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GoldenWisp
Profile Joined November 2012
13 Posts
March 19 2013 21:49 GMT
#7381
Like for me, it's easier to just hit the tab (like it is in LoL) and see, how many creeps your malignant support took, how well your mid-buddy is going, and what about your jungler ect. I mean, to get all this info by hit in one button instead of checking each one's one by one. (sry for my english, it is not that correct I wished)
TheYango
Profile Joined September 2008
United States47024 Posts
March 19 2013 22:12 GMT
#7382
So you're worrying too much about how "bad" of players they are rather than how well they're actually doing.
Moderator
hooahah
Profile Joined October 2011
3752 Posts
March 19 2013 22:24 GMT
#7383
Just play well yourself and worry less about your teammates. Not to mention even if your teammates do have bad farm, yelling at them won't give them any more farm.
FinestHour
Profile Joined August 2010
United States18466 Posts
March 19 2013 22:25 GMT
#7384
knowing that information doesnt actually let you do anything
if you now know that your carry has 5 cs at 10 minutes, what can you really do? yell at him to right click better? you would lose either way, knowing or not knowing
thug life.                                                       MVP/ex-
andeh
Profile Blog Joined August 2009
United States904 Posts
March 19 2013 23:07 GMT
#7385
Is there a way to turn off screen movement when making a box? (similar to sc2) The edge pan when making a section.

I'm usually not making huge selections, but the inconsistency between games is annoying.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
March 19 2013 23:21 GMT
#7386
On March 20 2013 07:25 FinestHour wrote:
knowing that information doesnt actually let you do anything
if you now know that your carry has 5 cs at 10 minutes, what can you really do? yell at him to right click better? you would lose either way, knowing or not knowing

Learn to carry people who have 5 cs at 10 minutes ezpz.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 19 2013 23:44 GMT
#7387
Does anyone know if the selection boxes in DotA2 are supposed to work as they do? Or is it a problem Valve is aware of.

I don't know a single game that has as bad selection as DotA2 does, from Dune to SC2 it has always been the same yet in DotA2 it's just weird.

It's mostly annoying when playing Meepo, good thing I don't random Meepo much. ~~
You must gather your party before venturing forth.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 20 2013 00:03 GMT
#7388
On March 20 2013 08:44 Andr3 wrote:
Does anyone know if the selection boxes in DotA2 are supposed to work as they do? Or is it a problem Valve is aware of.

I don't know a single game that has as bad selection as DotA2 does, from Dune to SC2 it has always been the same yet in DotA2 it's just weird.

It's mostly annoying when playing Meepo, good thing I don't random Meepo much. ~~

They are aware of some of the problems. Some have been addressed, but there are others on the known bugs list.
http://dev.dota2.com/showthread.php?t=54367
http://dev.dota2.com/showthread.php?t=78473
Cyx.
Profile Joined November 2010
Canada806 Posts
March 20 2013 00:36 GMT
#7389
On March 19 2013 17:02 Firebolt145 wrote:
Show nested quote +
On March 19 2013 10:38 Cyx. wrote:
On March 19 2013 09:51 hooahah wrote:
when playing invoker mid, I generally go for Exort-Quas Forge Spirit build, but I feel as if I don't have enough impact on the early game. Sunstrike isn't reliable enough, a single forge spirit isn't worth the mana and ice wall isn't the best spell early game. Whereas Wex-Quas has a much simpler to use Tornado-EMP-cold snap combo that can help a lot early game.

Bbbuuuuuuuuuuuut I just like Exort Invoker way more, it also helps the early game last hitting. Thoughts on how to have more of an impact early game or should I just accept the fact that I won't be that much help early game and go straight for the midgame? the items I build are usually phase -> bracer/sobi -> force -> drums/euls -> aghs

Focus on getting your farm and levels up more. Trying to be effective too early with more than pro sunstrikes can cripple you as Invoker - you really need a level advantage, and you get that by staying in mid, not by failing to gank sidelanes (if you're mid, ofc). Farm up your force staff, double forge spirits and level 2 invoke, then go use your double forge -> cold snap -> whatever finishing move you please combo to gank hard, along with your now-decently-damaging chaos meteor -> deafening blast combo for teamfighting even harder.

So basically, yeah, go for the midgame more. You don't do a lot early game, in ganks or fights.

If you've gone for the double forge spirits build, don't use Chaos Meteor/Deafening blast until much later (level 17 or when you have scepter). Cold Snap and Ice wall generally are stronger around this time.


Would you agree with that even in big teamfights at that level? I usually start throwing out my meteor + blast + ice wall combo around the same time as I get double spirits, using the double spirits + cold snap for one or two people and lining up the big aoe combo in bigger teamfights. I agree with ice wall being really good, but would you still use forge spirits and cold snap in teamfights if you have the potential to line up all three of your big aoe spells at that level?
evilfatsh1t
Profile Joined October 2010
Australia8942 Posts
March 20 2013 03:42 GMT
#7390
On March 20 2013 09:36 Cyx. wrote:
Show nested quote +
On March 19 2013 17:02 Firebolt145 wrote:
On March 19 2013 10:38 Cyx. wrote:
On March 19 2013 09:51 hooahah wrote:
when playing invoker mid, I generally go for Exort-Quas Forge Spirit build, but I feel as if I don't have enough impact on the early game. Sunstrike isn't reliable enough, a single forge spirit isn't worth the mana and ice wall isn't the best spell early game. Whereas Wex-Quas has a much simpler to use Tornado-EMP-cold snap combo that can help a lot early game.

Bbbuuuuuuuuuuuut I just like Exort Invoker way more, it also helps the early game last hitting. Thoughts on how to have more of an impact early game or should I just accept the fact that I won't be that much help early game and go straight for the midgame? the items I build are usually phase -> bracer/sobi -> force -> drums/euls -> aghs

Focus on getting your farm and levels up more. Trying to be effective too early with more than pro sunstrikes can cripple you as Invoker - you really need a level advantage, and you get that by staying in mid, not by failing to gank sidelanes (if you're mid, ofc). Farm up your force staff, double forge spirits and level 2 invoke, then go use your double forge -> cold snap -> whatever finishing move you please combo to gank hard, along with your now-decently-damaging chaos meteor -> deafening blast combo for teamfighting even harder.

So basically, yeah, go for the midgame more. You don't do a lot early game, in ganks or fights.

If you've gone for the double forge spirits build, don't use Chaos Meteor/Deafening blast until much later (level 17 or when you have scepter). Cold Snap and Ice wall generally are stronger around this time.


Would you agree with that even in big teamfights at that level? I usually start throwing out my meteor + blast + ice wall combo around the same time as I get double spirits, using the double spirits + cold snap for one or two people and lining up the big aoe combo in bigger teamfights. I agree with ice wall being really good, but would you still use forge spirits and cold snap in teamfights if you have the potential to line up all three of your big aoe spells at that level?


i think level 17 was an overstatement. you should definitely use your big spells in large scale fights
Discarder
Profile Joined July 2012
Philippines411 Posts
March 20 2013 04:17 GMT
#7391
tbh I don't like the idea of making a linken with weaver despite the constant regen/mana regen from it plus a spell blocker.
Why? Because it gives hardly any damage and the game is already late when I buy it. (so my hero is useless)
by this time, the opponent's carries have a lot more dough than you. The reason pros are rushing it is
because they are facing really aggressive lineups.

If I wanted a health and mana regen so badly to stay in my lane, I would go for a basilius and a tranquil boots. That may sound ridiculously wrong but its a hell lot cheaper than going for linken.This way, I could go for my damage items (MBK etc etc. earlier)

On the spell blocking ability, I really don't care about it. If you are a decent weaver player, you won't have to take part in all the clashes. You would prefer to just pick off opponents one by one/push on an empty lane.

Making Linkens really feels like defeating the purpose of being a weaver. Its ok to build defensive big items for carries considering they have game changing aoe spells. Weaver doesn't have one.

So, please make items that capitalize his strengths, not making ones to cover his fragility.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2013-03-20 08:04:02
March 20 2013 07:59 GMT
#7392
You have to realize though that even though it's not straight up damage, Linkens allows Weaver to potentially do a lot more damage than he normally would in a lot of cases. Not only are you able to spam Shukuchi frequently for damage in fights because of the mana regen (which comes out to be quite a lot of Weaver's early/mid damage) but you are also potentially saving yourself with the spell block/health regen/+15 str, allowing you to stay alive even longer and/or get off your ult in situations where you might not have otherwise, hence allowing you to continually do more damage because of that too, through autoattacks and even more Shukuchi spam.

That in combination with the +10 damage and +15 agility makes it a very good item. Just because it isn't straight +damage doesn't mean it's not allowing you to do a lot of damage in other ways. For example, what good is rushing an MKB if you get dusted/CC'ed and killed immediately during a teamfight, in situations where a Linkens may have saved you due to the spell block or extra health/regen? Linkens would have made you do even more damage than an MKB in that case because you wouldn't have died, or at least been able to sustain yourself in the fight for longer instead of having to back away for fear of being low hp/vulnerable.

Obviously Linkens isn't good in 100% of games, but there's a lot of situations where it's still really good on him.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
Last Edited: 2013-03-20 08:35:52
March 20 2013 08:35 GMT
#7393
On March 20 2013 09:36 Cyx. wrote:
Show nested quote +
On March 19 2013 17:02 Firebolt145 wrote:
On March 19 2013 10:38 Cyx. wrote:
On March 19 2013 09:51 hooahah wrote:
when playing invoker mid, I generally go for Exort-Quas Forge Spirit build, but I feel as if I don't have enough impact on the early game. Sunstrike isn't reliable enough, a single forge spirit isn't worth the mana and ice wall isn't the best spell early game. Whereas Wex-Quas has a much simpler to use Tornado-EMP-cold snap combo that can help a lot early game.

Bbbuuuuuuuuuuuut I just like Exort Invoker way more, it also helps the early game last hitting. Thoughts on how to have more of an impact early game or should I just accept the fact that I won't be that much help early game and go straight for the midgame? the items I build are usually phase -> bracer/sobi -> force -> drums/euls -> aghs

Focus on getting your farm and levels up more. Trying to be effective too early with more than pro sunstrikes can cripple you as Invoker - you really need a level advantage, and you get that by staying in mid, not by failing to gank sidelanes (if you're mid, ofc). Farm up your force staff, double forge spirits and level 2 invoke, then go use your double forge -> cold snap -> whatever finishing move you please combo to gank hard, along with your now-decently-damaging chaos meteor -> deafening blast combo for teamfighting even harder.

So basically, yeah, go for the midgame more. You don't do a lot early game, in ganks or fights.

If you've gone for the double forge spirits build, don't use Chaos Meteor/Deafening blast until much later (level 17 or when you have scepter). Cold Snap and Ice wall generally are stronger around this time.


Would you agree with that even in big teamfights at that level? I usually start throwing out my meteor + blast + ice wall combo around the same time as I get double spirits, using the double spirits + cold snap for one or two people and lining up the big aoe combo in bigger teamfights. I agree with ice wall being really good, but would you still use forge spirits and cold snap in teamfights if you have the potential to line up all three of your big aoe spells at that level?

Obviously use your judgement. If the fight is happening in a small area and your team has spells to hold several of them down, by all means use meteor/deafening blast. If on the other hand the enemy is widely spread out then you should avoid burning 400 mana and your 12 second cooldown on Invoke for what will be only a little damage. Obviously once you hit level 17 or have an Aghanims scepter then mana costs and Invoke cooldowns matter much less and you can be much more liberal with it.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-20 09:50:00
March 20 2013 09:41 GMT
#7394
On March 20 2013 16:59 Angra wrote:
You have to realize though that even though it's not straight up damage, Linkens allows Weaver to potentially do a lot more damage than he normally would in a lot of cases. Not only are you able to spam Shukuchi frequently for damage in fights because of the mana regen (which comes out to be quite a lot of Weaver's early/mid damage) but you are also potentially saving yourself with the spell block/health regen/+15 str, allowing you to stay alive even longer and/or get off your ult in situations where you might not have otherwise, hence allowing you to continually do more damage because of that too, through autoattacks and even more Shukuchi spam.

Urn, Aquila, Bottle, Wand, and proper Treads swapping more than cover your mana needs. You don't need Linken's regen to handle in-fight Shukuchi usage. Accounting for the fact that your ult also resets your mana to its 5 second prior value, even without Linken's you will pretty much never run dry in a fight even with midgame teamfighting items rather than Linkens.

Plus Linken's isn't an "early/mid" item. Everyone considers the finished Linken's, but you're not going to finish Linken's till ~20 minutes unless you're in a fairly easy game. And the parts aren't all that efficient compared to the midgame teamfighting item counterparts like Urn, Aquila, Drums, etc.
Moderator
FreeZer
Profile Joined January 2011
Sweden288 Posts
March 20 2013 10:17 GMT
#7395
On March 20 2013 06:49 GoldenWisp wrote:
Like for me, it's easier to just hit the tab (like it is in LoL) and see, how many creeps your malignant support took, how well your mid-buddy is going, and what about your jungler ect. I mean, to get all this info by hit in one button instead of checking each one's one by one. (sry for my english, it is not that correct I wished)


Please just stay in LoL, I can do without more needless raging at teammates for something they may not even be able to do something about. If you're shut down in a lane then you're shut down, and won't get farm. Simple as. It's rather the team mates who are at fault that don't help out with ganks, lane switching or whatever.
Ahh Scept-- hey where did you come from?
Kazzoo
Profile Joined October 2010
France368 Posts
March 20 2013 10:57 GMT
#7396
On March 20 2013 18:41 TheYango wrote:
Show nested quote +
On March 20 2013 16:59 Angra wrote:
You have to realize though that even though it's not straight up damage, Linkens allows Weaver to potentially do a lot more damage than he normally would in a lot of cases. Not only are you able to spam Shukuchi frequently for damage in fights because of the mana regen (which comes out to be quite a lot of Weaver's early/mid damage) but you are also potentially saving yourself with the spell block/health regen/+15 str, allowing you to stay alive even longer and/or get off your ult in situations where you might not have otherwise, hence allowing you to continually do more damage because of that too, through autoattacks and even more Shukuchi spam.

Urn, Aquila, Bottle, Wand, and proper Treads swapping more than cover your mana needs. You don't need Linken's regen to handle in-fight Shukuchi usage. Accounting for the fact that your ult also resets your mana to its 5 second prior value, even without Linken's you will pretty much never run dry in a fight even with midgame teamfighting items rather than Linkens.

Plus Linken's isn't an "early/mid" item. Everyone considers the finished Linken's, but you're not going to finish Linken's till ~20 minutes unless you're in a fairly easy game. And the parts aren't all that efficient compared to the midgame teamfighting item counterparts like Urn, Aquila, Drums, etc.


Maybe I'm just plain wrong, but for me weaver is kindof an all or nothing hero to gank. Good chain stun, good focus, whether he dies or you just wasted a shitton of spells on him. Linkens is a good automatic "oh shit" button with 20 seconds cooldown. You just have too much mobility to ever be in a position where you take heavy nuking, and linkens becomes really effective when you don't take a lot so you mitigate a lot. On top of all the nice stats/reg it gives you.

The big downside is that you have to avoid large scale teamfights (or don't contribute that much, in which case, you're better off farming) untill you get it, and still don't have the sufficient dps once you get it, but since when has weaver become a midgame hero ?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 20 2013 11:44 GMT
#7397
The problem is that a weaver afking farming while avoiding fights is worse than other carries doing the same thing. So playing weaver like that is just not going to net you the best potential for your team. Weaver has never really been a good late game carry. He was used more late game when the way the phases of the game worked were different. In todays game you just can't afford to have a hero that does nothing mid game and has a weaker late game power spike to other heroes.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
Last Edited: 2013-03-20 12:20:32
March 20 2013 12:12 GMT
#7398
On March 20 2013 06:11 GoldenWisp wrote:
Well, I did not tell this right.I knwo where I can find my Own creeps count, but I would like to see other's amounts of creep kills, so I could yell at my teammates, couse their farm is bad. Sth like that. And no I am not Dunning Kuger xD.
I have just played too many games, to know that percentage of good players, you can play and enjoy the game is much less than playing with guys, who just switched from LoL


Play Chen and win the game before 20 min. Works all the time

On March 20 2013 19:17 FreeZer wrote:
Show nested quote +
On March 20 2013 06:49 GoldenWisp wrote:
Like for me, it's easier to just hit the tab (like it is in LoL) and see, how many creeps your malignant support took, how well your mid-buddy is going, and what about your jungler ect. I mean, to get all this info by hit in one button instead of checking each one's one by one. (sry for my english, it is not that correct I wished)


Please just stay in LoL, I can do without more needless raging at teammates for something they may not even be able to do something about. If you're shut down in a lane then you're shut down, and won't get farm. Simple as. It's rather the team mates who are at fault that don't help out with ganks, lane switching or whatever.



Well said son
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Slardar
Profile Joined April 2010
Canada7596 Posts
March 20 2013 15:08 GMT
#7399
Cost for benefit, Linkens is really a terrible pub quality item. If the other team has a lot of CC(should be the case in higher games) and or any coordination - Odds are you're going to die. Linken's won't save you, BKB might on the other hand.

Honestly if you're farming like a madman to even get Linkens why not gamble and try to get Radiance? That will impact the game tenfold more. Radiance is 25 gold cheaper. Persev is 1750, for 1725 you get Drums. 1750 - 600 = Bottle. 1150 = Urn or Medallion, or Aquila with gold to spare. Try playing with a combination of these items + Treads and then building a few hard carry items later. (BKB, Deso, MKB , etc)

@Levelnoobz - Times change. Weaver is incredibly effective early-mid game. If you build accordingly you can dominate.. Plus Weaver was never that HARD of a carry to begin with. Radiance+Linkens? Still loses to any other hard carry (PL, Lone D, AM, Void, etc) With equal level farm in consideration, should lose.

+ Show Spoiler +
Extracting biomass, New breed synthesized ready for use. Swarm Weaver: Rapid movement, invisible, spawn Swarm Minions, replicates attack, and Time Warp. Advantage early and middle game, scales poorly late game. Item recommendation(s): Bottle, Drums, Urn, Medallion, Aquila , BKB, MKB. Crush opposition with cost effective items, reduce farm of enemy harder carries.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
March 20 2013 16:04 GMT
#7400
I've started playing visage lately and I really love the hero.
But I can never decide which boots to get:

arcanes: good for your team but if you are not fighting non-stop I'm not experiencing big mana problems on him, nevertheless pretty good boots on him, but they are pretty slow so it is hard to get your slow if if you dont have someone who can stun first.

tranquils: obviously pretty good on him, but under circumstances mana gets tough if nobody else has mana boots, plus you are most of the time getting a mek anyway, so that makes them kindof redundand midgame

treads: valves recommended item. I find they offer nothing that benefits him greatly, not worth the cost

phase: never tried it, but not sure if worth getting.

Mostly I go either arcanes or tranquils into travels if game goes long

what do you guys think are the best boots on him?
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