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Simple Questions, Simple Answers - Page 966

Forum Index > Dota 2 Strategy
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Fleetfeet
Profile Blog Joined May 2014
Canada2723 Posts
October 04 2014 23:00 GMT
#19301
I thought the urn charge question was related to duration. I.E. if you have an urn charge ticking and are bloodraged afterwards, does it amplify damage of further urn ticks?

There's similar questions for techies mines (which afaik are independent of each other and you can have a rank1 and rank 2 mine in the same spot, they'll do different damage values) and a bunch of other "delayed damage" situations.
FHDH
Profile Joined July 2014
United States7023 Posts
October 04 2014 23:17 GMT
#19302
Intuitively you would expect abilities to do damage based on condition of the caster at the time cast and of the recipient at the time the damage is received, relating to bloodlust, e-blade, etc, to include pulses of channeled/continuous abilities (such as bloodraging CM or Leshrac during ults).

That's what you'd expect but I wonder.

Also there is the question of how that affects reverberation effects such as Earth Spirit's or Echo Slam.
После драки кулаками не машут (Don't shake your fist when the fight is over)
TheYango
Profile Joined September 2008
United States47024 Posts
October 04 2014 23:32 GMT
#19303
On October 05 2014 08:00 Fleetfeet wrote:
I thought the urn charge question was related to duration. I.E. if you have an urn charge ticking and are bloodraged afterwards, does it amplify damage of further urn ticks?

It shouldn't but DotA 2 does some really stupid shit with regard to over-time damage effects updating damage based on changes to the spell effect while the effect is applied (some skills are bugged such that if you skill them up during their effect, the effect will rank up according to the new rank of the skill, while others properly preserve the skill rank when cast--again this is not consistent across heroes and spells).
Moderator
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
October 05 2014 18:22 GMT
#19304
Why isn't omni more popular in the pro scene. That hero is ridiculious, burst heals, free BKB and his ulti are all insane.
☭☭☭☭☭☭☭☭☭
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
October 05 2014 18:48 GMT
#19305
Because there is no way to lane him without getting completely destroyed in that regard.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Yurie
Profile Blog Joined August 2010
12088 Posts
October 05 2014 18:49 GMT
#19306
Omni is 48-65 in pro games. He isn't popular since he lost games in previous patches. With the recent buffs he might be viable again. He is 3-1 in this patch so might have finally become a good enough laner to be able to be fielded in competitive.
nojok
Profile Joined May 2011
France15846 Posts
October 05 2014 19:58 GMT
#19307
Diffusal is cheaper, he's got nerfed overall this patch. Remember those winrates take into account games from every level.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2014-10-05 23:31:39
October 05 2014 23:27 GMT
#19308
I see alot of people build aquila, my question is if it is that necessary to complete it from basilius.
They both give the same aura of mana regen and armor. (Which imo is the main reason to get it) The combination of the wraithband with Basilius only gives an extra +3 agi. However it's probably an item that you will end up selling pretty soon, so shouldnt the investment in the regen/armor be as minimal as possible?
Ofc there are definitely heros that benefit from those stats (im not say all heros shouldnt get aquila) but on some heros i feel like the stats are less important and the wraith band money (as small as it may seem) could be better spent towards a core item.
I also understand that lets say if a hero starts off with a wraith band for laning reasons and then finishes into aquila thats also fine. but to have the basilius and then go back for the wraith band i sometimes find inefficient and i almost never see the non-finished aqualia (Basilius) on agi heros.
Are the stats overvalued. Most the time u end up selling the aquila pretty early to make room for wand, tp, boot, 1 core item, possible bottle, part of next item (the 2 parts of ur 1st item).

eg: on someone like veno, (sure u can say the stats are nice, some extra hp and mana) but 485 gold is a significant amount towards your point booster. If u went mid with a wraith band and later made aquila im not gonna say anything thats perfectly fine, or if ur an illusion hero like naga fine stats are nice and u need that ring anyway.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Fleetfeet
Profile Blog Joined May 2014
Canada2723 Posts
October 06 2014 00:19 GMT
#19309
You mostly answer your own question. Most of the heroes that are picking it up (Drow, clinkz, core veno, luna, naga, sniper, core venge) are cores that benefit as much or more from cost and slot efficient pickups early than they do from a specific item timing, and part of what makes the item appealing is having the option to start with a circlet or slippers, if not an outright wraith band when heading in to the lane.

If you're picking up a bottle (unlikely as a farming core) or have a support that could grab the basi, then I could see avoiding the basi and aquila altogether, but otherwise it's a damn efficient item that offers you a likely needed source of mana regen in the same slot as cost efficient damage.

I also don't see any scenarios where you're selling your aquila before your 2nd/3rd item anyways, in which case it has been well worth its expense and its gentle regen has outlived its usefulness.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-06 00:22:42
October 06 2014 00:21 GMT
#19310
Basic stats make a very large contribution to early game fights. This often gets undervalued because it's often hard to notice given the fairly small values, but 1-2 fights with the item makes the small investment in basic stats worth it (Bracer and Wand upgrade are also like this).

In Aquila's case, it's stats provided are primarily DPS stats, so on a hero like Morphling, Weaver or Slark, who might spend a long time not buying a damage item (Perseverance-first Linkens on Morph or Weaver, Blink Dagger on Slark), the Aquila early DPS stats can even make a lot of value while farming before it get's sold.
Moderator
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2014-10-06 01:55:12
October 06 2014 01:39 GMT
#19311
If you're on a farming core like morphling, weaver (or in a case where u are playing less of a teamfight role and more just split pushing, or just controlling the lane infront of ur tower, jungling) wouldnt the stats in that scenario be less efficient if ur ideally not coming to a fight till u pick up a core item.

The stats is obviously better than no stats, if ur tp-ing to a different lane to join a fight thats started out and ur there to give the extra edge/clean up the kills the stats are gonna help. (i guess its more often these days than the passive farmer ) even still its a really situational thing because once u leave the lane you definitely need to get something done other than reassure your teammates hey im here sometimes its better to not join fights till you have a specific item bkb, linkens are the more notable ones. You could apply pressure, secure a couple 8cs per wave. If you're coming to a fight and the wraith bands stats save your life maybe u shouldnt have come, if you came to a fight where the wraith bands stats secure the kill thats kinda super rare and also maybe in most cases u shouldnt have come as well because thats a fine line of kill gold <vs> farm gold. (There are going to be times where the line isnt so thin and in general the stats do benefit u in the fight especially if ur getting multiple hits in with as weaver)
So even tho the stats are providing primarily dps on how much actual use are those stats going to get if your primarily farming creeps with last hits, (even if u were pushing simply the basilius ring's armor bonus, slight mana regen to use a wave clear would be enough, the dps from the stats wouldnt be as big of a pushing factor in comparison) The stats ofc could be lifesaving hp/armor for you to get away, as ur bounded to get ganked (smoke or good timing from ur opponents) tho most the time they're probably going to have the damage to overkill you by a fair amount.

Farming the jungle with the stats of ofc is an increase, tho its no raw ms, or as simply agi bonus. would it ever be an increase over 485 gold in say 25-30 mins. I know aquila has its uses and imo its situational but i cant recall someone not finishing it, people who have the basilius first then pick up the wraith band no matter what (for agi heros that is) so is there a consideration to not pick it up or it this just all in my head,is its value worth it in basically 99-100% of the time.


dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-06 01:57:34
October 06 2014 01:56 GMT
#19312
On October 06 2014 10:39 Shock710 wrote:
If you're on a farming core like morphling, weaver (or in a case where u are playing less of a teamfight role and more just split pushing, or just controlling the lane infront of ur tower, jungling) wouldnt the stats in that scenario be less efficient if ur ideally not coming to a fight till u pick up a core item.

The thing is, at 3-4 minutes when you have the gold for it, it's not always clear how teamfight-focused the game is going to be yet. The game might need you to splitpush, it might need you to be in every fight. You can't really tell yet without knowing how the game is going to play out for a few minutes more. Committing to the components for another item could be awkward if the game becomes unsuitable for it, and banking the gold impacts your laning ability against your lane opponent. Aquila is a fairly noncommittal item choice at that point where it's quite good for fighting, and not bad for farming.

Usually it's not all that easy to predict the progression of the game from the 3rd or 4th minute, so maintaining some flexibility at that point before you can definitively even say who's winning their lanes is preferable.
Moderator
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
October 06 2014 02:06 GMT
#19313
You could always go with a magic wand/completion of treads (you would already have the basi) If you had basi, treads, magic wand at 4 mins which is like a gpm of 600 O_O and then u wanted to go back for the wraith band that would be quite weird. If you didnt have all that and money to spend wouldnt u want to finish those items for flexibility before the aquila. Treads amazing in general from as/ms tread switching, magic wand is sometimes not the best on a farming carry but if we're going for flexibility it is quite useful (even just the stick is nice ur probably not going to 15 charges unless ur laner is some sort of spammer but thats another thing)
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Fleetfeet
Profile Blog Joined May 2014
Canada2723 Posts
Last Edited: 2014-10-06 02:25:39
October 06 2014 02:25 GMT
#19314
I don't get what the question is anymore.

485 gold for 9 agi, 3int/str and 3 damage is a really cost effective purchase for agi, and if you've already got basi doesn't even cost an item slot. Barring exceptional circumstances where you really need that 485 gold for something more important, I don't know why you're debating the merits of upgrading a basilius to an aquila so hard. I can see fewer situations where you'd want to stop after basi in favour of something else as much as forgoing the basilius entirely in the first place.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2014-10-06 02:35:11
October 06 2014 02:34 GMT
#19315
dw it was just some random musing as to upgrading basi to aquila nothing important
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Fleetfeet
Profile Blog Joined May 2014
Canada2723 Posts
October 06 2014 02:35 GMT
#19316
Haha I gotcha, for the amount of times I've insisted crazy stuff is good to my buddies, I cant really fault ya for that :D
miicah
Profile Joined February 2011
Australia2470 Posts
Last Edited: 2014-10-06 05:15:25
October 06 2014 05:12 GMT
#19317
[image loading]

What is this bullshit?

EDIT: Fuck off Dota said I abandoned that match. Don't you have to be disconnected for 5 minutes to abandon? I was DC for max 3mins maybe. What a load of shit.
@miicah88
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
October 06 2014 05:13 GMT
#19318
you abandoned
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
miicah
Profile Joined February 2011
Australia2470 Posts
October 06 2014 05:16 GMT
#19319
Yeah thats fucking bullshit to get abandon even though I won. My team managed to keep them at bay while I was DC I don't see why I should be punished for that. System is way too fucking aggressive.
@miicah88
TheYango
Profile Joined September 2008
United States47024 Posts
October 06 2014 05:31 GMT
#19320
5 minutes not counting pause time isn't really aggressive.

The system has to prevent people leaving then coming back a minute before the throne drops just to avoid getting an abandon. If you set it at, for example, 10 minutes, that would realistically happen in a lot of cases.
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