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Underlord
Neither myth nor song exist to tell of their coming.
Deep below the surface of the world lay unknown wonders and horrors. Down and down again, well beneath the slithering magma fields and simmering roots of dormant volcanoes stands the obsidian city of Aziyog, its incomparable stonework spanning an endless cavern. Within honeycomb walls mortared with the bones of countless slaves lies the domain of the Abyssal Horde, and their brutal underlord Vrogros.
Armed by the monstrous forgemasters of his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to conjure forth flame and crippling malice through the twist between worlds. He seeks always to expand his holdings, destroying or enslaving all he encounters. Yet the lands offered by the subterranean realm are few, and so his sights have turned upward. By his command the first waves of abyssal invaders have already marched through the rift, a few doomed legions meant merely to test the might of nations above. Now, as his full force readies itself for unending conquest, Vrogros himself steps into a sunlit world to announce his coming reign. Those who face the Underlord will bow and pay tribute, or be crushed where they stand.
For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Underlord
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lmao they really run out of lore ideas and stole the fuck out of kthulu
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On August 24 2016 04:22 evanthebouncy! wrote: lmao they really run out of lore ideas and stole the fuck out of kthulu 90% of Dota heroes are straight up stolen from various series or myths. Zeus, Lina are two easy examples.
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Dark Rift can basically be used like a mass Wisp-Relocate since no channeling right? Just needs a unit and a Blink Dagger?
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Yes, no channeling. There is just a delay.
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Played against one, he was dumb and went bad battlefury build, cause underlord is not a carry, but his ult is a pretty hard to deal with escape outside of glimpse/x. IF you can't burst him, he will teleport away.
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On August 24 2016 10:30 the bear jew wrote: Played against one, he was dumb and went bad battlefury build, cause underlord is not a carry, but his ult is a pretty hard to deal with escape outside of glimpse/x. IF you can't burst him, he will teleport away.
Eul works against it as well.
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On August 24 2016 11:13 Yurie wrote:Show nested quote +On August 24 2016 10:30 the bear jew wrote: Played against one, he was dumb and went bad battlefury build, cause underlord is not a carry, but his ult is a pretty hard to deal with escape outside of glimpse/x. IF you can't burst him, he will teleport away. Eul works against it as well.
Didn't think of that, so eul, imprison will work, gotcha.
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Bring back expulsion and corpses :\ I dislike this aura
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On August 24 2016 13:21 DucK- wrote: Bring back expulsion and corpses :\ I dislike this aura
It is good though.
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On August 24 2016 13:43 the bear jew wrote:Show nested quote +On August 24 2016 13:21 DucK- wrote: Bring back expulsion and corpses :\ I dislike this aura It is good though.
Feels boring.
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On August 24 2016 14:13 DucK- wrote:Show nested quote +On August 24 2016 13:43 the bear jew wrote:On August 24 2016 13:21 DucK- wrote: Bring back expulsion and corpses :\ I dislike this aura It is good though. Feels boring.
Not everything good is flashy, not everything flashy is good. Sometimes boring but strong is fine. Think of it like magic missile, nothing flashy, but it's a strong solid ability.
Get the aura, have fun being offlane in dual aggro lane.
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The build is obviously HotD into running around with a creep in the enemy jungle into 5man surprise ganks!
That said, combining him with a HotD builder or Beastmaster seems honestly powerful in an organized team.
I also expect to see some glorious ult fails because it doesnt destroy trees like relocate does. You can trap your whole team in a group of trees if you Rift onto a hawk at the wrong moment.
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On August 24 2016 15:07 the bear jew wrote:Show nested quote +On August 24 2016 14:13 DucK- wrote:On August 24 2016 13:43 the bear jew wrote:On August 24 2016 13:21 DucK- wrote: Bring back expulsion and corpses :\ I dislike this aura It is good though. Feels boring. Not everything good is flashy, not everything flashy is good. Sometimes boring but strong is fine. Think of it like magic missile, nothing flashy, but it's a strong solid ability. Get the aura, have fun being offlane in dual aggro lane.
That's because vs didn't had a cooler spell prior to magic missile. The dislike stems from a boring spell replacing something sweet.
I remember expulsion used to heal you and ministun too :\
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On August 24 2016 17:06 Kreb wrote: The build is obviously HotD into running around with a creep in the enemy jungle into 5man surprise ganks!
That said, combining him with a HotD builder or Beastmaster seems honestly powerful in an organized team.
I also expect to see some glorious ult fails because it doesnt destroy trees like relocate does. You can trap your whole team in a group of trees if you Rift onto a hawk at the wrong moment. You can't relocate on controlled units....
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On August 24 2016 22:27 nojok wrote:Show nested quote +On August 24 2016 17:06 Kreb wrote: The build is obviously HotD into running around with a creep in the enemy jungle into 5man surprise ganks!
That said, combining him with a HotD builder or Beastmaster seems honestly powerful in an organized team.
I also expect to see some glorious ult fails because it doesnt destroy trees like relocate does. You can trap your whole team in a group of trees if you Rift onto a hawk at the wrong moment. You can't relocate on controlled units....
You can. They added that, along with the firestorm DPS change and pit of malice not revealing invis units.
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Ye I tested it, works on both HotD units and BM Hawk. The possibilities...
And yea, I did simulate the tree trapping too
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http://www.dotabuff.com/matches/2596660159
I think I found my new favorite offlaner, build like undying, build like tank and team fight and profit.
I didn't even have to use my ult for anything special this game outside one or two get out of jail free card. No rat needed.
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Yeah this hero is ridiculous. Lots of fun to play as a tanky offlaner/fighter. I played him tonight with WD as a duo off and the kill potential was just gross. Same game we had a riki - rifting riki makes lifestealer bombs look like a gentle caress.
It's also nice to have a new hero that doesn't require a PhD in dota to play well. Oracle, wyvern, arc warden are all a lot harder to use effectively. This guy you just have to exist and throw your skills that are the opposite of skill shots. The ult is icing on the cake.
4-4-1 definitely seems like the build. I like aura at 1 to make it easy to trade hits and get CS - you're at 85 damage and the enemy is at 50 after the first wave.
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I feel like the best way to outlane underlord is a Venge/Drow lane. Use Wave of Terror to get rid of his high base armor, and you can shred through him. Venge and Drow aura "counter" Atrophy Aura's debuff.
I haven't tried this combo yet, but seems good in theory.
What does work well however is Dazzle (I have done this). Underlord can't deal with being slowed, so poison touch really interferes with his lane dominance. Obviously because he is a melee hero Shadow Wave can dissuade him from going for last hits. He cannot deal with shallow grave, its pretty easy to get it as Underlord as almost no burst, most his damage is dealt over time. But most importantly Weave, he has high base armor, and weave really beats that. Typically i'm seeing Underlords going Vanguard/Hood (granted he is building tanky), which means they are relying on their high base armor, and he will just melt to any carry with atleast 1 item.
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he has moderate mana issues early on so i imagine like with darkseer you can diffuse him early on (as offlane) and keep him from levels which makes his only farming tool (firestorm) pretty unreliable since he will not be getting the helpful stacks of atrophy either. i've done this zoning on underlord as support and i haven't checked the replays. almost certainly he went to jungle with firestorm level 1 and suffered a bit.
he has a rather good level 1, comparable to BM, but not as good as ogre. literally, you could just drag the creepwave out using aggro tricks and he can't rely on that for XP as your support zones.
OFC, he could just bring a lot of regen to lane with shield, but this can still be stuffed by two supports, making the recovery longer in the jungle.
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I'm a big fan of the stout, tons of pots, get boots and soul ring build. Maxed out firestorm let's you farm very quickly provided you have the mana.
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On August 25 2016 22:40 Rodrak wrote: I feel like the best way to outlane underlord is a Venge/Drow lane. Use Wave of Terror to get rid of his high base armor, and you can shred through him. Venge and Drow aura "counter" Atrophy Aura's debuff.
I haven't tried this combo yet, but seems good in theory.
What does work well however is Dazzle (I have done this). Underlord can't deal with being slowed, so poison touch really interferes with his lane dominance. Obviously because he is a melee hero Shadow Wave can dissuade him from going for last hits. He cannot deal with shallow grave, its pretty easy to get it as Underlord as almost no burst, most his damage is dealt over time. But most importantly Weave, he has high base armor, and weave really beats that. Typically i'm seeing Underlords going Vanguard/Hood (granted he is building tanky), which means they are relying on their high base armor, and he will just melt to any carry with atleast 1 item.
u forgot one important thing
atrophy aura doesn't work on magic damage so you just pick magic damage and LOL you won the lane GEGE
pick skywrath and any carry u want and u won the lane I'm SURE
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Wouldn't any ranged support with good dmg auto attacks zone him out if he is solo? WD, Dazzle, Bane, Lion etc should all burn through his regen and force him out. If he goes hard on the support the carry needs to help out to put the fear into him and run him out of regen. Pretty much any solo off laner is possible to keep at level 1 with good lane control if they don't do good creep blocks or have special abilities like brood or Nature's Prophet.
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On August 26 2016 09:14 Birdie wrote:Show nested quote +On August 25 2016 22:40 Rodrak wrote: I feel like the best way to outlane underlord is a Venge/Drow lane. Use Wave of Terror to get rid of his high base armor, and you can shred through him. Venge and Drow aura "counter" Atrophy Aura's debuff.
I haven't tried this combo yet, but seems good in theory.
What does work well however is Dazzle (I have done this). Underlord can't deal with being slowed, so poison touch really interferes with his lane dominance. Obviously because he is a melee hero Shadow Wave can dissuade him from going for last hits. He cannot deal with shallow grave, its pretty easy to get it as Underlord as almost no burst, most his damage is dealt over time. But most importantly Weave, he has high base armor, and weave really beats that. Typically i'm seeing Underlords going Vanguard/Hood (granted he is building tanky), which means they are relying on their high base armor, and he will just melt to any carry with atleast 1 item.
u forgot one important thing atrophy aura doesn't work on magic damage so you just pick magic damage and LOL you won the lane GEGE pick skywrath and any carry u want and u won the lane I'm SURE Well you can say that for literally any solo offlaner. SWM is still probably the strongest hero at zoning out ppl at lvl 1.
On August 26 2016 19:01 Yurie wrote: Wouldn't any ranged support with good dmg auto attacks zone him out if he is solo? WD, Dazzle, Bane, Lion etc should all burn through his regen and force him out. If he goes hard on the support the carry needs to help out to put the fear into him and run him out of regen. Pretty much any solo off laner is possible to keep at level 1 with good lane control if they don't do good creep blocks or have special abilities like brood or Nature's Prophet. It's pretty much like sb, if you don't have some long slows you and your carry won't put fear in him. The hero is insanely tanky at lvl 1.
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I don't think he's really that threatening in lane. Sure he can bully a melee 1v1 pretty hard, but so can a bunch of other heroes. Add a non-potato support and he's an annoyance at best, if a difficult one to zone completely.
Like he's fine, I think he's a pretty good offlaner, but he's not in the wtf how do i deal with this category.
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Recently played him in a pub match, all you gotta do is build tanky and secure kills with pit of malice; I love how simple this hero is, its a nice break from playing Morphling every match.
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On August 26 2016 19:25 Belisarius wrote: I don't think he's really that threatening in lane. Sure he can bully a melee 1v1 pretty hard, but so can a bunch of other heroes. Add a non-potato support and he's an annoyance at best, if a difficult one to zone completely.
Like he's fine, I think he's a pretty good offlaner, but he's not in the wtf how do i deal with this category.
Agreed. He can also jungle really well at early levels while still holding his own tower. He's just really safe. I've been first picking him and there's not many cores or supports that make my lane impossible or fuck with my gameplan. He just doesn't make a ton of space.
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Played a game with my brother earlier and we did a Kotl+Underlord lane offlane. Their carry did not have a good time.
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dota 2 heroes and dota 1 heroes are balance
good
welcome in dota 2 azgalor
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On August 26 2016 22:59 Doraemon wrote: pit is damn op
? A lot of people write it, I dont see a problem playing against Pit. He is just casual 50% winrate and highmmr player actually dodge it.
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Just hope with his mass teleport ability, people don't play him to rat....
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Underlord doesn't seem too overpowered. I still see Pudge being picked more often than him now lol.
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Don't mind me, just being annoying as fawk in the Offlane -- totally skilled.
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On August 27 2016 21:12 Anamorph wrote:? A lot of people write it, I dont see a problem playing against Pit. He is just casual 50% winrate and highmmr player actually dodge it.
i didn't mean the hero, i meant the skill. going through bkb is massive
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The stun could probably be dialled back a bit, but the hero really isn't a problem in pub fights. At the end of the day he's a big bag of meat with an annoying aura and some CC.
The real thing to watch will be the 5man rat in organised games. There's an odds-on chance he'll end up like wisp or bat where the base premise of the ult is so broken that everything else needs to be nerfed to oblivion to compensate for it.
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On August 24 2016 14:13 DucK- wrote:Show nested quote +On August 24 2016 13:43 the bear jew wrote:On August 24 2016 13:21 DucK- wrote: Bring back expulsion and corpses :\ I dislike this aura It is good though. Feels boring.
Would you be satisfied if it was an Aghanim's upgrade?
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isn't this hero better in mid?
atrophy aura will win you lane easily
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On August 29 2016 07:06 trinxified wrote: isn't this hero better in mid?
atrophy aura will win you lane easily
Yeah, then what?
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there's some pretty funny interactions. let's say you bait in the offlane with stick charges or smething, you start up your ulti on a wave pushing in past your pursuers as your teammates are tping in. now you're tped in behind them and the hunters become hunted.
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On August 25 2016 15:11 fourthirds wrote: Yeah this hero is ridiculous. Lots of fun to play as a tanky offlaner/fighter. I played him tonight with WD as a duo off and the kill potential was just gross. Same game we had a riki - rifting riki makes lifestealer bombs look like a gentle caress.
It's also nice to have a new hero that doesn't require a PhD in dota to play well. Oracle, wyvern, arc warden are all a lot harder to use effectively. This guy you just have to exist and throw your skills that are the opposite of skill shots. The ult is icing on the cake.
4-4-1 definitely seems like the build. I like aura at 1 to make it easy to trade hits and get CS - you're at 85 damage and the enemy is at 50 after the first wave.
I seriously consider not even bothering with Firestorm until everything else is maxed out because the damage it does at level 4 is too little for the investment; I'd rather put it in Pit and stats.
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On August 30 2016 00:48 Valukk wrote:Show nested quote +On August 25 2016 15:11 fourthirds wrote: Yeah this hero is ridiculous. Lots of fun to play as a tanky offlaner/fighter. I played him tonight with WD as a duo off and the kill potential was just gross. Same game we had a riki - rifting riki makes lifestealer bombs look like a gentle caress.
It's also nice to have a new hero that doesn't require a PhD in dota to play well. Oracle, wyvern, arc warden are all a lot harder to use effectively. This guy you just have to exist and throw your skills that are the opposite of skill shots. The ult is icing on the cake.
4-4-1 definitely seems like the build. I like aura at 1 to make it easy to trade hits and get CS - you're at 85 damage and the enemy is at 50 after the first wave. I seriously consider not even bothering with Firestorm until everything else is maxed out because the damage it does at level 4 is too little for the investment; I'd rather put it in Pit and stats.
Is 420 +24% max health not a whole lot of dmg? Even if only half the waves hit a hero, it still does a lot of damage. And hitting half the waves is not hard.
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On August 30 2016 00:56 Skank wrote:Show nested quote +On August 30 2016 00:48 Valukk wrote:On August 25 2016 15:11 fourthirds wrote: Yeah this hero is ridiculous. Lots of fun to play as a tanky offlaner/fighter. I played him tonight with WD as a duo off and the kill potential was just gross. Same game we had a riki - rifting riki makes lifestealer bombs look like a gentle caress.
It's also nice to have a new hero that doesn't require a PhD in dota to play well. Oracle, wyvern, arc warden are all a lot harder to use effectively. This guy you just have to exist and throw your skills that are the opposite of skill shots. The ult is icing on the cake.
4-4-1 definitely seems like the build. I like aura at 1 to make it easy to trade hits and get CS - you're at 85 damage and the enemy is at 50 after the first wave. I seriously consider not even bothering with Firestorm until everything else is maxed out because the damage it does at level 4 is too little for the investment; I'd rather put it in Pit and stats. Is 420 +24% max health not a whole lot of dmg? Even if only half the waves hit a hero, it still does a lot of damage. And hitting half the waves is not hard.
I've only found it useful for pulling creeps to the jungle, and its very unlikely you'll get an enemy hero to stand in that Firestorm for the entire duration.
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The damage Firestorm does if you don't hit with all of it is so bad.
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You can get half the firestorm damage alone just by casting it just in front of the enemy and dropping pit to follow up. If you're thinking about skipping firestorm for aura/pit then you might as well just pick support sven. I can vaguely see the appeal of maxing pit over firestorm but I definitely wouldn't take aura+pit+stats before maxing firestorm.
Your standard 2 sec stun from an ally plus 1 sec pit @ level 7 means the enemy will eat ~3 waves and 5 sec of burn. That's 300-500 damage depending on their max HP. You're definitely not solo killing anyone as UL but that's not really the point.
Also firestorm is kinda good on rosh. Each full duration does about 11% of his hp after his magic reduction.
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Dunno, the percentage based damage is pretty nice. On a 1k hp target you have ~460 nuke damage with w.
But yeah, not out of this world by any means. The main question is what you actually do with stats instead.
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On August 30 2016 03:51 fourthirds wrote: You can get half the firestorm damage alone just by casting it just in front of the enemy and dropping pit to follow up. If you're thinking about skipping firestorm for aura/pit then you might as well just pick support sven. I can vaguely see the appeal of maxing pit over firestorm but I definitely wouldn't take aura+pit+stats before maxing firestorm.
Your standard 2 sec stun from an ally plus 1 sec pit @ level 7 means the enemy will eat ~3 waves and 5 sec of burn. That's 300-500 damage depending on their max HP. You're definitely not solo killing anyone as UL but that's not really the point.
Also firestorm is kinda good on rosh. Each full duration does about 11% of his hp after his magic reduction.
I wish my teams were coordinated enough to chain stun so I could actually get off that nuke.
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I am sure that you could play without Firestorm, but my question is why? It is a great farming tool, great zoning tool, it deals a lot of damage, much more than you are aware of. It's not channeling, it is just shoot and forget, you can cast it on creep wave while chasing nearby heroes and gets a ton of damage. It makes your jungling faster and you can clear jungle stacks really easily.
Few top players I've seen were building Veil on him(Fear and forgot the second, I think it was W33ha) and with Veil and Firestorm he can really deal a lot of magic damage. Not picking Firestorm on him for me is like not picking Breath of Fire for Dragon Knight, yes you will have a ton of regen and longer stun, but you just slow yourself a lot when it comes to farming.
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This hero seems very limited past early game. Great laner, but with no hard lockdown or teamfight utility he just seems to do very little come mid/lategame. 2-3 ticks of firestorm on some hero and a weak root wont win games past 30min. Playstyle wise he seems like undying 2.0. You put him as #3 or #4 and throw him in the offlane solo or preferably duo to create hell for the enemy carry. Then he builds team fight items (some mix of mana boots/mek/veil/crimson guard/pipe/greaves/vlad) and hopefully your team can snowball from your early lane dominance. Start 5manning down towers if you do well and hes great. If you dont, tough luck, the hero wont do much. Pretty much what you do with undying.
The ult is the X factor, but it seems like no one except pro teams or very (very) high level pubs will be able to use it to its potential.
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He packs a lot of hate for BKBs since both the aura and his root are piercing. I don't think his lategame is that bad.
He definitely doesn't scale as a damage source, but that's not everything. He just needs damage-dealing cores behind him.
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On August 31 2016 13:19 Belisarius wrote: He packs a lot of hate for BKBs since both the aura and his root are piercing. I don't think his lategame is that bad.
He definitely doesn't scale as a damage source, but that's not everything. He just needs damage-dealing cores behind him.
With the exception of slark, he's really good against slippery carries who like to extend the game, like AM, LS, Jugg, and Weaver. He also is exceptional at shutting down illusion heros like TB. That's his strength imo: he slays rats and commands the tempo of the game.
He's god awful against cores like Slardar, DP, PA, Ember, Storm, and Timber that run at you with no abandon. Against some teams you're just food after the laning stage because your ability to dictate movement around the map has been overruled, and you're now just a fat creep who can wave clear.
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One thing I've noticed is how useful it is to pre-emptively put down pit of malice to zone instead of waiting for enemies to jump out. Pit lasts for 7 seconds so you can put it down on top of your friendly heroes if you are expecting an initiation, like if you are hitting T3s on high ground. Same thing with firestorm. The enemy might have 1 or 2 heroes that can work around your pit with mobility skills/items but usually there's going to be one or more heroes that can be really punished by a pre-emptive pit.
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Tranquils/soulring is a pretty nice build to spam firestorm to farm more. Dunno if Underlord is the drow strat counter but it sure worked well for me last game.
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1 buy PMS 2 run at safelaner or support 3 profit
This hero is annoying in lane and trades well so he kind of demands the supports stick in lane. Let's you get away with greedy mids
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I've been having a ton of success with this hero in the mid-3k bracket. I run him offlane, go for a 4-0-2-0 skill build, and spam firestorm like there's no tomorrow. I often die once or twice, but absorb enough pressure from the supports and stymie enough of the carry's farm that we roll the rest of the game. I go straight for arcanes, then pipe/crimson/both depending on the enemy team's damage output. usually y that time the game's won, and I'll often cap it off with a radiance or shiva's.
I had a couple of questions about playing the hero after looking over some stats on DotaBuff:
1. Guardian greaves are the #1 item on this hero, with a considerable winrate. Should I go this item first? I've found that when I go straight for greaves, the expensive recipe buildup leaves me weak in the crucial 15 minute stage of the game, when a full pipe or crimson would have me much tankier and helping the team. Should I get mek, then save the greaves for later in the game?
2. How to make better use of my ult? I often forget it's there, and usually don't level it until 11. My most common use for it is we've just won a fight, taken a tower, and everyone gets a free ride back to fountain. I feel like I can make more proactive use of the skill, any suggestions?
3. I notice that while Underlord has a top winrate in the lower brackets, it drops off majorly after 4k, and is one of the lowest in the 5k+ range. What are better players doing against this hero to counterplay him?
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1. I don't think UL has a major core item in the way other heroes do (except for soul ring). Go the most useful utility/aura item this game and you can't go wrong imo. GG is as situationally viable as Pipe, Crimson, Force and I'd argue even drums, Radiance and halberd. Dotabuff-guides reflect that mindset as well.
2. Your ult allows you sometimes to take an extra wave by using it proactively when you splitpush. But in general imo it's a tool to retreat from a bad position like after a t3 push or a taken rosh.
3. I'm not in 5k+ but the normal way to deal with heroes like UL is to ignore them. Don't invest a shitload of resources into ganking or taking down a sponge in the middle of the fight, kill targets that are squishy, deal damage or scale well. Also people get better at force-staffing UL out to counter his ultimate at higher MMR.
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Current meta favours magic burst, that’s prolly the biggest reason. Shit like sf tinker destroys his utility cause if he’s bursted his kit it useless.
Hood first is almost always the way to go for this reason. Greaves or other auras after.
He wins lanes hard in the right draft. If he doesn’t win the lane outright, then you’ll probably lose the game.
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There's just too many meta heroes UL can't play against.
Shaman does so much damage even your passive won't save you at L1/L2 from him and his carry. You can't really suppress Razor, Tiny, Jugg, or FV's LHs, which beats the whole point of the hero. Tinker has crazy range, pure damage, and can burst down the allies you are trying to save before your low levels in ulti can bring them home. You are relatively slow and immobile. In Chinese, we'd say you are a fat ass, and SF can easily land 3 razes for punishing damage on you or euls ulti
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Northern Ireland22212 Posts
i've lost to gyro twice on underlord as well, gyro + support gets an easy kill on underlord
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Gyro+sup gets easy kills on every solo-offlaner with limited escape abilities. Centaur, Tide and NP f.e. have the same problems. You can get an early level in pit to try to get away from barrage, but depending on the sup that's often not enough.
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