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Simple Questions, Simple Answers - Page 365

Forum Index > Dota 2 Strategy
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asaed
Profile Joined September 2011
United States1412 Posts
March 16 2013 17:36 GMT
#7281
BKB doesn't prevent you from being stunned ever... against any hero or against bashers.
Galatians 2:20
SKC
Profile Joined October 2010
Brazil18828 Posts
March 16 2013 18:39 GMT
#7282
On March 16 2013 19:20 FreeZer wrote:
Does BKB make you immune to the stun you get when you destroy the ancient? This is very important.


Do you mean the Throne/Tree? If so, that isn't really a stun. I think in Dota 1 you could "dodge" that with aegis and maybe a few abilities, but I don't think there's a way in Dota 2.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2013-03-16 19:27:09
March 16 2013 19:26 GMT
#7283
Call me Marge Simpson cuz I love you homie
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
Last Edited: 2013-03-17 04:49:16
March 17 2013 00:45 GMT
#7284
On March 17 2013 02:36 asaed wrote:
BKB doesn't prevent you from being stunned ever... against any hero or against bashers.


BKB doesnt stop bashes. Or the Abyssal Blade active stun.
Mew Mew Pew Pew
lhr0909
Profile Blog Joined June 2011
United States562 Posts
Last Edited: 2013-03-17 02:09:24
March 17 2013 02:09 GMT
#7285
When I played riki today. I bought him mask of madness. However, there seem to be no lifesteal effect on him. Is it because the backstab is the unique attack modifier?

Or, is it a bug?
No Pain No Gain
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
March 17 2013 02:15 GMT
#7286
On March 17 2013 11:09 lhr0909 wrote:
When I played riki today. I bought him mask of madness. However, there seem to be no lifesteal effect on him. Is it because the backstab is the unique attack modifier?

Or, is it a bug?


Did you have a diffusal blade? Backstab is not a unique attack modifier.
I'll always be your shadow and veil your eyes from states of ain soph aur.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 17 2013 02:17 GMT
#7287
On March 17 2013 11:15 Blitzkrieg0 wrote:
Show nested quote +
On March 17 2013 11:09 lhr0909 wrote:
When I played riki today. I bought him mask of madness. However, there seem to be no lifesteal effect on him. Is it because the backstab is the unique attack modifier?

Or, is it a bug?


Did you have a diffusal blade? Backstab is not a unique attack modifier.


Yes I do have diffusal on me. So mana burn is UAM?
No Pain No Gain
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 17 2013 02:21 GMT
#7288
Yup.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 17 2013 03:02 GMT
#7289
I've been drafting a lot lately but the thing I'm kinda missing is what mid heroes to pick for reasons other than they're high tier heroes that can go mid. For example, if I have a lineup like Void/Lina/SD trilane, WR offlane, what type of heroes should go mid to compliment this? A big teamfight hero like Brewmaster or Magnus or someone more gank heavy like QoP?
Baggage
Profile Joined October 2012
Hong Kong593 Posts
March 17 2013 03:57 GMT
#7290
Depends on the type of game plan you are going for really. Do you plan to group up early and take towers? Or go gank heavy or turtle for the late?

You should consider the mid hero's strength in relation with your lineup, but also with the opposing lineup. How will your mid hero fare against their mid? Remember that one of a mid hero's primary function is to set the tempo of the game to reflect the needs of your team. Whether it's a strong team fighter or ganker, your mid hero should be one that is able to exert influence in conjunction with your team's early/mid/late game strengths/weaknesses and goals.

I don't draft a lot but these are some of the general questions that are pretty useful/important imo.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-17 05:10:57
March 17 2013 05:09 GMT
#7291
On March 17 2013 12:02 Ruscour wrote:
I've been drafting a lot lately but the thing I'm kinda missing is what mid heroes to pick for reasons other than they're high tier heroes that can go mid. For example, if I have a lineup like Void/Lina/SD trilane, WR offlane, what type of heroes should go mid to compliment this? A big teamfight hero like Brewmaster or Magnus or someone more gank heavy like QoP?

In this case I would say none of those 3. You have a big teamfight ult, some decent AoE, but only some fairly unreliable small disables. Your heroes have good follow-up/counter-initiate, but you're lacking a strong lead-off stun. You could use the big disables you mentioned for this, but those are unwieldy for ganks, because you're blowing 2 min+ CDs to catch one person--you'd rather have something smaller that you don't worry about using for a gank.

You should look for a mid hero that has a reliable point-and-click disable, something that can be an initiating stun, or useful for small-scale ganks. Possible heroes: Nyx, Rubick, Lion, possibly Beastmaster (though Roar's CD is on the longer side).
Moderator
BaBaUTZ
Profile Joined January 2011
Germany146 Posts
March 17 2013 09:00 GMT
#7292
On March 17 2013 14:09 TheYango wrote:
Show nested quote +
On March 17 2013 12:02 Ruscour wrote:
I've been drafting a lot lately but the thing I'm kinda missing is what mid heroes to pick for reasons other than they're high tier heroes that can go mid. For example, if I have a lineup like Void/Lina/SD trilane, WR offlane, what type of heroes should go mid to compliment this? A big teamfight hero like Brewmaster or Magnus or someone more gank heavy like QoP?

In this case I would say none of those 3. You have a big teamfight ult, some decent AoE, but only some fairly unreliable small disables. Your heroes have good follow-up/counter-initiate, but you're lacking a strong lead-off stun. You could use the big disables you mentioned for this, but those are unwieldy for ganks, because you're blowing 2 min+ CDs to catch one person--you'd rather have something smaller that you don't worry about using for a gank.

You should look for a mid hero that has a reliable point-and-click disable, something that can be an initiating stun, or useful for small-scale ganks. Possible heroes: Nyx, Rubick, Lion, possibly Beastmaster (though Roar's CD is on the longer side).


Actually stun is the thing his team doesnt lack at all. I would suggest a Hero thats works well together with voids ulti. So no melees.

Qop, Puck, Invoker, Tinker or (situational) Dp/Zeus are picks to consider.
Since you somewhat lack Push i would favor Tinker as long as there is nothing that shuts him down too hard on the enemy side.
TheYango
Profile Joined September 2008
United States47024 Posts
March 17 2013 09:23 GMT
#7293
On March 17 2013 18:00 BaBaUTZ wrote:
Show nested quote +
On March 17 2013 14:09 TheYango wrote:
On March 17 2013 12:02 Ruscour wrote:
I've been drafting a lot lately but the thing I'm kinda missing is what mid heroes to pick for reasons other than they're high tier heroes that can go mid. For example, if I have a lineup like Void/Lina/SD trilane, WR offlane, what type of heroes should go mid to compliment this? A big teamfight hero like Brewmaster or Magnus or someone more gank heavy like QoP?

In this case I would say none of those 3. You have a big teamfight ult, some decent AoE, but only some fairly unreliable small disables. Your heroes have good follow-up/counter-initiate, but you're lacking a strong lead-off stun. You could use the big disables you mentioned for this, but those are unwieldy for ganks, because you're blowing 2 min+ CDs to catch one person--you'd rather have something smaller that you don't worry about using for a gank.

You should look for a mid hero that has a reliable point-and-click disable, something that can be an initiating stun, or useful for small-scale ganks. Possible heroes: Nyx, Rubick, Lion, possibly Beastmaster (though Roar's CD is on the longer side).


Actually stun is the thing his team doesnt lack at all. I would suggest a Hero thats works well together with voids ulti. So no melees.

Qop, Puck, Invoker, Tinker or (situational) Dp/Zeus are picks to consider.
Since you somewhat lack Push i would favor Tinker as long as there is nothing that shuts him down too hard on the enemy side.

He has stuns, but he's missing RELIABLE stuns. Things that can force a guaranteed engage. As it stands he either needs to blow the Void ult to initiate, hope for lucky LSAs/Shackleshots, or lead with an SD disruption and hope Lina doesn't get counter-stunned when she needs to follow up (if she's even there at all).
Moderator
BaBaUTZ
Profile Joined January 2011
Germany146 Posts
March 17 2013 10:33 GMT
#7294
On March 17 2013 18:23 TheYango wrote:
Show nested quote +
On March 17 2013 18:00 BaBaUTZ wrote:
On March 17 2013 14:09 TheYango wrote:
On March 17 2013 12:02 Ruscour wrote:
I've been drafting a lot lately but the thing I'm kinda missing is what mid heroes to pick for reasons other than they're high tier heroes that can go mid. For example, if I have a lineup like Void/Lina/SD trilane, WR offlane, what type of heroes should go mid to compliment this? A big teamfight hero like Brewmaster or Magnus or someone more gank heavy like QoP?

In this case I would say none of those 3. You have a big teamfight ult, some decent AoE, but only some fairly unreliable small disables. Your heroes have good follow-up/counter-initiate, but you're lacking a strong lead-off stun. You could use the big disables you mentioned for this, but those are unwieldy for ganks, because you're blowing 2 min+ CDs to catch one person--you'd rather have something smaller that you don't worry about using for a gank.

You should look for a mid hero that has a reliable point-and-click disable, something that can be an initiating stun, or useful for small-scale ganks. Possible heroes: Nyx, Rubick, Lion, possibly Beastmaster (though Roar's CD is on the longer side).


Actually stun is the thing his team doesnt lack at all. I would suggest a Hero thats works well together with voids ulti. So no melees.

Qop, Puck, Invoker, Tinker or (situational) Dp/Zeus are picks to consider.
Since you somewhat lack Push i would favor Tinker as long as there is nothing that shuts him down too hard on the enemy side.

He has stuns, but he's missing RELIABLE stuns. Things that can force a guaranteed engage. As it stands he either needs to blow the Void ult to initiate, hope for lucky LSAs/Shackleshots, or lead with an SD disruption and hope Lina doesn't get counter-stunned when she needs to follow up (if she's even there at all).


Since we are talking about gangs, sd + lina should be enough (along with void slow). In teamfights you want to use chrono anyway. My general assumption is: if there are enough people around to keep lina from following up, then there are enough people around to use chrono .
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2013-03-17 12:52:15
March 17 2013 12:37 GMT
#7295
Opinions on linken's first for weaver?

I see so many conflicting opinions on builds for him, I guess because he can do so many things. Personally I love perseverance, and that builds so naturally into linken's that I'm doing it most of the time. I'm not sure whether it's the most efficient first big item, though.

Usually ring of basi > boots/wand > RoA > Perseverance > Linken's and then deso/daed/radiance

A lot of people seem to skip boots on him altogether because of shikuchi, but I'm not sure I like that. He's so slow for the two seconds he's out of it. I tend to compromise and get boots, but skip treads if the game's going well since I get stats from Linken's anyway.
maru~
Profile Joined February 2013
2345 Posts
March 17 2013 12:58 GMT
#7296
Situational, depending on your role in the game and the enemy picks.
Cool Cat
Profile Joined June 2009
United States1644 Posts
March 17 2013 14:57 GMT
#7297
does maelstrom on bear lower your root chance
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 17 2013 15:44 GMT
#7298
If they both procs, maelstrom takes the priority so yes. But on the other hand, you gain attack speed with maelstrom. So probably not really.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
March 17 2013 16:16 GMT
#7299
Actual I remember talking about maelstrom on bear in irc and the result was mathematically inconclusive.
Unless you can name a source all we know is that entangle and lightning can't happen on same hit.
So either way one of them will occur less.

On another note people use armlet on bear as an alternative to maelstrom. Costs the same, gives defensive and offensive stats and won't drain hp if activated(so you have it activated all the time).
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
CuddlyCuteKitten
Profile Joined January 2004
Sweden2914 Posts
March 17 2013 18:31 GMT
#7300
I really like playing support (3,4 position more than 5 but I like being a ward bitch too).
Recently I got Naga in a single draft and even though I played her like a carry I really liked the hero as I'm a big fan of speed/that type of skillset.

I know you can play Naga as support but what would you build?
I'm guessing arcanes for start (I did that as carry even though I should probably have gone aquila and threads instead) and mek at some point but what else? RoB so you and your laning partner can really spam your skills? Naked vit booster or a bracer for some more hp?

Also is it a good idea to still get a quelling blade only a bit later? It should help you splitpush/farm jungle with your illusions and skills a lot faster and you probably want some farm.
Unity, support, family, and kneecapping bitches.
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