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Simple Questions, Simple Answers - Page 307

Forum Index > Dota 2 Strategy
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Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 18 2013 12:45 GMT
#6121
CM's ulti is legit ever since the duration buff
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Boo.Crazy
Profile Joined January 2013
Sweden21 Posts
January 19 2013 17:56 GMT
#6122
Can Axe's ulti go though Linken Sphere? and Necronomicon Warrior + Archer are non-heroes so that means I can use hand of midas on them? ('cause they are really annoying in teamfight especially when Necronomicon Book is level 3 =)) )
The prophecy is uncertain. There is always hope
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 19 2013 18:00 GMT
#6123
Axe's ulti goes through linken, and you can use midas on necro warriors, yeah, a very good use of midas lategame as it doesn't trigger the damage on kill
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 20 2013 00:13 GMT
#6124
On January 18 2013 19:59 Dead9 wrote:
you want lv2 frostbite then max nova most of the time, lv2 frostbite does double the damage of lv1 frostbite
1 point in aura should be enough for all your mana, sometimes you need 2 tho
+ Show Spoiler +
nova
freeze
freeze
aura/nova
nova
ult
nova
nova
freeze
freeze
ult
aura/stats
aura/stats
aura/stats

How does level 2 of freeze do double the damage of level 1? Unless I'm really confused, it isn't until level 4 of the freeze that it does double the damage of level 1? (Duration 1.5, dps 70 at level 1, duration 3, dps 70 at level 4). 105 damage at level 1, 210 at level 4. Each point only gives 35 extra damage on the freeze (and .5 sec longer disable).

The 70 dps isn't applied per second, I don't think. I went and tried it in a test lobby and level 1 of the freeze did about 80 damage (I wasn't exactly being super precise).

I have a question on a totally different, not exactly dota 2 topic - if I'm streaming and only have one monitor how do I know if people are trying to interact with me in chat (on twitch)? I've popped out the chat but there's no noise whenever someone makes a comment so I generally wind up never knowing until an hour or two later.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-20 00:26:54
January 20 2013 00:25 GMT
#6125
On January 20 2013 09:13 Nevuk wrote:
Show nested quote +
On January 18 2013 19:59 Dead9 wrote:
you want lv2 frostbite then max nova most of the time, lv2 frostbite does double the damage of lv1 frostbite
1 point in aura should be enough for all your mana, sometimes you need 2 tho
+ Show Spoiler +
nova
freeze
freeze
aura/nova
nova
ult
nova
nova
freeze
freeze
ult
aura/stats
aura/stats
aura/stats

How does level 2 of freeze do double the damage of level 1? Unless I'm really confused, it isn't until level 4 of the freeze that it does double the damage of level 1? (Duration 1.5, dps 70 at level 1, duration 3, dps 70 at level 4). 105 damage at level 1, 210 at level 4. Each point only gives 35 extra damage on the freeze (and .5 sec longer disable).

The 70 dps isn't applied per second, I don't think. I went and tried it in a test lobby and level 1 of the freeze did about 80 damage (I wasn't exactly being super precise).

I have a question on a totally different, not exactly dota 2 topic - if I'm streaming and only have one monitor how do I know if people are trying to interact with me in chat (on twitch)? I've popped out the chat but there's no noise whenever someone makes a comment so I generally wind up never knowing until an hour or two later.


Look at the chat window? If you only have one monitor and you want to do that just don't play full screen so you can have other things open off to the side.

His reasoning is probably wc3 engine related. The ability only did damage every second, but this isn't the case for dota2.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 20 2013 00:40 GMT
#6126
it used to do 70 at 1, 140 at 2/3, 210 at 4
might've been changed though idk
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-20 00:53:06
January 20 2013 00:51 GMT
#6127
On January 20 2013 09:40 Dead9 wrote:
it used to do 70 at 1, 140 at 2/3, 210 at 4
might've been changed though idk


All the dota guides on playdota suggest that it does 140/140/210/210. It ticks every second for 70 damage starting at cast. They are dated from 2009 though and I can't be certain that the ability wasn't recoded.

Since it doesn't work on air units (aka batrider using firefly) I assume it was based on entangling roots which indeed does damage like specified and don't see why it would have changed even if this information is old.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-20 03:35:14
January 20 2013 03:28 GMT
#6128
On January 20 2013 09:40 Dead9 wrote:
it used to do 70 at 1, 140 at 2/3, 210 at 4
might've been changed though idk

I tested this when you posted. It works like this currently in DotA 2.

EDIT: Although the exact damage numbers are different (the number of ticks of damage is 2/3/3/4 resulting in 140/210/210/280 damage, so its not double damage at rank 2), the logic of it's the same, which is that going from rank 1-2 is significant, but there's no damage increase from rank 2 to rank 3.

The difference appears to be that in DotA 2, you get the tick of damage if the buff runs out exactly on the second, whereas you don't get the last tick in WC3 (e.g. for a buff that lasts exactly 2 seconds, WC3 doesn't give you the last tick of damage at 2 seconds).
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2013-01-20 04:18:27
January 20 2013 04:14 GMT
#6129
On January 20 2013 12:28 TheYango wrote:
Show nested quote +
On January 20 2013 09:40 Dead9 wrote:
it used to do 70 at 1, 140 at 2/3, 210 at 4
might've been changed though idk

I tested this when you posted. It works like this currently in DotA 2.

EDIT: Although the exact damage numbers are different (the number of ticks of damage is 2/3/3/4 resulting in 140/210/210/280 damage, so its not double damage at rank 2), the logic of it's the same, which is that going from rank 1-2 is significant, but there's no damage increase from rank 2 to rank 3.

The difference appears to be that in DotA 2, you get the tick of damage if the buff runs out exactly on the second, whereas you don't get the last tick in WC3 (e.g. for a buff that lasts exactly 2 seconds, WC3 doesn't give you the last tick of damage at 2 seconds).

Ah. Generally I prefer 2 points in nova over 2 in freeze due to the very long range on nova and short one on frostbite (generally of course means about 60% of the time, CM's ideal build varies practically every match). Seeing the damage difference is interesting, 100-150 vs 140-210. Frostbite seems like it is obviously the better choice if you can get in range, but CM's movespeed really makes that 500 range hurt.

When I tested I also got the 2 ticks at level 1, 3 at level 2 (I think it was 52 damage per tick on a normal hero) in dota 2.

edit : I guess this is technically a bug that makes CM even stronger at level 1/2 though, if there is only one instance in dota 1. Also seeing as frostbite's duration is 1.5 seconds it doesn't really make sense that it would tick for 140 magic damage.

Wait, it actually appears to make frostbite deal 70 more damage at every level than it should be. I hope valve leaves it like this, as an avid CM player.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-20 04:19:27
January 20 2013 04:18 GMT
#6130
On January 20 2013 13:14 Nevuk wrote:
I guess this is technically a bug that makes CM even stronger at level 1/2 though, if there is only one instance in dota 1. Also seeing as frostbite's duration is 1.5 seconds it doesn't really make sense that it would tick for 140 magic damage.

No, Frostbite works the way Blitzkrieg described in DotA 1 (140/140/210/210). It's a buff at ranks 2 and 4, not rank 1.

You get 1 tick of damage immediately, and then every second on the second. The difference is that if the debuff lasts exactly an integer # of seconds, you get that last damage tick in DotA 2, whereas you don't in DotA 1. So rank 1 gets 2 ticks regardless in both games (1 tick immediately, 1 after 1 second). Rank 2 gets a 3rd tick in DotA 2, but doesn't get one in DotA 1.
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
January 20 2013 04:50 GMT
#6131
On January 20 2013 13:18 TheYango wrote:
Show nested quote +
On January 20 2013 13:14 Nevuk wrote:
I guess this is technically a bug that makes CM even stronger at level 1/2 though, if there is only one instance in dota 1. Also seeing as frostbite's duration is 1.5 seconds it doesn't really make sense that it would tick for 140 magic damage.

No, Frostbite works the way Blitzkrieg described in DotA 1 (140/140/210/210). It's a buff at ranks 2 and 4, not rank 1.

You get 1 tick of damage immediately, and then every second on the second. The difference is that if the debuff lasts exactly an integer # of seconds, you get that last damage tick in DotA 2, whereas you don't in DotA 1. So rank 1 gets 2 ticks regardless in both games (1 tick immediately, 1 after 1 second). Rank 2 gets a 3rd tick in DotA 2, but doesn't get one in DotA 1.

Ok, the thing that confused me was confirming that it worked the way dead9 said in dota 2 (70 dmg level 1).

The extra 70 damage on levels 2 and 4 is technically a bug, I guess. I don't know if it was possible to have coded it the way it works in dota 2 in dota 1 as far as damage goes. The extra 70 damage explains to me a bit more as to why 4/4 builds are so popular.
Boo.Crazy
Profile Joined January 2013
Sweden21 Posts
January 20 2013 10:22 GMT
#6132
I use to get 3 freeze,1 nova to slow them down then freeze and 1 aura. Its the best build when you want to play with your mate or if u want to play for yourself then 3 nova ,1 freeze , 1 aura to get some killls =)) . If you are support so 3 aura,1 freeze ,1 nova . In my opinion ,nova level 1 does 105 damage 'cause its duration is 1.5 and 70 damage per second
The prophecy is uncertain. There is always hope
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
Last Edited: 2013-01-20 13:28:03
January 20 2013 13:27 GMT
#6133
nvm wrong thread
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
January 20 2013 16:03 GMT
#6134
How do I tell if the enemy hero has a linkens, and is there a graphical effect when a linkens is "down".
Dead9
Profile Blog Joined February 2008
United States4725 Posts
January 20 2013 16:30 GMT
#6135
click on them and look at their items
there's a little blue circle thing that expands when linkens is popped
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
January 20 2013 21:47 GMT
#6136
On January 17 2013 18:19 Dead9 wrote:
no, but when you ferry regen you constantly kill creeps, so it's pretty much impossible for suiciding to be faster


That is not necessarely true, normally u get a flying cour around 4 min-5 min (unless for first blood), then the middle has priority for bottle or boots. U can't just assume that u are going to have the courier free, or that a chicken running slowly from the base to bring u a salve and then u have to wait for the effect to go until u can go back to jungling.

Now the more i think about this running a norm cour and a flying if a team has a jungle might not be a bad idea. Like say u start with axe jungle + team, at beggining u buy a sout + cour+ tangos, and the support buys another cour. (170 is not awfull for constant item transfers)

I have found that a lycan on a safe lane were i can pull is incredebly good, because u can jungle around 5 really well and then push.

Just an idea
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
January 20 2013 23:44 GMT
#6137
Everything is situational when you play CM, 4 of her spells are good depends on what line up you have or the oppo line up, this is because she is insanely strong on the lane so it depends on how do you play her and how would the game goes, how often do you leave the lane go gank etc etc. I think I have about 7 builds on CM. Bite is especially maxed out first when you are against melee heroes on lane. Nova is insanely poweful when you combo with another disable. Aura is very important for team going early aggressive plays. Ulti can deal scary amount of damage if you chose to get it against specific line up.

I really love CM and hope to cook up my own CM guide soon. The one thing bothers me is that replays wont be available after 1 month -_-
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 21 2013 00:18 GMT
#6138
On January 21 2013 08:44 BurningSera wrote:
Everything is situational when you play CM, 4 of her spells are good depends on what line up you have or the oppo line up, this is because she is insanely strong on the lane so it depends on how do you play her and how would the game goes, how often do you leave the lane go gank etc etc. I think I have about 7 builds on CM. Bite is especially maxed out first when you are against melee heroes on lane. Nova is insanely poweful when you combo with another disable. Aura is very important for team going early aggressive plays. Ulti can deal scary amount of damage if you chose to get it against specific line up.

I really love CM and hope to cook up my own CM guide soon. The one thing bothers me is that replays wont be available after 1 month -_-


Can host them on something like dropbox so people can always download them. They aren't that big as long as they don't have audio files on them.
I'll always be your shadow and veil your eyes from states of ain soph aur.
theaxis12
Profile Joined March 2011
United States489 Posts
January 21 2013 01:50 GMT
#6139
When I play CM I get 1 in nova bc 100dmg that can hit multiple targets lvl 1 is really good, then 1 in bite so I have the 2 spells, then I max aura bc it is so op that early in the game. Then I max nova if I am just harassing, or bite if we can stun lock and kill. Sometimes I skip ulti until we start teamfighting if laning phase is rather passive. I prefer blink to shadow blade because it helps you land all of your spells late game where you will be vaporized instantly.
Shut your mouth and put your head back in the clouds.
aintz
Profile Joined August 2010
Canada5624 Posts
January 21 2013 02:55 GMT
#6140
you should get nova at lvl 1 as cm in 99% of the situations. what you do afterwards is purely dependant on lane/hero comp.
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