Simple Questions, Simple Answers - Page 936
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TheYango
United States47024 Posts
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Laserist
Turkey4269 Posts
Necrophos 59.18% Omniknight 57.86% Abaddon 56.38% Wraith King 55.75% | ||
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HollowLord
United States3862 Posts
On August 07 2014 23:50 Laserist wrote: Heroes that don't die, have higher winrates. Top 4: Necrophos 59.18% Omniknight 57.86% Abaddon 56.38% Wraith King 55.75% Pretty much. Not dying = winning games, period. Really, the scoreboard in Dota 2 isn't about which team has the most kills, it's about which team has the least deaths. Not dying is significantly more important than getting a kill, which is something that a lot of pub players don't take into consideration. You were 13/8/6 as Antimage? Well, you died 8 times dipshit, I don't care if you were "KDA Positive". | ||
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rei
United States3594 Posts
On August 07 2014 23:42 TheYango wrote: The 40% that lose with Necro are the players who think he's a support. he can't offlane, that means in pubs you need to play him mid or safelane? I don't think people is ganna concede those lanes for a necro, especially 90% of the games people don't pick support to begin with. | ||
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Laserist
Turkey4269 Posts
On August 08 2014 00:42 rei wrote: he can't offlane, that means in pubs you need to play him mid or safelane? I don't think people is ganna concede those lanes for a necro, especially 90% of the games people don't pick support to begin with. I don't know what bracket you are but you can offlane(even solo) in my bracket, trench obviously. | ||
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Logo
United States7542 Posts
On August 08 2014 00:02 HollowLord wrote: You were 13/8/6 as Antimage? Well, you died 8 times dipshit, I don't care if you were "KDA Positive". The best is the progression of someone who trades solo kills for deaths with assists and goes like 13/8/0 to his allies' 0-3 deaths then blames his teammates when the vastly higher level enemy team starts rolling them. People seem to fail to realize that 1 kill for 1 kill + 1 assist is a net loss, not an even trade (barring trading lower positions for higher positions in a favorable way). | ||
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Buckyman
1364 Posts
On August 08 2014 00:02 HollowLord wrote: Not dying = winning games, period. The stats don't bear this out. The top 3 least dying heroes are: Phantom Lancer (4.88 deaths/game, 50% win rate) Morphling (5.73 deaths/game, 43% win rate) Medusa (5.78 deaths/game, 49% win rate) Looking further down the list, top picks Abaddon, Wraith King and Omniknight are in the top 10, as well as the underplayed but solid Brewmaster and 6 heroes with <50% win rates. Also, Anti-mage is at position #11 with one of the worst win rates in the game. Clearly, there is more to winning than not dying. And from this small sample, it appears to be mostly a distinction between supports and carries. A support hero with a really low death rate is winning a resource war. A carry hero with a really low death rate isn't having enough game impact. Now compare that list to, say, assists per game, where 9 of the top 10 have >50% win rates and Necrophos is #3. Or hero healing per minute, where 8 of the top 10 have >50% win rates and Necrophos is again #3, with Omniknight, Wraith King and Abaddon also top 10. | ||
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HighTimeDotA
Canada1412 Posts
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Laserist
Turkey4269 Posts
On August 08 2014 03:17 Buckyman wrote: The stats don't bear this out. The top 3 least dying heroes are: Phantom Lancer (4.88 deaths/game, 50% win rate) Morphling (5.73 deaths/game, 43% win rate) Medusa (5.78 deaths/game, 49% win rate) Looking further down the list, top picks Abaddon, Wraith King and Omniknight are in the top 10, as well as the underplayed but solid Brewmaster and 6 heroes with <50% win rates. Also, Anti-mage is at position #11 with one of the worst win rates in the game. Clearly, there is more to winning than not dying. And from this small sample, it appears to be mostly a distinction between supports and carries. A support hero with a really low death rate is winning a resource war. A carry hero with a really low death rate isn't having enough game impact. Now compare that list to, say, assists per game, where 9 of the top 10 have >50% win rates and Necrophos is #3. Or hero healing per minute, where 8 of the top 10 have >50% win rates and Necrophos is again #3, with Omniknight, Wraith King and Abaddon also top 10. I think you missed a point. It is not the stats but the hero gives the utility to stay longer and inflict more damage/heal more. So statistically you can contribute more which also indicates the assist number etc.. Abaddon , WK, necro , omni these guys can stay in battle field longer than others even though they die in the end, the contribution is much more than the others. Consider average dota skill level where picks and lanes are not that important as top tiers games. throwing a bunch of spells or able to run from a bad situation is a huge plus. | ||
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Kreb
4834 Posts
Obviously thats not all of it (no one thing is all of it), but it certainly plays a part. | ||
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obesechicken13
United States10467 Posts
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Phantasmiq
Czech Republic32 Posts
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icystorage
Jollibee19350 Posts
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SpiritoftheTunA
United States20903 Posts
On August 07 2014 16:46 ahw wrote: when someone plays necro, everyone else on the team understands that they just gotta run at towers and force fights. it's not this, but hte fact that when no one on the team understands whats going on what people tend tod o is run at towers and force fights (except ricers) | ||
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Phantasmiq
Czech Republic32 Posts
On August 08 2014 19:11 icystorage wrote: why does it have to be popular? just curious By popular I meant carries that are picked the most, because they fit the meta perfectly. So for example not AM, because meta is oriented more towards teamfights and finishing early, but AM needs a lot of farm to do anything. | ||
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Laserist
Turkey4269 Posts
On August 08 2014 19:00 Phantasmiq wrote: What are the most popular carries as of now? By carries I mean safelane carries, not other cores, such as mid. Thanks Void. | ||
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Buckyman
1364 Posts
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sabas123
Netherlands3122 Posts
On August 09 2014 00:16 Buckyman wrote: It's hard to figure out who the most popular safe-lane carries are because the current meta has a lot of drafts with flexible lanes. Wraith King, Mirana, Void, Razor and Viper are all popular carries in pro play, but all of them get run both as safe-lane farmer and as some other position - offlane for Void, roaming support for Wraith King and Mirana, and mid for Viper and Razor. roaming wraith king?0_o | ||
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Sn0_Man
Tebellong44238 Posts
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Logo
United States7542 Posts
On August 09 2014 03:40 Sn0_Man wrote: yeah u just smoke around stunning people and basically wait for passive gold to get blink (can also hit jungle creeps after skilling 1 point in aura at 4). Stay mostly off the map so that u can pretend like ur ganking and once u get blink ur job is to literally start fights by feeding in the middle of as many of them as possible for a 75% slow. Not to mention that sweet sweet ranged lifesteal that stacks with unique attack modifiers. | ||
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