• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:16
CET 05:16
KST 13:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6141 users

Simple Questions, Simple Answers - Page 994

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 992 993 994 995 996 1254 Next
Yurie
Profile Blog Joined August 2010
12183 Posts
November 30 2014 06:28 GMT
#19861
On November 30 2014 15:11 B1nary wrote:
Is there a standard skill build for Ogre? (as support)

I see most people max Q first but I find that maxing W first is stronger for ganks. Though I suppose maxing Q is better for multicast at level 7.


I also see some people only getting 1 level in W to get E maxed faster. So I don't think there is a standard, depends on team compositions. If you need anti push W is the only one that does it.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
November 30 2014 08:39 GMT
#19862
On November 30 2014 15:11 B1nary wrote:
Is there a standard skill build for Ogre? (as support)

I see most people max Q first but I find that maxing W first is stronger for ganks. Though I suppose maxing Q is better for multicast at level 7.


Ignite does more reliable damage (over time), but Fireblast does more burst damage (with multicasts). Depends on what you need in that particular game imo.
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
November 30 2014 14:03 GMT
#19863
You get nearly all of the utility of Ignite at level 1 though. I don't see much advantage in maxing it first unless you're playing an afk farming core ogre and want to farm stacked camps with it or something. After all you have pretty lame burst at 7 with 1 fireblast.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
November 30 2014 14:53 GMT
#19864
I always tend to get the 2nd lvl of ignite at level 3 regardless of which route I'm going
Erase and improve
synapse
Profile Blog Joined January 2009
China13814 Posts
November 30 2014 21:04 GMT
#19865
i like w q w q q r q
:)
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
November 30 2014 23:01 GMT
#19866
On December 01 2014 06:04 synapse wrote:
i like w q w q q r q

Depends on lineups IMO. If you need a setup stun I think that fireblast is still the best, but if you can do something like boots first, I think ignite first is better.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-12-01 05:29:25
December 01 2014 05:26 GMT
#19867
w-q-w or q-w-w are my usual openings. I think 2 points ignite is generally better than 2 fireblast unless you're facing someone like Slark or Abbaddon. Though with Slark you can sometimes bait the dispell with fireblast then ignite.

I generally think maxing ignite first is not the best idea. The average damage of 4-2-0-1 and 2-4-0-1 are close (540 vs. 520), but more important than damage is that fireblast with level 1 multi is a 10s cooldown compared to 15s for ignite. In a gank there's a real chance you can get off 2 fireblasts if you need to and that's far less likely to happen with Ignite. Especially for an early teamfight, being able to hit 2 or 3 fireblasts at 240dmg minimum is way more useful than ignite. Even if you never multicast, over the course of a fight 4-2-0-1 should deal more damage (not counting ignite's AoE potential).
Logo
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2014-12-01 05:45:35
December 01 2014 05:45 GMT
#19868
This is another thing I feel is situational. If an opposing team is built around early push and 5 man then I would argue that ignite is better than fireblast. However if you're the aggressive team, I agree that it's better to get more points in fireblast as you can completely erase an enemy hero from the map with one good roll of the dice.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Kreb
Profile Joined September 2010
4834 Posts
December 01 2014 09:52 GMT
#19869
On December 01 2014 06:04 synapse wrote:
i like w q w q q r q

I see very few reasons to not go this route.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2014-12-01 10:20:46
December 01 2014 10:20 GMT
#19870
Ignite first feels like the typical theorycraft to me.
On paper it looks good, maybe even better than Fireblast, what with the much higher total damage and slow can be as good as stun sometimes.

Well, it's not^^
There is the cooldown as mentioned above, Ignite has a projectile rather than being instant, the slow is weak, closer to orb of venoms 12% slow than to respectable 40% slow like poison attack, gush or spirit lance.
The projectile is really sad though, it's already not a big aoe, but with the projectile it's even less likely to get multiple heroes in one ignite.
Oh and Fireblast can actually lead to kills in lane, while Ignite only leads to enemies buying some more tangoes.
And that killing someone quickly is actually important to minimize the damage you get in return. A stunned enemy can't cast spells, a slowed enemy can. That's where multicasted Fireblast is better than multicasted Ignite.

I can see where people are coming from with Ignite builds, but I can't really see a situation where it is noticably better than a Fireblast build.
/rant
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
December 01 2014 10:29 GMT
#19871
thats why you buy an orb of venom as well :D
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2014-12-01 11:09:57
December 01 2014 11:09 GMT
#19872
After lvl 1 fireblast, Ignite > fireblast, because the slow scales and the stun doesnt and ignite can be aoe.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
VelJa
Profile Joined October 2011
France1109 Posts
December 01 2014 12:24 GMT
#19873
jsut go ignite at level 1 then go standar

ffs
ANGRY_KOREA_MAN. -- Giff WC4 plz
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 01 2014 14:36 GMT
#19874
On December 01 2014 19:20 Mataza wrote:
Ignite first feels like the typical theorycraft to me.
On paper it looks good, maybe even better than Fireblast, what with the much higher total damage and slow can be as good as stun sometimes.

Well, it's not^^
There is the cooldown as mentioned above, Ignite has a projectile rather than being instant, the slow is weak, closer to orb of venoms 12% slow than to respectable 40% slow like poison attack, gush or spirit lance.
The projectile is really sad though, it's already not a big aoe, but with the projectile it's even less likely to get multiple heroes in one ignite.
Oh and Fireblast can actually lead to kills in lane, while Ignite only leads to enemies buying some more tangoes.
And that killing someone quickly is actually important to minimize the damage you get in return. A stunned enemy can't cast spells, a slowed enemy can. That's where multicasted Fireblast is better than multicasted Ignite.

I can see where people are coming from with Ignite builds, but I can't really see a situation where it is noticably better than a Fireblast build.
/rant

i don't think its aoe before lvl 6
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
Last Edited: 2014-12-01 15:01:46
December 01 2014 15:01 GMT
#19875
On December 01 2014 23:36 Erasme wrote:
Show nested quote +
On December 01 2014 19:20 Mataza wrote:
Ignite first feels like the typical theorycraft to me.
On paper it looks good, maybe even better than Fireblast, what with the much higher total damage and slow can be as good as stun sometimes.

Well, it's not^^
There is the cooldown as mentioned above, Ignite has a projectile rather than being instant, the slow is weak, closer to orb of venoms 12% slow than to respectable 40% slow like poison attack, gush or spirit lance.
The projectile is really sad though, it's already not a big aoe, but with the projectile it's even less likely to get multiple heroes in one ignite.
Oh and Fireblast can actually lead to kills in lane, while Ignite only leads to enemies buying some more tangoes.
And that killing someone quickly is actually important to minimize the damage you get in return. A stunned enemy can't cast spells, a slowed enemy can. That's where multicasted Fireblast is better than multicasted Ignite.

I can see where people are coming from with Ignite builds, but I can't really see a situation where it is noticably better than a Fireblast build.
/rant

i don't think its aoe before lvl 6

zat iz correct

in other words, it only becomes aoe if you have multicast levelled
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
December 01 2014 15:24 GMT
#19876
I still like WQWQWRW. Guaranteed damage and extra seconds of slow are better during the laning phase. I dislike having to depend on luck to get multicast kills
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
December 01 2014 17:10 GMT
#19877
I like value point in bloodlust at lvl 4.

You mostly just ignite+ hit people with oov anyway.
You must gather your party before venturing forth.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
December 01 2014 20:28 GMT
#19878
On December 01 2014 23:36 Erasme wrote:
Show nested quote +
On December 01 2014 19:20 Mataza wrote:
Ignite first feels like the typical theorycraft to me.
On paper it looks good, maybe even better than Fireblast, what with the much higher total damage and slow can be as good as stun sometimes.

Well, it's not^^
There is the cooldown as mentioned above, Ignite has a projectile rather than being instant, the slow is weak, closer to orb of venoms 12% slow than to respectable 40% slow like poison attack, gush or spirit lance.
The projectile is really sad though, it's already not a big aoe, but with the projectile it's even less likely to get multiple heroes in one ignite.
Oh and Fireblast can actually lead to kills in lane, while Ignite only leads to enemies buying some more tangoes.
And that killing someone quickly is actually important to minimize the damage you get in return. A stunned enemy can't cast spells, a slowed enemy can. That's where multicasted Fireblast is better than multicasted Ignite.

I can see where people are coming from with Ignite builds, but I can't really see a situation where it is noticably better than a Fireblast build.
/rant

i don't think its aoe before lvl 6

I just assumed everyone knows how ogres skillset works.
The entire thing almost doesn't matter after lvl 10, because at that point you can have both Fireblast and Ignite maxed.
Unless you are trying to invent a new meta or really want to play runny hitty ogre.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Varth
Profile Joined August 2010
United States426 Posts
December 01 2014 21:40 GMT
#19879
Ignite over fireblast for me. I go Q W W E W R W then max either lust if we have 2 phy cores, or blast if we don't. Having the slow at lvl 2 + an oov is pretty much impossible to run from, and you can actually farm the jungle if you max W first which is incredibly useful in pubs. I find maxing the Q offers zero more utility beyond burst which is too unreliable until lvl 11 compared to W.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2014-12-01 22:10:57
December 01 2014 22:00 GMT
#19880
On December 02 2014 06:40 Varth wrote:
Ignite over fireblast for me. I go Q W W E W R W then max either lust if we have 2 phy cores, or blast if we don't. Having the slow at lvl 2 + an oov is pretty much impossible to run from, and you can actually farm the jungle if you max W first which is incredibly useful in pubs. I find maxing the Q offers zero more utility beyond burst which is too unreliable until lvl 11 compared to W.


How can you not have blast maxed by level 11 though? It's an expected damage of 456 per nuke on a 8 second cooldown which is incredibly strong. With level 2 multicast each nuke level is +114 dmg on average which is really high value for an 8 second nuke. I can understand wanting bloodlust before both nukes maxed, but if that's the case I don't see how you can give up fireblast over ignite. Doubly so since the cooldown of bloodlust is pretty lackluster until at least multicast 2 so having bloodlust up on 2 core at the right moment for a fight is pretty spotty anyways.

On top of that anyone who gets a BKB before you hit level 14 will be able to negate a large amount of your damage. That happens of course in general with Ogre, but there's a big difference in that with fireblast maxed you can get someone either before the BKB or after it and deal a large amount of damage. With fireblast they'll negate the damage if you cast it before BKB and if you cast it afterwards you're talking about some seriously delayed damage on a core that needs to die and fast. One of the best parts of Ogre, especially late, is that you can throw your spells on supports while BKBs are up then still nail the carry when their bkb drops.
Logo
Prev 1 992 993 994 995 996 1254 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft388
RuFF_SC2 174
StarCraft: Brood War
Britney 10858
Rain 2073
Calm 1341
ZergMaN 182
Leta 67
scan(afreeca) 59
Bale 23
Icarus 8
LuMiX 2
League of Legends
Doublelift6068
Counter-Strike
fl0m2188
Other Games
summit1g9990
JimRising 508
XaKoH 275
NeuroSwarm86
Organizations
Other Games
gamesdonequick713
BasetradeTV153
Counter-Strike
PGL71
StarCraft: Brood War
UltimateBattle 15
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra915
Upcoming Events
IntoTheTV X SOOP
6h 44m
IPSL
12h 44m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
15h 44m
Cross vs Puma
Artosis vs Spine
Replay Cast
18h 44m
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
4 days
KCM Race Survival
4 days
[ Show More ]
WardiTV Invitational
4 days
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.