On August 11 2013 14:11 Solid`Blazed wrote:
orange finally got some recognition from the government...
orange finally got some recognition from the government...
MalaUSeA Fighting!
Forum Index > Dota 2 Tournaments |
Namunelbo
501 Posts
August 11 2013 05:13 GMT
#6181
On August 11 2013 14:11 Solid`Blazed wrote: orange finally got some recognition from the government... MalaUSeA Fighting! | ||
RiZu
Singapore5715 Posts
August 11 2013 05:20 GMT
#6182
On August 11 2013 14:11 Solid`Blazed wrote: orange finally got some recognition from the government... https://twitter.com/Khairykj/status/366414908302163968 This is really good for E-SPORT. WELL DONE ORANGE! | ||
teapoted
United Kingdom24425 Posts
August 11 2013 05:20 GMT
#6183
Mushi's English isn't so bad, probably because he's much more relaxed than the post-match interviews. | ||
Pseudoku
Canada1279 Posts
August 11 2013 05:22 GMT
#6184
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RiZu
Singapore5715 Posts
August 11 2013 05:24 GMT
#6185
On August 11 2013 14:20 teapoted wrote: http://www.youtube.com/watch?v=HJFKfYT4xWI Mushi's English isn't so bad, probably because he's much more relaxed than the post-match interviews. Mushi most hard-working guy <3. | ||
Tetsudosupson
United States18 Posts
August 11 2013 05:28 GMT
#6186
On August 11 2013 14:24 RiZu wrote: Show nested quote + On August 11 2013 14:20 teapoted wrote: http://www.youtube.com/watch?v=HJFKfYT4xWI Mushi's English isn't so bad, probably because he's much more relaxed than the post-match interviews. Mushi most hard-working guy <3. Most try hard player, just look at him at the all star match. | ||
FinestHour
United States18466 Posts
August 11 2013 05:31 GMT
#6187
On August 11 2013 14:28 Tetsudosupson wrote: Show nested quote + On August 11 2013 14:24 RiZu wrote: On August 11 2013 14:20 teapoted wrote: http://www.youtube.com/watch?v=HJFKfYT4xWI Mushi's English isn't so bad, probably because he's much more relaxed than the post-match interviews. Mushi most hard-working guy <3. Most try hard player, just look at him at the all star match. u mean the game that was completely for fun and didnt mean anything so players do whatever they want ok | ||
EchoZ
Japan5041 Posts
August 11 2013 05:33 GMT
#6188
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renfree
4485 Posts
August 11 2013 05:36 GMT
#6189
On August 11 2013 14:08 Kuroeeah wrote: Show nested quote + On August 11 2013 14:04 Plansix wrote: On August 11 2013 13:56 Kuroeeah wrote: So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78? I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3. There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks. He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me. I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes. Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome. | ||
sc14s
United States5052 Posts
August 11 2013 05:41 GMT
#6190
On August 11 2013 13:46 Itsmedudeman wrote: Lol dota on twitch has like less than 600 viewers now ti3 gone tuckered out the community for the night ![]() | ||
teapoted
United Kingdom24425 Posts
August 11 2013 05:43 GMT
#6191
Akke after the Na'Vi match. About purposely giving Na'Vi wisp. Which wasn't really all that surprising. Looking back on my old prediction though still somewhat surprised Na'Vi ended up banning Chen. But was at least right about wisp, puck (which after wrecking them got banned by Na'Vi), and ditching bulldog bans. | ||
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TheYango
United States47024 Posts
August 11 2013 05:48 GMT
#6192
On August 11 2013 14:08 r.Evo wrote: In comparison for example iG was studied by everyone even before TI2 and they were still unbeatable. I would argue that the West's study of IG was woefully inadequate, probably because they discounted DotA 1 games when in actuality most of what they brought to TI2 was being played in some capacity in ACE League and G-League prior to the event. The only real exception to this was Na'Vi who had clearly done their homework. Morphling for example, should not have been a mystery to anyone. | ||
Kuroeeah
11696 Posts
August 11 2013 05:50 GMT
#6193
On August 11 2013 14:36 renfree wrote: Show nested quote + On August 11 2013 14:08 Kuroeeah wrote: On August 11 2013 14:04 Plansix wrote: On August 11 2013 13:56 Kuroeeah wrote: So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78? I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3. There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks. He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me. I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes. Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome. I generally dislike stomps but i think you might be right. I hate when you go into a match ten minutes in and you immediately know the outcome. I hate it when you see as an observer when both teams are farming passively with 1 kill per 10 minutes, you see a mountain slope of a gold graph favor one side heavily. Ti2 had much more of a team fight flavor to it. Remember that Orange vs Ehome game? Wisp + Tiny farming their asses off that game was EXCITING AS HELL to me where it had long moments of passivity, uncertainty and action. It was awesome! Is the problem one sided games? The game with Orange and the Sven + Vacuum combo was the only game remotely fun for me today and that was pretty much a stomp but it was actually entertaining to all hell to me. I really can't put my finger on why something feels off about this meta. | ||
Kuroeeah
11696 Posts
August 11 2013 05:51 GMT
#6194
On August 11 2013 14:48 TheYango wrote: Show nested quote + On August 11 2013 14:08 r.Evo wrote: In comparison for example iG was studied by everyone even before TI2 and they were still unbeatable. I would argue that the West's study of IG was woefully inadequate, probably because they discounted DotA 1 games when in actuality most of what they brought to TI2 was being played in some capacity in ACE League and G-League prior to the event. The only real exception to this was Na'Vi who had clearly done their homework. Morphling for example, should not have been a mystery to anyone. I don't think Morphling was the mystery, it was TA. | ||
mutantmagnet
United States3789 Posts
August 11 2013 05:51 GMT
#6195
On August 11 2013 14:36 renfree wrote: Show nested quote + On August 11 2013 14:08 Kuroeeah wrote: On August 11 2013 14:04 Plansix wrote: On August 11 2013 13:56 Kuroeeah wrote: So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78? I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3. There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks. He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me. I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes. Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome. Hmm I can't agree with that. Having a massive kill advantage early on means absolutely nothing if you accidentally sacrifice farming as a priority to get even more kills or push on towers within the first 10 minutes. Even when you clue into this fact the team that is at a disadvantage isn't losing. From my observation as long as the kill ratio is no more than 2 to 1 the team with the lower kill score has enough fighting power to turn things around by executing on a team fight better than their opponent. The game isn't usually determined by early kill results even though the results of some games can be attributed to these early game mistakes. I honestly don't see how this is potentially any more of a bigger problem than Starcraft or any strategy game but it's not as a big of determinant as you think it is. The game so far this year has been proven to usually be over once one team gains a 10k gold advantage. I remember when Lumi said over 90% of the games a team doesn't come back from a gold deficit that large. I don't keep track of stats so closely but it certainly has felt like in the small amount of games I watch that percentage is closer to 98% than 90%. | ||
teapoted
United Kingdom24425 Posts
August 11 2013 05:55 GMT
#6196
On August 11 2013 14:50 Kuroeeah wrote: The problem with this meta is that there isn't much of a mid game. You have your laning phase, then everyone ganks for a bit, and then because of the snowbally nature of the current balance it forces the game into either just one team running the other one over or it becoming a very safe farming game until it reaches late-game where there's some tension again.Show nested quote + On August 11 2013 14:36 renfree wrote: On August 11 2013 14:08 Kuroeeah wrote: On August 11 2013 14:04 Plansix wrote: On August 11 2013 13:56 Kuroeeah wrote: So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78? I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3. There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks. He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me. I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes. Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome. I dislike stomps but i think you might be right. I hate when you go into a match ten minutes in and you immediately know the outcome. I hate it when you see as an observer when both teams are farming passively with 1 kill per 10 minutes, you see a mountain slope of a gold graph favor one side heavily. Ti2 had much more of a team fight flavor to it. Remember that Orange vs Ehome game? Wisp + Tiny farming their asses off that game was EXCITING AS HELL to me where it had long moments of passivity, uncertainty and action. It was awesome! Is the problem one sided games? The game with Orange and the Sven + Vacuum combo was the only game remotely fun for me today and that was pretty much a stomp but it was actually entertaining to all hell to me. I really can't put my finger on why something feels off about this meta. I don't really have a problem with most of the games though. I like some split-pushing, I like some tense late farm from behind games. It's been better in the past, and it's been much much worse in the past. | ||
Kuroeeah
11696 Posts
August 11 2013 05:59 GMT
#6197
On August 11 2013 14:55 teapoted wrote: Show nested quote + The problem with this meta is that there isn't much of a mid game. You have your laning phase, then everyone ganks for a bit, and then because of the snowbally nature of the current balance it forces the game into either just one team running the other one over or it becoming a very safe farming game until it reaches late-game where there's some tension again.On August 11 2013 14:50 Kuroeeah wrote: On August 11 2013 14:36 renfree wrote: On August 11 2013 14:08 Kuroeeah wrote: On August 11 2013 14:04 Plansix wrote: On August 11 2013 13:56 Kuroeeah wrote: So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78? I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3. There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks. He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me. I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes. Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome. I dislike stomps but i think you might be right. I hate when you go into a match ten minutes in and you immediately know the outcome. I hate it when you see as an observer when both teams are farming passively with 1 kill per 10 minutes, you see a mountain slope of a gold graph favor one side heavily. Ti2 had much more of a team fight flavor to it. Remember that Orange vs Ehome game? Wisp + Tiny farming their asses off that game was EXCITING AS HELL to me where it had long moments of passivity, uncertainty and action. It was awesome! Is the problem one sided games? The game with Orange and the Sven + Vacuum combo was the only game remotely fun for me today and that was pretty much a stomp but it was actually entertaining to all hell to me. I really can't put my finger on why something feels off about this meta. I don't really have a problem with most of the games though. I like some split-pushing, I like some tense late farm from behind games. It's been better in the past, and it's been much much worse in the past. hm I guess I can see this point. Sand King, Night Stalker, Brewmaster or whatever mid game dependent heroes has seemingly lost their flavor this tournament. | ||
Tunga
United States765 Posts
August 11 2013 06:04 GMT
#6198
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TheYango
United States47024 Posts
August 11 2013 06:06 GMT
#6199
Two minutes is pretty much the breaking point for ult-dependent heroes in the current game (Dragon Form, RP, etc.). It's very unlikely for a hero with a period of inactivity longer than that to get played. | ||
renfree
4485 Posts
August 11 2013 06:06 GMT
#6200
On August 11 2013 14:51 mutantmagnet wrote: Show nested quote + On August 11 2013 14:36 renfree wrote: On August 11 2013 14:08 Kuroeeah wrote: On August 11 2013 14:04 Plansix wrote: On August 11 2013 13:56 Kuroeeah wrote: So the thing is I don't know if Alliance plays a boring DotA or that the meta is boring. Would Alliance's playstyle have worked if it were 6.73 or something? Is there something wrong with 6.78? I mean Icefrog pushed and is trying to promote shorter, more aggressive games from the recent changes. The higher bounty/xp per kill encourages more aggression on kills and ganks right? So why do I feel these games are simply NOT as exciting to watch as it was before? I watched Wc3 DotA, I watched Chinese teams farm all day and maybe it's just the past maybe clouding my judgement but I don't remember it being as dull as the games i've been seeing across ti3. There are going to be passive games, it happens. What Icefrog did was increase aggression in a lot of parts of the game, but you can still farm and play safe. There has to be safe ways to play for the game to work. It can't be all YOLO, blink ganks into massive dunks. He's done so much to give players the tools to break passive play, the introduction to smoke ganking for one. I actually don't mind passive games, I don't mind four protect one and I can enjoy a farm-fest so I can't really put my finger on why I think these particular games are stale to me. I don't know if i hate rat doto either, I had a tolerance for Fnatic when they were the ultimate rat doto and I didn't mind it when Broodmother dominated a lane to death either (before her spiderlings gave a billion gold). So, I don't know whats wrong but maybe it's my tastes. Because stomps are plain boring. There is little to no intrigue when you know who's going to win from the 10 mins mark, no matter how hard casters try to make it a riddle. Before games were longer and more passive, but they were also less snowbally because of slower exp and gold gain. 1-2 lost teamfights in the early game didn't decide the outcome. Hmm I can't agree with that. Having a massive kill advantage early on means absolutely nothing if you accidentally sacrifice farming as a priority to get even more kills or push on towers within the first 10 minutes. Even when you clue into this fact the team that is at a disadvantage isn't losing. From my observation as long as the kill ratio is no more than 2 to 1 the team with the lower kill score has enough fighting power to turn things around by executing on a team fight better than their opponent. The game isn't usually determined by early kill results even though the results of some games can be attributed to these early game mistakes. I honestly don't see how this is potentially any more of a bigger problem than Starcraft or any strategy game but it's not as a big of determinant as you think it is. The game so far this year has been proven to usually be over once one team gains a 10k gold advantage. I remember when Lumi said over 90% of the games a team doesn't come back from a gold deficit that large. I don't keep track of stats so closely but it certainly has felt like in the small amount of games I watch that percentage is closer to 98% than 90%. How many comebacks from the bad early stage have you seen this TI (unless you have some amazing comeback heroes like DS/Enigma/Magnus. And even with them its less than a fingers on one hand. Mind you - there was 153 games at TI so far.)? | ||
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