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[TI3] Playoffs Day 4 - Page 312

Forum Index > Dota 2 Tournaments
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Prev 1 310 311 312 313 Next
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
August 11 2013 06:57 GMT
#6221
I feel like ams win rate is disturbingly high this tournament.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
zachmok
Profile Joined May 2013
Malaysia63 Posts
August 11 2013 07:01 GMT
#6222
Do Alliance get a one game advantage in the Finals like last year's TI?
Shaella
Profile Blog Joined January 2013
United States14827 Posts
August 11 2013 07:02 GMT
#6223
On August 11 2013 16:01 zachmok wrote:
Do Alliance get a one game advantage in the Finals like last year's TI?

No.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
rabidch
Profile Joined January 2010
United States20289 Posts
August 11 2013 07:03 GMT
#6224
On August 11 2013 16:02 Shaella wrote:
Show nested quote +
On August 11 2013 16:01 zachmok wrote:
Do Alliance get a one game advantage in the Finals like last year's TI?

No.

well, the answer is indeed no, but there also was no one game advantage for navi last year
LiquidDota StaffOnly a true king can play the King.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
August 11 2013 07:04 GMT
#6225
On August 11 2013 15:52 Kuroeeah wrote:
B-God AM defeated Throwda Alchemist. After the defeat S4 acknowledged that Anti Mage is the best carry in the game on the right hands, he was forced to first banning AM. AM > ALL!


That's when DK deny B-God a chance in the top 3 spot by doing the dumbest thing in the world...specter first pick -_-.
Forever the best, IMMvp <3
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 07:04 GMT
#6226
so..who thinks orange has what it takes?
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-08-11 07:08:33
August 11 2013 07:05 GMT
#6227
On August 11 2013 14:51 mutantmagnet wrote:
Show nested quote +
On August 11 2013 14:36 renfree wrote:
On August 11 2013 14:08 Kuroeeah wrote:
On August 11 2013 14:04 Plansix wrote:
On August 11 2013 13:56 Kuroeeah wrote:
So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78?

I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3.

There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks.

He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me.

I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes.

Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome.


Hmm I can't agree with that. Having a massive kill advantage early on means absolutely nothing if you accidentally sacrifice farming as a priority to get even more kills or push on towers within the first 10 minutes.

Even when you clue into this fact the team that is at a disadvantage isn't losing. From my observation as long as the kill ratio is no more than 2 to 1 the team with the lower kill score has enough fighting power to turn things around by executing on a team fight better than their opponent.

The game isn't usually determined by early kill results even though the results of some games can be attributed to these early game mistakes. I honestly don't see how this is potentially any more of a bigger problem than Starcraft or any strategy game but it's not as a big of determinant as you think it is.

The game so far this year has been proven to usually be over once one team gains a 10k gold advantage. I remember when Lumi said over 90% of the games a team doesn't come back from a gold deficit that large. I don't keep track of stats so closely but it certainly has felt like in the small amount of games I watch that percentage is closer to 98% than 90%.

The introduction of smokes has been a double edge sword. The idea was to promote more engagements and fights but when people are all off the map what does the other team do? Turtle inside the base or where it's safe. The biggest problem is the fact that the rich get richer. If you have a lead you have map control and you're in absolutely no rush to end the game because you can literally not fight them to get ahead. Now you can argue and say that the losing team should force a fight then but when you're down 10k gold chances are you're not going to win a fight outside your base.

There's also the big issue with buybacks. It's incredibly difficult to push into a base with 5 buyback ready heroes.

I also find the dire side advantage of roshan to be ridiculous this tournament.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 11 2013 07:06 GMT
#6228
On August 11 2013 16:04 Kuroeeah wrote:
so..who thinks orange has what it takes?

Me

Can't really ask for more than what they've done already, but I'd certainly like them to :D
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-08-11 08:08:02
August 11 2013 08:06 GMT
#6229
On August 11 2013 16:05 Itsmedudeman wrote:
Show nested quote +
On August 11 2013 14:51 mutantmagnet wrote:
On August 11 2013 14:36 renfree wrote:
On August 11 2013 14:08 Kuroeeah wrote:
On August 11 2013 14:04 Plansix wrote:
On August 11 2013 13:56 Kuroeeah wrote:
So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78?

I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3.

There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks.

He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me.

I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes.

Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome.


Hmm I can't agree with that. Having a massive kill advantage early on means absolutely nothing if you accidentally sacrifice farming as a priority to get even more kills or push on towers within the first 10 minutes.

Even when you clue into this fact the team that is at a disadvantage isn't losing. From my observation as long as the kill ratio is no more than 2 to 1 the team with the lower kill score has enough fighting power to turn things around by executing on a team fight better than their opponent.

The game isn't usually determined by early kill results even though the results of some games can be attributed to these early game mistakes. I honestly don't see how this is potentially any more of a bigger problem than Starcraft or any strategy game but it's not as a big of determinant as you think it is.

The game so far this year has been proven to usually be over once one team gains a 10k gold advantage. I remember when Lumi said over 90% of the games a team doesn't come back from a gold deficit that large. I don't keep track of stats so closely but it certainly has felt like in the small amount of games I watch that percentage is closer to 98% than 90%.

The introduction of smokes has been a double edge sword. The idea was to promote more engagements and fights but when people are all off the map what does the other team do? Turtle inside the base or where it's safe. The biggest problem is the fact that the rich get richer. If you have a lead you have map control and you're in absolutely no rush to end the game because you can literally not fight them to get ahead. Now you can argue and say that the losing team should force a fight then but when you're down 10k gold chances are you're not going to win a fight outside your base.

There's also the big issue with buybacks. It's incredibly difficult to push into a base with 5 buyback ready heroes.

I also find the dire side advantage of roshan to be ridiculous this tournament.



It's a fundamental problem with pretty much all DotA/AoS/MOBA w/e you wanna call it type games. Once the metagame has matured enough, eventually you always come back to a game centered around who has the most farm/resources on the map. You'll notice that if there's a massive meta shake up by IceFrog, games are much more wild, crazier kill fests, etc.

Once people kinda get things down though, they play conservative because you can pretty much predict what works and what doesn't for the vast majority of the time.
Ultimo Hombre
Profile Joined June 2010
Australia1436 Posts
Last Edited: 2013-08-11 08:07:40
August 11 2013 08:07 GMT
#6230
On August 11 2013 16:06 Bibbit wrote:
Show nested quote +
On August 11 2013 16:04 Kuroeeah wrote:
so..who thinks orange has what it takes?

Me

Can't really ask for more than what they've done already, but I'd certainly like them to :D

^ damn straight, they've definitely exceeded my expectations but hopefully they can go further. TI3 champs ez
superstartran
Profile Joined March 2010
United States4013 Posts
August 11 2013 08:09 GMT
#6231
On August 11 2013 17:07 Ultimo Hombre wrote:
Show nested quote +
On August 11 2013 16:06 Bibbit wrote:
On August 11 2013 16:04 Kuroeeah wrote:
so..who thinks orange has what it takes?

Me

Can't really ask for more than what they've done already, but I'd certainly like them to :D

^ damn straight, they've definitely exceeded my expectations but hopefully they can go further. TI3 champs ez



As long as Mushi doesn't tilt and his team plays up to par they have a very good chance of beating Navi and Alliance back to back. I think alot of people underrate how good Mushi really is. Mushi could probably outlane S4 on almost any hero, and that's saying alot considering S4 is one of the most dominating mid players in the game.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 08:11 GMT
#6232
On August 11 2013 17:09 superstartran wrote:
Show nested quote +
On August 11 2013 17:07 Ultimo Hombre wrote:
On August 11 2013 16:06 Bibbit wrote:
On August 11 2013 16:04 Kuroeeah wrote:
so..who thinks orange has what it takes?

Me

Can't really ask for more than what they've done already, but I'd certainly like them to :D

^ damn straight, they've definitely exceeded my expectations but hopefully they can go further. TI3 champs ez



As long as Mushi doesn't tilt and his team plays up to par they have a very good chance of beating Navi and Alliance back to back. I think alot of people underrate how good Mushi really is. Mushi could probably outlane S4 on almost any hero, and that's saying alot considering S4 is one of the most dominating mid players in the game.

i never underestimate him, i just don't know which mushi shows up.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
August 11 2013 08:12 GMT
#6233
Depends if Mushi wants to join the 10k club
WriterXiao8~~
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
August 11 2013 08:13 GMT
#6234
On August 11 2013 17:11 Kuroeeah wrote:
Show nested quote +
On August 11 2013 17:09 superstartran wrote:
On August 11 2013 17:07 Ultimo Hombre wrote:
On August 11 2013 16:06 Bibbit wrote:
On August 11 2013 16:04 Kuroeeah wrote:
so..who thinks orange has what it takes?

Me

Can't really ask for more than what they've done already, but I'd certainly like them to :D

^ damn straight, they've definitely exceeded my expectations but hopefully they can go further. TI3 champs ez



As long as Mushi doesn't tilt and his team plays up to par they have a very good chance of beating Navi and Alliance back to back. I think alot of people underrate how good Mushi really is. Mushi could probably outlane S4 on almost any hero, and that's saying alot considering S4 is one of the most dominating mid players in the game.

i never underestimate him, i just don't know which mushi shows up.

Yeah its unreal how inconsistent he is. He's been amazing, just needs one more day of that :D
dartoo
Profile Joined May 2010
India2889 Posts
August 11 2013 08:15 GMT
#6235
On August 11 2013 16:04 Kuroeeah wrote:
so..who thinks orange has what it takes?



4 rares will be placed on Orange.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2013 08:15 GMT
#6236
I don't really consider S4 a "dominant" mid. Especially when you take into consideration the type of heroes he's known for. His main strength is being able to outcs his opponent when he shouldn't and finding farm on heroes that should lose the lane.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
August 11 2013 08:43 GMT
#6237
Soooo glad the chinese got eliminated, they deserve it for their playstyle.
Stork and KHAN fan till 2012 ...
Zinbiel
Profile Joined October 2008
Sweden878 Posts
August 11 2013 09:07 GMT
#6238
On August 11 2013 17:09 superstartran wrote:
Show nested quote +
On August 11 2013 17:07 Ultimo Hombre wrote:
On August 11 2013 16:06 Bibbit wrote:
On August 11 2013 16:04 Kuroeeah wrote:
so..who thinks orange has what it takes?

Me

Can't really ask for more than what they've done already, but I'd certainly like them to :D

^ damn straight, they've definitely exceeded my expectations but hopefully they can go further. TI3 champs ez



As long as Mushi doesn't tilt and his team plays up to par they have a very good chance of beating Navi and Alliance back to back. I think alot of people underrate how good Mushi really is. Mushi could probably outlane S4 on almost any hero, and that's saying alot considering S4 is one of the most dominating mid players in the game.


To me S4's strength is not in his laning as much as the way he works as a playmaker for alliance as soon as the laning stage breaks down. Especially with blink dagger on heroes like puck and bat. It isn't a huge surprise to me that alliance's only loss this tournament was a game where he played DK (and xiao8 BM and burning AM played godlike dota ofc).

Mushi is definitely one of the best players in the world when he is on his game though, capable of dictating the pace of the game as well or maybe even better than S4 is.
Backho fan since 080416. Favourite terran: Mind. Favourite Zerg: Jaedong.
Tomca
Profile Joined May 2013
168 Posts
August 11 2013 09:11 GMT
#6239
How many viewers were watching? Was there peak mentioned?
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
August 11 2013 09:23 GMT
#6240
Weak showing from Na'Vi vs Alliance. Both games the Na'Vi draft was surprising but not in a good way and game 2 had some questionable decision making.

Dendi on Skywrath/Tidehunter? Neither are the playmaking type heroes that Dendi shines with. Both are a waste of the middle lane.

They get wisp in both games but don't really have any partners for him. We saw a relocate + epicenter in game 1 but it was poorly timed. Wisp brought gyro back to Roshan but that didn't end well.

Radiant both games but didn't take advantage of the superior jungle. The Na'Vi supports were under-leveled and under-farmed in both games when they should have had the advantage.

In game 2 they shut the druid down hard, took roshan, and then...nothing. They let alchemist and druid farm (druid farmed an entire radiance!). If they had been more aggressive I think they win the game right there.

Despite my team losing, they were great games. Alliance played exceptionally well. The play from Akke and EGM was the deciding factor I think. S4 had very weak games and Bulldog only produced due to the cover of his supports. NaVi let alchemist free farm both games (which I think was actually a sound tactical decision if you successfully take a lane of rax before he finishes bkb - they didnt).

The NaVi/Orange games tomorrow should be awesome (thought NaVi might be shaken from the loss). Grand final should be fun.
Push 2 Harder
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