfF
Profile Joined September 2010
Australia1437 Posts
February 03 2015 07:53 GMT
#2001
re: Tiebreakers.

Kills/Time stats don't make sense - instead could you use group stage performance?
i.e. assign arbitrary point values for rankings 1-16 (rank 1 is worth most points, rank 16 worth least) - in case of tie, tally points based on who beat who and whoever "performed" better during group stages moves on.

Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
February 03 2015 07:53 GMT
#2002
mushi clutch
Do yourself a favour and just STFU
Caladbolg
Profile Joined March 2011
2855 Posts
February 03 2015 07:54 GMT
#2003
Niiiiice razes thought the tower was gonna go down for Mushi
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Emnjay808
Profile Blog Joined September 2011
United States10663 Posts
February 03 2015 07:54 GMT
#2004
So much for Secret being undefeated.
Skol
cravin74
Profile Joined June 2011
Malaysia1088 Posts
February 03 2015 07:54 GMT
#2005
On February 03 2015 16:52 goody153 wrote:
that's for starcraft you scrubs

poweroverwhelming was the first word I could touch type.
jackdr
Profile Joined June 2012
Philippines85 Posts
February 03 2015 07:54 GMT
#2006
On February 03 2015 16:52 cravin74 wrote:
Show nested quote +
On February 03 2015 16:48 jackdr wrote:
On February 03 2015 16:44 rebdomine wrote:
On February 03 2015 16:43 jackdr wrote:
how about having a constant rather than having everything else variable?
like, have them play the next lowest ranked team (ie 11th in this case)
whoever loses is eliminated, whichever team wins (if ever 2 teams win) they get to play each other and whichever team wins gets to advance.

but that still counts on having one team lose vs the 11th ranked team.


This makes the 11th ranked team play more games than they should. Why should they play more games when they're already qualified?


yeah i edited it in right before i saw your reply. it doesn't really affect the 11th ranked team, but it still depends if they're willing to do that for the sake of avoiding possible endless tiebreakers.

so yeah, a possible solution for tiebreakers but still wouldn't justify itself lol

The 11th place team has no incentive to perform. They might try for the first game and then get bored and screw the next two games.


or possibly give games away to teams they favor. which why i really don't like RR type (i like GSL group stage better) but in tournaments such as these, classic rr is just the way to go.
goody153
Profile Blog Joined April 2013
44236 Posts
February 03 2015 07:56 GMT
#2007
On February 03 2015 16:53 StUfF wrote:
re: Tiebreakers.

Kills/Time stats don't make sense - instead could you use group stage performance?
i.e. assign arbitrary point values for rankings 1-16 (rank 1 is worth most points, rank 16 worth least) - in case of tie, tally points based on who beat who and whoever "performed" better during group stages moves on.


if i understood what you mean

between CDEC , tongfu and rave can't do the "who beats who" mechanic since they had a rock-paper-scissors situation on the first tiebreaker and the group stages.
this is a quote
goody153
Profile Blog Joined April 2013
44236 Posts
February 03 2015 07:57 GMT
#2008
On February 03 2015 16:54 cravin74 wrote:
Show nested quote +
On February 03 2015 16:52 goody153 wrote:
that's for starcraft you scrubs

poweroverwhelming was the first word I could touch type.

show me the money
show me the money
black sheep wall
operation cwal

that's how roll when i have not discovered multiplayer yet
this is a quote
cravin74
Profile Joined June 2011
Malaysia1088 Posts
February 03 2015 07:59 GMT
#2009
On February 03 2015 16:56 goody153 wrote:
Show nested quote +
On February 03 2015 16:53 StUfF wrote:
re: Tiebreakers.

Kills/Time stats don't make sense - instead could you use group stage performance?
i.e. assign arbitrary point values for rankings 1-16 (rank 1 is worth most points, rank 16 worth least) - in case of tie, tally points based on who beat who and whoever "performed" better during group stages moves on.


if i understood what you mean

between CDEC , tongfu and rave can't do the "who beats who" mechanic since they had a rock-paper-scissors situation on the first tiebreaker and the group stages.

I think he's suggesting that you evaluate how the tied teams performed against all the other teams but with a higher weightage for beating higher placed teams.
jackdr
Profile Joined June 2012
Philippines85 Posts
February 03 2015 07:59 GMT
#2010
On February 03 2015 16:57 goody153 wrote:
Show nested quote +
On February 03 2015 16:54 cravin74 wrote:
On February 03 2015 16:52 goody153 wrote:
that's for starcraft you scrubs

poweroverwhelming was the first word I could touch type.

show me the money
show me the money
black sheep wall
operation cwal

that's how roll when i have not discovered multiplayer yet


with you on this. typing this as fast as i could back then helped me very much in learning to type fast and accurate lol

OnT:
WP Rave. I just hope all this won't go to waste as the lower bracket is just Bo1. hmm
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 03 2015 07:59 GMT
#2011
On February 03 2015 16:53 StUfF wrote:
re: Tiebreakers.

Kills/Time stats don't make sense - instead could you use group stage performance?
i.e. assign arbitrary point values for rankings 1-16 (rank 1 is worth most points, rank 16 worth least) - in case of tie, tally points based on who beat who and whoever "performed" better during group stages moves on.



So instead of having tied teams play for their own elimination (even if there are arbitrary stipulations), let's just pick arbitrary numbers and eliminate two right off the bat?
Average means I'm better than half of you.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
February 03 2015 07:59 GMT
#2012
On February 03 2015 16:57 goody153 wrote:
Show nested quote +
On February 03 2015 16:54 cravin74 wrote:
On February 03 2015 16:52 goody153 wrote:
that's for starcraft you scrubs

poweroverwhelming was the first word I could touch type.

show me the money
show me the money
black sheep wall
operation cwal

that's how roll when i have not discovered multiplayer yet


thegathering

These were the first few lines I could type real fast :D
goody153
Profile Blog Joined April 2013
44236 Posts
Last Edited: 2015-02-03 08:10:07
February 03 2015 08:09 GMT
#2013
On February 03 2015 16:59 DucK- wrote:
Show nested quote +
On February 03 2015 16:57 goody153 wrote:
On February 03 2015 16:54 cravin74 wrote:
On February 03 2015 16:52 goody153 wrote:
that's for starcraft you scrubs

poweroverwhelming was the first word I could touch type.

show me the money
show me the money
black sheep wall
operation cwal

that's how roll when i have not discovered multiplayer yet


thegathering

These were the first few lines I could type real fast :D

show me the money

was the fastest shit i could type when i was young rofl

On February 03 2015 16:59 jackdr wrote:
Show nested quote +
On February 03 2015 16:57 goody153 wrote:
On February 03 2015 16:54 cravin74 wrote:
On February 03 2015 16:52 goody153 wrote:
that's for starcraft you scrubs

poweroverwhelming was the first word I could touch type.

show me the money
show me the money
black sheep wall
operation cwal

that's how roll when i have not discovered multiplayer yet


with you on this. typing this as fast as i could back then helped me very much in learning to type fast and accurate lol

OnT:
WP Rave. I just hope all this won't go to waste as the lower bracket is just Bo1. hmm


well i didn't really type much when i was young outside cheatcodes anyways :D

You just have to believe that PINOY DOTA BEST DOTA
this is a quote
goody153
Profile Blog Joined April 2013
44236 Posts
February 03 2015 08:11 GMT
#2014
i can vouche that SEA is the most toxic region you will ever play.
this is a quote
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
February 03 2015 08:13 GMT
#2015
On February 03 2015 17:11 goody153 wrote:
i can vouche that SEA is the most toxic region you will ever play.


it's so god awful, especially when they queue AUS server....
Do yourself a favour and just STFU
lphwo
Profile Joined September 2011
Malaysia751 Posts
February 03 2015 08:13 GMT
#2016
Still kinda surprised that SEA is more toxic than NA
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
February 03 2015 08:16 GMT
#2017
On February 03 2015 17:13 Doraemon wrote:
Show nested quote +
On February 03 2015 17:11 goody153 wrote:
i can vouche that SEA is the most toxic region you will ever play.


it's so god awful, especially when they queue AUS server....


Totally agree, but SEA and Australia are the only regions I am under 200 ping on. Whenever I hear an Australian voice on my team I feel so happy.
ModeratorGodfather
jackdr
Profile Joined June 2012
Philippines85 Posts
February 03 2015 08:17 GMT
#2018
to some extents it probably is. but in sc2 though i found more bm in NA than SEA (back when SEA was *more* alive than it is now)

it's less toxic in ranked mm though. or maybe it just depends on timing lol
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 03 2015 08:18 GMT
#2019
hahahahahaha what on earth is going on
Liquipedia
bludragen88
Profile Joined August 2008
United States527 Posts
February 03 2015 08:18 GMT
#2020
On February 03 2015 16:59 cravin74 wrote:
Show nested quote +
On February 03 2015 16:56 goody153 wrote:
On February 03 2015 16:53 StUfF wrote:
re: Tiebreakers.

Kills/Time stats don't make sense - instead could you use group stage performance?
i.e. assign arbitrary point values for rankings 1-16 (rank 1 is worth most points, rank 16 worth least) - in case of tie, tally points based on who beat who and whoever "performed" better during group stages moves on.


if i understood what you mean

between CDEC , tongfu and rave can't do the "who beats who" mechanic since they had a rock-paper-scissors situation on the first tiebreaker and the group stages.

I think he's suggesting that you evaluate how the tied teams performed against all the other teams but with a higher weightage for beating higher placed teams.


But you should also have a higher weightage for losing to worse teams, and they will even out because your records are tied. Which comes back to the same kind of chicken and egg argument that time rating brings out - is it more important to beat the strongest teams or not lose to the weakest teams?
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