Simple Questions, Simple Answers - Page 952
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ahswtini
Northern Ireland22208 Posts
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dreamseller
Australia914 Posts
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idonthinksobro
3138 Posts
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Sn0_Man
Tebellong44238 Posts
I'd only buy PMS on high-armor melees (ogre, spirit breaker, etc) who are getting BADLY harassed in lane yet have side shop access while their mid is bottle crowing. Or some similar combination of factors ![]() | ||
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TheYango
United States47024 Posts
On September 08 2014 23:22 Sn0_Man wrote: I'd only buy PMS on high-armor melees (ogre, spirit breaker, etc) who are getting BADLY harassed in lane yet have side shop access while their mid is bottle crowing. Or some similar combination of factors ![]() You don't do it when you're behind from harassment, you do it when you're ahead and you're trying to be a bitch to the enemy carry and waiting for a courier trip would relieve some of the pressure on something like Axe offlane vs. a weak dual lane. It's a really awful buy when you're behind, because the only way in which it's good is the immediate strength of the 100% block chance vs. heroes in lane, which you only only are going to get good value out of if you're playing really aggressively and trying to snowball your lane hard. If you're behind and forced to play like a pussy, the block chance gets less practical value against harassment than buying regen. | ||
PassiveAce
United States18076 Posts
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Sn0_Man
Tebellong44238 Posts
So if I crit at 2x on my 100 dmg attack, I deal 200 dmg to tide, minus kraken for (10/20/30/40), then minus armor. However, if I have anchor smash -dmg debuff, then I crit at 2x my lowered damage (losing 60% base damage, assuming I have no pure dmg items I'd crit him for 40x2=80, minus kraken = 40, then minus armor). | ||
[APGT]Tex
22 Posts
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idonthinksobro
3138 Posts
On September 09 2014 00:52 TheYango wrote: You don't do it when you're behind from harassment, you do it when you're ahead and you're trying to be a bitch to the enemy carry and waiting for a courier trip would relieve some of the pressure on something like Axe offlane vs. a weak dual lane. It's a really awful buy when you're behind, because the only way in which it's good is the immediate strength of the 100% block chance vs. heroes in lane, which you only only are going to get good value out of if you're playing really aggressively and trying to snowball your lane hard. If you're behind and forced to play like a pussy, the block chance gets less practical value against harassment than buying regen. What about an even lane? Also from my experience with the item it really boosts your early game survivability. Like lets say you are offlane void, the difference between stout and pms is huge, ganks that would kill you 100% of the time with a stout are no big deal with a pms and you walk away with 200hp. The 6 agility are nice but that isn't the main reason you buy it, or is it? It is confusing that it is only "normal" on agility heros. Is there some math or something i am missing? A pms blocks 20 dmg flat, a stout blocks ~12 as it only blocks 60% of the time, 3 armor from aquila gives around 15% damage reduction on a hero with 0 armor, most heros early have around 50-60 damage so that is about 8-10 damage blocked and it is way more expensive than a pms or a stout. I'm aware that armor scales better and aquila has other benefits as stats and the aura too. | ||
Sn0_Man
Tebellong44238 Posts
also we aren't talking aquila we are talking casual rop. If PMS 100% blocked creep hits then it'd be worth it way more often on non-traditional buyers. It'd also be too good ![]() | ||
PassiveAce
United States18076 Posts
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TheYango
United States47024 Posts
On September 09 2014 01:45 idonthinksobro wrote: What about an even lane? Also from my experience with the item it really boosts your early game survivability. Like lets say you are offlane void, the difference between stout and pms is huge, ganks that would kill you 100% of the time with a stout are no big deal with a pms and you walk away with 200hp. The 6 agility are nice but that isn't the main reason you buy it, or is it? It is confusing that it is only "normal" on agility heros. Is there some math or something i am missing? A pms blocks 20 dmg flat, a stout blocks ~12 as it only blocks 60% of the time, 3 armor from aquila gives around 15% damage reduction on a hero with 0 armor, most heros early have around 50-60 damage so that is about 8-10 damage blocked and it is way more expensive than a pms or a stout. I'm aware that armor scales better and aquila has other benefits as stats and the aura too. Of course on Agility heroes it's fundamentally more efficient, because damage is a fundamentally useful basic laning stat. Losing 6 damage because you're not an Agi hero drastically affects its usefulness in lane. The item is useful, but you're investing 300 gold into it. That's most of the way to Boots or a Bracer and 100 gold more than a Magic Stick. All of these things also have very cost-efficient boosts to your strength in lane (though not all of them are quantifiable purely in terms of survivability). If you're solely analyzing the survivability in an all-in gank, Magic Stick charges, Strength, and Movement Speed are going to be the most efficient way to survive. For someone who's not getting damage off a PMS, you have to be consistently and repeatedly putting yourself in situations where you take autoattack damage (which for an offlaner involves being pretty damn aggressive) for the damage block to really be worth it. | ||
Rocket-Bear
3070 Posts
On September 09 2014 01:25 [APGT]Tex wrote: Hi all, about Death prophet in captain mode how you deal agaist her? What do you pick/ban? And how do you execute the game?? I don't know how to win agaist this bulldozer hero Well you could ban her if you struggle with her. But I really think the biggest counter is to hit really early, and hit hard. DP is really bad at catching up for the most part. Heavily relies on a good start, into towers into win I think. So shutting her down early, can make you able to kill her a lot easier during early pushes. Which ends up saving towers and winning fights so you should be in a good position from there. Guess that's the general advice for all snowball-reliant mid heroes with very low mobility early game. But it works, and it's effective. | ||
Joni_
Germany352 Posts
On September 09 2014 06:36 Rocket-Bear wrote: Well you could ban her if you struggle with her. But I really think the biggest counter is to hit really early, and hit hard. DP is really bad at catching up for the most part. Heavily relies on a good start, into towers into win I think. So shutting her down early, can make you able to kill her a lot easier during early pushes. Which ends up saving towers and winning fights so you should be in a good position from there. Guess that's the general advice for all snowball-reliant mid heroes with very low mobility early game. But it works, and it's effective. Also I feel that stacking armor is quite effective (getting a hero that makes use of assault, Lich, Sven, Dazzle, aquila and so on....). | ||
Spacecoast8908
United States42 Posts
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Andre
Slovenia3523 Posts
The other reason is that generally throughout the midgame when you'd have the levels to put points into sprout people still carry tangos/QB so you're limited by that, as in extra levels don't help. When you're about to start putting points into sprout again people get rid of those two items just due to slot inefficiency, so it works out nicely. | ||
Lavitage2
198 Posts
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njt7
Sweden769 Posts
On September 09 2014 07:18 Spacecoast8908 wrote: Why do a lot of people take stats over multiple stats of sprout on Furion? The main reason is because AdmiralBulldog does it. Other reasons is that more levels of sprout doesnt help you farm faster while stats does and the actual reason is probably that it helps bulldog be more effective in teamfights as he usually takes pretty aggressive teleport locations and the extra tankiness gained from stats is more valuable then an extra second of a soft disable. | ||
Xxazn4lyfe51xX
United States976 Posts
On September 09 2014 09:04 Lavitage2 wrote: If elder titan buys a gem and sends his spirit around to scout does the spirit see invis? No, not that I'm aware of. The spirit is hardcoded to carry the natural order aura, but I don't believe it actually carries any others. | ||
synapse
China13814 Posts
On September 09 2014 09:18 njt7 wrote: The main reason is because AdmiralBulldog does it. Other reasons is that more levels of sprout doesnt help you farm faster while stats does and the actual reason is probably that it helps bulldog be more effective in teamfights as he usually takes pretty aggressive teleport locations and the extra tankiness gained from stats is more valuable then an extra second of a soft disable. keeping sprout lvl 1 was a thing way before bulldog was on the scene... | ||
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