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"Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an army of monkey soldiers to overwhelm opponents, this agile trickster revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape."
Talent Tree
- +5 Armor OR +20 Attack Speed
- +20 Movement Speed OR +275 Health
- +15 Strength OR +40 Damage
- +100% Boundless Strike Crit OR +25% Magic Resistance
Skills Boundless Strike Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Tree Dance Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability—a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from enemy heroes while on the ground puts Tree Jump on cooldown.
Primal Spring Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Jingu Mastery Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Wukong's Command Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King and all his soldiers receive bonus damage for the spell's duration.
Mischief Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise.
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So what's everyone's thoughts so far? I'm definitely feeling this hero for either mid vs a melee hero, or safelane carry. Very strong 1v1 laner with max E, followed by max Q with value point in W. For items, phase and echo sabre feel core but other than that I've been playing around with shadow blade, drums, sny, blink, aquila.
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what ppl seem to forget is his extremly high attack range for being melee, making him one of the absolute best 1v1.
i dont like shadowblade on him, echosabre is godly fixes his mana regen, buffs his jingu mastery and you really dont want to much AS instead of dmg on mk becuse of his boundless strike.
he is alright mid but problem is no tree:s i rather see him jungle offlane than as a safelane carry.
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How much damage does a 4-5 slot carry MK do with boundless strike 300%?
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Everyone suggest him to be mid or safelane but I see MK as a roam pos4 space creator, map controller. I think he has similarities with earth spirit in that sense. It seems he can scale well with the items even though his skill set is pretty strong with levels.
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Kinda funny IceFrog didn't put Echo Sabre in his Core Items.
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Northern Ireland22208 Posts
i tried bfury on this hero, it's pretty ass
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I've seen waga go orchid on him as well to great effect. The AOE slow + silence all but guarantees you'll get your 4 hits in, then Q and pop.
Most of the time though, echo sabre into deso seems pretty disgusting
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Saw zai play mk pos 4 starting with orb of venom. He moves around the map through trees and warding behind t1s. He maxed the jump-to-the-ground-dealing-damage-thing and the slam after. level 4 he picked the passive because even if he didn't proc (they killed everyone too fast) it was still valuable. The rest of the game doesn't count too much, it was a stomp.
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i feel that his q is way to powerful id rather see it lowered cd and less dmg on it. reason is if you have both passive active and ult and stun you can one shot the entire opponent team with ease its just hillarious how much damage it deals, and i would also se his attack stack also work on minions however give it a slight nerf so that its more hits requiered and it gives him less damage and lifesteal to build it up pre gank or teamfight in some way,
this guy with ult and passive procc active deals more damage then a well geared tidebringer hit from kunnka or a well geared ember plus it stuns downside is it has a huge cooldown, but the burst its just way to big. i even think kunnka and ember:s aoe nuke is stupid this is way worse, its insane in earlygame and scales better.
So my problem with him is his Q ability somthing needs to happen here. it already deals insane damage without ult or passive with those two its broken beyond redemption.
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I can't wait for the Monkey King nerf.
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IDK if he's that broken tbh, ppl just need to realise he's basically ursa and treat him as such.
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On December 15 2016 12:30 DV G wrote:https://www.dotabuff.com/heroes/monkey-king48% WR I dont think hes OP. people need 2 weeks to figure out counters and ways to play around him, and then he wont be a problem. A slight tweak might be necessary. I'm sure that a lot of people are also playing him sub-optimally though, I expect that winrate to climb and his pickrate to drop.
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I played a game earlier today with HotD, ptreads, sny into an AC @ 4k. it seemed to work well -- you just want enough health to stay around and fight. maybe even crimson guard on him? you just rely on getting jingu procs off and healing back to full. I dont think you need echo sabre to accomplish this, especially when you hit harder via sny + maim
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Lalalaland34490 Posts
Echo sabre gives you much needed mana regen. I think phase boots and echo sabre are the way to go, and after that rush MKB since what the fuck else are you gonna get on the monkey king
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On December 15 2016 18:25 Firebolt145 wrote: Echo sabre gives you much needed mana regen. I think phase boots and echo sabre are the way to go, and after that rush MKB since what the fuck else are you gonna get on the monkey king Defensive items like bkb or stats item to tank up, so you can stand in your OP circle of death without getting bursted down.
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On December 15 2016 13:43 Birdie wrote:I'm sure that a lot of people are also playing him sub-optimally though, I expect that winrate to climb and his pickrate to drop. 48℅ on a hero people no practice with or know how to play, seems OP to me dawg...Icefrog has always made new concept heroes OP though. I remember megabuff Puck when it first came out . He just wants people to give these weird heroes a try and then switches to nerf hammer quickly like with pick, Ember, earth spirit, warden...
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On December 15 2016 19:33 LemOn wrote:Show nested quote +On December 15 2016 13:43 Birdie wrote:On December 15 2016 12:30 DV G wrote:https://www.dotabuff.com/heroes/monkey-king48% WR I dont think hes OP. people need 2 weeks to figure out counters and ways to play around him, and then he wont be a problem. A slight tweak might be necessary. I'm sure that a lot of people are also playing him sub-optimally though, I expect that winrate to climb and his pickrate to drop. 48℅ on a hero people no practice with or know how to play, seems OP to me dawg...Icefrog has always made new concept heroes OP though. I remember megabuff Puck when it first came out . He just wants people to give these weird heroes a try and then switches to nerf hammer quickly like with pick, Ember, earth spirit, warden...
valve is not always quick, sometimes it takes months to fix some obvious strong heroes(new spirits, legion etc..).
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phase echo deso is pretty good apparently in this hero.
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