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Simple Questions, Simple Answers - Page 341

Forum Index > Dota 2 Strategy
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RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 20 2013 16:25 GMT
#6801
On February 20 2013 11:08 Arisen wrote:
What do you build on a support lategame? I just had a game on tide that went more than an hour and I just couldn't figure out what to build late in the game. I started with a regular support build and just warded alot, got a courier, but as our team started to do really well when I had money I got

Arcane Boots
Vanguard
Blink Dagger
Shiva
Refresher
Assault Cuirass

After the Shiva I felt like I didn't know what else to build (someone already built a sheepstick)


although i suppose it depends on the game and how much $ you have saved, but at that point a buyback is NECESSARY. dying that high level and that late in the game without a buyback can cause your team to lose, simply because youre out of the fight for so long. once youre positive that you can buyback, work to items. that late in the game don't prioritize getting huge items when you already have lots of what you need (minus the vanguard that seems unnecessary)
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 20 2013 16:38 GMT
#6802
On February 20 2013 20:36 Arisen wrote:
If you had to choose say...5 heroes for each role to improve in pub games, what would they be? I'm starting to choose out my heroes instead of randoming (I got sick of 5 carries, no carries or 5 int heroes, etc)

So far I've been playing with

Support:
Tide - Probably my favorite support, good tools throughout the game, tanky
Earthshaker for no other reason than I like his Q) and it feels good when you snowball your carry
CM - I don't think I'm very good at her because I try to play her more like I would tide or ES instead of sitting in lane and babysitting/spam harass


Carry:
DR - Pretty easy and seems like good early game damage so it's really easy to farm up, her slow is pretty good imo too
Morph - I'm really bad at morph, but i farm pretty well so things tend to go OK anyway


Nuker:
Lion - Pretty easy to win mid with lion imo, his q/ult is crazy good especially versus someone you're better than
Shadow Shaman - Blink shackle has worked really well for me in the game's I've played
Bane - His ult is really good
Zeus - Pretty powerful and is good at harassing early
Lich - Good at controlling lane because of sac


Semi-Carry (idk what to call); never know when to play this as opposed to a nuker or support
Jugg - Seems hard avoid getting harassed really hard early, but seems strong
Skeleton King - Really easy, pretty good stun and his ult is handy when you're mediocre and die too often
Slar - Very fun for me, but don't know when to pick
Lifestealer - Lane, Not Jungle (haven't learned how to yet)
Ursa - Lane, not jungle


since this is in simple questions simple answers i'm unsure if you're asking for advice on 5 suggestions for each? going on that route (apologize if it's not what youre asking) but i'd have to recommend ones that get lots of action time at a competitive level, they are used for a reason

Support: wisp, dark seer (not pure support i know), shadow demon, undying, rubik
Carry: luna, naix/lifestealer, shadowfiend, phantom lancer, puck
Nuker: tiny, Nyx assassin, bane, sf (repeated), puck (repeated)
Semi-carry/gank: queen of pain, nyx assassin (repeated), templar assassin, nature prophet, bounty hunter

anyway hope i understood your question accurately! these are all just my suggestions of course
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Animzor
Profile Joined March 2011
Sweden2154 Posts
February 20 2013 17:02 GMT
#6803
In what scenarios do you want to use Naga's and Dark Seer's ulties?
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
Last Edited: 2013-02-20 18:18:40
February 20 2013 18:13 GMT
#6804
On February 20 2013 20:36 Arisen wrote:
If you had to choose say...5 heroes for each role to improve in pub games, what would they be? I'm starting to choose out my heroes instead of randoming (I got sick of 5 carries, no carries or 5 int heroes, etc)

So far I've been playing with

Support:
Tide - Probably my favorite support, good tools throughout the game, tanky
Earthshaker for no other reason than I like his Q) and it feels good when you snowball your carry
CM - I don't think I'm very good at her because I try to play her more like I would tide or ES instead of sitting in lane and babysitting/spam harass


Carry:
DR - Pretty easy and seems like good early game damage so it's really easy to farm up, her slow is pretty good imo too
Morph - I'm really bad at morph, but i farm pretty well so things tend to go OK anyway


Nuker:
Lion - Pretty easy to win mid with lion imo, his q/ult is crazy good especially versus someone you're better than
Shadow Shaman - Blink shackle has worked really well for me in the game's I've played
Bane - His ult is really good
Zeus - Pretty powerful and is good at harassing early
Lich - Good at controlling lane because of sac


Semi-Carry (idk what to call); never know when to play this as opposed to a nuker or support
Jugg - Seems hard avoid getting harassed really hard early, but seems strong
Skeleton King - Really easy, pretty good stun and his ult is handy when you're mediocre and die too often
Slar - Very fun for me, but don't know when to pick
Lifestealer - Lane, Not Jungle (haven't learned how to yet)
Ursa - Lane, not jungle

Since you are just starting out, I assume that both your teammates and opponents are of a pretty low level. I will make my recommendations based on that assumption.

Supports:
I'd say your supports of choice are pretty good. I would add Lich and Bane to that list too - especially Lich is always recommended for beginners due to his simple spells and good mana sustain.

For Carries, I would advise you to not pick "hard-carries" (void, antimage, spectre etc) as they require their team to give them space to farm, which you can never be sure your pub team will do. I would look for a carry that has good base damage, is tanky and has a stun (more stuns are always better) I would probably recommend these:
Skeleton King - Good damage, tanky, easy-to-use stun, lifesteal, ulti gives him a second life.
Lifestealer - Good damage, magic immunity, good sustain with lifesteal. No stun though.
Dragon Knight - Good damage, passive gives him tankyness and life regen, has a stun.

In low-level pubs, most heroes can be played mid to a certain extent. If you need to play a carry mid, I would recommend Viper or Drow. Both are good laners due to their orbs (look "orb walking" up), and their primary weakness: vulnerability to ganks, is likely not relevant at your level yet. Both (especially drow) can be played as a safe-lane carry if necessary. If your team has already picked 4 carries (likely), something along the lines of Lion, Shadow Shaman or Bane should be good, due to their combinations of reliable disables and lvl-6 killing potential.

I remember someone on Teamliquid made a difficulty-rating of all heroes in the game (something like 1-5 in terms of how hard they are to play). I tried looking at the guide index but couldn't find it If someone knows what I'm talking about, please link it
What a player
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
February 20 2013 21:18 GMT
#6805
Just died cause Battle hunger does dmaage through BKB. Is it really supposed to work that way? I can't see a mention of that anywhere.
Even a broken clock is right twice a day
10734
Profile Joined September 2012
340 Posts
February 20 2013 22:00 GMT
#6806
So how do you exactly execute tiny's combo? You avalanche and then just toss something on top of them? Or toss first?
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
February 20 2013 22:02 GMT
#6807
On February 21 2013 07:00 10734 wrote:
So how do you exactly execute tiny's combo? You avalanche and then just toss something on top of them? Or toss first?


Avalance and then toss them back onto the avalanche. If done correctly they take the initial damage from avalanche twice.


When would you take linken's sphere over bkb?
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
February 20 2013 22:04 GMT
#6808
You want to stun -> avalanche the same target. Iirc waiting a tiny bit with toss is ideal, but you should probably just try to ava --> toss in succession as fast as you can. Toss first is useful if both you and your opponent have blink daggers, if his reaction is quick he might blink away before avanlanche lands, where toss is instant.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Firebolt145
Profile Blog Joined May 2010
Lalalaland34508 Posts
February 20 2013 22:05 GMT
#6809
On February 21 2013 07:02 Nazza wrote:
Show nested quote +
On February 21 2013 07:00 10734 wrote:
So how do you exactly execute tiny's combo? You avalanche and then just toss something on top of them? Or toss first?


Avalance and then toss them back onto the avalanche. If done correctly they take the initial damage from avalanche twice.


When would you take linken's sphere over bkb?

A couple things to consider:
- Do you make use of the hp/mana regen
- Are you facing fewer spells per teamfight (Linkens only blocks 1 per cooldown)
- Are the enemy packing more single targeted (linkens) or aoe (bkb) spells?
- Do they have single targeted spells which go through BKB which you are prime targets for (doom, primal roar, fiends' grip, etc)
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-20 22:07:39
February 20 2013 22:06 GMT
#6810
On February 21 2013 07:02 Nazza wrote:
Avalance and then toss them back onto the avalanche. If done correctly they take the initial damage from avalanche twice.

You can also Toss first, then Avalanche, since avalanche is coded to just check whether a hero is in the "tossed" state with regards to dealing double damage. However, this may cause some of the later damage ticks to not get the double damage as the Toss has already ended.

On February 21 2013 07:02 Nazza wrote:
When would you take linken's sphere over bkb?

When you specifically need to make use of it as a farming item on a hero that can use the regen to enhance their farming speed (Medusa, Morphling), or when the enemy team has certain single target disables that go through BKB (Doom, Beastmaster).
Moderator
MSGHero
Profile Joined December 2012
United States147 Posts
February 20 2013 22:08 GMT
#6811
On February 21 2013 07:02 Nazza wrote:
When would you take linken's sphere over bkb?

When you want to avoid something without needing to pop bkb/when bkb isn't enough. Like, I'm not buying a bkb on puck to avoid the one spell I can't dodge when a linkens will do fine; I shouldn't be targeted by more than a few things anyway. It's more for when you're in the fray, like for a carry when the other team has lots of nuke and stuns.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
February 21 2013 06:13 GMT
#6812
Honestly linkins is a farming item while bkb is for team fights
elt
Profile Joined July 2010
Thailand1092 Posts
February 21 2013 07:25 GMT
#6813
Does relocate cancel channels? Like Black Hole, Epicentre etc.
(Under Construction)
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 21 2013 07:54 GMT
#6814
On February 21 2013 16:25 elt wrote:
Does relocate cancel channels? Like Black Hole, Epicentre etc.

No, you can channel Epicentre and if you time it right it will deal damage upon teleporting, same is with Black Hole. The problem with this is that Wisp TP's are indicated on the map and with swift response much of the damage from such a combination can be potentally dodged unless you force the enemy to walk in such a way that it has to cross paths with Wisp Sand King.
WriterXiao8~~
Firebolt145
Profile Blog Joined May 2010
Lalalaland34508 Posts
February 21 2013 07:57 GMT
#6815
Obviously you should do it in such a manner that the enemy thinks 'oooh, freebie!' when they see your wisp teleport, only to find an angry SK epicenter underneath them.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 21 2013 08:28 GMT
#6816
tp out just before u die and bring an epicenter back ez
elt
Profile Joined July 2010
Thailand1092 Posts
February 21 2013 08:34 GMT
#6817
Cool thanks. Yeah I know the timing/positioning should be as such to maximise the damage, but was just wondering with a friend if you teleport mid-channel whether it would cancel.
(Under Construction)
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
February 21 2013 09:04 GMT
#6818
Do supports necessarily get less levels than carries?
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 21 2013 09:19 GMT
#6819
On February 21 2013 18:04 BoxingKangaroo wrote:
Do supports necessarily get less levels than carries?


typically yes, because you want the carry to get the max exp possible, whereas as a support youll likely get exp from stack and pull in jungle, as well as harrassing enemy heroes and participating in kills. also, if you're lower leveled as a support and die (which you mor elikely will cause youre easier to kill than a carry) you will respawn quicker with your lower levels
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
February 21 2013 09:52 GMT
#6820
why is Jariko totally off the competitive map lately? I feel he's still incredibly strong but I don't see him picked anymore, the icepath nerf wasn't all THAT bad was it?
I'll bite this hand that feeds me, and take it for my own!
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