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[Hero] Underlord - Page 3

Forum Index > Dota 2 Strategy
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Skank
Profile Joined October 2010
United States329 Posts
August 29 2016 01:46 GMT
#41
On August 29 2016 07:06 trinxified wrote:
isn't this hero better in mid?

atrophy aura will win you lane easily


Yeah, then what?
"To be honest, to play protoss is ridiculously simple" -NesTea
nanaoei
Profile Blog Joined May 2010
3358 Posts
August 29 2016 08:55 GMT
#42
there's some pretty funny interactions.
let's say you bait in the offlane with stick charges or smething, you start up your ulti on a wave pushing in past your pursuers as your teammates are tping in. now you're tped in behind them and the hunters become hunted.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Valukk
Profile Joined August 2016
United States19 Posts
August 29 2016 15:48 GMT
#43
On August 25 2016 15:11 fourthirds wrote:
Yeah this hero is ridiculous. Lots of fun to play as a tanky offlaner/fighter. I played him tonight with WD as a duo off and the kill potential was just gross. Same game we had a riki - rifting riki makes lifestealer bombs look like a gentle caress.

It's also nice to have a new hero that doesn't require a PhD in dota to play well. Oracle, wyvern, arc warden are all a lot harder to use effectively. This guy you just have to exist and throw your skills that are the opposite of skill shots. The ult is icing on the cake.

4-4-1 definitely seems like the build. I like aura at 1 to make it easy to trade hits and get CS - you're at 85 damage and the enemy is at 50 after the first wave.


I seriously consider not even bothering with Firestorm until everything else is maxed out because the damage it does at level 4 is too little for the investment; I'd rather put it in Pit and stats.
no uwu zone $500 fine
Skank
Profile Joined October 2010
United States329 Posts
Last Edited: 2016-08-29 15:57:09
August 29 2016 15:56 GMT
#44
On August 30 2016 00:48 Valukk wrote:
Show nested quote +
On August 25 2016 15:11 fourthirds wrote:
Yeah this hero is ridiculous. Lots of fun to play as a tanky offlaner/fighter. I played him tonight with WD as a duo off and the kill potential was just gross. Same game we had a riki - rifting riki makes lifestealer bombs look like a gentle caress.

It's also nice to have a new hero that doesn't require a PhD in dota to play well. Oracle, wyvern, arc warden are all a lot harder to use effectively. This guy you just have to exist and throw your skills that are the opposite of skill shots. The ult is icing on the cake.

4-4-1 definitely seems like the build. I like aura at 1 to make it easy to trade hits and get CS - you're at 85 damage and the enemy is at 50 after the first wave.


I seriously consider not even bothering with Firestorm until everything else is maxed out because the damage it does at level 4 is too little for the investment; I'd rather put it in Pit and stats.


Is 420 +24% max health not a whole lot of dmg? Even if only half the waves hit a hero, it still does a lot of damage. And hitting half the waves is not hard.
"To be honest, to play protoss is ridiculously simple" -NesTea
Valukk
Profile Joined August 2016
United States19 Posts
August 29 2016 16:39 GMT
#45
On August 30 2016 00:56 Skank wrote:
Show nested quote +
On August 30 2016 00:48 Valukk wrote:
On August 25 2016 15:11 fourthirds wrote:
Yeah this hero is ridiculous. Lots of fun to play as a tanky offlaner/fighter. I played him tonight with WD as a duo off and the kill potential was just gross. Same game we had a riki - rifting riki makes lifestealer bombs look like a gentle caress.

It's also nice to have a new hero that doesn't require a PhD in dota to play well. Oracle, wyvern, arc warden are all a lot harder to use effectively. This guy you just have to exist and throw your skills that are the opposite of skill shots. The ult is icing on the cake.

4-4-1 definitely seems like the build. I like aura at 1 to make it easy to trade hits and get CS - you're at 85 damage and the enemy is at 50 after the first wave.


I seriously consider not even bothering with Firestorm until everything else is maxed out because the damage it does at level 4 is too little for the investment; I'd rather put it in Pit and stats.


Is 420 +24% max health not a whole lot of dmg? Even if only half the waves hit a hero, it still does a lot of damage. And hitting half the waves is not hard.


I've only found it useful for pulling creeps to the jungle, and its very unlikely you'll get an enemy hero to stand in that Firestorm for the entire duration.
no uwu zone $500 fine
Valukk
Profile Joined August 2016
United States19 Posts
August 29 2016 16:40 GMT
#46
The damage Firestorm does if you don't hit with all of it is so bad.
no uwu zone $500 fine
fourthirds
Profile Joined July 2010
Canada132 Posts
Last Edited: 2016-08-29 18:52:08
August 29 2016 18:51 GMT
#47
You can get half the firestorm damage alone just by casting it just in front of the enemy and dropping pit to follow up. If you're thinking about skipping firestorm for aura/pit then you might as well just pick support sven. I can vaguely see the appeal of maxing pit over firestorm but I definitely wouldn't take aura+pit+stats before maxing firestorm.

Your standard 2 sec stun from an ally plus 1 sec pit @ level 7 means the enemy will eat ~3 waves and 5 sec of burn. That's 300-500 damage depending on their max HP. You're definitely not solo killing anyone as UL but that's not really the point.

Also firestorm is kinda good on rosh. Each full duration does about 11% of his hp after his magic reduction.
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2016-08-29 18:55:47
August 29 2016 18:55 GMT
#48
Dunno, the percentage based damage is pretty nice. On a 1k hp target you have ~460 nuke damage with w.

But yeah, not out of this world by any means. The main question is what you actually do with stats instead.
low gravity, yes-yes!
Valukk
Profile Joined August 2016
United States19 Posts
August 30 2016 12:48 GMT
#49
On August 30 2016 03:51 fourthirds wrote:
You can get half the firestorm damage alone just by casting it just in front of the enemy and dropping pit to follow up. If you're thinking about skipping firestorm for aura/pit then you might as well just pick support sven. I can vaguely see the appeal of maxing pit over firestorm but I definitely wouldn't take aura+pit+stats before maxing firestorm.

Your standard 2 sec stun from an ally plus 1 sec pit @ level 7 means the enemy will eat ~3 waves and 5 sec of burn. That's 300-500 damage depending on their max HP. You're definitely not solo killing anyone as UL but that's not really the point.

Also firestorm is kinda good on rosh. Each full duration does about 11% of his hp after his magic reduction.


I wish my teams were coordinated enough to chain stun so I could actually get off that nuke.
no uwu zone $500 fine
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2016-08-30 13:18:34
August 30 2016 13:16 GMT
#50
I am sure that you could play without Firestorm, but my question is why? It is a great farming tool, great zoning tool, it deals a lot of damage, much more than you are aware of. It's not channeling, it is just shoot and forget, you can cast it on creep wave while chasing nearby heroes and gets a ton of damage. It makes your jungling faster and you can clear jungle stacks really easily.

Few top players I've seen were building Veil on him(Fear and forgot the second, I think it was W33ha) and with Veil and Firestorm he can really deal a lot of magic damage. Not picking Firestorm on him for me is like not picking Breath of Fire for Dragon Knight, yes you will have a ton of regen and longer stun, but you just slow yourself a lot when it comes to farming.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-08-31 01:00:11
August 31 2016 00:54 GMT
#51
This hero seems very limited past early game. Great laner, but with no hard lockdown or teamfight utility he just seems to do very little come mid/lategame. 2-3 ticks of firestorm on some hero and a weak root wont win games past 30min. Playstyle wise he seems like undying 2.0. You put him as #3 or #4 and throw him in the offlane solo or preferably duo to create hell for the enemy carry. Then he builds team fight items (some mix of mana boots/mek/veil/crimson guard/pipe/greaves/vlad) and hopefully your team can snowball from your early lane dominance. Start 5manning down towers if you do well and hes great. If you dont, tough luck, the hero wont do much. Pretty much what you do with undying.

The ult is the X factor, but it seems like no one except pro teams or very (very) high level pubs will be able to use it to its potential.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-08-31 07:51:28
August 31 2016 04:19 GMT
#52
He packs a lot of hate for BKBs since both the aura and his root are piercing. I don't think his lategame is that bad.

He definitely doesn't scale as a damage source, but that's not everything. He just needs damage-dealing cores behind him.
Skank
Profile Joined October 2010
United States329 Posts
August 31 2016 12:58 GMT
#53
On August 31 2016 13:19 Belisarius wrote:
He packs a lot of hate for BKBs since both the aura and his root are piercing. I don't think his lategame is that bad.

He definitely doesn't scale as a damage source, but that's not everything. He just needs damage-dealing cores behind him.


With the exception of slark, he's really good against slippery carries who like to extend the game, like AM, LS, Jugg, and Weaver. He also is exceptional at shutting down illusion heros like TB. That's his strength imo: he slays rats and commands the tempo of the game.

He's god awful against cores like Slardar, DP, PA, Ember, Storm, and Timber that run at you with no abandon. Against some teams you're just food after the laning stage because your ability to dictate movement around the map has been overruled, and you're now just a fat creep who can wave clear.
"To be honest, to play protoss is ridiculously simple" -NesTea
fourthirds
Profile Joined July 2010
Canada132 Posts
Last Edited: 2016-09-09 18:48:27
September 09 2016 18:47 GMT
#54
One thing I've noticed is how useful it is to pre-emptively put down pit of malice to zone instead of waiting for enemies to jump out. Pit lasts for 7 seconds so you can put it down on top of your friendly heroes if you are expecting an initiation, like if you are hitting T3s on high ground. Same thing with firestorm. The enemy might have 1 or 2 heroes that can work around your pit with mobility skills/items but usually there's going to be one or more heroes that can be really punished by a pre-emptive pit.
the bear jew
Profile Joined August 2014
United States3674 Posts
September 10 2016 15:33 GMT
#55
Tranquils/soulring is a pretty nice build to spam firestorm to farm more. Dunno if Underlord is the drow strat counter but it sure worked well for me last game.
DeMoN pulled off a Miracle and Flies to the Moon
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 10 2016 23:01 GMT
#56
1 buy PMS 2 run at safelaner or support 3 profit

This hero is annoying in lane and trades well so he kind of demands the supports stick in lane. Let's you get away with greedy mids
Dankleteer
Profile Joined July 2010
United States1430 Posts
January 29 2018 08:52 GMT
#57
I've been having a ton of success with this hero in the mid-3k bracket. I run him offlane, go for a 4-0-2-0 skill build, and spam firestorm like there's no tomorrow. I often die once or twice, but absorb enough pressure from the supports and stymie enough of the carry's farm that we roll the rest of the game. I go straight for arcanes, then pipe/crimson/both depending on the enemy team's damage output. usually y that time the game's won, and I'll often cap it off with a radiance or shiva's.

I had a couple of questions about playing the hero after looking over some stats on DotaBuff:

1. Guardian greaves are the #1 item on this hero, with a considerable winrate. Should I go this item first? I've found that when I go straight for greaves, the expensive recipe buildup leaves me weak in the crucial 15 minute stage of the game, when a full pipe or crimson would have me much tankier and helping the team. Should I get mek, then save the greaves for later in the game?

2. How to make better use of my ult? I often forget it's there, and usually don't level it until 11. My most common use for it is we've just won a fight, taken a tower, and everyone gets a free ride back to fountain. I feel like I can make more proactive use of the skill, any suggestions?

3. I notice that while Underlord has a top winrate in the lower brackets, it drops off majorly after 4k, and is one of the lowest in the 5k+ range. What are better players doing against this hero to counterplay him?
fresh chops
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2018-01-29 23:49:28
January 29 2018 21:10 GMT
#58
1. I don't think UL has a major core item in the way other heroes do (except for soul ring). Go the most useful utility/aura item this game and you can't go wrong imo. GG is as situationally viable as Pipe, Crimson, Force and I'd argue even drums, Radiance and halberd. Dotabuff-guides reflect that mindset as well.

2. Your ult allows you sometimes to take an extra wave by using it proactively when you splitpush. But in general imo it's a tool to retreat from a bad position like after a t3 push or a taken rosh.

3. I'm not in 5k+ but the normal way to deal with heroes like UL is to ignore them. Don't invest a shitload of resources into ganking or taking down a sponge in the middle of the fight, kill targets that are squishy, deal damage or scale well.
Also people get better at force-staffing UL out to counter his ultimate at higher MMR.
low gravity, yes-yes!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2018-01-30 04:41:38
January 30 2018 04:39 GMT
#59
Current meta favours magic burst, that’s prolly the biggest reason. Shit like sf tinker destroys his utility cause if he’s bursted his kit it useless.

Hood first is almost always the way to go for this reason. Greaves or other auras after.

He wins lanes hard in the right draft. If he doesn’t win the lane outright, then you’ll probably lose the game.
Sixe
Profile Joined January 2018
China5 Posts
February 01 2018 17:02 GMT
#60
There's just too many meta heroes UL can't play against.

Shaman does so much damage even your passive won't save you at L1/L2 from him and his carry. You can't really suppress Razor, Tiny, Jugg, or FV's LHs, which beats the whole point of the hero.
Tinker has crazy range, pure damage, and can burst down the allies you are trying to save before your low levels in ulti can bring them home.
You are relatively slow and immobile. In Chinese, we'd say you are a fat ass, and SF can easily land 3 razes for punishing damage on you or euls ulti
CN DotA Best DotA
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