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On August 16 2014 23:21 Jonoman92 wrote: Is there ever an excuse for a captain to pick Warlock in captains mode/draft. I feel like that hero is so bad.
MVP drafted in against Virtus Pro in the Play In Series during TI4. I wasn't able to see the game but I think if you want to run it, it's supposed to be a 3 position Warlock to get Aghs + Refresher fast. However, when you have other great initiators in the game like Enigma, Magnus, Puck, Tide, Centaur, etc., Warlock just pales in comparison. Maybe get it in Captains Draft when he's the only initiator in the pool?
However I'd rather get a tanky hero and give him mek rather than get Warlock and wait for him to farm Aghs before fighting.
That's just my 2 cents though.
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On August 16 2014 23:55 Trustworthy-Tony wrote:How to escape elo-hell? I get teammates who don't know how to play and no matter what I do, how well I play, no ammount of carrying their sorry scrub asses will suffice. If only DotA were a solo-game ... Edit: OH WAIT EVEN IF YOU HAVE FUCKING 7k MMR YOU WILL GET SCRUB ALLIES WHO DONT KNOW HOW TO PLAY FUCK THESE FUCKING SCRUBS WHO RUIN DOTA  ((((((((( First of all, elo-hell doesn't exist. It has been proven to not exist multiple times over. If you're at an MMR with bad players, then you are just as bad as they are, otherwise you'd rise in MMR.
Second of all, you seem to be looking for the QQ thread.
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On August 16 2014 23:55 Trustworthy-Tony wrote: How to escape elo-hell? I get teammates who don't know how to play and no matter what I do, how well I play, no ammount of carrying their sorry scrub asses will suffice. If only DotA were a solo-game ...(
You have three different problems here.
How to escape Elo Hell - deliberately feed MMR until you are sufficiently underrated that you can snowball most games. How to avoid bad teammates - 1v1 mid matchmaking How to become happier at DotA - invest less of your ego in winning.
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On August 16 2014 23:21 Jonoman92 wrote: Is there ever an excuse for a captain to pick Warlock in captains mode/draft. I feel like that hero is so bad.
Warlock's a monster in teamfights. My stack (~4k range) used to draft warlock as a mid or offlane in certain situations. The offlane was less reliable, but warlock mid is absolutely a pub-viable strategy, and really quite strong.
I wouldn't draft him as a support, but given room for levels he functions a lot like a shadow shaman that gets online quicker. If you're trying to stick him in the support role, though, I think Shadow Shaman offers the same things while requiring less, and basically any standard lane support will offer more to the lane than warlock.
So yeah, he's a respectable niche pick in my books.
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I don't see him getting cs or denies against a std mid hero played by someone of equal mmr
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On August 17 2014 05:25 ReligionLOL wrote: I don't see him getting cs or denies against a std mid hero played by someone of equal mmr Good range, good attack animation, good stats. Why not? Sure he can't waveclear that easily but saying that he wont be getting CS or denies is just wrong.
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United States47024 Posts
Warlock's problem in a 1v1 lane is that he has very little solo-kill potential without ulti, and no answer to bottle-crowing since he has no spammable AoE nuke..
It has nothing to do with his ability to lasthit or deny.
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WL ultimate is like a top 2 counter-initiator in the game. As a primary initiator there are better.
The overall problem with WL that he is so terrible when he doesn't have golem up and the cd one of the longest in the game. Pro teams would be very good at playing around the cd but in lower mmr games this is probably a non-issue, especially since positioning is usually poor and Fatal Bonds alone can win fights. If you are drafting in CM, I'd make sure you get heroes that can cover your team while you wait for your next golem.
So I say go for it! Aghs, refresh and EZ game right?
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I haven't played in a while, but I have been following the tournaments. I see Tinkers going for dagon/eblade almost all the time. Why is this so popular over hex (was my item of choice)? Is it simply a matter of how quickly you get your bots/blink and therefore the next item?
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On August 17 2014 16:20 Dragnmn wrote: I haven't played in a while, but I have been following the tournaments. I see Tinkers going for dagon/eblade almost all the time. Why is this so popular over hex (was my item of choice)? Is it simply a matter of how quickly you get your bots/blink and therefore the next item? Probably more a matter of personal preference. Afaik Arteezy still goes the hex route when playing Tinker. Its probably heavily influenced by the few games Xcalibur played with Fnatic and its also a more "flashy" way of playing. Lots of action etc and nice for pubs. Its also really a good if you have a nice start, dagon makes for great snowballing where its harder to snowball with hex. As for whats best its probably different depending on who you ask and what kind of game it is. Im sure if some top team start winning a lot for hex-Tinker the "standard" build would swing back the other way.
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On August 17 2014 16:20 Dragnmn wrote: I haven't played in a while, but I have been following the tournaments. I see Tinkers going for dagon/eblade almost all the time. Why is this so popular over hex (was my item of choice)? Is it simply a matter of how quickly you get your bots/blink and therefore the next item?
The dagon build is a carry/dmg build. The hex build is a utility build.
Depends on what your team needs. If you are low on CC and have a lot of damage. Go hex. Otherwise the DPS from the dagon build is often better due to insta kill potential.
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Dagon+Eblade is generally much easier and much more rewarding to play at pub levels. Since people in general have terrible positioning you can get easily kills which in turn means gold, so you don't need to be very good at farming with Tinker (getting the most out of farming with march is something even many pro players do not fully understand).
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Is no dagon Nyx Assassin considered troll?
What about no Orchid Clinkz?
Basically the only way to make this a simple question is to ask whether you personally consider it a troll build.
As for the Warlock Discussion, I think he's a hero that scales horribly from low skill to high skill. People get better at not bunching up for the golem, ignoring it, and getting diffusal blades. He still has a high win rate ~50%, but he's the second lowest on this list for change in winrate.
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....you're really asking why pubs buy dagon on pretty much the only hero who actually warrants it in serious games? I've seen enough dagon bounty hunters to be grateful for dagon tinkers.
Personally, dagon tinker feels higher impact in pubs. It comes up faster and is mechanically easier to do. Most importantly, perma-lockdown is only useful if your team has the coordination to capitalise, but a dead hero will always be a dead hero.
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Dagon BH owns tho. Build whatever you need on BH to contribute the most, and items like dagon are on the same level as an Orchid or Deso for usefulness if it involves killing people for track gold while staying alive. Also it's a safe item in tandem with your spells and pick-off heroes.
Is no dagon Nyx Assassin considered troll?
He's pretty sick if you can't get Dagon quickly and opt for blink instead (also a support Nyx staple). Blink gives you a initiation dynamic to use vendetta after your initiation to run away or re-engage for more damage.
Go Dagon if you're ahead or don't need initiation to nuke lowish HP idiots.
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On August 17 2014 21:04 obesechicken13 wrote: Is no dagon Nyx Assassin considered troll?
Of course not. Dagon is generally bought to increase your solo snipe potential. If the enemy team has good ward coverage and or is 5 manning, a dagon is significantly less useful as you can't simply blow one lone straggler up before his team can react. In most higher level games at least, I'd much rather have a blink force than a dagon on nyx.
On August 17 2014 21:04 obesechicken13 wrote: What about no Orchid Clinkz?
I'd say this one's less clear cut than the previous example... Clinkz benefits so much from orchid even without the active - the attack speed and especially the mana regen - that most of the time, orchid is probably the best choice for clinkz. However, there's probably situations where you could justify skipping it for other things. Let's just say though that if your team has a clinkz, and your opponents have an AM or a storm or a QoP or something and your clinkz doesn't go orchid... He's trolling =p
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I played Druid and Necro ulti'd my bear. Am not sure if I saw it right but does that also kill me?! Is the bear even targetable since it's not a hero?
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When bear dies the hero takes damage, that's what killed you. And necro ult can target essentially any enemy unit.
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when u kill necro with summons it hurts whoever summoned the units I think
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On August 16 2014 23:21 Jonoman92 wrote: Is there ever an excuse for a captain to pick Warlock in captains mode/draft. I feel like that hero is so bad.
Short answer: Warlock is amazing in the 3/4/5 and not a bad 2.
Long answer: Fatal bonds is incredible and upheaval is probably the most underrated spell in the game. The heal is an excellent lane support skill. Unlike most other initiation skills, golem does not need a blink dagger. I like him a lot as a hard support or a 4. I don't see any reason to put him mid. If the other team does not have an obvious diffusal hero you are gimping them by forcing it and aghanims is within reach of support farm in a decent game.
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