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Phantom Assassin is still imbalanced?

Forum Index > Dota 2 Strategy
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1 2 Next All
cykoo0
Profile Joined March 2017
5 Posts
March 21 2017 14:08 GMT
#1
[image loading]

I've been through discussions with people that PA is imbalanced due to her evasion to most extent, but I believe that now we have many items like Silver Edge and Bloodthorn other than MKB to counter her easily. Isn't this so?
Comeh
Profile Blog Joined July 2008
United States18919 Posts
March 21 2017 14:27 GMT
#2
PA is strong in lower MMRs for several reasons, but the general consensus is that this hero isn't unbalanced and hasn't been unbalanced for, well, nearly forever. As you said, she is weak to items like silver edge and magic damage.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
March 21 2017 14:30 GMT
#3
she has her bullshit dagger moments but thats about it
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 21 2017 15:11 GMT
#4
Moving this to the strategy section in the hopes that we can talk about other ways to deal with her.

Magic nukes are also a great way to deal with a PA as long as you aren't out of position before she gets her bkb! Shut her down early and she can't snowball like crazy.
LiquidDota Staff@BluemoonGG_
goody153
Profile Blog Joined April 2013
44238 Posts
March 21 2017 15:54 GMT
#5
PA is pretty shit against mass control/nuke(forcing her to buy early bkb isn't that great for her since that means she's 1 less item that improves her ability to hit or durability against enemy cores who could hit her) and enemy cores who can hit timings much much faster than her
this is a quote
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 21 2017 15:58 GMT
#6
If you are a support in a game with PA, you need to be aware of how powerful she is and how quickly she can get to you. She is one of those heroes that it is impossible to escape if you are solo and don't have the items to deal with her. Even with a hero like CM, who has a reliable root and nuke, PA will just murder you if she can live through that. Being pretty shit at Dota, a lot of games again PA go bad because myself or people on my team feed her 2-3 free kills once she gets past the laning stage.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Buckyman
Profile Joined May 2014
1364 Posts
March 21 2017 17:07 GMT
#7
PA is all physical. Ghost Scepter shuts her down when she jumps on you, at which point your teammates can (hopefully) murder her.

PA is very strong under 3k because teams typically aren't coordinated well enough to pull that off.
SKNielsen1989
Profile Blog Joined January 2017
174 Posts
March 21 2017 17:15 GMT
#8
What if the reason PA is never picked in competitive is because all the teams have agreed not to pick such an obviously imbalanced hero?

Food for thought
Buckyman
Profile Joined May 2014
1364 Posts
March 21 2017 17:47 GMT
#9
We've had that situation come up before, with Batrider as the imbalanced hero. The teams would almost always ban Batrider during the first ban phase.

We aren't seeing common first phase bans on PA. I sampled a few pro teams (EG, Liquid, Secret, IG). Secret banned PA 4 times in the last 3 months. None of the other teams have banned PA in competitive matches in that time.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 21 2017 19:03 GMT
#10
On March 22 2017 02:47 Buckyman wrote:
We've had that situation come up before, with Batrider as the imbalanced hero. The teams would almost always ban Batrider during the first ban phase.

We aren't seeing common first phase bans on PA. I sampled a few pro teams (EG, Liquid, Secret, IG). Secret banned PA 4 times in the last 3 months. None of the other teams have banned PA in competitive matches in that time.

and they likely banned her because it would have wrecked their own draft. for instance, if the teams banning her had lots of physical dmg (especially on heroes that don't want to buy an mkb), illusion heroes, etc
LiquidDota Staff@BluemoonGG_
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 21 2017 21:07 GMT
#11
On March 22 2017 02:07 Buckyman wrote:
PA is all physical. Ghost Scepter shuts her down when she jumps on you, at which point your teammates can (hopefully) murder her.

PA is very strong under 3k because teams typically aren't coordinated well enough to pull that off.

This is the root of the problem for a lot of players that think she is imbalanced. They don’t by Ghost or Glimmer cape for their supports and get picked off. Or they don’t know to just hang around your team mates and she can’t kill you.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Archeon
Profile Joined May 2011
3265 Posts
March 21 2017 21:14 GMT
#12
according to dotabuff she's below 50% wr at 5k+ and slowly climbs to 54% the further down you go. There are a lot of heroes who do better than her in every bracket, Necrophos and Abbadon f.e. beat her wr in every bracket.

The reason she isn't a hot pick is mostly due to the fact that people at 5k+ just itemize better vs her. Bloodthorn, ghostscepter, Silver's edge and MKB all make her life hard. Heavy magical drafts shut her down well too.
low gravity, yes-yes!
bdonballer
Profile Joined October 2014
United States408 Posts
March 21 2017 23:29 GMT
#13
I play phantom assassin assuming I will always get the crits I need. There is no other way to play that hero. Get quick desolator into abyssal and just murder people. Having magnus on your team helps a ton. PA was one of my go to heroes against lone druid.
I carry hard!
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2017-03-22 01:12:33
March 22 2017 00:56 GMT
#14
any hero in the game will die if they can't get away in time for 3-4 hits to crit just once with a rushed desolator on PA.
it's a very crippling thing for someone's gameplay to be sure.
this would be around 16:00, and players need to accept that there's this sort of strength with the hero and then play around it. often this might mean farming safely and not taking major fights until you get a 3rd-4th item MKB.
other times it might mean you have to play finesse and ignore the PA in teamfights until you can dogpile with disables.
i would actually compare that experience of having to play differently to something like playing against a zeus.
i believe this is where the thought of it being imbalanced comes from.

one of the major things about midgame heroes like this is that once a team gets beefier (not only on cores), you eventually don't have the damage to finish a fight strong. let's say you've got a magnus with good rp's, the game can still be very hard if the game drags and there is item progression across the board.
while for PA, magic damage can carry you for early and midgame, my favourite thing to do against PA is to build early ghost scepter and armor; if you can it well, saving up for blink over a ghost can help even more. it has to do with timing and feeling.
if PA cannot get close to you, with vision in the meanwhile in order to blink strike, you can translate that into a lot of things, including more farm.
if he cannot farm a fast abyssal because he is not snowballing, the option of ghost + tp means you can shove his lanes in, or deny gold from kills even more.

cores that build items like medallion, vlads, and veil of discord don't notice the first power spike of PA if they are doing something like vangaurd or vlads before the deso. the hero also farms at specific times and rather slowly, so you can plan pushes around having both the items and the timing to pull it off. this approach will make most carries slightly more poor over time.

in a sense, having mitigation or eHP is like having a passive on your hero like blur is to PA
i will not lie, most of the time you need to farm faster and play more precisely against PA than the effort it takes to do well early and then snowball as the PA player. it sounds like cheese, but i don't think the hero is really all that strong.
blur is a value point, but it needs to leveled over time, and the hero typically doesn't build health to survive magic-ganks early on. there are even more weaknesses leading up until the very lategame where i'd say the hero is at its weakest if the game isn't in a great spot by then.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 22 2017 02:12 GMT
#15
Still an armlet fan on her. Hero is all about skill. If you're not skillful enough in critical (hue hue) moments, you end up wasting precious bkb/abyssal time. Then the force/glimmers/ghosts/euls all appear and you get kited and slowly die.

I think one important aspect is to jump and engage suddenly and unexpectedly. Like how an AM with Abyssal and Manta would destroy any hero. Pray that you're skillful enough to delete one hero or at least leave the core at 20% HP.
SKNielsen1989
Profile Blog Joined January 2017
174 Posts
March 22 2017 02:31 GMT
#16
On March 22 2017 09:56 nanaoei wrote:
any hero in the game will die if they can't get away in time for 3-4 hits to crit just once with a rushed desolator on PA.
it's a very crippling thing for someone's gameplay to be sure.
this would be around 16:00, and players need to accept that there's this sort of strength with the hero and then play around it. often this might mean farming safely and not taking major fights until you get a 3rd-4th item MKB.
other times it might mean you have to play finesse and ignore the PA in teamfights until you can dogpile with disables.
i would actually compare that experience of having to play differently to something like playing against a zeus.
i believe this is where the thought of it being imbalanced comes from.

one of the major things about midgame heroes like this is that once a team gets beefier (not only on cores), you eventually don't have the damage to finish a fight strong. let's say you've got a magnus with good rp's, the game can still be very hard if the game drags and there is item progression across the board.
while for PA, magic damage can carry you for early and midgame, my favourite thing to do against PA is to build early ghost scepter and armor; if you can it well, saving up for blink over a ghost can help even more. it has to do with timing and feeling.
if PA cannot get close to you, with vision in the meanwhile in order to blink strike, you can translate that into a lot of things, including more farm.
if he cannot farm a fast abyssal because he is not snowballing, the option of ghost + tp means you can shove his lanes in, or deny gold from kills even more.

cores that build items like medallion, vlads, and veil of discord don't notice the first power spike of PA if they are doing something like vangaurd or vlads before the deso. the hero also farms at specific times and rather slowly, so you can plan pushes around having both the items and the timing to pull it off. this approach will make most carries slightly more poor over time.

in a sense, having mitigation or eHP is like having a passive on your hero like blur is to PA
i will not lie, most of the time you need to farm faster and play more precisely against PA than the effort it takes to do well early and then snowball as the PA player. it sounds like cheese, but i don't think the hero is really all that strong.
blur is a value point, but it needs to leveled over time, and the hero typically doesn't build health to survive magic-ganks early on. there are even more weaknesses leading up until the very lategame where i'd say the hero is at its weakest if the game isn't in a great spot by then.

lvl 1 blur: 25 % increased eHP on average

lvl 2 blur: 42.86 %

lvl 3 blur: 66.67 %

lvl 4 blur: 100 %

the true value point in blur is lvl 4 ^^
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
March 22 2017 09:45 GMT
#17
I have like 25% on her
Just never knew how to play her once battlefury farm build started sucking :D
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2017-03-22 13:01:41
March 22 2017 13:01 GMT
#18
On March 22 2017 11:12 DucK- wrote:
Still an armlet fan on her. Hero is all about skill. If you're not skillful enough in critical (hue hue) moments, you end up wasting precious bkb/abyssal time. Then the force/glimmers/ghosts/euls all appear and you get kited and slowly die.

I think one important aspect is to jump and engage suddenly and unexpectedly. Like how an AM with Abyssal and Manta would destroy any hero. Pray that you're skillful enough to delete one hero or at least leave the core at 20% HP.

i won't lie, i've purchased an armlet in several games we were behind..shit works. you can outplay someone so hard with good toggles and it gives her everything she values. if you can burst down someone with a good flank, you can turn a game around.
LiquidDota Staff@BluemoonGG_
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 22 2017 14:11 GMT
#19
Armlet handles one of her big issues, that lack of HP. And it helps with regen too. She is no AM buying battle fury ever game.

Man, they should let you build armlet into something cool. It is such a neat item, but it suffers from being a dead end.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
neozxa
Profile Joined August 2011
Indonesia545 Posts
Last Edited: 2017-03-22 16:05:31
March 22 2017 16:04 GMT
#20
basically you need to snowball hard before their carries get silveredge bloodthorn or mkb.
hence why people build phase aquila vlads and try to end the game fast with her before she goes obsolete.
flank supports and squishy casters,and fuck things up for them in the midgame.

Also your rng needs to be on point if you want to get ez mmr.
Keep moving forward
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