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SoCal8910 Posts
On December 05 2014 04:01 Excalibur_Z wrote:Show nested quote +On December 04 2014 18:42 JD. wrote:On December 04 2014 17:34 ahswtini wrote:On December 04 2014 12:26 SilverSkyLark wrote:According to this article regarding the Nemesis Assassin Event, "The chance of receiving a cluster drop depends on how long a player has participated in the event (across multiple games)." Does that work even if you've lost before? As long as you've participated in the event, regardless the result, it adds up to having a higher chance of triggering the event? wtf thats the first time I saw that the chance of receiving drops depends on how long you have been participating http://www.dota2.com/oracle/day3Q: DOES GAME LENGTH MATTER FOR REWARDS?The chance of earning a cluster-drop is based on the total amount of time you've played in the event. Time is counted whether you Fulfilled or Denied the contract. Playing fast games or long games won't increase your chances. Sounds like "pseudo-random distribution" (even though that's not what PRD actually is) for drops. To use a hypothetical number, something like 0.5% chance per in-match minute since you last had a drop. That way, you'd have the same chance at an item whether you had 2 25-minute games or 1 50-minute game, assuming you were on the winning side of the contract. This is the same way battle points are earned -- in-match minutes. What's odd though is that the drops apply to the entire team, so whose counter does it rely upon? The person with the highest counter in the game? Lowest counter? Only the arcana holder? Do multiple arcana holders in a game stack their counters together? That just opens up more questions to be honest.
they did mention that the chance for a drop increases with the number of arcana holders in the game.
perhaps, what they do is add up the chances like you mention...and each time you fulfill a contract, you gain an increased chance of an item drop, resetting when you earn that drop.
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United States12248 Posts
Also, assuming they are increasing chances per in-match minute, you actually would effectively get a higher drop chance if you played more short matches as opposed to fewer long matches. Let's guess that it's 0.5% per in-match minute. If you were at a 90% drop rate before the game started and the game lasted 40 minutes, your chance would go to 110%. You'd already be guaranteed the drop, so it would have been better to end your game at 20 minutes and play another 20-minute game. That still totals 20% over 40 in-match minutes, but you could at least get 10% started on your next drop in the latter case. That might be offset because of queue times, load times, and other factors, but if we're talking min/maxing, faster games would yield more drops over time than longer games.
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what are the event dropped items?
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The event drop items are always a complete set to the entire team that fulfills the event requirements. I've personally seen legendary to rare quality sets, and I've heard of arcana sets.
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Northern Ireland22212 Posts
On December 05 2014 05:46 Varth wrote: The event drop items are always a complete set to the entire team that fulfills the event requirements. I've personally seen legendary to rare quality sets, and I've heard of arcana sets. you can also get treasures
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On December 05 2014 07:24 ahswtini wrote:Show nested quote +On December 05 2014 05:46 Varth wrote: The event drop items are always a complete set to the entire team that fulfills the event requirements. I've personally seen legendary to rare quality sets, and I've heard of arcana sets. you can also get treasures
I got one dropped with a gemmed wriathking sword in it. Now wraithking moves like a ballerina with a pirouette swordstroke!
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How much would a bundle cost when you accidentally open it? I have an Ember Spirit Blaze Armor bundle but I accidentally opened it.
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Northern Ireland22212 Posts
On December 05 2014 16:31 SilverSkyLark wrote: How much would a bundle cost when you accidentally open it? I have an Ember Spirit Blaze Armor bundle but I accidentally opened it. depends on if you're trading or selling on the marketplace. i don't think there's much of a difference when you're trading it, but if you market the individual pieces, you're gonna get screwed over by the market fees
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On December 05 2014 18:13 ahswtini wrote:Show nested quote +On December 05 2014 16:31 SilverSkyLark wrote: How much would a bundle cost when you accidentally open it? I have an Ember Spirit Blaze Armor bundle but I accidentally opened it. depends on if you're trading or selling on the marketplace. i don't think there's much of a difference when you're trading it, but if you market the individual pieces, you're gonna get screwed over by the market fees And the individual pieces cost more less than the bundle.
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What lane is optimal for slark?
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He's being run as a safe-lane carry these days in professional matches. He's also a weak but capable mid laner, and hypothetically can offlane but is so farm dependent that I don't recommend it.
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United States47024 Posts
Offlane Slark can punish weak melee dual lanes but isn't stable enough against stronger dual lanes or any reasonable trilane. Most of the time, he's most reliable as a safe lane carry, though.
It's not really farm that's necessarily the issue because you can just max Pact and farm jungle stupid fast after level 6. It's how long it takes you to get that level 6.
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Slark is my go to "I want to win this game badly" carry. I've had great success in the safe lane (65% winrate 37 games) and people are insane about how they dismiss how nuts slark is once he gets to lvl 10 with max pounce and pact. If you didn't fail at last hitting or have an insanely hard lane you should have pms/oov/treads/Aquila/shadowblade/tp by then and you can kill an insanely large amount of heroes with them not even having a chance to fight back. you do 1000+ dmg just during the first hit + pounce + pact + ult and unless they have an aoe ground target stun or blink they can't do a single thing about it.
Once you have killed a few of them they will figure out how dangerous you are and start grouping up which hinders their farming greatly. Meanwhile you farm the jungle at warp speed, can split push with complete impunity when ult is up, and with well timed pacts you are an absolute nightmare to lock down.
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Who are the players that had/has -God appended to their names?
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On December 06 2014 14:03 SilverSkyLark wrote: Who are the players that had/has -God appended to their names? mushi-god, burning-god, fy-god, excalibur-god (meepo'd dk will be remembered forever), loda-god, arteezy-god... can't pull any more off top of my head
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yea but neither exca nor rtz have it and you should be ashamed of yourself
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There's a reason all of those are single-letter-god
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