Scenario 1) Orange wins against Na'Vi. They will beat Alliance in the GF 3-2 Scenario 2) Na'Vi wins against Orange using cheesy strats. Alliance will win the GF 3-0 Scenario 3) Na'Vi wins against Orange using serious strats. Na'Vi will win the GF 3-1
On August 11 2013 12:49 DDie wrote: Disappointing drafts from puppey, the game we all wanted to see was chaos mode navi against methodical rock solid stable alliance.
The winner bracket finals is not the place to try and surprise the best team of the tournament, just stick with your style, that's how you won tournaments before.
imho puppey's draft 'make sense' high burst magic damage on the first game and fast push on the second game
looks like puppey want to see whether these strange strats works on Alliance without letting Alliance experience the real na'vi on lan
Puppeys drafts made no real sense to me if you look at navi themselves. DendI in non playmaker role on skywrath, wisp pick with no real plan for it just omg we got wisp. If a notoriously good drafting team like alliance let's you have wisp for free twice you have to know something is fishy. It felt to me puppey drafted right into s4s hands. Also push lineup with dendi on tide and kuro on wisp? What's wisp good for when you go for push? Kuro on tide and let dendi be dendi with a big play hero instead of a ulti bot like tide.
Look at alliances only loss, playmaker s4 on dk accomplishes nothing, while when he gets bat or puck he wins games alone for alliance almost. Game after loss he drafted himself a playmaker and just dominated. Also why not ban kotl if u go for push?
My thoughts exactly, last time dendi played skymage in a pro game was like 4 months ago, in game 2 after 30 minutes dendi had used ravage once. Also, gyro + wisp is somewhat decent, but in game 2 they had wisp + luna/enchantress, is that even cereal?
Now the question is, will orange be baited into giving wisp to navi?
I think that navi had a great draft in g2 they just needed a bit more punch. Think about it: wisp screams: DO 5man, tide and luna scream: DO NOT 5man. If navi had a bit more pressure after killing every outer tower in minute 14 they could've sieged the base and whenever somebody would try to farm another lane he had to be worried of wisp.
I'm not entirely sure but if wisp didn't go for the orb that much but went fast overcharge (is it called like that?) and xboct got glaives instead of aura they might have succeded. Kotl can't defend the base alone if there are glaives everywhere. The draft was good, the skill builds were not imo.
On August 12 2013 02:42 kazyv wrote: what do you guys think about banning out ld/prophet then contesting the trilane? any other buldog hero won't have as big of an impact if given a 1on1 lane, and he won't necessarily win it with "normal" heroes, which is an added bonus
Then you'd need to pick up wisp, and all this become sort of irrelevant unless you can play a mean wisp.
On August 11 2013 12:49 DDie wrote: Disappointing drafts from puppey, the game we all wanted to see was chaos mode navi against methodical rock solid stable alliance.
The winner bracket finals is not the place to try and surprise the best team of the tournament, just stick with your style, that's how you won tournaments before.
imho puppey's draft 'make sense' high burst magic damage on the first game and fast push on the second game
looks like puppey want to see whether these strange strats works on Alliance without letting Alliance experience the real na'vi on lan
Puppeys drafts made no real sense to me if you look at navi themselves. DendI in non playmaker role on skywrath, wisp pick with no real plan for it just omg we got wisp. If a notoriously good drafting team like alliance let's you have wisp for free twice you have to know something is fishy. It felt to me puppey drafted right into s4s hands. Also push lineup with dendi on tide and kuro on wisp? What's wisp good for when you go for push? Kuro on tide and let dendi be dendi with a big play hero instead of a ulti bot like tide.
Look at alliances only loss, playmaker s4 on dk accomplishes nothing, while when he gets bat or puck he wins games alone for alliance almost. Game after loss he drafted himself a playmaker and just dominated. Also why not ban kotl if u go for push?
My thoughts exactly, last time dendi played skymage in a pro game was like 4 months ago, in game 2 after 30 minutes dendi had used ravage once. Also, gyro + wisp is somewhat decent, but in game 2 they had wisp + luna/enchantress, is that even cereal?
Now the question is, will orange be baited into giving wisp to navi?
I think that navi had a great draft in g2 they just needed a bit more punch. Think about it: wisp screams: DO 5man, tide and luna scream: DO NOT 5man. If navi had a bit more pressure after killing every outer tower in minute 14 they could've sieged the base and whenever somebody would try to farm another lane he had to be worried of wisp.
I'm not entirely sure but if wisp didn't go for the orb that much but went fast overcharge (is it called like that?) and xboct got glaives instead of aura they might have succeded. Kotl can't defend the base alone if there are glaives everywhere. The draft was good, the skill builds were not imo.
I don't think you know what you're talking about... Glaives are useless without damage, and the Aura gives just that. Plus the Aura is meant to give attack damage to the other 4 heroes as well, Glaives don't do this. The Wisp pick was just a total waste. If they wanted to push, there were plenty of other choices.
On August 11 2013 12:49 DDie wrote: Disappointing drafts from puppey, the game we all wanted to see was chaos mode navi against methodical rock solid stable alliance.
The winner bracket finals is not the place to try and surprise the best team of the tournament, just stick with your style, that's how you won tournaments before.
imho puppey's draft 'make sense' high burst magic damage on the first game and fast push on the second game
looks like puppey want to see whether these strange strats works on Alliance without letting Alliance experience the real na'vi on lan
Puppeys drafts made no real sense to me if you look at navi themselves. DendI in non playmaker role on skywrath, wisp pick with no real plan for it just omg we got wisp. If a notoriously good drafting team like alliance let's you have wisp for free twice you have to know something is fishy. It felt to me puppey drafted right into s4s hands. Also push lineup with dendi on tide and kuro on wisp? What's wisp good for when you go for push? Kuro on tide and let dendi be dendi with a big play hero instead of a ulti bot like tide.
Look at alliances only loss, playmaker s4 on dk accomplishes nothing, while when he gets bat or puck he wins games alone for alliance almost. Game after loss he drafted himself a playmaker and just dominated. Also why not ban kotl if u go for push?
My thoughts exactly, last time dendi played skymage in a pro game was like 4 months ago, in game 2 after 30 minutes dendi had used ravage once. Also, gyro + wisp is somewhat decent, but in game 2 they had wisp + luna/enchantress, is that even cereal?
Now the question is, will orange be baited into giving wisp to navi?
I think that navi had a great draft in g2 they just needed a bit more punch. Think about it: wisp screams: DO 5man, tide and luna scream: DO NOT 5man. If navi had a bit more pressure after killing every outer tower in minute 14 they could've sieged the base and whenever somebody would try to farm another lane he had to be worried of wisp.
I'm not entirely sure but if wisp didn't go for the orb that much but went fast overcharge (is it called like that?) and xboct got glaives instead of aura they might have succeded. Kotl can't defend the base alone if there are glaives everywhere. The draft was good, the skill builds were not imo.
I don't think you know what you're talking about... Glaives are useless without damage, and the Aura gives just that. Plus the Aura is meant to give attack damage to the other 4 heroes as well, Glaives don't do this. The Wisp pick was just a total waste. If they wanted to push, there were plenty of other choices.
You're completely right I do not know what I'm talking about but I wanted to think about a scenario in which the draft might work. And my thoughts were just that a naked kotl can't defend the base alone against a Luna even if it only has Aquila and Drums which would mean that they had to commit more heroes to defending, which would result in two or max three heroes farming on their own, vulnerable to wisp ganks. I'm sorry if I overestimated the damage of Luna at that point.
On August 12 2013 02:42 kazyv wrote: what do you guys think about banning out ld/prophet then contesting the trilane? any other buldog hero won't have as big of an impact if given a 1on1 lane, and he won't necessarily win it with "normal" heroes, which is an added bonus
Then you'd need to pick up wisp, and all this become sort of irrelevant unless you can play a mean wisp.
And if you take Wisp, you give up Batrider and Naga.
I mean will it be straight after looser final, or if that finishes fast, will there be a long wait. Is grand finals meant to be starting at a specific time?
On August 12 2013 03:01 Chewits wrote: What time will the Grand Finals be on?
I mean will it be straight after looser final, or if that finishes fast, will there be a long wait. Is grand finals meant to be starting at a specific time?
Can't start right after LB finals, players need a break.
On August 12 2013 03:01 Chewits wrote: What time will the Grand Finals be on?
I mean will it be straight after looser final, or if that finishes fast, will there be a long wait. Is grand finals meant to be starting at a specific time?
Can't start right after LB finals, players need a break.
On August 11 2013 12:49 DDie wrote: Disappointing drafts from puppey, the game we all wanted to see was chaos mode navi against methodical rock solid stable alliance.
The winner bracket finals is not the place to try and surprise the best team of the tournament, just stick with your style, that's how you won tournaments before.
imho puppey's draft 'make sense' high burst magic damage on the first game and fast push on the second game
looks like puppey want to see whether these strange strats works on Alliance without letting Alliance experience the real na'vi on lan
Puppeys drafts made no real sense to me if you look at navi themselves. DendI in non playmaker role on skywrath, wisp pick with no real plan for it just omg we got wisp. If a notoriously good drafting team like alliance let's you have wisp for free twice you have to know something is fishy. It felt to me puppey drafted right into s4s hands. Also push lineup with dendi on tide and kuro on wisp? What's wisp good for when you go for push? Kuro on tide and let dendi be dendi with a big play hero instead of a ulti bot like tide.
Look at alliances only loss, playmaker s4 on dk accomplishes nothing, while when he gets bat or puck he wins games alone for alliance almost. Game after loss he drafted himself a playmaker and just dominated. Also why not ban kotl if u go for push?
My thoughts exactly, last time dendi played skymage in a pro game was like 4 months ago, in game 2 after 30 minutes dendi had used ravage once. Also, gyro + wisp is somewhat decent, but in game 2 they had wisp + luna/enchantress, is that even cereal?
Now the question is, will orange be baited into giving wisp to navi?
I think that navi had a great draft in g2 they just needed a bit more punch. Think about it: wisp screams: DO 5man, tide and luna scream: DO NOT 5man. If navi had a bit more pressure after killing every outer tower in minute 14 they could've sieged the base and whenever somebody would try to farm another lane he had to be worried of wisp.
I'm not entirely sure but if wisp didn't go for the orb that much but went fast overcharge (is it called like that?) and xboct got glaives instead of aura they might have succeded. Kotl can't defend the base alone if there are glaives everywhere. The draft was good, the skill builds were not imo.
I don't think you know what you're talking about... Glaives are useless without damage, and the Aura gives just that. Plus the Aura is meant to give attack damage to the other 4 heroes as well, Glaives don't do this. The Wisp pick was just a total waste. If they wanted to push, there were plenty of other choices.
You're completely right I do not know what I'm talking about but I wanted to think about a scenario in which the draft might work. And my thoughts were just that a naked kotl can't defend the base alone against a Luna even if it only has Aquila and Drums which would mean that they had to commit more heroes to defending, which would result in two or max three heroes farming on their own, vulnerable to wisp ganks. I'm sorry if I overestimated the damage of Luna at that point.
It would've worked if Wisp pick was another pusher hero.