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On October 14 2014 07:52 evilfatsh1t wrote: qop has nothing that helps her survive besides blink, and blink is often used to initiate or position yourself in fights. therefore the most important thing to know is you never blink into the middle of anything. blink around the edges of the teamfights and throw spells down from the sides. you dont need to land 5 man screams and 5 man sonic waves. just make sure youre killing supports asap or hitting the most important targets. once you throw your spells down back off if they start to focus you or just take potshots from the side until your blink comes off cd again. this is probably the most difficult aspect of playing qop. the difference between a good qop player and a bad qop player comes in how well they use their blink and how well they position themselves in fights.
Really worth emphasizing in the ton of text above me (it's a great post, read it all). Players will often make the mistake of trying to go for "the big play", blink in, scream on 5, fire the sonic wave and then immediately die. They'll often then look to their team and go, "teaaam?" You're muuch more useful to the team if you can stay alive and fire multiple screams in a fight, throw some right clicks and only hit your ult on 2 or 3 than to pop everything and die before your team can even do anything.
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If the game is even and is dragging out long you should be pushing the side lanes hard and keeping track of enemy movement and just blink into forest if anything seems fishy. A couple of hits and a scream clears a creep wave so you can usually clear it and blink away before any reactions. Rinse and repeat.
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with aghs, im never afraid to use my ult in the late game to clear the creeps
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Another thing I want to add as a Qop player, is to make sure you have good mana management, nothing worst than blinking in for combo only to realise you don't have enough mana.
Also, you need to learn the scream range, I see so many players whiffing screams at crucial moments and completely missing a kill. Reverse is also true, going too close to scream and then getting initiated on.
+1 to ALWAYS have a TP scroll on you. QOP is such a good counter initiator.
Item choice for her is VERY situational based on the game state. Never go into a game thinking you'll buy certain items. Hell, sometimes at minute 10 i'll plan for one item, and then minute 15 get something else completely.
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Thanks for all your help y'all! I definitely was the type to blink close (not in the middle), but then have no escape, didn't harass enough, and my item build sorta sucked. I've been watching Wagamama and I'll be watching a few more. Then I'll report back.
Thanks again.
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Regarding legion commander ult change (no longer disables passives), does this change her optimal build at all? E.G. early crit or basher no longer bad?
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"Early" crit and basher are still bad later on those items are now buyable/good tho
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United States47024 Posts
The item it provides most practical benefit for is Halberd.
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It also makes MKB a lot more important in many situations
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How is the multicast chance of Ogre Magi calculated?
Is it 60%+25%+12,5%=97,5% total or is it a flat 60% (assuming lvl 16).
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On October 15 2014 06:30 les wrote: How is the multicast chance of Ogre Magi calculated?
Is it 60%+25%+12,5%=97,5% total or is it a flat 60% (assuming lvl 16). Chance to cast at least twice: 60% Chance to cast at least three times: 25% Chance to cast at least four times: 12.5% it says AT LEAST it prolly rolls for 12.5% if it doesnt then u can get x3, x2, x1 so it rolls 25% if it doesnt u can get x2, x1 so it rolls for 60% if it doesnt its x1
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if u rolled it like that beesa u'd have like 80% chance to proc lol.
But yes the point is "at least" so its 60% to multicast not 97.5%.
The actual chance (at level 16) is 1x: 40% 2x: 35% 3x: 12.5% 4x: 12.5%
Not too sure on the exact mechanics of the roll but the result is as seen above. No PRD afaik.
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You'd think it would just roll out of 1000, then have less than or equal to 125 be 4x, between 126 and 250 be 3x, etc.
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How do you make it such that you pause the game if you disconnect?
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Don't think you can. I've never seen it at least.
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I was watching the CDEC players playing and every time they disconnect, they will pause the game too. Not sure if its a rage pause or they can bind it.
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On October 15 2014 21:51 LennX wrote: I was watching the CDEC players playing and every time they disconnect, they will pause the game too. Not sure if its a rage pause or they can bind it.
Valve recently implemented (like yesterday or something) a automatic pause for competitive matches when a player disconnects.
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United States13143 Posts
On October 15 2014 22:03 JD. wrote:Show nested quote +On October 15 2014 21:51 LennX wrote: I was watching the CDEC players playing and every time they disconnect, they will pause the game too. Not sure if its a rage pause or they can bind it. Valve recently implemented (like yesterday or something) a automatic pause for competitive matches when a player disconnects. Oh, really? I guess that's a response to that C9/Alliance game from WCA.
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On October 15 2014 22:03 JD. wrote:Show nested quote +On October 15 2014 21:51 LennX wrote: I was watching the CDEC players playing and every time they disconnect, they will pause the game too. Not sure if its a rage pause or they can bind it. Valve recently implemented (like yesterday or something) a automatic pause for competitive matches when a player disconnects.
Thanks! Guess mere mortals like us cant use it.
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Update on QoP: Y'all rock.
This is the first time I've gotten to play since I posted on here. I went 14-1 with 8 assists. 204 last hits in a 39 minute game (550 gold/minute, 650 xp/min).Finished the game with scythe, orchid, treads,bottle, aghs. Followed all of the advice that was given here and I absolutely killed it. Needless to say, we won. I even had fun playing with her.
Thanks everyone. I'll definitely be back next time I get stuck on a hero
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