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On March 12 2013 15:03 Emnjay808 wrote: When I TP using NP's skill, can the enemy team see it or get notified like how wisp's warp in works?
On March 12 2013 15:14 mizU wrote: Yes, I believe there's an indicator on the minimap as well as on the map itself. As far as I'm aware there is an indicator on the map but NOT on the minimap (for enemies). Allies get the same TP animation on their minimap as if you were using a scroll. It is NOT like wisp ulti in that sense.
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Random question: Does Jugg's Ult have truestrike, or can you dodge it with butterfly?
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On March 13 2013 06:14 Comeh wrote: Random question: Does Jugg's Ult have truestrike, or can you dodge it with butterfly?
As far as I know the physical damage instances are not "attacks" so are not evadeable, but the autoattacks that jugg performs while in the ultimate are autoattacks and evadeable (unless he has an MKB of course).
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FREEAGLELAND26782 Posts
Ultimate slashes cannot be evaded. Regular slashes can be evaded.
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For clarification on juggernauts ultimate, it does a set number of slashes with a slash every 0.4 seconds. During this time Juggernaut is invulnerable and continues auto attacking with his regular damage and effects. I am pretty sure that him switching to multiple enemies was considered to interrupt these autoattacks and reduce damage output of his ult.
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On March 13 2013 10:50 Mataza wrote: For clarification on juggernauts ultimate, it does a set number of slashes with a slash every 0.4 seconds. During this time Juggernaut is invulnerable and continues auto attacking with his regular damage and effects. I am pretty sure that him switching to multiple enemies was considered to interrupt these autoattacks and reduce damage output of his ult.
Juggernaut is not invulnerable during his omnislash. There's a DOTA2 Mythbuster episode where juggernaut dies during his Omnislash
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United States47024 Posts
On March 13 2013 14:47 Mithhaike wrote:Show nested quote +On March 13 2013 10:50 Mataza wrote: For clarification on juggernauts ultimate, it does a set number of slashes with a slash every 0.4 seconds. During this time Juggernaut is invulnerable and continues auto attacking with his regular damage and effects. I am pretty sure that him switching to multiple enemies was considered to interrupt these autoattacks and reduce damage output of his ult. Juggernaut is not invulnerable during his omnislash. There's a DOTA2 Mythbuster episode where juggernaut dies during his Omnislash It's a bug. He's supposed to be invulnerable, but the invulnerability doesn't apply properly in DotA 2.
http://dev.dota2.com/showthread.php?t=29853
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This may be already anwser but,, there is 362 pages so...
Do the runes that you put onto your egg gets only on special events like the halowwen one and the christmas one?
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you can find from chests but they only drop in games in events i think
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As for the PA build ala Mataza, not quite sure about that. Vlads, OoV, and Maelstrom is an incredibly weird buildup for a hard-carry. Vlads is generally a 3rd/4th support item or a very late game item transition (or usually never unless you're Lycan) for the melee hard carry. It's sort of a wasted slot imo.
I've never played this build before so take my criticism with a grain of salt. Theoretically it just sounds off. Why not OoV first? Why not Tranquil boots (for the regen) and Basil just like that then rush Maelstrom? Then split Tranquil to make Vlads once you have a damage item.
Bfury is amazing not just for farming, but because the cost for damage ratio is the best in the game on this item. +65 damage + all the other benefits for 4350? The mana is decent, you can blink-strike creep waves and neutrals to bolster your farm.
Another alternative build I'd recommend is something like Aquila, PMS, Vit B , Phase boots, into Basher (Abyssal) and BKB. You can even throw a crystalys in there for the proclulz1!!!1! Aka "The Beesa Build". I've used this one to great success when I'm not playing standard Bfury, BKB style.
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First saying Battlefury has the best damage for cost ratio is flat out wrong. 65 for 4350 is pretty good, but a sacred relic is better as are most other damage items. If you get the space and security from your team to freefarm, go battlefury by all means. It's good for farming. The mana regen is absolute overkill btw.
The reason I came to that exact build is because if you look closely, you don't lack damage, but all sorts of other things. Mainly survivability and the ability to stay on target after her slow ends. I actually build the OoV into a Skadi in many games. + Show Spoiler +On a sidenote, I resent the notion that PA should farm for the lategame. She has very good chasing power just from building phase boots and reaching level 10 or so. Her only skill that scales well into the lategame is her crit. Stifling dagger is a slow with crap damage. Her blinkstrike is a 100 ias bonus limited to 4 hits. Blur is useless against spells and people who had time to get an MKB. Lategame you absolutely need BKB to do anything, if you go ganking you can avoid building BKB for so so long.
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Basher PA is actually great for disadvantaged game, what do you do as a PA in a disadvantaged game? You go full gamble mode on RNG luck! But seriously don't go for a 30mins bfury in a disadvantaged game (just like AM or Void).
And i really love pa and made this steam guide for myself xD
http://steamcommunity.com/sharedfiles/filedetails/?id=128824668 Free farming PA go straight for Bfury->BKB and then whatever dps items you like it, you can even skip BKB if oppo lack of disable but the thing is that you want that orge axe for hp boost so you will need to get something to compensate it.
Disadvantaged PA i love to go Basher+Vlad while joining alot teamfights and then just get an AB if game went well, i have great success with this build because nobody is letting a PA free farm at all in my games nowadays.
Team Fight PA is inspired by nada (chinese player), with urn+powertreads+wand and 3 stats points, you get to have 1480hp at Lvl13. Cutting down on blinkstrike actually make sense but you need to play her with certain playstyle.
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United States47024 Posts
Team fight PA is fine, it's just that Vlad's+OoV is an inefficient way to do it. She has good chasing power and engagement ability already. What she needs if you want to play midgame teamfights is up-front combat stats and re-engagement ability. You want cost-efficient +Stats items, not cute stuff like Vlad's and OoV.
Treads+Urn+Wand is core for a midgame teamfight-oriented PA as Sera mentioned, potential follow-ups including Armlet, Basher, Drums, S&Y, BKB, etc.
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Wand is core on any hero, I thought that goes without saying. Urn is an interesting suggestion, though. It would free up the slot for basilius since it should solve all mana issues.
I am pretty confident in OoV though, since oftentimes enemy heroes will have an escape or two, try juking or similar. I will guarantee you that you will almost never catch a qop with power treads + urn.
edit: In response to yango a few posts below me. PMS is the most worthless item there. PA fears spells, not physical hits. She has inbuilt 20% evasion and has very good armor. PA by herself is not a good teamfight hero. She can contribute damage, and if your teammates provide hard disable, then it isn't even important what you built yourself. The inventory I often find myself with is Phase, Wand, Basi/Vlads, OoV, TP, +1. The OoV helps a lot at kills(think gank/countergank), while the vlads is a good cheap upgrade that solves your mana needs and your lifeleech needs in a single item. So far the best 6th item seems to be Maelstrom as it gives a damage proc that helps farming faster and upgrades with just 2.7k into Mjollnir. When you need a slot and are over lvl 18 or so you can easily give up the wand since its effects will be miniscule by that point, giving you space for 1 more item. Finishing Skadi is obviously the most bumpy upgrade and one of the last upgrades usually.
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What would be the ideal time for jungle engima blink dagger if he rushes it? and if he goes soul ring first? Played dota for more than 3 years but still haven't played jungle enigma too much....
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United States47024 Posts
On March 14 2013 04:30 Mataza wrote: Wand is core on any hero, I thought that goes without saying. Urn is an interesting suggestion, though. It would free up the slot for basilius since it should solve all mana issues.
I am pretty confident in OoV though, since oftentimes enemy heroes will have an escape or two, try juking or similar. I will guarantee you that you will almost never catch a qop with power treads + urn. It's a pretty rare edge case where you'd have to chase a hero with stronger escaping power than you have chasing power solo in the first place. Even if you did have OoV, if you're at the point where you can chase them out of the fight, but don't have someone providing a hard disable for you to straight up kill them, it's honestly probably not worth chasing them as opposed to cleaning up the rest of the fight or just taking whatever objective you were there for in the first place (e.g. pushing a tower).
The issue with OoV is that you run out of item slots for it well before you would ever want to use it to make Skadi at all in the first place. Treads Wand Urn PMS OoV TP--you're full on item slots and have to sell or leave something in base before you can add another item to that, and OoV is the least useful out of all of those as a straight combat item, so it's not worth keeping if you're only using it for the edge case where you have to solo chase a hero that has superior escaping power compared to your inherent chasing power.
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On March 14 2013 05:16 ssi.bal-listic wrote: What would be the ideal time for jungle engima blink dagger if he rushes it? and if he goes soul ring first? Played dota for more than 3 years but still haven't played jungle enigma too much....
You probably get blink faster if you go soul ring and basic boots first... (maybe not the boots). The soul-ring is so important to be able to jungle constantly, it would cost like 400g in mana-pots to jungle without going back to base otherwise.
Another comment is that Engima is an excellent mek-carrier and traditionally in games where you can rely on any coordination whatsoever a mek is preferred before blink... but that isn't really a part of your question I suppose.
I can't give you an exact time for blink rushes because I honestly don't know exactly but I'd put it at around 10 minutes with perfect jungle farm plus pushing the opponents T1 near your jungle. Thats just a guesstimate.
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On March 14 2013 05:24 Sn0_Man wrote:Show nested quote +On March 14 2013 05:16 ssi.bal-listic wrote: What would be the ideal time for jungle engima blink dagger if he rushes it? and if he goes soul ring first? Played dota for more than 3 years but still haven't played jungle enigma too much.... You probably get blink faster if you go soul ring and basic boots first... (maybe not the boots). The soul-ring is so important to be able to jungle constantly, it would cost like 400g in mana-pots to jungle without going back to base otherwise. Another comment is that Engima is an excellent mek-carrier and traditionally in games where you can rely on any coordination whatsoever a mek is preferred before blink... but that isn't really a part of your question I suppose. I can't give you an exact time for blink rushes because I honestly don't know exactly but I'd put it at around 10 minutes with perfect jungle farm plus pushing the opponents T1 near your jungle. Thats just a guesstimate.
if you end up having to buy courier or wards, you start with 2 clarities + sobi mask which should be enough to get you the soul ring. if not (usually doesn't happen) start with 1 clarity + the ring of regen and sobi mask, and you should be able to get the soul ring by clearing your first two camps
anywhere between 10~12 minutes would be normal in a pub if you go soul ring > boots + stick into blink. blink costs roughly the same as mek, and the mek timing is around that time. i find that enigma getting the mek first in pubs is ideal as it comes at a very good timing and you can still get a blink before 20mins barring a really bad midgame.
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On March 14 2013 00:26 Mataza wrote:First saying Battlefury has the best damage for cost ratio is flat out wrong. 65 for 4350 is pretty good, but a sacred relic is better as are most other damage items. If you get the space and security from your team to freefarm, go battlefury by all means. It's good for farming. The mana regen is absolute overkill btw. The reason I came to that exact build is because if you look closely, you don't lack damage, but all sorts of other things. Mainly survivability and the ability to stay on target after her slow ends. I actually build the OoV into a Skadi in many games. + Show Spoiler +On a sidenote, I resent the notion that PA should farm for the lategame. She has very good chasing power just from building phase boots and reaching level 10 or so. Her only skill that scales well into the lategame is her crit. Stifling dagger is a slow with crap damage. Her blinkstrike is a 100 ias bonus limited to 4 hits. Blur is useless against spells and people who had time to get an MKB. Lategame you absolutely need BKB to do anything, if you go ganking you can avoid building BKB for so so long. Blur also scales very well late game when most of damage comes from their carry AA, besides as it's late you will have bkb. I also disagree about the "whatever item" part, you want lifesteal for survability. Besides PA does not want to stay on a target, she wants to snipe it, high priority targets are the supports as one blink strike should be able to kill them pretty much instantly. The goal as PA is also to avoid to reach ultra late game as she has incredible damage output with bfury/BKB. You really want to avoid ultra lategame where supports have ghostscepter & ennemy carry has MKB.
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On March 14 2013 07:26 nojok wrote:Show nested quote +On March 14 2013 00:26 Mataza wrote:First saying Battlefury has the best damage for cost ratio is flat out wrong. 65 for 4350 is pretty good, but a sacred relic is better as are most other damage items. If you get the space and security from your team to freefarm, go battlefury by all means. It's good for farming. The mana regen is absolute overkill btw. The reason I came to that exact build is because if you look closely, you don't lack damage, but all sorts of other things. Mainly survivability and the ability to stay on target after her slow ends. I actually build the OoV into a Skadi in many games. + Show Spoiler +On a sidenote, I resent the notion that PA should farm for the lategame. She has very good chasing power just from building phase boots and reaching level 10 or so. Her only skill that scales well into the lategame is her crit. Stifling dagger is a slow with crap damage. Her blinkstrike is a 100 ias bonus limited to 4 hits. Blur is useless against spells and people who had time to get an MKB. Lategame you absolutely need BKB to do anything, if you go ganking you can avoid building BKB for so so long. Blur also scales very well late game when most of damage comes from their carry AA, besides as it's late you will have bkb. I also disagree about the "whatever item" part, you want lifesteal for survability. Besides PA does not want to stay on a target, she wants to snipe it, high priority targets are the supports as one blink strike should be able to kill them pretty much instantly. The goal as PA is also to avoid to reach ultra late game as she has incredible damage output with bfury/BKB. You really want to avoid ultra lategame where supports have ghostscepter & ennemy carry has MKB. Yes, and maybe you have noticed that I'm saying you should gank with her, because that's what she actually does better than many other heroes. The way you say Blur scales really well into the lategame unless it's late enough for the enemy carry to have MKB or the supports to have ghost scepter is hilarious. Are there multiple lategames for you?
Anyway, I edited my last post in an attempt to reduce the number of PA posts in this thread.
If you look at your lineups and you think "our team has the advantage in a 5v5 fight", go full farm, go BKB, and if you have Enigma/Magnus keep buying Battlefuries. If you think "our team has the disadvantage in 5v5 because I am a fucking PA", go for ganks, small skirmishes and maybe splitpushes. Either way you probably want lifeleech and HP on your items since PA since she comes with pretty good damage(3.15 agi gain/lvl), has the best crit in the game and is otherwise a melee glass cannon. You never want to be a melee glass cannon.
As for skills you should be 4/1/1/1 on lvl 7 and absolutely go stats on the levels 8,9 & 10 as blinkstrike and blur have most of their functionality on lvl 1, then at lvl 12 go for more blinkstrikes.
If it's not clear by now I almost always go for early aggressive ganking in the midgame as heroes give far more exp when killed than any creeps. After you killed or scared away an enemy you can elect to farm the closest lane/jungle. Just keep a tp scroll handy in case you get counterganked. In engagements with multiple enemy heroes keep in mind that the moment you jump in you will be in melee range and the immediate highest threat for the enemy team, so wait for an opportune moment. The preferred moment however is when you see 3-4 enemies on the minimap and 1 guy in front of you whose spell combos you can survive. That's why surviving is important, the moment your opponent is out of spells he can use on you he turns into your victim instead. Tower diving is not as scary as for other heroes as Mortred has comparatively good armor. It also works far better than for other heroes with good armor, like for example Naga Siren, since Mortred can keep on the enemy with blink strike and stifling dagger.
On the other hand I scoff at gameplans that rely on my teammates doing something right, especially in pubs. I am used to laning with narcoleptics or getting the offlane. I know full well that PA's greatest weakness is her atrocious laning presence. She has crap damage at low levels of less than 50 and anyone who really wants to can make your lane impossible to stay on. I prefer basilius first for sustaining dagger spam, phase boots as they come with claws of attack which help for lasthitting, an eventual vlads which allows you to go for an RoR on lane and overall most items available from sideshop as it reduces your need for the courier and thus the reliance of your teammates not abusing the courier for every single item. The first recipe you need is magic wand, the second recipe is a some minutes later vlads and that's almost it. At the point you have phase, wand, basi/vlads, OoV, tp, stout/mask/bracer I consider PA ready to fight. If you are not able to fight at that point, you are probably behind already. If you do not consider yourself behind you are either facing a couple of spelldamage heavy heroes like zeus, ogre magi, bane or you do underestimate PA's early power peak.
I also occasionally get drums or vitbooster during the midgame if I feel the urgent need for more HP. That's about everything I have to say about PA. If you do not agree than for the sake of this thread I propose a 1v1 grudge match to settle this debate.
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