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Simple Questions, Simple Answers - Page 978

Forum Index > Dota 2 Strategy
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Lavitage2
Profile Joined June 2012
198 Posts
October 24 2014 02:52 GMT
#19541
What's the shape of templar assassin's damage spill?
synapse
Profile Blog Joined January 2009
China13814 Posts
October 24 2014 04:19 GMT
#19542
On October 24 2014 11:52 Lavitage2 wrote:
What's the shape of templar assassin's damage spill?

its basically like shackleshot
:)
FHDH
Profile Joined July 2014
United States7023 Posts
October 24 2014 04:25 GMT
#19543
If Phantom Assassin has a Crystalys, am I correct in understanding:

1) If Coup procs PRD does NOT adjust for Cryst because it never rolled
2) If Cryst procs PRD DOES adjust for Coup because it rolled and failed
3) If neither procs, PRD adjusts for both

(And I assume this is the way it works with any procs that have "if fails" secondary rolls)
После драки кулаками не машут (Don't shake your fist when the fight is over)
GtC
Profile Joined August 2013
United States546 Posts
October 24 2014 08:27 GMT
#19544
Do quill spray procs from bristlebacks passive trigger magic stick/wand charges?
The Turtle Moves
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-24 09:36:37
October 24 2014 09:31 GMT
#19545
On October 24 2014 13:25 FHDH wrote:
If Phantom Assassin has a Crystalys, am I correct in understanding:

1) If Coup procs PRD does NOT adjust for Cryst because it never rolled
2) If Cryst procs PRD DOES adjust for Coup because it rolled and failed
3) If neither procs, PRD adjusts for both

(And I assume this is the way it works with any procs that have "if fails" secondary rolls)

PRD for stacking crit is super complicated and different in DotA 2 and DotA 1. There's a super old dev forum post about it that I don't want to dig up.

The short of it is that PRD is kind of always rolled and whether or not it increments/resets is kind of weird.

EDIT: I found the post. It's not as complicated as I remembered, but it's annoying to explain. So if you actually want to figure it out when it's basically not relevant to any situation you should care about and are comfortable reading through C++ simulation code, feel free: http://dev.dota2.com/showthread.php?t=95539&page=4&p=641817&viewfull=1#post641817
Moderator
Varth
Profile Joined August 2010
United States426 Posts
October 24 2014 15:56 GMT
#19546
Someone in the QQ thread mentioned the WDs maledict damage was changed from the wc3 days, can someone explain how it was changed?
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 26 2014 14:36 GMT
#19547
There is no triggered healing in Dota2
When in doubt, just believe in yourself and press buttons
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
October 26 2014 15:52 GMT
#19548
What's triggered healing?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
Last Edited: 2014-10-26 16:17:58
October 26 2014 16:16 GMT
#19549
On October 27 2014 00:52 ahswtini wrote:
What's triggered healing?


Triggered healing is used to heal your hero before or after an attack, or both. This is used instead of dodge and immunity in dota 1 because of engine limitations, ie: instead of dodging 400dmg with void you heal 200, take 400 dmg, and heal another 200 (So you wont die or heal up more than your max hp and take dmg anyways. This is why in dota 1 you can kill a void with a high enough dmg, say laguna blade, even if backtrack procs, simply because the engine can't heal him more than max hp, and you can't heal him after he reaches 0 as he's dead).

In dota 2, they don't need to use this because they can just code in the actual ability instead (in this case: dodge).

What this has to do with maledict I have no idea.
JumboJohnson
Profile Joined December 2011
537 Posts
October 26 2014 16:53 GMT
#19550
It probably would count the damage that got trigger healed in dota 1 but in dota 2 it's all dodged so it wouldn't count.
toemn
Profile Joined March 2010
Germany915 Posts
October 26 2014 21:37 GMT
#19551
what hero to climb in MMR currently? this patch is so weird. i dropped 400 mmr over the last week, now 4200.
mid TA, Brew were my go-to heroes for a long time. but now if the enemy picks PA/Spectre+other cores i'll always lose if the game goes 30min+.
¯\_(ツ)_/¯
evilfatsh1t
Profile Joined October 2010
Australia8942 Posts
October 26 2014 22:27 GMT
#19552
has dota 2 fixed mouse boxing yet?
i played sc again recently and my god....unit selection felt like heaven
went back to dota and realised how much of a piece of shit unit boxing was again. are the devs ever gonna make it like sc
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 26 2014 22:53 GMT
#19553
On October 27 2014 07:27 evilfatsh1t wrote:
has dota 2 fixed mouse boxing yet?
i played sc again recently and my god....unit selection felt like heaven
went back to dota and realised how much of a piece of shit unit boxing was again. are the devs ever gonna make it like sc


I forget about this every time until I play Chen or someone similar. It makes me hate playing heroes with extra units. If I don't use hotkeys for my units exclusively, I feel so handicapped.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
October 27 2014 00:43 GMT
#19554
What do they mean by high skill/normal skill games?
☭☭☭☭☭☭☭☭☭
Fleetfeet
Profile Blog Joined May 2014
Canada2851 Posts
Last Edited: 2014-10-27 01:51:13
October 27 2014 01:50 GMT
#19555
On October 27 2014 09:43 Mecha King Ghidorah wrote:
What do they mean by high skill/normal skill games?



Matchmaking games used to be divided into normal / high / very high games in the Dota 2 client, and players were able to view in their match history what bracket a specific game was in. Valve has since removed that feature from the client, but third parties such as Dotabuff can infer the bracket of the game based on the information they have on the players in said game.

I'm not sure on the breakpoint between normal and high skill brackets, but the breakpoint between high and very high matches is assumed to be around 3,600 ranked mmr.

Think of it like leagues in LoL or Sc2 - they're just names for divisions, and not really meaningful beyond that.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2014-10-27 05:57:30
October 27 2014 05:57 GMT
#19556
iirc its 0-3000 = normal, 3000-3700 = high
:)
barrykp
Profile Joined August 2010
Ireland174 Posts
October 27 2014 23:59 GMT
#19557
How do I stay in lane mid as brew vs necrophos? Aggression plus heartstopper kept forcing me out. I ferried extra tangos out for more regen but it didn't help much.

Any solutions welcome, though keep in mind that in the trench where I play you don't know what you're laning against when you buy your first items (I went tango, 3 branches and stout shield).
Lecture me some more on how to play please; I need help.
evilfatsh1t
Profile Joined October 2010
Australia8942 Posts
October 28 2014 00:22 GMT
#19558
you went the right starting items. punch on with him at lvls 1-3. you have better attack, more hp, stout shield and better nuke (dmg+slow). youll get your bottle out first because you should be dominating the last hits and you can bully him really well. if you get a haste or a dd you can kill him at lvl 5, otherwise just wait till lvl 6 and clap ulti him
GtC
Profile Joined August 2013
United States546 Posts
October 28 2014 00:57 GMT
#19559
On October 27 2014 10:50 Fleetfeet wrote:
Show nested quote +
On October 27 2014 09:43 Mecha King Ghidorah wrote:
What do they mean by high skill/normal skill games?



Matchmaking games used to be divided into normal / high / very high games in the Dota 2 client, and players were able to view in their match history what bracket a specific game was in. Valve has since removed that feature from the client, but third parties such as Dotabuff can infer the bracket of the game based on the information they have on the players in said game.

I'm not sure on the breakpoint between normal and high skill brackets, but the breakpoint between high and very high matches is assumed to be around 3,600 ranked mmr.

Think of it like leagues in LoL or Sc2 - they're just names for divisions, and not really meaningful beyond that.


I'm definitely not playing enough ranked if my mmr is 2.9k and I'm playing in very high games about half the time according to dotabuff...
The Turtle Moves
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 28 2014 03:44 GMT
#19560
On October 24 2014 13:19 synapse wrote:
Show nested quote +
On October 24 2014 11:52 Lavitage2 wrote:
What's the shape of templar assassin's damage spill?

its basically like shackleshot


aka Random.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Prev 1 976 977 978 979 980 1254 Next
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