Simple Questions, Simple Answers - Page 971
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xAdra
Singapore1858 Posts
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Hapahauli
United States9305 Posts
On October 12 2014 18:35 xAdra wrote: Is there anyway to counterpick a naga in drafts? I just joined a team recently and trying my hand at drafting. I prioritize banning out deathprophet and terrorblade first since I consider those 2 horribly annoying to counter. Naga seems to be less commonly picked compared to those 2, but I'm just very worried about her since I have some horrible, horrible memories of fighting good nagas in pubs. Some of the more common counter-picks are: Lion (Great ganker with a blink, mana drain and hex kill illusions late-game) Enchantress (good at pressuring lanes, can enchant illusions late-game) Mobile-ganking cores (Clinkz/Qop/storm/Bat/Doom/Legion) The most important thing though is to have a plan. Here are some other examples from pro-games: Scythe.SG vs Titan + Show Spoiler + Titan's plan was to draft a lineup that could deal with the naga late-game, while simultaneously having a lot of mid/late game ganking potential. Both of Titan's supports are excellent vs naga illusions (lion and enchantress). Storm/centaur are good mid/late game gankers, and Spectre can deal with naga in a manfight as well as melting all of Scythe's underfarmed supports. Titan only lost this game because kyxy's Spectre lost his manta picking up a gem. Doesn't change the fact that the strategy was good. DK vs. EG + Show Spoiler + DK drafted a lineup that was designed to crush naga hard in the early and mid-game. QOP deals with naga extremely well in-game, and is very good at ganking her mid-game with a quick orchid pickup. Lion/bat add to the ganking potential, and the Enigma lets DK pressure towers early to take advantage of naga's weak early-game. If for whatever reason something goes wrong, silencer ult prevents naga sleep. So smart. | ||
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Kreb
4834 Posts
Pugna with Agh (and mana pool to support life drain spam) can kill illusions easily too. | ||
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CrtBalorda
Slovenia704 Posts
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Atoissen
Norway1737 Posts
Atm I have everything on high, but I see most pro's play with worse quality settings. Is there like a saying on whats best? PS: Dont even know what specular, additive light pass and shit is, right now everything is on, should something be off to make the game better to play? ![]() Thanks for any tips. | ||
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ahswtini
Northern Ireland22212 Posts
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xAdra
Singapore1858 Posts
On October 12 2014 20:07 Hapahauli wrote: Some of the more common counter-picks are: Lion (Great ganker with a blink, mana drain and hex kill illusions late-game) Enchantress (good at pressuring lanes, can enchant illusions late-game) Mobile-ganking cores (Clinkz/Qop/storm/Bat/Doom/Legion) The most important thing though is to have a plan. Here are some other examples from pro-games: Scythe.SG vs Titan + Show Spoiler + https://www.youtube.com/watch?v=I1UQ4KmpBJg Titan's plan was to draft a lineup that could deal with the naga late-game, while simultaneously having a lot of mid/late game ganking potential. Both of Titan's supports are excellent vs naga illusions (lion and enchantress). Storm/centaur are good mid/late game gankers, and Spectre can deal with naga in a manfight as well as melting all of Scythe's underfarmed supports. Titan only lost this game because kyxy's Spectre lost his manta picking up a gem. Doesn't change the fact that the strategy was good. DK vs. EG + Show Spoiler + https://www.youtube.com/watch?v=D1NeX32DxWE DK drafted a lineup that was designed to crush naga hard in the early and mid-game. QOP deals with naga extremely well in-game, and is very good at ganking her mid-game with a quick orchid pickup. Lion/bat add to the ganking potential, and the Enigma lets DK pressure towers early to take advantage of naga's weak early-game. If for whatever reason something goes wrong, silencer ult prevents naga sleep. So smart. Thanks for the great answer! | ||
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Firebolt145
Lalalaland34503 Posts
On October 13 2014 00:01 Atoissen wrote: What video settings should I run with? Atm I have everything on high, but I see most pro's play with worse quality settings. Is there like a saying on whats best? PS: Dont even know what specular, additive light pass and shit is, right now everything is on, should something be off to make the game better to play? ![]() Thanks for any tips. When you say 'better to play', do you mean something like 'clearer' akin to how SC2 pros play with the game on low settings, or do you mean 'run better on my computer'? If it's the former, I don't think anyone has said that low settings give better gameplay. I personally run everything on absolute max (the computer requirements really aren't that high) and have had no problem with things. | ||
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evilfatsh1t
Australia8866 Posts
On October 12 2014 23:52 CrtBalorda wrote: Is it bad to kill steal with global abilities if you arent in range of the kill or should I go tell every KS whiner to go fuck themselves? What if its a solo kill by the 1st position? theres no such thing as kill steal its a bullshit concept created by bads or lol players who jerk off to high kda ratios if youre a support and you last hit the kill from a carry its not the best case scenario, but a kill is a kill. id rather have pub supports take all the kills and get fat than leave all the kills to the carry and be dead weight later on. carries farm without kills, supports not so much. | ||
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ahswtini
Northern Ireland22212 Posts
Heroes that are in a 1300 area and not being the killer will be granted a certain amount of reliable gold, depending on total heroes in that area (including the killer, if it is within 1300 range). 1 Hero: 125+12*LevelOfDyingHero 2 Heroes: 40+10*LevelOfDyingHero 3 Heroes: 10+6*LevelOfDyingHero 4 or 5 Heroes: 6*LevelOfDyingHero So if you "KS" from out of the 1300 area, the allied hero who is in the area gets the 1 hero gold, which is a net increase from if both of you are in the area. And of course if you don't ks and you aren't in the area, you don't get any assist gold. | ||
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hooahah
3752 Posts
Diffusal's still pretty good, but maybe BKB after that? SNY? Skadi? or is PL just not a hard carry anymore and I should look to finish the game early (in which case Vanguard...?) | ||
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ahswtini
Northern Ireland22212 Posts
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Kreb
4834 Posts
On October 13 2014 17:05 hooahah wrote: so is Diffusal/Heart still the go-to build on PL? just tried it out and it wasn't as good as the old PL so I'm thinking a new build is in place Diffusal's still pretty good, but maybe BKB after that? SNY? Skadi? or is PL just not a hard carry anymore and I should look to finish the game early (in which case Vanguard...?) Its had to say what is really go-to yet considering how new he is, but I dont see why both wouldnt be core or at least very strong items. Diffusal is probably even better now than before since you get more illusions and fight more, so more mana burn. Heart might be up for disucssion, but you still need at least some kind of item which helps you tank up. I dont see the benefits of a full glass cannon PL. Some would probably argue Skadi is enough, maybe some games it is, maybe some it isnt. Maybe some games you want both Skadi and Heart. But you should probably almost always buy diffusal and definitely consider Heart as an option. As for BKB. Your own hero does relatively little damage so building an item just to help him and which barely does anything for illusions doesnt seem like a very good idea. Also it helps your enemies spot which one is the real PL. You generally want items your illusions benefit from (manta, bfly, diffusal, etc) unless the game strongly calls for other items. | ||
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Atreides
United States2393 Posts
But really, just don't make radiance. Please, please, please dont make radiance. Want to strangle every PL who makes radiance in this patch. | ||
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TheYango
United States47024 Posts
On October 13 2014 17:15 ahswtini wrote: As you're not sieging with his illusions anymore due to their short duration, I don't think heart is needed. Diffusal is still good because of the rapid rate at which you generate illusions. The flip side of this is that while you're not sieging with you're illusions anymore, unless you have another hero that can easily siege/break high ground, you're going to siege with your hero, which necessitates Heart anyway. | ||
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Myrddraal
Australia937 Posts
On October 13 2014 23:13 TheYango wrote: The flip side of this is that while you're not sieging with you're illusions anymore, unless you have another hero that can easily siege/break high ground, you're going to siege with your hero, which necessitates Heart anyway. What about Manta before Heart so you can siege and split push with manta illusions rather than your hero, then you can follow up with Heart when it will be a bit more useful? I've only played new PL a couple of times, but manta after diffusal seemed pretty strong. | ||
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Varth
United States426 Posts
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Catch
United States616 Posts
She is the one hero I do not understand and just plain can't play. I'm trying her for the All-Hero Challenge and the two games so far have been a nightmare (unranked). I usually get shit for farm, can't kill anything, and just end up feeding. I normally go bottle -> treads -> orchid (and haven't gotten further than that). Skill build is usually 1-1-1, max scream then blink then SS with sonic wave at 6, 11, 16. It's pretty frustrating, so I'm really looking for how to play her. Thanks y'all. | ||
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hooahah
3752 Posts
On October 14 2014 06:39 Catch wrote: Does anyone have any tips for playing Queen of Pain? She is the one hero I do not understand and just plain can't play. I'm trying her for the All-Hero Challenge and the two games so far have been a nightmare (unranked). I usually get shit for farm, can't kill anything, and just end up feeding. I normally go bottle -> treads -> orchid (and haven't gotten further than that). Skill build is usually 1-1-1, max scream then blink then SS with sonic wave at 6, 11, 16. It's pretty frustrating, so I'm really looking for how to play her. Thanks y'all. I'm no QoP pro but as far as I know, you use your Q and good attack animation in order to dominate mid and then abuse your high mobility + nukes in order to gank and create space. Alternativly - imitate any of these players http://dotaflame.com/heroes/39-Queen-of-Pain | ||
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evilfatsh1t
Australia8866 Posts
On October 14 2014 06:39 Catch wrote: Does anyone have any tips for playing Queen of Pain? She is the one hero I do not understand and just plain can't play. I'm trying her for the All-Hero Challenge and the two games so far have been a nightmare (unranked). I usually get shit for farm, can't kill anything, and just end up feeding. I normally go bottle -> treads -> orchid (and haven't gotten further than that). Skill build is usually 1-1-1, max scream then blink then SS with sonic wave at 6, 11, 16. It's pretty frustrating, so I'm really looking for how to play her. Thanks y'all. laning stage: use shadow strike for harrass and right clicks for harrass. you trade very effectively as long as you dont stand in the middle of the wave and get 4 creeps hitting you. focus on controlling the lane and controlling runes with scream. if you can position yourself so that you can hit the enemy with scream as well as the creeps, do it. at lvl 6 ideally the opponent should be missing a bit of health, which means all you have to do is mana up and throw your combo down in his face to kill him. mid/late game: dont roam heaps unless you have strong sidelanes. qop is one of those heroes that needs kills but also needs farm. shes not like puck where she can do anything she wants with just 1 item, she needs several items for her to not completely fall off later. so basically, dont roam unless you know youre going to get a really important kill, tower, multiple kills or theres a teamfight. exceptions to this are runes like haste or dd, which make the time taken for you to kill someone much shorter therefore you can roam, kill a squishy and then move back to your lane with not much time wasted. the important thing to remember is to always maintain your farm with qop. pick a lane and stay there until someone comes to you. other important things to know with qop is, unless she has 3 or 4 items or is ahead by a lot, you dont hold your ground and right click stuff. qop isnt like am in that you can blink in, hit shit and rely on tanking mechanisms (spell shield) to last you the fight. qop has nothing that helps her survive besides blink, and blink is often used to initiate or position yourself in fights. therefore the most important thing to know is you never blink into the middle of anything. blink around the edges of the teamfights and throw spells down from the sides. you dont need to land 5 man screams and 5 man sonic waves. just make sure youre killing supports asap or hitting the most important targets. once you throw your spells down back off if they start to focus you or just take potshots from the side until your blink comes off cd again. this is probably the most difficult aspect of playing qop. the difference between a good qop player and a bad qop player comes in how well they use their blink and how well they position themselves in fights. | ||
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