Simple Questions, Simple Answers - Page 340
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PassiveAce
United States18076 Posts
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TheYango
United States47024 Posts
The following spells can't be evaded via blink: Storm Bolt Mystic Snake Chain Frost Unstable Current Snowball Stiffling Dagger Spectral Dagger Soul Assumption Death Pulse (nether heal nor damage) Scream of Pain Leech Seed (the heal) Spirit Lance Shackleshot Homing Missile Arcane Bolt Concussive Shot TP can't dodge any projectiles. Though the projectile doesn't home you, but its effects affect you when it reaches your position before you TP'd. Note that while Blink doesnt disjoin these, some of them can be evaded via invisibility (e.g. Storm Bolt), and being invulnerable at the time the projectile hits you (e.g. getting hit as Storm Spirit mid-flight) still evades the effect. | ||
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castled
United States322 Posts
On February 20 2013 08:55 Cyx. wrote: Static link can be really powerful in mid against low-range heroes like you found out - Razor's not a bad mid at all, especially in pub games, with that to dominate in CS as well as plasma field (or whatever his q is called) for decent lane control. Your item build's not bad at all - a lot of people will disagree with the sange + yasha, and I think I would usually prefer to turn it into a manta rather than adding the sange, but otherwise you're looking at a fairly standard Razor build I think. I really love building mek on him a la Aui_200 though - the casual vit booster -> later heart route is a good way to get the HP that Razor needs in the midgame without having to build it into a vangaurd, which sucks on him (and all ranged heroes), but I really love the utility of mek, and the armor combined with an aquila will be a solid chunk of armor to sit on in the midgame. I usually follow it up with a BKB because I find that you don't need to build a lot of damage on him if you can manage to get a decent chunk of static link off, and with just mek and BKB he's unstoppable at that point. Also, with that much HP I feel comfortable starting to build into lategame attack speed items - Razor can be a solid lategame carry with very little damage because static link is so good, even beating BKB and invis, so I focus more on attack speed in the lategame with the tankiness afforded by mek and BKB. I like to follow up those items with something like mjolnir/butterfly/manta style in the lategame. This is my weird Razor build though - I random him a lot and totally used to hate him but after like fifteen games where I randomed him I started to love the static link so much. Thanks for the detailed reply. Mek sounds like a really cool option! I will try that instead of vit booster next time. After that I would probably go Yasha or BKB depending on the opponents. I like the idea of getting a BKB after Yasha instead of S&Y, because my primary reason for getting S&Y was increased tankyness. Then it opens you up to getting Manta afterwards. | ||
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Arisen
United States2382 Posts
Arcane Boots Vanguard Blink Dagger Shiva Refresher Assault Cuirass After the Shiva I felt like I didn't know what else to build (someone already built a sheepstick) | ||
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synapse
China13814 Posts
On February 20 2013 07:26 Firebolt145 wrote: They're not considered units, I'm 90% sure you can't. Huh. I always thought since they had a controllable attack they must be units xD | ||
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MSGHero
United States147 Posts
On February 20 2013 11:08 Arisen wrote: After the Shiva I felt like I didn't know what else to build (someone already built a sheepstick) Your team is allowed to have more than one sheepstick. Heart to replace vanguard maybe. | ||
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synapse
China13814 Posts
On February 20 2013 11:08 Arisen wrote: What do you build on a support lategame? I just had a game on tide that went more than an hour and I just couldn't figure out what to build late in the game. I started with a regular support build and just warded alot, got a courier, but as our team started to do really well when I had money I got Arcane Boots Vanguard Blink Dagger Shiva Refresher Assault Cuirass After the Shiva I felt like I didn't know what else to build (someone already built a sheepstick) Another sheep is fine if you have the money. Eul's is kind of like a poor man's sheepstick, so that's good too. Consider veil of discord for extra damage. If you need more tanky, heart. | ||
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Blitzkrieg0
United States13132 Posts
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TheYango
United States47024 Posts
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TheSubtleArt
Canada2527 Posts
On February 20 2013 11:08 Arisen wrote: What do you build on a support lategame? I just had a game on tide that went more than an hour and I just couldn't figure out what to build late in the game. I started with a regular support build and just warded alot, got a courier, but as our team started to do really well when I had money I got Arcane Boots Vanguard Blink Dagger Shiva Refresher Assault Cuirass After the Shiva I felt like I didn't know what else to build (someone already built a sheepstick) It really depends on what you're playing vs. More than one sheepstick never hurts. Rod of Atos, veil of discord and vlads are viable. Heaven's halbeard gives good stats and is really good if they have a DPS hero giving you trouble. Mek and Pipe of insight are musts if no1 else on your team has them | ||
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aintz
Canada5624 Posts
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LuckoftheIrish
United States4791 Posts
1: Buyback 2: Everything else But yeah. More damage or CC, and make sure your team has the fight-uphill items - Pipe, Drums and Mek. Otherwise, it's gonna be situational. | ||
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Arisen
United States2382 Posts
On February 20 2013 11:44 Blitzkrieg0 wrote: Why would you even make vanguard on tidehunter is the real question you should be asking. If you want the health you should stick with a casual vit booster until you can upgrade it into a heart or rod of atos. You should also consider building up some damage items if you have that much gold. A tidehunter with heart+AC is so tanky and hard to kill because of kraken shell. If you ever try to stun and kill him he just gets purged ^_^ Mjollnir is the go to choice if you only have one damage item. Just be sure to use the shield on whomever is getting blasted. I was just going off the 30s guide post here on TL | ||
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Cyx.
Canada806 Posts
On February 20 2013 11:08 Arisen wrote: What do you build on a support lategame? I just had a game on tide that went more than an hour and I just couldn't figure out what to build late in the game. I started with a regular support build and just warded alot, got a courier, but as our team started to do really well when I had money I got Arcane Boots Vanguard Blink Dagger Shiva Refresher Assault Cuirass After the Shiva I felt like I didn't know what else to build (someone already built a sheepstick) As a hard support in the late game when you have a lot of money a really good option that you didn't get to is vlad's - it's a really cheap item that benefits your team a ton in the late game, and it's generally not great for your carry to get it because it's just as efficient for them if you get it, freeing up another slot for their big items. So vlads can be a really good option lategame for a support. As far as big items go, like a lot of people are saying another sheep is never a bad choice, though I honestly quite like most of the items you have here, especially the AC - as a support who's doing really well, the big expensive aura items are a great option, as well as something like pipe that would help your whole team out a lot in fights. Shivas and refresher both do great things for your teamfight presence which is your main thing on tide at that point, especially as a support - once you get your double ravage off, you don't really need the survivability that heart brings unless you're trying to stay alive to do damage with anchor smash, and hopefully you have someone better suited to the DPS role. Vangaurd is the only thing I wouldn't really buy out of your list, the damage block not stacking with kraken shell combines with its general inefficiency as an item overall to make a casual vit booster or even a mek a better choice for HP in the midgame. A few other things you can think about that are a little less overpriced and more in range for a normal support game that goes for a while (not one where you're doing really well as you seem to have been) are things like drums and necrobook - drums for the great aura and stats (good on every hero!) and necro for some added push power as well as some extra teamfight damage. | ||
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Firebolt145
Lalalaland34503 Posts
On February 20 2013 14:50 Arisen wrote: I was just going off the 30s guide post here on TL Those are a tad bit out of date. | ||
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TheYango
United States47024 Posts
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ReignSupreme.
Australia4123 Posts
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Discarder
Philippines411 Posts
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TheYango
United States47024 Posts
On February 20 2013 18:14 Discarder wrote: I've been seeing a lot of hardcarrys going health-boots lately. It seems to make sense, I farm as void with a poor man shield and a ring of health. What could be wrong with going health boots? Tranquil Boots are stronger in lane as they provide vastly more regen than Ring of Health at much higher cost-effectiveness. However, in the long run the regen is overkill as you will often finish Battle Fury anyway, and the attack speed difference from lacking Treads is noticeable. Generally you get Tranquils in more difficult lanes, and RoH is more suited for lanes where you expect to get free farm more or less to your Battle Fury. | ||
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Arisen
United States2382 Posts
So far I've been playing with Support: Tide - Probably my favorite support, good tools throughout the game, tanky Earthshaker for no other reason than I like his Q) and it feels good when you snowball your carry CM - I don't think I'm very good at her because I try to play her more like I would tide or ES instead of sitting in lane and babysitting/spam harass Carry: DR - Pretty easy and seems like good early game damage so it's really easy to farm up, her slow is pretty good imo too Morph - I'm really bad at morph, but i farm pretty well so things tend to go OK anyway Nuker: Lion - Pretty easy to win mid with lion imo, his q/ult is crazy good especially versus someone you're better than Shadow Shaman - Blink shackle has worked really well for me in the game's I've played Bane - His ult is really good Zeus - Pretty powerful and is good at harassing early Lich - Good at controlling lane because of sac Semi-Carry (idk what to call); never know when to play this as opposed to a nuker or support Jugg - Seems hard avoid getting harassed really hard early, but seems strong Skeleton King - Really easy, pretty good stun and his ult is handy when you're mediocre and die too often Slar - Very fun for me, but don't know when to pick Lifestealer - Lane, Not Jungle (haven't learned how to yet) Ursa - Lane, not jungle | ||
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