• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:28
CEST 09:28
KST 16:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)74ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) ASL 22 Proposed Map Pool BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8308 users

Simple Questions, Simple Answers - Page 363

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 361 362 363 364 365 1254 Next
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-14 01:10:41
March 14 2013 01:00 GMT
#7241
The thing is, Vlad's isn't an item choice consistent with your game plan. Vlad's isn't an early teamfight item. The % damage aura isn't better than raw damage until you have a lot of inherent damage. Vlad's Lifesteal isn't better than raw HP/HP regen until you have a lot of inherent damage. It just doesn't make sense as a first item compared to, say, Drums, which gives more of everything at the time you'd buy it.

Compare Vlad's to Urn+Aquila for example. Urn+Aquila costs less than Vlad's, gives more damage until your base damage is high (15% damage aura requires 100 base damage to be worth more than Aquila's +15 damage--which you don't pass until level 17 with your build). It gives the same Basi aura (less armor, but it provides an additional 2 points of self-armor from the item itself and the Agi gain, so for you it's the same), additional regen on Urn, flat 171 HP from Strength, and some attack speed from the Agility. The Urn active is more useful than the Vlad's lifesteal early (especially on a hero like PA that can easily disengage, apply an urn charge, and come back into the fight with 400 more HP).

As a direct comparison, I can't understand the logic of seeing Vlad's as an early teamfight item when actual early teamfight items outperform it in every way.
Moderator
Slardar
Profile Joined April 2010
Canada7596 Posts
March 14 2013 01:57 GMT
#7242
Mataza, this is the Simple Q&A Thread. Keep it concise, keep the rest to General Discussion. Otherwise....let's respect the veterans that answer in this thread.

I echo what Yango above has said. If you're insistent on playing PA as a roamer/ganker (instead of another more suitable hero) then building for the early-mid game with Drums, Aquila, Urn, Medallion, etc will serve you better than Vlads.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2013-03-14 03:44:16
March 14 2013 03:33 GMT
#7243
On March 14 2013 10:57 Slardar wrote:
Mataza, this is the Simple Q&A Thread. Keep it concise, keep the rest to General Discussion. Otherwise....let's respect the veterans that answer in this thread.

I echo what Yango above has said. If you're insistent on playing PA as a roamer/ganker (instead of another more suitable hero) then building for the early-mid game with Drums, Aquila, Urn, Medallion, etc will serve you better than Vlads.

Actually I understand what Mataza says and agree with it more than Yango.
I play pretty much the same style as Mataza, i like early game skirmishes, but i do not roam for it. I find the skirmishes in my lane(people will hunt PA) or TP to help fights. Slardar i would like to say,yes respect veterans, but their status aren't everything.This is a forum afterall, we're here to dicuss & have debates on things in a respectful manner

Drums/Aquila/Urn/Medallion...i only agree with drums. The other 3 gives lousy stats & mana regen, thats it.Drums huge stats boost & good aura makes it worthwhile always, especially on a low hp hero like PA.

I usually start off with Ring of Basi for PA too because farming with dagger is effective, and solves all your mana issues...from Ring of Basi, you can either go Ring of Aquila or Vlad.
I will choose Vlad simply because it gives Lifesteal which provides flexibility for the PA to go Jungle...i would like to point out lifesteal is invaluable when PA crits(large boost to health). It really matters. I've been in many situation where that lifesteal won me a close fight. If your looking for mana regen, Vlad is superior than Aquila/Urn/Medallion. I value Lifesteal over Aquila +3all stats, or Urn's charge & Medallion armor reduction(because it also reduces PA's armor, i dont want to be fragile)

Thing is, most of PA damage comes from the insane crit & chasing power. Because of PA having that crit, low damage but stats/hp boosting items are better on PA. As a slight comparison, i've done the straight Skadi PA build before, you will be surprised at how much dmg PA does even though it does not have a damage item(skadi isn't considered a damage item,more of a stat item to me)

Slardar, Mataza did not claim to play PA as a roamer/ganker. He only says do not underestimate PA's early game fighting power. He recommends that we do not play it as a AFK farmer like AM, but make more use of the PA power, do not avoid teamfights & small skirmishes. Feel free to participate in them,thus he builds PA to be a more early-mid game carry rather than a hard late-game carry....which i agree. It just so happens she's also one of the best lategame carry later on, that most people do not see PA in a mid-game skirmisher role.

EDIT:
Compare Vlad's to Urn+Aquila for example. Urn+Aquila costs less than Vlad's, gives more damage until your base damage is high (15% damage aura requires 100 base damage to be worth more than Aquila's +15 damage--which you don't pass until level 17 with your build). It gives the same Basi aura (less armor, but it provides an additional 2 points of self-armor from the item itself and the Agi gain, so for you it's the same), additional regen on Urn, flat 171 HP from Strength, and some attack speed from the Agility. The Urn active is more useful than the Vlad's lifesteal early (especially on a hero like PA that can easily disengage, apply an urn charge, and come back into the fight with 400 more HP).

Ring of Aquila +15dmg is an unfair comparison. Vlad is a lifesteal+dmg aura which also helps your team....+15 RoA dmg only applies to yourself. If there's even 1 ally hero next to you, Vlad's aura should give more damage than the +15 RoA dmg already.

As for Urn, I do not think it's easy to disengage in a fight,heal and come back. That takes a lot of time, most fights dont last that long, yet another unfair comparison i feel. In that drawn out fight,of course Urn is better. But in a fight where everyone goes in and the fights end in a few seconds(like most fights,seriously how many drawn out battles do you see, really) and it become a chasing battle...vlad's lifesteal is more useful than a Urn charge.
Mew Mew Pew Pew
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2013-03-14 07:23:57
March 14 2013 07:23 GMT
#7244
Vlad shines as early as in early-mid and it is a very nice item for the team during mid/late game but if you made it as a first item, is either you had the advantage so it doesn't matter what you made first anyway (and you can get your next item with ease) or you are pretty much gamble on winning alot of teamfights during early to mid game because you would have very limited plans to fall back on (ie hard to get the economy running to get the big items).

There is a reason why only the heroes like ursa/lycan are commonly rushing vlad first because vlad gives them significant farming/killing power and they have decent hp pool compared to PA, some lycans nowadays dont even get vlad first and in ursa case it has more to do with his orb.

Urn is definitely more cost efficient and useful than vlad in early team fights (400hp healing per charge!) and it gives you some nice stats for a 1 slot item. In the end of day it is more about personal choice and it depends on your playstyle i guess.

and this is a nice video where nada discussed how to make PA to join team fights early due to the needs of current map/meta (but it has no english sub-_-):
+ Show Spoiler +
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
cellmate
Profile Joined August 2012
Czech Republic65 Posts
March 14 2013 11:15 GMT
#7245
I often see carries going maelstorm - crystalys - daedalus - mjolnir, or just going maelstorm for heroes with critical strike from skills. My question is what's the idea behind this build? The maelstorm seems like such a waste if I'm going to get crits because the proc doesn't scale with them at all. Is the attack speed and possible upgrade to mjolnir the reason? In similar situations I usually get desolator when I don't really need lifesteal, bad decision making?
Thanks.
Corr
Profile Joined January 2009
Denmark796 Posts
March 14 2013 12:14 GMT
#7246
Maelstrom/Mjolnir on PA over Battle Fury makes no sense.
That said - your primary concern with PA is reaching level 16 and getting BKB before the game is decided. Ive had success going Treads/wand/hotd into BKB but if you dont utilize the dominate to grab creeps for fighting or stacking ancients then hotd doesnt do much for you. Getting Battle Fury after BKB is still viable as it a) prevents you from falling too far behind in items compared to their carry and b) helps against illusion/manta based carries and works well if you any hero that can keep enemies gathered. HotD builds into satanic which is ridiculously good as long as the opponents dont have multiple BKB-piercing disables.

If you want to play a PA with early presence you need level 4 blinkstrike asap, Id rather keep dagger at level 2 or 3 because you need the mobility of 5 sec CD.

PA is actually a very viable mid hero at medium and lower levels with the pers -> battle fury build thanks to the free farm dagger spam can provide her.
10734
Profile Joined September 2012
340 Posts
March 14 2013 13:38 GMT
#7247
What would be the best way to get started on invoker? Just played him in all random, I took the first guide I could find, told me to get 2 quas then max wex and then max exort. Is that okay?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
March 14 2013 13:40 GMT
#7248
On March 14 2013 22:38 10734 wrote:
What would be the best way to get started on invoker? Just played him in all random, I took the first guide I could find, told me to get 2 quas then max wex and then max exort. Is that okay?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=370063
Moderator
Slardar
Profile Joined April 2010
Canada7596 Posts
March 14 2013 13:43 GMT
#7249
+ Show Spoiler +
On March 14 2013 12:33 Mithhaike wrote:
Show nested quote +
On March 14 2013 10:57 Slardar wrote:
Mataza, this is the Simple Q&A Thread. Keep it concise, keep the rest to General Discussion. Otherwise....let's respect the veterans that answer in this thread.

I echo what Yango above has said. If you're insistent on playing PA as a roamer/ganker (instead of another more suitable hero) then building for the early-mid game with Drums, Aquila, Urn, Medallion, etc will serve you better than Vlads.

Actually I understand what Mataza says and agree with it more than Yango.
I play pretty much the same style as Mataza, i like early game skirmishes, but i do not roam for it. I find the skirmishes in my lane(people will hunt PA) or TP to help fights. Slardar i would like to say,yes respect veterans, but their status aren't everything.This is a forum afterall, we're here to dicuss & have debates on things in a respectful manner

Drums/Aquila/Urn/Medallion...i only agree with drums. The other 3 gives lousy stats & mana regen, thats it.Drums huge stats boost & good aura makes it worthwhile always, especially on a low hp hero like PA.

I usually start off with Ring of Basi for PA too because farming with dagger is effective, and solves all your mana issues...from Ring of Basi, you can either go Ring of Aquila or Vlad.
I will choose Vlad simply because it gives Lifesteal which provides flexibility for the PA to go Jungle...i would like to point out lifesteal is invaluable when PA crits(large boost to health). It really matters. I've been in many situation where that lifesteal won me a close fight. If your looking for mana regen, Vlad is superior than Aquila/Urn/Medallion. I value Lifesteal over Aquila +3all stats, or Urn's charge & Medallion armor reduction(because it also reduces PA's armor, i dont want to be fragile)

Thing is, most of PA damage comes from the insane crit & chasing power. Because of PA having that crit, low damage but stats/hp boosting items are better on PA. As a slight comparison, i've done the straight Skadi PA build before, you will be surprised at how much dmg PA does even though it does not have a damage item(skadi isn't considered a damage item,more of a stat item to me)

Slardar, Mataza did not claim to play PA as a roamer/ganker. He only says do not underestimate PA's early game fighting power. He recommends that we do not play it as a AFK farmer like AM, but make more use of the PA power, do not avoid teamfights & small skirmishes. Feel free to participate in them,thus he builds PA to be a more early-mid game carry rather than a hard late-game carry....which i agree. It just so happens she's also one of the best lategame carry later on, that most people do not see PA in a mid-game skirmisher role.

EDIT:
Show nested quote +
Compare Vlad's to Urn+Aquila for example. Urn+Aquila costs less than Vlad's, gives more damage until your base damage is high (15% damage aura requires 100 base damage to be worth more than Aquila's +15 damage--which you don't pass until level 17 with your build). It gives the same Basi aura (less armor, but it provides an additional 2 points of self-armor from the item itself and the Agi gain, so for you it's the same), additional regen on Urn, flat 171 HP from Strength, and some attack speed from the Agility. The Urn active is more useful than the Vlad's lifesteal early (especially on a hero like PA that can easily disengage, apply an urn charge, and come back into the fight with 400 more HP).

Ring of Aquila +15dmg is an unfair comparison. Vlad is a lifesteal+dmg aura which also helps your team....+15 RoA dmg only applies to yourself. If there's even 1 ally hero next to you, Vlad's aura should give more damage than the +15 RoA dmg already.

As for Urn, I do not think it's easy to disengage in a fight,heal and come back. That takes a lot of time, most fights dont last that long, yet another unfair comparison i feel. In that drawn out fight,of course Urn is better. But in a fight where everyone goes in and the fights end in a few seconds(like most fights,seriously how many drawn out battles do you see, really) and it become a chasing battle...vlad's lifesteal is more useful than a Urn charge.



I get what you're saying in taking advantage of a carries early-mid fighting prowess. Other heroes have similar builds formed around that and have developed in the meta. Notably mid-game Weaver (Drums+Urn/Medallion and Treads) Luna is in a similar boat. (Drums, Aquila, Tranq, BKB). Except those latter heroes strength outperforms PA in any early-mid game situation.

Trust me when I say, Vlads first is awful. I've been playing this game since I was born. It gives you 0 survivability, (Miniscule armor and regen) while you're basically rolling the dice on critting to sustain yourself with that life-leech. PA early-mid has pitiful attack speed discounting Blink, and normally that isn't maxed anyway. 14 Second cooldown on level 1, those vegas odds of you sustaining yourself aren't high, not to mention any haphazard blink in a fight and PA is dead (regardless of items at this stage).

Now, if you prioritized maxing Blink and only 1-2 in Dagger, the probability of you sustaining with constant blinks goes up a notch. Urn is probably the item that synergies the best with PA imo. How does PA escape without BKB? You run, you deek, you blink to safety. Then you pop urn immediately, heal up 200-300 before anyone catches you and potential other teammates arrive. Then you turn around on them and unleash hell.

All the arguments that have been made for pro-Vlads, can easily be made for Pro-Drums and Pro-Urn while the latter two make more sense. Now, if you got Vlads after Drums or Urn it would go with the play-style and imo be more effective.



evilfatsh1t
Profile Joined October 2010
Australia8888 Posts
March 14 2013 14:18 GMT
#7250
putting the vlads argument aside
why is no one talking about deso on pa
those of you who are arguing that battlefury pa is the wrong way to play him, how can you not include deso?
to an extent i do agree that bfury isnt optimal (good, but not always the best), and i do recall that back in the old days deso/vlads was the item set for pa.
although his blink strike has changed since then, if you want a single target mid game carry deso pa is legit. it was the reason why people even went for vlads on him anyway, since the orb doesnt stack with hotd
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
March 14 2013 14:19 GMT
#7251
It's 1 armor every 7 agility right? So aquila should be slightly less than 4 armor to self total, with a 2 armor aura.

I see early vlads (not PA but just in general) mostly for the armor, maybe not so much teamfight as pushing/diving,

maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2013-03-14 15:49:36
March 14 2013 15:46 GMT
#7252
I think the biggest advantage on Vlads on PA is that it allows you to farm jungle and ancients when lanes are pushed or inbetween ganks/teamfights. Other than that it is a bit lackluster in early fights, though the armor aura is nice. I'd go for Aquila, which you can disassemble later on in the game and upgrade the RoB to Vlad. HP and damage are of more importance early-mid. If you really want lifesteal, there's also HotD, which I feel is a better choice than an early Vlad most of the time.

Also, Basher is really good.

Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2013-03-14 18:15:27
March 14 2013 18:14 GMT
#7253
The argument is about vlads on PA now?
The reason to get Vlads is to save an inventory slot. Basi solves mana issues. Lifeleech lets you regenerate hp by attacking and allows you to jungle indefinitely. Vlads compresses these 2 things into 1 slot.
Of course Urn/Aquila is better is better for damage. But likewise wraith/wraith/wraith/magic stick will far outdamage urn/aquila while being cheaper.

Now around 10 minutes later you will maybe have boots/magic wand/tp/hotd/aquila/urn and be forced to replace items or go straight satanic.
I will have something like boots/magic wand/tp/vlads/OoV/drums.
Cost difference here is 340 gold.
Now we both want to get another 2 items, like a demon edge+javelin for mkb, or hammer+orge club for bkb, or 2 ultimate orbs for skadi.
Your build has to stow away the magic wand and either the aquila or the urn.
My build can just stow away the magic wand and the OoV for the time being.




As for why I don't like deso on PA is the bumpy build-up of 2 hammers for 1600 each and it does nothing for your hp. You also have to finish vlads asap to keep lifeleech when building deso, while with other items you have some leeway.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2013-03-15 02:52:00
March 15 2013 00:59 GMT
#7254
Personally i think we each have our ways of building PA. There's no clear cut way of playing a PA So i am bowing out of this conversation before we become Shikyo, with one last post summarising my ideas.

I am a believer of Lifesteal on PA, and that we should actively join fights especially early game. Drums are awesome on PA, Aquila not.
PA crit allows for non-dmg items to be built(BKB/Skadi).

I fully understand the calls for RoA/Urn, that has its role. But i still believe Vlad does it's job well and the aura provides a lot more to the team than a RoA/Urn does, while basically doing the same job.
Actually I would agree vlad first is usually a bad idea, but on PA it's actually okay, if you go BKB(my build) straight after vlad. The vlad helps in farming NCs & the mana regen from Vlad is all you need. After BKB your options just open up regarding what do you want to do.
As for attack speed of PA, notice Mataza build goes Maelstrom? Attack speed there man. Treads(str) are also the better boots for PA. With Maelstrom & Treads, PA attacks fast enough for all intent & purposes.

Alright im stopping with all PA discussion from my end :D It's just a hero that causes controversy with whatever you build to be honest, the only thing everyone agrees on is to get BKB.
Mew Mew Pew Pew
evilfatsh1t
Profile Joined October 2010
Australia8888 Posts
March 15 2013 03:09 GMT
#7255
Honestly deso isnt that hard to build. Im pretty sure it as the best cost to dmg ratio of all items.
Its much easier than building a bfury on am imo, you only lack hp regen but you can make up for it with a temporary tranq boots and dagger. Obviously the return on building an early bfury is higher vs a deso, but it thats only if you proceed to farm with it. If you start hunting heroes youll keep a steady rate of income while keeping theirs down. Just a different playstyle
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-03-15 06:57:35
March 15 2013 06:56 GMT
#7256
Alright, dumb general question, but.... how and where do you farm in the midgame?

I feel like there's an awkward window around 15:00-25:00 where most of the T1s are down and the lanes don't feel safe unless they're pushed, and most pubs tend to kind of just awkwardly mill around mid for five minutes, waiting for a teamfight.

If I join them I tend to fall horribly behind in levels and farm, but if I farm lanes I push them and risk being ganked, and if I jungle I'm usually competing with void or whoever the hard hard carry is.

Obviously there must be some way to do it, but I'm too noob to work it out.

Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 15 2013 06:58 GMT
#7257
On March 15 2013 15:56 Belisarius wrote:
Alright, dumb general question, but.... how and where do you farm in the midgame?

I feel like there's an awkward window around 15:00-25:00 where most of the T1s are down and the lanes don't feel safe unless they're pushed, and most pubs tend to kind of just awkwardly mill around mid for five minutes, waiting for a teamfight.

If I join them I tend to fall horribly behind in levels and farm, but if I farm lanes I push them and risk being ganked, and if I jungle I'm usually competing with void or whoever the hard hard carry is.

Obviously there must be some way to do it, but I'm too noob to work it out.


well what role are you playing?
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-03-15 07:34:04
March 15 2013 07:30 GMT
#7258
Let's say something like a QW invoker, where I want to be in the teamfights without standing around waiting for them to happen.

Scenario 2 would be something like a kunkka that started mid and has a void on the same team, so isn't the #1 priority for farm.
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 15 2013 07:33 GMT
#7259
with puck you can farm pretty much anywhere, you have so many escapes. Its often worth it to be in the offlane or top lane or somewhere to farm, and just always have a TP scroll to get to fights
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-03-15 07:35:27
March 15 2013 07:34 GMT
#7260
Edited to invoker, sorry, puck has plenty of escapes so he can just do whatever, you're right. What about some other dude similar to puck that isn't immortal?
Prev 1 361 362 363 364 365 1254 Next
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 3
WardiTV1134
Ryung 952
CranKy Ducklings399
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 952
ProTech148
StarCraft: Brood War
Larva 77
Mind 57
ZergMaN 24
soO 11
Dota 2
NeuroSwarm155
Counter-Strike
Coldzera 1027
Super Smash Bros
Mew2King70
Heroes of the Storm
Khaldor124
Other Games
summit1g9842
RuFF_SC265
Livibee51
Organizations
Other Games
gamesdonequick765
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1628
• Lourlo1206
Upcoming Events
Maestros of the Game
5h 2m
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6h 32m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
21h 32m
BSL22 NKC (BSL vs China)
1d 6h
Mihu vs TBD
Online Event
1d 7h
RSL Revival
1d 18h
WardiTV Weekly
2 days
RSL Revival
3 days
RSL Revival
3 days
Bombastic Starleague
3 days
[ Show More ]
Kung Fu Cup
4 days
OSC
4 days
CrankTV Team League
5 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
6 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.