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I've been through discussions with people that PA is imbalanced due to her evasion to most extent, but I believe that now we have many items like Silver Edge and Bloodthorn other than MKB to counter her easily. Isn't this so?
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cykoo0
5 Posts
![]() I've been through discussions with people that PA is imbalanced due to her evasion to most extent, but I believe that now we have many items like Silver Edge and Bloodthorn other than MKB to counter her easily. Isn't this so? | ||
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Comeh
United States18919 Posts
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ahswtini
Northern Ireland22212 Posts
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BluemoonSC
SoCal8910 Posts
Magic nukes are also a great way to deal with a PA as long as you aren't out of position before she gets her bkb! Shut her down early and she can't snowball like crazy. | ||
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goody153
44238 Posts
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Plansix
United States60190 Posts
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Buckyman
1364 Posts
PA is very strong under 3k because teams typically aren't coordinated well enough to pull that off. | ||
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SKNielsen1989
174 Posts
Food for thought | ||
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Buckyman
1364 Posts
We aren't seeing common first phase bans on PA. I sampled a few pro teams (EG, Liquid, Secret, IG). Secret banned PA 4 times in the last 3 months. None of the other teams have banned PA in competitive matches in that time. | ||
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BluemoonSC
SoCal8910 Posts
On March 22 2017 02:47 Buckyman wrote: We've had that situation come up before, with Batrider as the imbalanced hero. The teams would almost always ban Batrider during the first ban phase. We aren't seeing common first phase bans on PA. I sampled a few pro teams (EG, Liquid, Secret, IG). Secret banned PA 4 times in the last 3 months. None of the other teams have banned PA in competitive matches in that time. and they likely banned her because it would have wrecked their own draft. for instance, if the teams banning her had lots of physical dmg (especially on heroes that don't want to buy an mkb), illusion heroes, etc | ||
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Plansix
United States60190 Posts
On March 22 2017 02:07 Buckyman wrote: PA is all physical. Ghost Scepter shuts her down when she jumps on you, at which point your teammates can (hopefully) murder her. PA is very strong under 3k because teams typically aren't coordinated well enough to pull that off. This is the root of the problem for a lot of players that think she is imbalanced. They don’t by Ghost or Glimmer cape for their supports and get picked off. Or they don’t know to just hang around your team mates and she can’t kill you. | ||
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Archeon
3265 Posts
The reason she isn't a hot pick is mostly due to the fact that people at 5k+ just itemize better vs her. Bloodthorn, ghostscepter, Silver's edge and MKB all make her life hard. Heavy magical drafts shut her down well too. | ||
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bdonballer
United States408 Posts
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nanaoei
3358 Posts
it's a very crippling thing for someone's gameplay to be sure. this would be around 16:00, and players need to accept that there's this sort of strength with the hero and then play around it. often this might mean farming safely and not taking major fights until you get a 3rd-4th item MKB. other times it might mean you have to play finesse and ignore the PA in teamfights until you can dogpile with disables. i would actually compare that experience of having to play differently to something like playing against a zeus. i believe this is where the thought of it being imbalanced comes from. one of the major things about midgame heroes like this is that once a team gets beefier (not only on cores), you eventually don't have the damage to finish a fight strong. let's say you've got a magnus with good rp's, the game can still be very hard if the game drags and there is item progression across the board. while for PA, magic damage can carry you for early and midgame, my favourite thing to do against PA is to build early ghost scepter and armor; if you can it well, saving up for blink over a ghost can help even more. it has to do with timing and feeling. if PA cannot get close to you, with vision in the meanwhile in order to blink strike, you can translate that into a lot of things, including more farm. if he cannot farm a fast abyssal because he is not snowballing, the option of ghost + tp means you can shove his lanes in, or deny gold from kills even more. cores that build items like medallion, vlads, and veil of discord don't notice the first power spike of PA if they are doing something like vangaurd or vlads before the deso. the hero also farms at specific times and rather slowly, so you can plan pushes around having both the items and the timing to pull it off. this approach will make most carries slightly more poor over time. in a sense, having mitigation or eHP is like having a passive on your hero like blur is to PA i will not lie, most of the time you need to farm faster and play more precisely against PA than the effort it takes to do well early and then snowball as the PA player. it sounds like cheese, but i don't think the hero is really all that strong. blur is a value point, but it needs to leveled over time, and the hero typically doesn't build health to survive magic-ganks early on. there are even more weaknesses leading up until the very lategame where i'd say the hero is at its weakest if the game isn't in a great spot by then. | ||
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DucK-
Singapore11447 Posts
I think one important aspect is to jump and engage suddenly and unexpectedly. Like how an AM with Abyssal and Manta would destroy any hero. Pray that you're skillful enough to delete one hero or at least leave the core at 20% HP. | ||
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SKNielsen1989
174 Posts
On March 22 2017 09:56 nanaoei wrote: any hero in the game will die if they can't get away in time for 3-4 hits to crit just once with a rushed desolator on PA. it's a very crippling thing for someone's gameplay to be sure. this would be around 16:00, and players need to accept that there's this sort of strength with the hero and then play around it. often this might mean farming safely and not taking major fights until you get a 3rd-4th item MKB. other times it might mean you have to play finesse and ignore the PA in teamfights until you can dogpile with disables. i would actually compare that experience of having to play differently to something like playing against a zeus. i believe this is where the thought of it being imbalanced comes from. one of the major things about midgame heroes like this is that once a team gets beefier (not only on cores), you eventually don't have the damage to finish a fight strong. let's say you've got a magnus with good rp's, the game can still be very hard if the game drags and there is item progression across the board. while for PA, magic damage can carry you for early and midgame, my favourite thing to do against PA is to build early ghost scepter and armor; if you can it well, saving up for blink over a ghost can help even more. it has to do with timing and feeling. if PA cannot get close to you, with vision in the meanwhile in order to blink strike, you can translate that into a lot of things, including more farm. if he cannot farm a fast abyssal because he is not snowballing, the option of ghost + tp means you can shove his lanes in, or deny gold from kills even more. cores that build items like medallion, vlads, and veil of discord don't notice the first power spike of PA if they are doing something like vangaurd or vlads before the deso. the hero also farms at specific times and rather slowly, so you can plan pushes around having both the items and the timing to pull it off. this approach will make most carries slightly more poor over time. in a sense, having mitigation or eHP is like having a passive on your hero like blur is to PA i will not lie, most of the time you need to farm faster and play more precisely against PA than the effort it takes to do well early and then snowball as the PA player. it sounds like cheese, but i don't think the hero is really all that strong. blur is a value point, but it needs to leveled over time, and the hero typically doesn't build health to survive magic-ganks early on. there are even more weaknesses leading up until the very lategame where i'd say the hero is at its weakest if the game isn't in a great spot by then. lvl 1 blur: 25 % increased eHP on average lvl 2 blur: 42.86 % lvl 3 blur: 66.67 % lvl 4 blur: 100 % the true value point in blur is lvl 4 ^^ | ||
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LemOn
United Kingdom8629 Posts
Just never knew how to play her once battlefury farm build started sucking :D | ||
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BluemoonSC
SoCal8910 Posts
On March 22 2017 11:12 DucK- wrote: Still an armlet fan on her. Hero is all about skill. If you're not skillful enough in critical (hue hue) moments, you end up wasting precious bkb/abyssal time. Then the force/glimmers/ghosts/euls all appear and you get kited and slowly die. I think one important aspect is to jump and engage suddenly and unexpectedly. Like how an AM with Abyssal and Manta would destroy any hero. Pray that you're skillful enough to delete one hero or at least leave the core at 20% HP. i won't lie, i've purchased an armlet in several games we were behind..shit works. you can outplay someone so hard with good toggles and it gives her everything she values. if you can burst down someone with a good flank, you can turn a game around. | ||
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Plansix
United States60190 Posts
Man, they should let you build armlet into something cool. It is such a neat item, but it suffers from being a dead end. | ||
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neozxa
Indonesia545 Posts
hence why people build phase aquila vlads and try to end the game fast with her before she goes obsolete. flank supports and squishy casters,and fuck things up for them in the midgame. Also your rng needs to be on point if you want to get ez mmr. | ||
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Seedfan
58 Posts
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fpivan15
United States63 Posts
On March 23 2017 06:31 Seedfan wrote: PA is such a garbage hero yeah, but if she get 2-3 kills in early game, it's easy win for her. | ||
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babysimba
10466 Posts
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goody153
44238 Posts
On March 25 2017 03:40 babysimba wrote: Personally hood first is core item for me. Magic damage is the only thing stopping this low hp agi hero from going ham early game. hmm i don't think i would agree you wouldn't get the necessary stuff like vlads/deso fast enough with that and you're still vulnerable to crowdcontrol (which is one of the reasons why PA sucks since the hero is too bkb dependent ) and even with hood the hero still has shit hp .. i don't think it would help but rather it'll just slow you down (even something like echosabre would probably do better than hood since it gives survivability and damage alike) getting the stuff that help her sustain and kill people faster would just be better | ||
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Alpino
Brazil4390 Posts
On March 23 2017 01:04 neozxa wrote: basically you need to snowball hard before their carries get silveredge bloodthorn or mkb. hence why people build phase aquila vlads and try to end the game fast with her before she goes obsolete. flank supports and squishy casters,and fuck things up for them in the midgame. Also your rng needs to be on point if you want to get ez mmr. hmm, the actual build is phase aquila deso basher nowadays tbh, no time to get vlads really as a person that loves PA more than any hero in the game has 66% winrate with it(i play exclusively party ranked (4.5k)) and about 200 games on the hero it's sad, but I think the hero might need a rework | ||
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Just_a_Moth
Canada1964 Posts
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DucK-
Singapore11447 Posts
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goody153
44238 Posts
On March 28 2017 13:47 DucK- wrote: I think the hero is fine. Maybe some talent tweaks. The hero becomes crazy good if you're really skillful, but if skill eludes you then she's crap. I like this aspect of her. All about snowball! i mean the hero does works for sure but not like juggernaut , sven level kind of working or pick reliability it's just a niche pick | ||
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DucK-
Singapore11447 Posts
On March 28 2017 14:02 goody153 wrote: Show nested quote + On March 28 2017 13:47 DucK- wrote: I think the hero is fine. Maybe some talent tweaks. The hero becomes crazy good if you're really skillful, but if skill eludes you then she's crap. I like this aspect of her. All about snowball! i mean the hero does works for sure but not like juggernaut , sven level kind of working or pick reliability it's just a niche pick Yep. Not every hero needs to be flexible and fitting every style | ||
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BlackPinkBoombayah
21 Posts
really makes you think | ||
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gaymon
Germany1023 Posts
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BlackPinkBoombayah
21 Posts
On March 28 2017 22:04 gaymon wrote: Is this thread an elaborate ruse ? my first thought as well. who in their right mind would consider PA too strong at the moment but then I remembered how dumb people are in general and well here we are. | ||
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lestye
United States4200 Posts
On March 21 2017 23:30 ahswtini wrote: she has her bullshit dagger moments but thats about it Yeah... I'm kinda reluctant to criticize her because maybe its just something I need to "l2p", but god damn, when I play support and I just gibbed by dagger, its the most unfun shit on this planet. | ||
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evanthebouncy!
United States12796 Posts
On March 22 2017 00:58 Plansix wrote: If you are a support in a game with PA, you need to be aware of how powerful she is and how quickly she can get to you. She is one of those heroes that it is impossible to escape if you are solo and don't have the items to deal with her. Even with a hero like CM, who has a reliable root and nuke, PA will just murder you if she can live through that. Being pretty shit at Dota, a lot of games again PA go bad because myself or people on my team feed her 2-3 free kills once she gets past the laning stage. If PA doesn't have BKB I'm sure CM can solo her (if you don't get 1 shotted). And all you need is ghost scepter. Let her blink you root her and cast ult. Once she's un-rootted press ghost. Literally the best counter there is as a support (maybe treant is upthere too) The root wreks mobile heros this patch with the buff. https://www.dotabuff.com/heroes/phantom-assassin/matchups sort by reverse win-rate. You see cm is actually hard-counter to some extent. | ||
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