[TI3] Playoffs Day 3 - Page 37
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Jehct
New Zealand9115 Posts
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739
Bearded Elder29903 Posts
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kju
6143 Posts
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waever
Russian Federation615 Posts
Im pretty confident that there are no simple solutions and u have several options actually and all of them requires a high-level execution and sticking to the plan: Option number 1 aka "wisp bait" 1)Ban lone druid and Nature's Prophet, let them have wisp fp. 2)Pick Chen+lifestealer next, then ban kotl in 2nd stage and some other strong antipush. 3)Pick DK, meaning ur lanes should be smtn like DK mid, Chen Jungle, lifestealer safe; or you can put lifestealer offlane, pick other strong pushing hero like Alchemist safe and a support, mbe even THD/visage. Gameplan basically is DK farming lvl6 mid, Chen stacks big camps in the jungle, while sending good creeps to help out on the mid (harpy, satyr, tornado, mana burn creep). Alchemist farms if they have solo offlane, or go battle build with no greevils and obviously chen sending creeps in safe lane, instead of mid if they go tri. Lifestealer farms as well. As soon as DK hits lvl6 and Chen farms with tornado his stacks, all team gather as sort of a deathball hugging team 5 and starts pushing towers like mad. Basically as long as DK has his ultimate, you push, if u don't - u farm as 5 in the jungle, wait for cooldowns and go as 5 again as soon as you can. If Alliance would pick greedy, you can punish them by going highground at 13 mins or so. If they have more safe picks, you destroy 6 towers, buys gem, kill all wards on the map and suffocates them on their base. Vision is key here and you DO have a line up to fall back on. Option number two AKA "we can play wisp as fp and Alliance will ban it". 1)We ban Nature's Prophet and Lone druid and ignore bulldog, like he is not there at all. 2)We completely shut down s4 mid, like absolutely destroy him. 3)We pick good fighting heroes and fight them, preferably with bounty hunter. Fight all day, everyday. Can't really name a good line up, because it all depends on what Alliance will pick - will it be cancer lancer/gyro/smtn else? There are a lot of good fighting and farming at the same time heroes, if you are a top team, you know what to pick and how to react. Option number 3 aka "we dont have fp wisp" 1)Ban wisp + Nature's Prophet, let bulldog have his bear. 2)Pick extremely fighting line-up, super agressive face-rush style. 3)DESTROY bulldog, gank him non-stop, if he goes to jungle, follow him there as well. 4)Be break even with s4 in mid and don't feed in offlane. You have yourself a game and its all up to you and your execution. Overall, several key Alliance known features include: 1)Lvl 1 rosh strats and baits, depending on a line-up there are options to react as well. Against ursa - you need to insta tp mid a hero with spammable scouting ability, like firefly, powershot, poison etc and check if they use mass tp. If they do, other 4 players that wait in the fountain each with 135 gold left buys tps and goes to fight. Against other heroes its easier. 2)Massive stacking of ancients and big camps. Control it, steal it, bodyblock it like funnik did with Bounty hunter. 3)Split-push galore. Make sure you have heroes being able to deal with constant split push, buy BoT's and gank the shit out of them if they are too far out. Vision is key here as well, requires some unorthodox warding of jungle. | ||
Doctorbeat
Netherlands13241 Posts
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Plansix
United States60190 Posts
On August 10 2013 05:11 waever wrote: mkay, update on how to beat Alliance since day1 topic: Im pretty confident that there are no simple solutions and u have several options actually and all of them requires a high-level execution and sticking to the plan: Option number 1 aka "wisp bait" 1)Ban lone druid and Nature's Prophet, let them have wisp fp. 2)Pick Chen+lifestealer next, then ban kotl in 2nd stage and some other strong antipush. 3)Pick DK, meaning ur lanes should be smtn like DK mid, Chen Jungle, lifestealer safe; or you can put lifestealer offlane, pick other strong pushing hero like Alchemist safe and a support, mbe even THD/visage. Gameplan basically is DK farming lvl6 mid, Chen stacks big camps in the jungle, while sending good creeps to help out on the mid (harpy, satyr, tornado, mana burn creep). Alchemist farms if they have solo offlane, or go battle build with no greevils and obviously chen sending creeps in safe lane, instead of mid if they go tri. Lifestealer farms as well. As soon as DK hits lvl6 and Chen farms with tornado his stacks, all team gather as sort of a deathball hugging team 5 and starts pushing towers like mad. Basically as long as DK has his ultimate, you push, if u don't - u farm as 5 in the jungle, wait for cooldowns and go as 5 again as soon as you can. If Alliance would pick greedy, you can punish them by going highground at 13 mins or so. If they have more safe picks, you destroy 6 towers, buys gem, kill all wards on the map and suffocates them on their base. Vision is key here and you DO have a line up to fall back on. Option number two AKA "we can play wisp as fp and Alliance will ban it". 1)We ban Nature's Prophet and Lone druid and ignore bulldog, like he is not there at all. 2)We completely shut down s4 mid, like absolutely destroy him. 3)We pick good fighting heroes and fight them, preferably with bounty hunter. Fight all day, everyday. Can't really name a good line up, because it all depends on what Alliance will pick - will it be cancer lancer/gyro/smtn else? There are a lot of good fighting and farming at the same time heroes, if you are a top team, you know what to pick and how to react. Option number 3 aka "we dont have fp wisp" 1)Ban wisp + Nature's Prophet, let bulldog have his bear. 2)Pick extremely fighting line-up, super agressive face-rush style. 3)DESTROY bulldog, gank him non-stop, if he goes to jungle, follow him there as well. 4)Be break even with s4 in mid and don't feed in offlane. You have yourself a game and its all up to you and your execution. Overall, several key Alliance known features include: 1)Lvl 1 rosh strats and baits, depending on a line-up there are options to react as well. Against ursa - you need to insta tp mid a hero with spammable scouting ability, like firefly, powershot, poison etc and check if they use mass tp. If they do, other 4 players that wait in the fountain each with 135 gold left buys tps and goes to fight. Against other heroes its easier. 2)Massive stacking of ancients and big camps. Control it, steal it, bodyblock it like funnik did with Bounty hunter. 3)Split-push galore. Make sure you have heroes being able to deal with constant split push, buy BoT's and gank the shit out of them if they are too far out. Vision is key here as well, requires some unorthodox warding of jungle. Wrong thread. | ||
WindWolf
Sweden11767 Posts
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opterown
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Australia54784 Posts
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KristofferAG
Norway25712 Posts
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KillerSOS
United States4207 Posts
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739
Bearded Elder29903 Posts
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ptbl
United States6074 Posts
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Dubzex
United States6994 Posts
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Grettin
42381 Posts
On August 10 2013 05:11 opterown wrote: MANNER PAUSE indeed | ||
Mr. Wiggles
Canada5894 Posts
Someone call Merlini! | ||
FeyFey
Germany10114 Posts
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DwD
Sweden8621 Posts
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Killcani
Sweden448 Posts
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Asha
United Kingdom38255 Posts
On August 10 2013 05:11 ptbl wrote: Wow, these tactical pauses from DK Don't be stupid. | ||
Jetaap
France4814 Posts
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