Simple Questions, Simple Answers - Page 307
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Qbek
Poland12923 Posts
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Boo.Crazy
Sweden21 Posts
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Qbek
Poland12923 Posts
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Nevuk
United States16280 Posts
On January 18 2013 19:59 Dead9 wrote: you want lv2 frostbite then max nova most of the time, lv2 frostbite does double the damage of lv1 frostbite 1 point in aura should be enough for all your mana, sometimes you need 2 tho + Show Spoiler + nova freeze freeze aura/nova nova ult nova nova freeze freeze ult aura/stats aura/stats aura/stats How does level 2 of freeze do double the damage of level 1? Unless I'm really confused, it isn't until level 4 of the freeze that it does double the damage of level 1? (Duration 1.5, dps 70 at level 1, duration 3, dps 70 at level 4). 105 damage at level 1, 210 at level 4. Each point only gives 35 extra damage on the freeze (and .5 sec longer disable). The 70 dps isn't applied per second, I don't think. I went and tried it in a test lobby and level 1 of the freeze did about 80 damage (I wasn't exactly being super precise). I have a question on a totally different, not exactly dota 2 topic - if I'm streaming and only have one monitor how do I know if people are trying to interact with me in chat (on twitch)? I've popped out the chat but there's no noise whenever someone makes a comment so I generally wind up never knowing until an hour or two later. | ||
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Blitzkrieg0
United States13132 Posts
On January 20 2013 09:13 Nevuk wrote: How does level 2 of freeze do double the damage of level 1? Unless I'm really confused, it isn't until level 4 of the freeze that it does double the damage of level 1? (Duration 1.5, dps 70 at level 1, duration 3, dps 70 at level 4). 105 damage at level 1, 210 at level 4. Each point only gives 35 extra damage on the freeze (and .5 sec longer disable). The 70 dps isn't applied per second, I don't think. I went and tried it in a test lobby and level 1 of the freeze did about 80 damage (I wasn't exactly being super precise). I have a question on a totally different, not exactly dota 2 topic - if I'm streaming and only have one monitor how do I know if people are trying to interact with me in chat (on twitch)? I've popped out the chat but there's no noise whenever someone makes a comment so I generally wind up never knowing until an hour or two later. Look at the chat window? If you only have one monitor and you want to do that just don't play full screen so you can have other things open off to the side. His reasoning is probably wc3 engine related. The ability only did damage every second, but this isn't the case for dota2. | ||
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Dead9
United States4725 Posts
might've been changed though idk | ||
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Blitzkrieg0
United States13132 Posts
On January 20 2013 09:40 Dead9 wrote: it used to do 70 at 1, 140 at 2/3, 210 at 4 might've been changed though idk All the dota guides on playdota suggest that it does 140/140/210/210. It ticks every second for 70 damage starting at cast. They are dated from 2009 though and I can't be certain that the ability wasn't recoded. Since it doesn't work on air units (aka batrider using firefly) I assume it was based on entangling roots which indeed does damage like specified and don't see why it would have changed even if this information is old. | ||
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TheYango
United States47024 Posts
On January 20 2013 09:40 Dead9 wrote: it used to do 70 at 1, 140 at 2/3, 210 at 4 might've been changed though idk I tested this when you posted. It works like this currently in DotA 2. EDIT: Although the exact damage numbers are different (the number of ticks of damage is 2/3/3/4 resulting in 140/210/210/280 damage, so its not double damage at rank 2), the logic of it's the same, which is that going from rank 1-2 is significant, but there's no damage increase from rank 2 to rank 3. The difference appears to be that in DotA 2, you get the tick of damage if the buff runs out exactly on the second, whereas you don't get the last tick in WC3 (e.g. for a buff that lasts exactly 2 seconds, WC3 doesn't give you the last tick of damage at 2 seconds). | ||
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Nevuk
United States16280 Posts
On January 20 2013 12:28 TheYango wrote: I tested this when you posted. It works like this currently in DotA 2. EDIT: Although the exact damage numbers are different (the number of ticks of damage is 2/3/3/4 resulting in 140/210/210/280 damage, so its not double damage at rank 2), the logic of it's the same, which is that going from rank 1-2 is significant, but there's no damage increase from rank 2 to rank 3. The difference appears to be that in DotA 2, you get the tick of damage if the buff runs out exactly on the second, whereas you don't get the last tick in WC3 (e.g. for a buff that lasts exactly 2 seconds, WC3 doesn't give you the last tick of damage at 2 seconds). Ah. Generally I prefer 2 points in nova over 2 in freeze due to the very long range on nova and short one on frostbite (generally of course means about 60% of the time, CM's ideal build varies practically every match). Seeing the damage difference is interesting, 100-150 vs 140-210. Frostbite seems like it is obviously the better choice if you can get in range, but CM's movespeed really makes that 500 range hurt. When I tested I also got the 2 ticks at level 1, 3 at level 2 (I think it was 52 damage per tick on a normal hero) in dota 2. edit : I guess this is technically a bug that makes CM even stronger at level 1/2 though, if there is only one instance in dota 1. Also seeing as frostbite's duration is 1.5 seconds it doesn't really make sense that it would tick for 140 magic damage. Wait, it actually appears to make frostbite deal 70 more damage at every level than it should be. I hope valve leaves it like this, as an avid CM player. | ||
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TheYango
United States47024 Posts
On January 20 2013 13:14 Nevuk wrote: I guess this is technically a bug that makes CM even stronger at level 1/2 though, if there is only one instance in dota 1. Also seeing as frostbite's duration is 1.5 seconds it doesn't really make sense that it would tick for 140 magic damage. No, Frostbite works the way Blitzkrieg described in DotA 1 (140/140/210/210). It's a buff at ranks 2 and 4, not rank 1. You get 1 tick of damage immediately, and then every second on the second. The difference is that if the debuff lasts exactly an integer # of seconds, you get that last damage tick in DotA 2, whereas you don't in DotA 1. So rank 1 gets 2 ticks regardless in both games (1 tick immediately, 1 after 1 second). Rank 2 gets a 3rd tick in DotA 2, but doesn't get one in DotA 1. | ||
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Nevuk
United States16280 Posts
On January 20 2013 13:18 TheYango wrote: No, Frostbite works the way Blitzkrieg described in DotA 1 (140/140/210/210). It's a buff at ranks 2 and 4, not rank 1. You get 1 tick of damage immediately, and then every second on the second. The difference is that if the debuff lasts exactly an integer # of seconds, you get that last damage tick in DotA 2, whereas you don't in DotA 1. So rank 1 gets 2 ticks regardless in both games (1 tick immediately, 1 after 1 second). Rank 2 gets a 3rd tick in DotA 2, but doesn't get one in DotA 1. Ok, the thing that confused me was confirming that it worked the way dead9 said in dota 2 (70 dmg level 1). The extra 70 damage on levels 2 and 4 is technically a bug, I guess. I don't know if it was possible to have coded it the way it works in dota 2 in dota 1 as far as damage goes. The extra 70 damage explains to me a bit more as to why 4/4 builds are so popular. | ||
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Boo.Crazy
Sweden21 Posts
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Goshawk.
United Kingdom5338 Posts
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Abenson
Canada4122 Posts
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Dead9
United States4725 Posts
there's a little blue circle thing that expands when linkens is popped | ||
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Darkren
Canada1841 Posts
On January 17 2013 18:19 Dead9 wrote: no, but when you ferry regen you constantly kill creeps, so it's pretty much impossible for suiciding to be faster That is not necessarely true, normally u get a flying cour around 4 min-5 min (unless for first blood), then the middle has priority for bottle or boots. U can't just assume that u are going to have the courier free, or that a chicken running slowly from the base to bring u a salve and then u have to wait for the effect to go until u can go back to jungling. Now the more i think about this running a norm cour and a flying if a team has a jungle might not be a bad idea. Like say u start with axe jungle + team, at beggining u buy a sout + cour+ tangos, and the support buys another cour. (170 is not awfull for constant item transfers) I have found that a lycan on a safe lane were i can pull is incredebly good, because u can jungle around 5 really well and then push. Just an idea | ||
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BurningSera
Ireland19621 Posts
I really love CM and hope to cook up my own CM guide soon. The one thing bothers me is that replays wont be available after 1 month -_- | ||
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Blitzkrieg0
United States13132 Posts
On January 21 2013 08:44 BurningSera wrote: Everything is situational when you play CM, 4 of her spells are good depends on what line up you have or the oppo line up, this is because she is insanely strong on the lane so it depends on how do you play her and how would the game goes, how often do you leave the lane go gank etc etc. I think I have about 7 builds on CM. Bite is especially maxed out first when you are against melee heroes on lane. Nova is insanely poweful when you combo with another disable. Aura is very important for team going early aggressive plays. Ulti can deal scary amount of damage if you chose to get it against specific line up. I really love CM and hope to cook up my own CM guide soon. The one thing bothers me is that replays wont be available after 1 month -_- Can host them on something like dropbox so people can always download them. They aren't that big as long as they don't have audio files on them. | ||
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theaxis12
United States489 Posts
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aintz
Canada5624 Posts
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