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On June 19 2014 07:00 Ayaz2810 wrote:Show nested quote +On June 19 2014 05:53 TheYango wrote:On June 19 2014 05:48 Comeh wrote: I dont even get radiance more often than not (unless i"m safelane, which never happens). Typically I'll get a phase late midas into maelstrom, and I've found it very effective. Honestly, smaller fighting items in general make more sense on a pub LD. This includes common stuff like Phase, Mael, Basher, but even more controversial stuff like an earlier Vlad's or a Yasha on your hero. LD in competitive games is a very timing-dependent hero--the hero's strength largely rests on the team as a whole abusing the hero's strong timings to mount game-winning pushes (Radiance, AC). Pub games are never going to involve that coordination around a single hero's timings, so you inevitably have to make concessions for item choices that have an overall smoother, incremental tempo. When you talk about these items, are you talking about having them on your hero or the bear? Or does it even matter? Unless he mentions "on your hero" like for vlads and yasha, it's usually on bear. Lone Druid without his bear is basically a tankier troll warlord without bash, 2 utility nukes or troll ultimate. In short, the spirit bear is the most important part.
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On June 19 2014 05:53 TheYango wrote:Show nested quote +On June 19 2014 05:48 Comeh wrote: I dont even get radiance more often than not (unless i"m safelane, which never happens). Typically I'll get a phase late midas into maelstrom, and I've found it very effective. Honestly, smaller fighting items in general make more sense on a pub LD. This includes common stuff like Phase, Mael, Basher, but even more controversial stuff like an earlier Vlad's or a Yasha on your hero. LD in competitive games is a very timing-dependent hero--the hero's strength largely rests on the team as a whole abusing the hero's strong timings to mount game-winning pushes (Radiance, AC). Pub games are never going to involve that coordination around a single hero's timings, so you inevitably have to make concessions for item choices that have an overall smoother, incremental tempo. Why yasha on hero? ranged hero or bear hero?
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On June 19 2014 10:13 icystorage wrote:Show nested quote +On June 19 2014 05:53 TheYango wrote:On June 19 2014 05:48 Comeh wrote: I dont even get radiance more often than not (unless i"m safelane, which never happens). Typically I'll get a phase late midas into maelstrom, and I've found it very effective. Honestly, smaller fighting items in general make more sense on a pub LD. This includes common stuff like Phase, Mael, Basher, but even more controversial stuff like an earlier Vlad's or a Yasha on your hero. LD in competitive games is a very timing-dependent hero--the hero's strength largely rests on the team as a whole abusing the hero's strong timings to mount game-winning pushes (Radiance, AC). Pub games are never going to involve that coordination around a single hero's timings, so you inevitably have to make concessions for item choices that have an overall smoother, incremental tempo. Why yasha on hero? ranged hero or bear hero?
I imagine it'll help with move speed allowing you to go around farming faster as well as actually giving your hero some more oomph with his right clicks. Especially cause melee form is so annoyingly slow.
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arent you supposed to keep big bear away from the fight and let small bear do the heavy lifting?
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Well I was thinking more of it just boosts your farming speed rather than actual fighting prowess.
Pubs never seem to know though that the small bear does most of the work when it comes to Lone Druid.
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United States47024 Posts
The big bear actually has a ton of fighting power from his skills, it's just that most builds in competitive play tend to just abuse the zero-risk safety of sieging with the small bear. That's not because the big bear is weak, it's because it's safe.
"Safe" isn't necessarily as valuable in pub play to begin with.
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On June 19 2014 15:22 TheYango wrote: The big bear actually has a ton of fighting power from his skills, it's just that most builds in competitive play tend to just abuse the zero-risk safety of sieging with the small bear. That's not because the big bear is weak, it's because it's safe.
"Safe" isn't necessarily as valuable in pub play to begin with. Its valuable in the sense that you can abuse pub play by positioning yourself correctly, and wait for the proper opportunity to commit your big bear to fighting at the proper time. Keep your big bear back until you catch someone out of position with a root, and then you can commit him with his battle cry. If you have a commanding lead on this hero, or are forced to manfight down a carry, double basher is really powerful. That's the extent I fight with the main bear unless the game gets weird.
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Please real men play 0-4-0-0 max stats, points into passive when you have to.
Free max MS hero with 600 range free attackspeed steroid etc. OPOPOPOP. 1 point into bear when you need a personal courier and/or to stack camps while ur hero is farming. .
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SoCal8910 Posts
On June 20 2014 00:40 Comeh wrote:Show nested quote +On June 19 2014 15:22 TheYango wrote: The big bear actually has a ton of fighting power from his skills, it's just that most builds in competitive play tend to just abuse the zero-risk safety of sieging with the small bear. That's not because the big bear is weak, it's because it's safe.
"Safe" isn't necessarily as valuable in pub play to begin with. Its valuable in the sense that you can abuse pub play by positioning yourself correctly, and wait for the proper opportunity to commit your big bear to fighting at the proper time. Keep your big bear back until you catch someone out of position with a root, and then you can commit him with his battle cry. If you have a commanding lead on this hero, or are forced to manfight down a carry, double basher is really powerful. That's the extent I fight with the main bear unless the game gets weird.
yeah, i've never understood how to play with the bear, so this is pretty helpful.
where should the hero himself be positioned in a team fight? should he be up front with the bear or positioned elsewhere?
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On June 20 2014 00:40 Comeh wrote:Show nested quote +On June 19 2014 15:22 TheYango wrote: The big bear actually has a ton of fighting power from his skills, it's just that most builds in competitive play tend to just abuse the zero-risk safety of sieging with the small bear. That's not because the big bear is weak, it's because it's safe.
"Safe" isn't necessarily as valuable in pub play to begin with. Its valuable in the sense that you can abuse pub play by positioning yourself correctly, and wait for the proper opportunity to commit your big bear to fighting at the proper time. Keep your big bear back until you catch someone out of position with a root, and then you can commit him with his battle cry. If you have a commanding lead on this hero, or are forced to manfight down a carry, double basher is really powerful. That's the extent I fight with the main bear unless the game gets weird. That's why I am #2comehfan
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Not to be rude, but has nobody watched any pro matches from like 6.74~6.78 where lone druid was the hottest shit? Ur hero always wants to be about max leash range away from the fight so that he's as safe as possible. If you have vision of 4/5 enemy heroes then ur hero can be pushed up but otherwise ur literally as far away from action as possible for ur bear to keep hitting.
Obviously you need to be a tad closer to make sure ur bear has room to chase but the entire point of LD is that ur a 1200 range melee hero.
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he was hot shit because of the armlet bug which allowed him to participate in early/mid team fights
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A) he was hot shit before and after too (although when it was fixed he was briefly unpopular) B) that really doesn't change how u position 
Small farming tip for aspiring lone druid players: when hitting jungle creeps, start moving your hero to the next camp when the last creep has ~2 hits left, let ur bear finish the creep and then recall it to you for more efficient movement.
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i was referring to him being hot shit  really? if he is popular before the armlet bug then the armlet bug spiked it up
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United States47024 Posts
On June 20 2014 00:55 Sn0_Man wrote: Not to be rude, but has nobody watched any pro matches from like 6.74~6.78 where lone druid was the hottest shit? Ur hero always wants to be about max leash range away from the fight so that he's as safe as possible. If you have vision of 4/5 enemy heroes then ur hero can be pushed up but otherwise ur literally as far away from action as possible for ur bear to keep hitting.
Obviously you need to be a tad closer to make sure ur bear has room to chase but the entire point of LD is that ur a 1200 range melee hero. I personally think that the way the hero is played in competitive doesn't have much bearing on how the hero is played in pubs.
LD in competitive play is extremely timing-dependent. The game is essentially won and lost for him on the safety/inevitability of his strong item timings, and the entire team planning/playing around those timings--5-manning in accordance with these timings to take objectives (Radiance, AC, Armlet when it was still bugged).
If you get a pub team that can coordinate reasonably well, then this is probably most reliable, but for the most part pub game coordination tends to be much sloppier and it's not straightforward to get everyone onboard for single game-winning timings this way. As such, you're simply going to have to adapt how you play--which means somewhat messier item selection and taking some risks with how you use the hero.
Safety simply isn't paramount in pub games the way it is in competitive play (there's a ton of unsafe/unstable shit that stomps pub games because that's how they are)--and the reason LD is played with the hero playing so conservatively in competitive play isn't because the big bear is weak, it's because it's virtually zero risk to siege/fight with the small bear. When you're fighting around LD's strongest timings, you can afford to be conservative because the hero has enough power around those timings anyway that you can afford to be conservative. If you have to take weaker timings, that also means you might also have to take some risks to win those fights.
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On June 20 2014 01:00 icystorage wrote:i was referring to him being hot shit  really? if he is popular before the armlet bug then the armlet bug spiked it up lone druid was a top pick before armlet bug, armlet made him first ban material.
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On June 20 2014 00:43 Sn0_Man wrote: Please real men play 0-4-0-0 max stats, points into passive when you have to.
Free max MS hero with 600 range free attackspeed steroid etc. OPOPOPOP. 1 point into bear when you need a personal courier and/or to stack camps while ur hero is farming. .
Eh you need some points in the passive earlier on so that you don't have to cast your steroid a billion times. Getting 1 level of bear can also help a lot for last hitting, just don't put any more points on it or put any items on him
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Is there any beginner teamleague, like say 3k mmr max teamleague, or 3.5k mmr max? Something like the DRTL from Brood War but for DotA2.
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Not sure where to post this, but are the heroes on our account able to be changed somehow? Or am I wraith king forever?
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Click the 'Profile' link in the page header. It's in the bottom section.
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