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Rooftrellen, the Treant Protector Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land—all-consuming grasses and crossbred fauna and poisonous flowers—but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Treant Protector
This hero is picked more than Mirana it seems! Personally I find this hero boring to play, I thought he would be an awesome treebeard kind of guy but he ends up being like a less fun version of Omniknight. My guess is he's a top pro pick because Living Armor is a ridiculous global skill that Omni can't offer until after he gets aghs.
6.86 buffs:
- Leech Seed mana cost reduced from 100/110/120/130 to 80/95/110/125
- Overgrowth AoE increased from 675 to 800
- Scepter Overgrowth damage and vision AoE increased from 700 to 800
+ Show Spoiler [List of all hero discussion threads] +
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It seems like all his skills are good, his problem is just that his mana pool is low and he's melee. Of course, he does have insane damage which kinda makes up for it. I think he sucks as a solo support though.
Living armor does fall off later, as does Leech Seed. His ult is really high impact though, which makes up for it IMO.
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I miss the times when treant had free wards. Just plant them sneaky trees :D
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On June 23 2014 14:14 DucK- wrote: I miss the times when treant had free wards. Just plant them sneaky trees :D Yeah, way better than owl mines.
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On June 23 2014 14:14 DucK- wrote: I miss the times when treant had free wards. Just plant them sneaky trees :D Yeah me too... loved those trees!
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Tree is a great support for helping to maintain a lead or take advantage of a team that doesnt have a decent pushing lineup. I disagree that living armor gets worse over time. It gets less useful for healing teammates but once you have the mana to support it you are healing buildings almost nonstop. The unique utility of healing buildings is very strong and not to be underestimated.
His other skills are solid too. Leech seed is good early and helps with a rosh attempt in the early/mid game and natures guise is great for scoutting as the game goes into mid/late as most teams will not want to waste money on a gem or sentries to deal with a support tree. And if they do thats money that didnt go towards somethign that hurts your other teammates.
Also having a relatively low cd ult that goes through magic immunity is great at any point in the game.
Overall great support in almost all points in the game.
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How do you guys build him? I'm starting with Rob ->mana boots->drum->blink. Also have a bit of a problem with levels since I roam a lot early game for ganks once I hit level 4 (1-2-1). Thoughts?
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I always go boots first if I can convince the other support to grab all the initial support items. Treant is just so good at getting a lv1 first blood.
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On August 15 2014 08:41 Ace wrote: How do you guys build him? I'm starting with Rob ->mana boots->drum->blink. Also have a bit of a problem with levels since I roam a lot early game for ganks once I hit level 4 (1-2-1). Thoughts?
Skip the Basi. You are just delaying your Arcanes unnecessarily as the Basi doesn't help to address any of Treant's problems. If you are planning on getting a Blink, skip the drums too. It's more unnecessary spending delaying the more useful item.
For my Treant games, if I am building the Mek, I'm 100% going Arcs. If I'm not the Mek builder, then the options to solve my mana problems become more diversified depending on what my team needs or what I want to achieve. Don't chain yourself down to the same build every game. Brown boots into force or phase drums can all be good in certain situations. I would also have you strongly consider Force Staff. Blink is better than Forcestaff as an initiation tool because it is instant and has greater range but Overgrowth is a terrible initiating spell. It's best used as a counter initiator and Force is good enough for that (most of the time you can just walk in). Plus it has much wider utility while also solving mana pool problems if you didn't get Arcs.
As for the lvl issues, I think you are doing it backwards. You need to gank to get lvls, not get lvls to gank. Hitting lvl 4 gives you nothing that you couldn't have done at lvl2 with a smoke, not to mention hitting lvl4 with a support is really slow. You need to think about what your goals are and what is the quickest way to achieve them. Sure it would be nice to go gank with lvl2 leech, natures guise, and a basi, but if you could have done the same gank a lot earlier, why wait?
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On August 15 2014 08:41 Ace wrote: How do you guys build him? I'm starting with Rob ->mana boots->drum->blink. Also have a bit of a problem with levels since I roam a lot early game for ganks once I hit level 4 (1-2-1). Thoughts?
I recommend going arcanes->urn> blink. Its similar to what you were doing but honestly the urn is better than rob and drum combined on this hero. Once you have arcanes you dont need INT and urn gives you mana regen and STR which is more than enough to get you started. Do not under estimate urn for healing or damage. I get so many garbage kills with it when an enemy is almost dead. Once you get this core you can pretty comfortably go whatever your team needs Pipe/AC/Shiva/Force but thats all luxury. Another way to approach his items is to get an early gem and an extra level or 2 in natures guise and just wreck havoc in enemy jungle screwing up camp spawns and setting up ganks.
If youre ganking well you should have lvl 6 pretty fast. If youre not dont be afraid to pull or take farm in an unused lane to get your 6 and get right back out there.
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Don't build drums on a hero that basically only contributed with living armour and overgrowth. You just need blink on him. Arcane are usually necessary. Mek is a good choice too, and may be gotten over blink. Anything else is a luxury.
You won't see a clear improvement with drums on support treant. It is a waste of gold. The rationale is of course that drums benefit the team, but your team would definitely appreciate you having an earlier blink instead.
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Wanted to bump this a bit cause I think treant deserves some love right now -- he's very strong against doom / void and pretty good vs tinker.
If you can get lv 7 fast enough, solo dooms can't get kills, and you can even turn fights and kill with leech seed. His ult is basically on the same timer as chrono late game and if one of your cores gets bubbled, treant ult pierces bkb.
On top of all that he's naturally str beefy, quite good vs the popular stuff nowadays
I think he better suits shutting down these cores and early roaming, he's pretty useless vs early aggressive push
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He's obviously a very good pick against Void in general. Armor can shut down Void's ability to solo kill almost entirely and he's tanky enough that if he does get caught the Void will have a hard time killing him.
Still he relies on getting levels and has to be ganking successfully early to make the most of the pick.
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Now that Nature's Guise only costs 60 mana, with a Soul Ring you could stay permanently invisible with level 2 NG.
This could make for an interesting offlane Treant, permanent invisibility with +10% move speed and Living Armor every 30s to whatever needs protecting.
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Hard carry Rooftrellen: 1) Buy Swaghanim's Scepter. 2) Put Eyes at all of the small and medium neutral creep camps. 3) Overgrowth every cooldown. 4) Prophet.
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On November 25 2014 09:53 piratekingflcl wrote: Hard carry Rooftrellen: 1) Buy Swaghanim's Scepter. 2) Put Eyes at all of the small and medium neutral creep camps. 3) Overgrowth every cooldown. 4) Prophet. If you get your support Bloodseeker to rage you before cast, can you do hard camps too?
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On November 25 2014 17:53 ASoo wrote:Show nested quote +On November 25 2014 09:53 piratekingflcl wrote: Hard carry Rooftrellen: 1) Buy Swaghanim's Scepter. 2) Put Eyes at all of the small and medium neutral creep camps. 3) Overgrowth every cooldown. 4) Prophet. If you get your support Bloodseeker to rage you before cast, can you do hard camps too? If no one else is clearing them between cooldowns, you can do them on your own. Most medium creeps will be sitting at half HP anyway.
For added fun, you can plant them along the lanes as well and basically have global split push while farming everything except ancients.
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it can take a long time to setup this ! ^^
Agah + time spended placing the wards (60sec CD) but it can be quite fun
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Now that Nature's Guise only costs 60 mana, with a Soul Ring you could stay permanently invisible with level 2 NG.
This could make for an interesting offlane Treant, permanent invisibility with +10% move speed and Living Armor every 30s to whatever needs protecting. I've always wondered if you could make this work. Would getting high levels on treant be enough to justify taking the offlane? Maybe with a lineup that synergises well with living armor?
I really like this hero but I never end up playing him mostly because I feel unsure of what to do with him. I know he hits like a truck early and makes a good frontline body/ counter initiator later on. Anyone have some general tips on what to focus on when playing treant and the situations in which he is a good pickup?
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Offlane treant is in my opinion even better than support in many ways. In 1v2 lanes you can just bully the support and farm the lane with your ridiculous right click damage, and the moment you are left 1v1 you do the same to the carry. When you get 6 you become a very powerful roaming machine for a brief timing, so you can call a support to take over your (probably won) lane. If you are versing a trilane (which is already a win since they commit 3 heroes to a stupid tree), just soak exp and farm when supports leave to gank.
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