• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:48
CEST 05:48
KST 12:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea Pros React To: JaeDong vs Queen BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1496 users

[TI3] Playoffs Day 4 - Page 311

Forum Index > Dota 2 Tournaments
Post a Reply
Prev 1 309 310 311 312 313 Next
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 06:10 GMT
#6201
On August 11 2013 15:06 TheYango wrote:
Well those heroes have the problem of having long periods of down-time between their points of effectiveness. Brewmaster requiring 3 minutes between ultimates or Night Stalker being really weak during the second day when ult is down are weak points that allow the other team to snowball the game more than what you can gain with those ults up.

Two minutes is pretty much the breaking point for ult-dependent heroes in the current game (Dragon Form, RP, etc.). It's very unlikely for a hero with a period of inactivity longer than that to get played.

The buff to dragon tail and his level 2 form is absurd.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-11 06:14:25
August 11 2013 06:12 GMT
#6202
The thing is, in the current game, the game simply isn't won on teamfights until the very late game. It's won on more subtle things like map control and resource distribution where are not very transparent to the spectator. This is why the games feel boring to a spectator because for the typical spectator, teamfights and action are the most transparent things.

For example, take the DK vs. Alliance game 1. The game wasn't won on ANY of the fights in that game. Most individual fights had very little impact on the game. The game was won on a single gank where DS lost a gem. At that point, Alliance's gold lead skyrocketed, everyone got farmed, and DK's loss was a foregone conclusion. Subsequent fights were simply meaningless because any single fight win was not enough to lose Alliance's stranglehold on the game.

This is fundamentally what has driven the "rat dota" way of playing the game--which is that so long as you maintain map control and smooth resource collection, being unable to teamfight simply will not lose you the game.
Moderator
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 06:16 GMT
#6203
Does it help any that I think Alliance is the single best team to "exploit" (using the word loosely here) their dire side advantage more than any other team in the game?
mnesthes
Profile Blog Joined September 2010
5433 Posts
August 11 2013 06:16 GMT
#6204
On August 11 2013 13:52 DucK- wrote:
I mainly hated his face when he gave that roar in the player pod cam after beating Navi, as well as the roar after walking out of the pod during the end of the day highlights. I don't disrespect him as a player, because I acknowledge that he plays a very very solid carry suited for Alliance needs. But I just don't like him at all, and its again nothing to do with his plays,
But Dendi did pretty much the same thing after the TI2 "The Play" game against iG.
<+LighTofHeaveN> Ppl call this "Indigo Children"
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 11 2013 06:20 GMT
#6205
Can't people just respect that people can just hate without a particularly strong reason
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Fearest
Profile Joined September 2011
854 Posts
August 11 2013 06:21 GMT
#6206
On August 11 2013 14:28 Tetsudosupson wrote:
Show nested quote +
On August 11 2013 14:24 RiZu wrote:
On August 11 2013 14:20 teapoted wrote:


Mushi's English isn't so bad, probably because he's much more relaxed than the post-match interviews.

Mushi most hard-working guy <3.


Most try hard player, just look at him at the all star match.


What's a try hard?
VG.Fans
Profile Joined June 2013
Philippines358 Posts
August 11 2013 06:21 GMT
#6207
looking at TI photos it looks like everyone is cool with each other with Fnatic as the funny guys notail and era
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
Last Edited: 2013-08-11 06:31:06
August 11 2013 06:22 GMT
#6208
I like almost everyone for no reason.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 06:22 GMT
#6209
On August 11 2013 15:21 Fearest wrote:
Show nested quote +
On August 11 2013 14:28 Tetsudosupson wrote:
On August 11 2013 14:24 RiZu wrote:
On August 11 2013 14:20 teapoted wrote:
http://www.youtube.com/watch?v=HJFKfYT4xWI

Mushi's English isn't so bad, probably because he's much more relaxed than the post-match interviews.

Mushi most hard-working guy <3.


Most try hard player, just look at him at the all star match.


What's a try hard?

It's when you have an eternal envy.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 06:30 GMT
#6210
On August 11 2013 15:12 TheYango wrote:
The thing is, in the current game, the game simply isn't won on teamfights until the very late game. It's won on more subtle things like map control and resource distribution where are not very transparent to the spectator. This is why the games feel boring to a spectator because for the typical spectator, teamfights and action are the most transparent things.

For example, take the DK vs. Alliance game 1. The game wasn't won on ANY of the fights in that game. Most individual fights had very little impact on the game. The game was won on a single gank where DS lost a gem. At that point, Alliance's gold lead skyrocketed, everyone got farmed, and DK's loss was a foregone conclusion. Subsequent fights were simply meaningless because any single fight win was not enough to lose Alliance's stranglehold on the game.

This is fundamentally what has driven the "rat dota" way of playing the game--which is that so long as you maintain map control and smooth resource collection, being unable to teamfight simply will not lose you the game.

These are fair points but do you think it's merely coincidental that the longest game in competitive DotA 2's history happened to be on a patch that is pushing towards shorter games?

What specific change caused team fighting early to become largely irrelevant? How did rat doto become so prevalent?
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 11 2013 06:36 GMT
#6211
On August 11 2013 15:30 Kuroeeah wrote:
Show nested quote +
On August 11 2013 15:12 TheYango wrote:
The thing is, in the current game, the game simply isn't won on teamfights until the very late game. It's won on more subtle things like map control and resource distribution where are not very transparent to the spectator. This is why the games feel boring to a spectator because for the typical spectator, teamfights and action are the most transparent things.

For example, take the DK vs. Alliance game 1. The game wasn't won on ANY of the fights in that game. Most individual fights had very little impact on the game. The game was won on a single gank where DS lost a gem. At that point, Alliance's gold lead skyrocketed, everyone got farmed, and DK's loss was a foregone conclusion. Subsequent fights were simply meaningless because any single fight win was not enough to lose Alliance's stranglehold on the game.

This is fundamentally what has driven the "rat dota" way of playing the game--which is that so long as you maintain map control and smooth resource collection, being unable to teamfight simply will not lose you the game.

These are fair points but do you think it's merely coincidental that the longest game in competitive DotA 2's history happened to be on a patch that is pushing towards shorter games?

What specific change caused team fighting early to become largely irrelevant? How did rat doto become so prevalent?

Bottle crow change nerfed big fight-forcing midgamers, as well as nerfing several ganking style heros.

Also because teams are just running Alch and stalling out games because greed assures that Alch will get his farm, and for a hero with such a crazy farm steroid, he carries just as hard as any other carry, if not harder due to the insanity of 1.0 BAT
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 11 2013 06:37 GMT
#6212
On August 11 2013 15:20 Shaella wrote:
Can't people just respect that people can just hate without a particularly strong reason

You gave the reason that Loda seems like a dick. People are responding. Because this is a discussion forum.
renfree
Profile Joined November 2012
4485 Posts
August 11 2013 06:42 GMT
#6213
On August 11 2013 15:36 Shaella wrote:
Show nested quote +
On August 11 2013 15:30 Kuroeeah wrote:
On August 11 2013 15:12 TheYango wrote:
The thing is, in the current game, the game simply isn't won on teamfights until the very late game. It's won on more subtle things like map control and resource distribution where are not very transparent to the spectator. This is why the games feel boring to a spectator because for the typical spectator, teamfights and action are the most transparent things.

For example, take the DK vs. Alliance game 1. The game wasn't won on ANY of the fights in that game. Most individual fights had very little impact on the game. The game was won on a single gank where DS lost a gem. At that point, Alliance's gold lead skyrocketed, everyone got farmed, and DK's loss was a foregone conclusion. Subsequent fights were simply meaningless because any single fight win was not enough to lose Alliance's stranglehold on the game.

This is fundamentally what has driven the "rat dota" way of playing the game--which is that so long as you maintain map control and smooth resource collection, being unable to teamfight simply will not lose you the game.

These are fair points but do you think it's merely coincidental that the longest game in competitive DotA 2's history happened to be on a patch that is pushing towards shorter games?

What specific change caused team fighting early to become largely irrelevant? How did rat doto become so prevalent?

Bottle crow change nerfed big fight-forcing midgamers, as well as nerfing several ganking style heros.

Also because teams are just running Alch and stalling out games because greed assures that Alch will get his farm, and for a hero with such a crazy farm steroid, he carries just as hard as any other carry, if not harder due to the insanity of 1.0 BAT

Ironically, none of the longest Dota2 games had Alch, because he peaks early exactly thanks to his greed steroid and falls off the later game goes due to mobility and disable items on enemy's team.
What can change the nature of a man?
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
August 11 2013 06:44 GMT
#6214
What I like about Alliance is what people call limited hero pool is actually being extremely competent at playmaking heroes. Give them LD, prophet, puck or mag and they'll make snow in hell. Even their farming shows it has been heavily optimized.

Eastern Dota in contrast feels extremely accomodated: they play to see who can make their carry(ies) farm the most. It's like going to school and one guy puts out beautiful works of art, the other just obssess about coming out with good grades. Yeah I know I'm picking on a typical asian stereotype, but it does feel like that.
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 06:46 GMT
#6215
On August 11 2013 15:44 Soap wrote:
What I like about Alliance is what people call limited hero pool is actually being extremely competent at playmaking heroes. Give them LD, prophet, puck or mag and they'll make snow in hell. Even their farming shows it has been heavily optimized.

Eastern Dota in contrast feels extremely accomodated: they play to see who can make their carry(ies) farm the most. It's like going to school and one guy puts out beautiful works of art, the other just obssess about coming out with good grades. Yeah I know I'm picking on a typical asian stereotype, but it does feel like that.

Did Alliance really play Mag this tournament? i might be speaking out if ignorance here or something but i don't recall.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
August 11 2013 06:48 GMT
#6216
On August 11 2013 15:42 renfree wrote:
Show nested quote +
On August 11 2013 15:36 Shaella wrote:
On August 11 2013 15:30 Kuroeeah wrote:
On August 11 2013 15:12 TheYango wrote:
The thing is, in the current game, the game simply isn't won on teamfights until the very late game. It's won on more subtle things like map control and resource distribution where are not very transparent to the spectator. This is why the games feel boring to a spectator because for the typical spectator, teamfights and action are the most transparent things.

For example, take the DK vs. Alliance game 1. The game wasn't won on ANY of the fights in that game. Most individual fights had very little impact on the game. The game was won on a single gank where DS lost a gem. At that point, Alliance's gold lead skyrocketed, everyone got farmed, and DK's loss was a foregone conclusion. Subsequent fights were simply meaningless because any single fight win was not enough to lose Alliance's stranglehold on the game.

This is fundamentally what has driven the "rat dota" way of playing the game--which is that so long as you maintain map control and smooth resource collection, being unable to teamfight simply will not lose you the game.

These are fair points but do you think it's merely coincidental that the longest game in competitive DotA 2's history happened to be on a patch that is pushing towards shorter games?

What specific change caused team fighting early to become largely irrelevant? How did rat doto become so prevalent?

Bottle crow change nerfed big fight-forcing midgamers, as well as nerfing several ganking style heros.

Also because teams are just running Alch and stalling out games because greed assures that Alch will get his farm, and for a hero with such a crazy farm steroid, he carries just as hard as any other carry, if not harder due to the insanity of 1.0 BAT

Ironically, none of the longest Dota2 games had Alch, because he peaks early exactly thanks to his greed steroid and falls off the later game goes due to mobility and disable items on enemy's team.

yes but every game with Alch is like a 60 fucking minute game
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-11 06:50:27
August 11 2013 06:49 GMT
#6217
On August 11 2013 15:48 Shaella wrote:
Show nested quote +
On August 11 2013 15:42 renfree wrote:
On August 11 2013 15:36 Shaella wrote:
On August 11 2013 15:30 Kuroeeah wrote:
On August 11 2013 15:12 TheYango wrote:
The thing is, in the current game, the game simply isn't won on teamfights until the very late game. It's won on more subtle things like map control and resource distribution where are not very transparent to the spectator. This is why the games feel boring to a spectator because for the typical spectator, teamfights and action are the most transparent things.

For example, take the DK vs. Alliance game 1. The game wasn't won on ANY of the fights in that game. Most individual fights had very little impact on the game. The game was won on a single gank where DS lost a gem. At that point, Alliance's gold lead skyrocketed, everyone got farmed, and DK's loss was a foregone conclusion. Subsequent fights were simply meaningless because any single fight win was not enough to lose Alliance's stranglehold on the game.

This is fundamentally what has driven the "rat dota" way of playing the game--which is that so long as you maintain map control and smooth resource collection, being unable to teamfight simply will not lose you the game.

These are fair points but do you think it's merely coincidental that the longest game in competitive DotA 2's history happened to be on a patch that is pushing towards shorter games?

What specific change caused team fighting early to become largely irrelevant? How did rat doto become so prevalent?

Bottle crow change nerfed big fight-forcing midgamers, as well as nerfing several ganking style heros.

Also because teams are just running Alch and stalling out games because greed assures that Alch will get his farm, and for a hero with such a crazy farm steroid, he carries just as hard as any other carry, if not harder due to the insanity of 1.0 BAT

Ironically, none of the longest Dota2 games had Alch, because he peaks early exactly thanks to his greed steroid and falls off the later game goes due to mobility and disable items on enemy's team.

yes but every game with Alch is like a 60 fucking minute game

Because while Alch is a fast farmer, good ganker and teamfighter, he's actually a poor sieging hero. Most of the 60 minute Alch games ended up not being games where Alch wanted to stall, but rather where the OTHER TEAM was trying to stall past Alch's peak--where Alch's team had the direct teamfight advantage, but could not exert that advantage to be able to enter the base.
Moderator
VG.Fans
Profile Joined June 2013
Philippines358 Posts
August 11 2013 06:49 GMT
#6218
This is alliance tournament to lose/ they are crisp.. good decision making .and that Naga pick is really sick. i will be surprised if they lose this TI
Kuroeeah
Profile Blog Joined February 2013
11696 Posts
August 11 2013 06:52 GMT
#6219
B-God AM defeated Throwda Alchemist. After the defeat S4 acknowledged that Anti Mage is the best carry in the game on the right hands, he was forced to first banning AM. AM > ALL!
trinxified
Profile Joined December 2010
Canada7774 Posts
August 11 2013 06:55 GMT
#6220
Apparently there was supposed to be a documentary? Where can I see that?
Prev 1 309 310 311 312 313 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft407
RuFF_SC2 237
NeuroSwarm 161
SpeCial 3
StarCraft: Brood War
Shuttle 450
ggaemo 109
JulyZerg 44
GoRush 26
Icarus 5
Dota 2
capcasts214
LuMiX1
League of Legends
JimRising 716
Counter-Strike
minikerr5
Other Games
summit1g13578
ViBE102
Organizations
Other Games
gamesdonequick1156
BasetradeTV95
StarCraft: Brood War
UltimateBattle 34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 73
• davetesta35
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt286
Other Games
• Scarra1987
Upcoming Events
RSL Revival
3h 12m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
10h 12m
BSL
15h 12m
Afreeca Starleague
1d 6h
Wardi Open
1d 6h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.