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On March 21 2013 01:04 StoRm_res wrote: I've started playing visage lately and I really love the hero. But I can never decide which boots to get:
arcanes: good for your team but if you are not fighting non-stop I'm not experiencing big mana problems on him, nevertheless pretty good boots on him, but they are pretty slow so it is hard to get your slow if if you dont have someone who can stun first.
tranquils: obviously pretty good on him, but under circumstances mana gets tough if nobody else has mana boots, plus you are most of the time getting a mek anyway, so that makes them kindof redundand midgame
treads: valves recommended item. I find they offer nothing that benefits him greatly, not worth the cost
phase: never tried it, but not sure if worth getting.
Mostly I go either arcanes or tranquils into travels if game goes long
what do you guys think are the best boots on him?
As with all things in dota, it's a case by case basis.
Here is my flowchat (feel free to argue):
Are they harrassing me in lane? ->Tranqs asap, then follow flow chart to switch as soon as feasible || || Will I have to carry? -> Treads early for ms+atk speed, plus tread switching helps your mana issue || || Is my lane gankable, or stable? ->Phase boots have good gank synergy with chill. || || Am I getting no farm and wardbitching? ->Arcanes. With no other items, you will have mana problems spamming your nuke from two screens away in teamfights
Tranqs are situational now that they have been nerfed. I find that I don't usually need much regen, as visage's range of influence is so much larger than most other heroes in his position that tranqs really dont give him all that much.
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On March 21 2013 00:08 Slardar wrote:+ Show Spoiler +Extracting biomass, New breed synthesized ready for use. Swarm Weaver: Rapid movement, invisible, spawn Swarm Minions, replicates attack, and Time Warp. Advantage early and middle game, scales poorly late game. Item recommendation(s): Bottle, Drums, Urn, Medallion, Aquila , BKB, MKB. Crush opposition with cost effective items, reduce farm of enemy harder carries. Ahaha very good very good
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I'm just wondering how can you check your dotabuff rating? or is it gone?
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On March 21 2013 02:07 Oakstream wrote: I'm just wondering how can you check your dotabuff rating? or is it gone? It's gone
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Hi! I love playing enimga, and I like playing jungler role in all Moba games. But I am quite new in DotA 2 (And Teamliquid ) and don't know much about jungle paths in DotA 2. Is this similar for all the hreoes or I should look for guide: "How to jungle by this or that hero". If you have seen some gudies how to jungle in DotA 2, pls answer me
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Does it ever make sense to get multiple boots on Wisp? I know the movement speeds do not stack, but with tether, Tranquil Boots and Arcane Boots both seem amazing and then using Power Treads for Strength as well as tread switching when you activate your other boots seems strong.
With the new Tranquil Boots nerf incoming having another set of boots to fall back on when Tranquil Boots breaks would be nice too. Presumably there are good reasons why I do not see this done.
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On March 20 2013 18:41 TheYango wrote:Show nested quote +On March 20 2013 16:59 Angra wrote: You have to realize though that even though it's not straight up damage, Linkens allows Weaver to potentially do a lot more damage than he normally would in a lot of cases. Not only are you able to spam Shukuchi frequently for damage in fights because of the mana regen (which comes out to be quite a lot of Weaver's early/mid damage) but you are also potentially saving yourself with the spell block/health regen/+15 str, allowing you to stay alive even longer and/or get off your ult in situations where you might not have otherwise, hence allowing you to continually do more damage because of that too, through autoattacks and even more Shukuchi spam. Urn, Aquila, Bottle, Wand, and proper Treads swapping more than cover your mana needs. You don't need Linken's regen to handle in-fight Shukuchi usage. Accounting for the fact that your ult also resets your mana to its 5 second prior value, even without Linken's you will pretty much never run dry in a fight even with midgame teamfighting items rather than Linkens. Plus Linken's isn't an "early/mid" item. Everyone considers the finished Linken's, but you're not going to finish Linken's till ~20 minutes unless you're in a fairly easy game. And the parts aren't all that efficient compared to the midgame teamfighting item counterparts like Urn, Aquila, Drums, etc. >not finishing a big item until 20 minutes
Whats it like to farm that poorly? You don't get linkens first. If you do that you'll have very little damage.
Sidenote, last night in the g-1 league, TFG ran weaver in a 1v1 lane, and went radiance into linkens
Why did he do this? Well the reasonings behind the build are extremely simple
If you manage to get a radiance up in a reasonable time frame, it increases weavers presence dramatically, you do more damage while using shicuchi, you push faster, you chase better, and you hit really hard. It makes weaver's split push absurd, as well as his farming speed
and then he had linkens by like 25 minutes, and why did he go for linkens
When you're playing weaver in a split pushing style, linkens is quite simply the best item there is for you, it makes it virtually impossible for a single hero, or even two heros to gank you, because any long range initiation is linkens'd off and then you just run away because you're weaver and they can't stop you, the regen also comes into play a hell of a lot more when you're using shicuchi a lot more just to burn down waves faster. In short, Linkens forces the enemy to either be unable to catch you during your splitpush, or it forces them to way-over commit to you to stop you, meaning your team is finding value elsewhere
BkB doesn't do that for, you, it has a much longer cool down between times of agression, while linkens only has 20 seconds, bkb being down cause you had to escape means you can't be aggressive for that time, linkens cooldown is negligible,
As a hyper mobile split pushing hero, your biggest fear is getting chainstunned, they cannot chainstun you if the first stun is blocked, because you WILL get away, or they'll way overcommit to killing you off, either way your team wins.
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Arcanes are the best as they refill 300 mana on the tethered unit. Tranquils are replaced easily by urn and tread switching while great is not worth it if you pay 1400 gold just to do that, might as well have gotten half a mek or most of drums. Multiple bottles are pretty funny on wisp thou
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On March 21 2013 02:27 meadbert wrote: Does it ever make sense to get multiple boots on Wisp? I know the movement speeds do not stack, but with tether, Tranquil Boots and Arcane Boots both seem amazing and then using Power Treads for Strength as well as tread switching when you activate your other boots seems strong.
With the new Tranquil Boots nerf incoming having another set of boots to fall back on when Tranquil Boots breaks would be nice too. Presumably there are good reasons why I do not see this done. Too expensive. Getting Arcane or Treads on top of Tranq costs ~1.5k, which is about 3/4 of Mek or almost a Drum.
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you can bootswap tranqs and arcanes its broke yo
edit @shaella depends what items you pick up, with rob wand treads a 20 min linkens is pretty decent, especially if youre not getting trilaned. linkens is pretty good for splitpushing, but bkb is pretty decent as well, and its cheaper and better in teamfights. if your team is far enough ahead to get a 25 minute radi linkens idk if it matters too much what you buy. linkens isnt a bad item, but calling it core is kinda dumb
also jungling paths depend on hero and which jungle youre in. its kind of complicated for some heroes, but for enigma all you have to do is mow down the jungle in any order cus hes really good at it. theres ways to speed up your jungle (like cutting down the tree to the right of the ez camp on dire) but really enigma jungles so fast it doesnt matter too much
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On March 21 2013 02:19 HoverMyr wrote:Hi! I love playing enimga, and I like playing jungler role in all Moba games. But I am quite new in DotA 2 (And Teamliquid  ) and don't know much about jungle paths in DotA 2. Is this similar for all the hreoes or I should look for guide: "How to jungle by this or that hero". If you have seen some gudies how to jungle in DotA 2, pls answer me  I'm assuming you're coming from a LoL background. "Jungle paths" aren't as much of a thing in Dota as they are in LoL, since there are randomized camp spawns based on what kind of jungle camp it is (easy/medium/hard). It's also not great to think of yourself as a "jungler" role, since your duty as Enigma for example is not to clear the jungle at all times and provide ganks around the map--you're in the jungle to give support to your safe lane (i.e. helping give your carry space to farm) and to farm an uncontested mek/blink/bkb/etc. early on in the game. As long as you understand how the camp spawns work, how to stack/pull, how your own skills interact with jungle creeps, etc. you should be fine on the jungling aspect of Enigma.
There are a few other tricks to jungling that are somewhat hero or spawn side-specific (e.g. Queen of Pain Dire side jungling, or Rubick Radiant side jungling). Generally you can just look up [hero name] jungling guide on google if it's more complicated.
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United States47024 Posts
On March 21 2013 02:31 Shaella wrote: >not finishing a big item until 20 minutes
Whats it like to farm that poorly? You don't get linkens first. If you do that you'll have very little damage. Ok, so every game you have is a 20 minute freefarm game?
Obviously you can accomplish a faster Linken in a winning game. But don't try to say that a faster than 16-17 minute Linken is a normal game because that's a typical Radiance timing for Radiance-first heroes in Chinese professional games (and Radiance and Linken have roughly similar cost)--and that's assuming a safe-laned free-farm Bear. In a pub game your supports aren't going to free-farm you, and Weaver farms jungle camps slower than Bear. Plus Weaver is going to fill up with other small items along the way, making 20 minutes pretty good.
On March 21 2013 02:31 Shaella wrote: Sidenote, last night in the g-1 league, TFG ran weaver in a 1v1 lane, and went radiance into linkens
Why did he do this? Well the reasonings behind the build are extremely simple
If you manage to get a radiance up in a reasonable time frame, it increases weavers presence dramatically, you do more damage while using shicuchi, you push faster, you chase better, and you hit really hard. It makes weaver's split push absurd, as well as his farming speed
and then he had linkens by like 25 minutes, and why did he go for linkens
When you're playing weaver in a split pushing style, linkens is quite simply the best item there is for you, it makes it virtually impossible for a single hero, or even two heros to gank you, because any long range initiation is linkens'd off and then you just run away because you're weaver and they can't stop you, the regen also comes into play a hell of a lot more when you're using shicuchi a lot more just to burn down waves faster. In short, Linkens forces the enemy to either be unable to catch you during your splitpush, or it forces them to way-over commit to you to stop you, meaning your team is finding value elsewhere
BkB doesn't do that for, you, it has a much longer cool down between times of agression, while linkens only has 20 seconds, bkb being down cause you had to escape means you can't be aggressive for that time, linkens cooldown is negligible,
As a hyper mobile split pushing hero, your biggest fear is getting chainstunned, they cannot chainstun you if the first stun is blocked, because you WILL get away, or they'll way overcommit to killing you off, either way your team wins. Of course Linken's is an appropriate item if your game-plan is to split-push endlessly and never go to fights, I think we agreed on that. The thing is, that's rarely the best way to play Weaver anymore. The game doesn't allow for all split-push zero-teamfight participation heroes for a long period of time like it used to. Certainly not in pub games. For a hero like Weaver that has powerful teamfighting ability, it rarely makes sense to opt for a split-push based style.
If playing mindless split-push was actually reliably successful in pubs, Broodmother would be a much better pub hero than she is. But pubs typically are not good at playing out the game with a split-push hero properly. It's more reliable to win the game through teamfighting when you're on a hero that's good at it.
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i dunno why you chose this game as an example, just watched part of the mufc game and they pretty much just completely dominate 1stvn. plus weaver gets a solo lane against cw and never gets ganked because 1stvn has a grand total of one stun (cw hook rofl) also there's literally no reason to get linkens in this game, there's a grand total of zero single target stuns on 1stvn lol
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On March 21 2013 02:35 Qbek wrote:Arcanes are the best as they refill 300 mana on the tethered unit. Tranquils are replaced easily by urn and tread switching while great is not worth it if you pay 1400 gold just to do that, might as well have gotten half a mek or most of drums. Multiple bottles are pretty funny on wisp thou 
You can benefit from somebody else's manaboots, not tranqs. If your team reaaaaally needs them and nobody got them go for it, but you shoudn't need to always go. Tranqs + soulring feels alot smoother for mana + life regen. And with urn on top ou can have the most retarded way of contributing to a teamfight by basically being a 1 man fountain and still dps with the 9000 range spirits.
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On March 21 2013 02:27 meadbert wrote: Does it ever make sense to get multiple boots on Wisp? I know the movement speeds do not stack, but with tether, Tranquil Boots and Arcane Boots both seem amazing and then using Power Treads for Strength as well as tread switching when you activate your other boots seems strong.
With the new Tranquil Boots nerf incoming having another set of boots to fall back on when Tranquil Boots breaks would be nice too. Presumably there are good reasons why I do not see this done. No. It's best to just get arcanes then either urn or bottle imo.
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Simple Question: Does Overpower mana drain count as "spending" soul ring mana?
I'd assume yes but I don't really know.
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On March 21 2013 04:34 Sn0_Man wrote: Simple Question: Does Overpower mana drain count as "spending" soul ring mana?
I'd assume yes but I don't really know.
Yes.
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United States47024 Posts
On March 21 2013 04:53 levelnoobz wrote:Show nested quote +On March 21 2013 04:34 Sn0_Man wrote: Simple Question: Does Overpower mana drain count as "spending" soul ring mana?
I'd assume yes but I don't really know. Yes. It's supposed to, but it's actually bugged right now.
http://dev.dota2.com/showthread.php?t=16555
The thread mentions Voodoo Restoration, but the Known Bugs List entry implies that it applies to all mana-over-time spells.
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On March 21 2013 04:58 TheYango wrote:Show nested quote +On March 21 2013 04:53 levelnoobz wrote:On March 21 2013 04:34 Sn0_Man wrote: Simple Question: Does Overpower mana drain count as "spending" soul ring mana?
I'd assume yes but I don't really know. Yes. It's supposed to, but it's actually bugged right now. http://dev.dota2.com/showthread.php?t=16555The thread mentions Voodoo Restoration, but the Known Bugs List entry implies that it applies to all mana-over-time spells.
But this is when you're full mana. If you're not, it will work fine.
Wasn't aware of that bug thou.
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Does anyone know what the minimal level and/or farm necessary for sylla to solo rosh (assuming bear is off cd) is off the top of their head? If not I'll just experiment to find out for curiosity's sake.
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