Simple Questions, Simple Answers - Page 967
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miicah
Australia2470 Posts
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Excludos
Norway8257 Posts
On October 06 2014 14:45 miicah wrote: Is it a cumulative 5 minutes? Yes. Al tough I believe the counter restarts if you play without dc'ing for a while. Unconfirmed and have no idea how long. | ||
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miicah
Australia2470 Posts
On October 06 2014 15:01 Excludos wrote: Yes. Al tough I believe the counter restarts if you play without dc'ing for a while. Unconfirmed and have no idea how long. Ok well that seems fair then because my client froze a few times so it probably added up. | ||
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ahswtini
Northern Ireland22212 Posts
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icystorage
Jollibee19350 Posts
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Klogon
MURICA15980 Posts
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BobMcJohnson
France2916 Posts
On October 07 2014 18:12 Klogon wrote: Does Timber's Chakram go through BKB with the new spell immunity / magic resistance change as it is pure dmg? no, it doesnt go through bkb. It's actually in the tooltip, theres something like "Damage Type: Pure, Pierces Spell Immunity: No" | ||
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Jinxed
United States6450 Posts
On October 07 2014 17:47 ahswtini wrote: I've argued before that if you abandon, but come back and help win the game, you should get the win and the rating increase. Of course you should still get an abandon, but abandons can be tracked independently of losses. Nobody seemed to agree with me. The way I see it, if you abandon, you've screwed over your team. But if you abandoned not out of maliciousness but because of an internet outage, you should have an incentive to come back and help your team. If you get an abandon and an automatic loss regardless of how the game pans out, then there is no incentive to come back. Your team is even more screwed. Does this not make sense? Honestly I would rather the opposite. Take the MMR but don't give the abandon. MMR is a lot easier to regain and means far less. Getting LP however is a much bigger deal and a bigger issue for most people. In that way I think the punishment is far less severe but there is still something tangible for not playing for 5+ minutes. | ||
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Excludos
Norway8257 Posts
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SilverSkyLark
Philippines8437 Posts
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synapse
China13814 Posts
On October 07 2014 17:47 ahswtini wrote: I've argued before that if you abandon, but come back and help win the game, you should get the win and the rating increase. Of course you should still get an abandon, but abandons can be tracked independently of losses. Nobody seemed to agree with me. The way I see it, if you abandon, you've screwed over your team. But if you abandoned not out of maliciousness but because of an internet outage, you should have an incentive to come back and help your team. If you get an abandon and an automatic loss regardless of how the game pans out, then there is no incentive to come back. Your team is even more screwed. Does this not make sense? I thought this was how it worked o_o;.... | ||
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ahswtini
Northern Ireland22212 Posts
No you will get a loss and an abandon regardless of if your team wins. | ||
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SilverSkyLark
Philippines8437 Posts
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DucK-
Singapore11447 Posts
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lac29
United States1485 Posts
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icystorage
Jollibee19350 Posts
Lifestealer: - Tanky - Nice steroids on Rage (immunity + aspd!) - Decent Slow - Can be relevant any stage of the game Spectre - Can split push - Decent escape mechanism (dagger to the trees) - Good 1v1 - Relevant 6 onwards (Cons: pretty shitty base damage, hard for a comeback if shut down much and you are inexperienced) Jugg - Spell Immunity - Decent right click - Decent team fight with healing ward and omnislash - Good 1v1 - Relevant on every stage of the game That's my preference tho ![]() | ||
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lac29
United States1485 Posts
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icystorage
Jollibee19350 Posts
you could go racecar LS - phase drums s&y or armlet LS - phase armlet or mjolnir LS - phase mjol with late game options depending on the situation with - basher->abyssal for the added disable - AC if there is no AC carrier - desolater/daedalus for the added umphf I always go for phase + drums + (item depending on the game) since you're gonna be chasing a lot | ||
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DucK-
Singapore11447 Posts
On October 08 2014 18:04 lac29 wrote: Can someone list 3 carries that are simple/straightforward to learn (and maybe why)? I play a ton of support and would really like to start branching out. I'd prefer non-armlet carries if possible and non-micro-intensive carries. WK. Easy carry to play even with little farm. Treads blink blademail mjolnir abyssal. Bkb if necessary. Midas if greedy. Ck is also an option. Like WK, he is a carry with a stun. So you will feel like you're contributing. These heroes require you to be interactive though, since afk farming is no guarantee for winning with them. I won't suggest spectre because she gets shut down easily, and unfamiliar players may struggle to catch up in farm. Carry gyro Luna ursa weaver are also pretty simple. For life stealer if you are not used to armlet, you could go for phase shadowblade. Preferably do it only if there's a secondary DPS source. Basically this build is to solo kill heroes, plus sb is broken in pubs. I like to extend to orchid for more solo killing potential if I'm doing well. Alternatively you could just go phase drums sny. I personally don't quite like the build. | ||
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icystorage
Jollibee19350 Posts
Treads + wand -> blink -> blademail is your best bet but just focus on getting to level 11 AT LEAST, when you get to 16 then the game will be easier for you. | ||
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