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On January 17 2013 12:54 Dead9 wrote: oh i didn't get any ursas in my practice runs, idk if you can kill them maybe with full hp and micro, but i have no idea everything else is doable tho i'll test out rob later tonight i suppose
Let me know what you find, I'd be interested to hear which is faster.
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hatchet shield is faster the rob method works okay but i think it's faster if you ferry a shield + hppot right away anyway
edit: the issue with the rob is that you can't take on some hard camps, even centaurs and satyrs give you issues also with no hatchet you can't clear ez camp before the 1 minute mark, so you have to stack it manually which is more annoying
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Clarities are terrible, because you have to wait 30 seconds without getting damaged, and your wolves will not survive that long at level 1. It probably takes less time to suicide than to wait 30 seconds (I'm mostly a lone voice advocating suiciding, so take my advice as you will). You can pull, but running back and forth without hitting is slower than just attacking/tanking.
Quelling blade is important, because your damage output is very significant compared to level 1 wolves. You could try skipping the stout shield when you start, but I'm not sure if you'd last long enough to tank for 3 summons of wolves.
Avoid ursas until you have level 5 and medallion. Jungling is moderately dependent on your spawns, since the levels are not balanced. Trolls warlords are by far the best, then medium satyr camp, then golems, then big satyr camp, then small camps. Wildkin are the worst exp wise, then ogres, then centaurs.
More on suiciding: paradoxically, at level 2 you want to minimize experience. So if you reached 2 and find a centaur camp, kill the crappy small centaur first, then die will chipping away at the big centaur. Enemies ganking you is ironically good for you (relatively speaking), so long as you know when they're trying to gank you. If you suicide in time before they gank you, they just waste time and you get a free trip to base.
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but you're not level 1 when you use clarities you're level 3 and they can tank the ez camp at that level i'm pretty certain regen ferrying is faster than suiciding
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no, but when you ferry regen you constantly kill creeps, so it's pretty much impossible for suiciding to be faster
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For you, what is the most efficient jungler ? I bet Axe or Ursa. Mb enigma ..
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Lalalaland34503 Posts
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Axe is stronger when good at stacking imho. But Eni is the best jungler in terms of great jungling + great teamfighting abilities once he hits 6.
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On January 09 2013 03:51 nojok wrote: I have some questions considering inventory management with supportive heroes. So I have boots, wand, TP, wards, often dust , often a bracer. I'm full. What items should I get as I don't have a really good experience from sharing dust/obs with others players who don't buy it themselves.
Also tp boots wand & bottle on ganker from mid often leads to fast full inventory. So same problem here.
A last question, I spend tons of gold on TP scrolls, often buying two at the same time after death, one to go lane (pay for itself, I consider this tp as free XP) & an other one if I need too. However sometimes it seems I should not have put TP on cooldown even if it seemed safe from minimap. Any tips to choose to TP or walk? But tbh it happens more often when map is not well warded so the problem may not lie there.
On January 09 2013 04:11 Sn0_Man wrote: There are a lot more tips I'm skipping, but turning the bracer into Drums of Endurance is nice, even if your team already has one (more charges, etc).
Full inventory isn't a bad thing, just start selling items (wand/bottle) once you fill the other slots. Also, you can use the chicken as extra slots for warding (by intelligently swapping items with it etc). Remember, having wards in your inventory isn't helping much, so no need. You can keep them on the courier and bring them to yourself when you wish to use them, if nothing else. Sentries are a bit different, but usually I try to have only 1 item slot taken by wards/detection at a time (obviously this is after 20 mins, once I'm actually looking to free up my slots as a support).
TP'ing to lane is generally considered bad in higher-tier play but in pubs you can usually get away with it. Just be aware of the other team's plan. If they are looking to push or gank other lanes, JUST WALK (especially if you have tranquils). If they are farming up and your team isn't looking to do much either, TP to a free lane is indeed free XP. Obviously its fine to TP to a lane if you guys are looking to achieve something in that lane. TPing to place wards is pretty questionable as well, I'd rather run in, ward, then TP out asap XD.
I'm starting to have games in very high now thanks to you. The problem is I still sux at last hitting, I'm mechanically bad, probably due to picking random all the time. But now I can really help my team way more. However the skill level is not that different from normal games, it's more about teamplay understanding rather than heroe understanding. People group way more, a bit more wards, more pulls, a bit less flame, more TPs, less carries, more chat. It really does not take that much to climb to higher level of play when you start from normal.
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Lalalaland34503 Posts
Go to 'watch recent games', filter, type your name in, filter games by very high/high/normal and see where most of your games are.
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On January 17 2013 21:02 Firebolt145 wrote: Go to 'watch recent games', filter, type your name in, filter games by very high/high/normal and see where most of your games are. Yes. That's the one. Thank you very much
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On January 17 2013 22:53 Kotreb wrote:Show nested quote +On January 17 2013 21:02 Firebolt145 wrote: Go to 'watch recent games', filter, type your name in, filter games by very high/high/normal and see where most of your games are. Yes. That's the one. Thank you very much  As far as I understood, that is NOT your mmr, but it's the "general skill level of the game".
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How do you jungle lycanthrope after the nerf? I have seen lots of different builds and paths, which one is the most effective?
Of course you need to micro wolves etc, but i would like to know the item build and the jungle route.
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Lalalaland34503 Posts
On January 17 2013 23:03 Testuser wrote:Show nested quote +On January 17 2013 22:53 Kotreb wrote:On January 17 2013 21:02 Firebolt145 wrote: Go to 'watch recent games', filter, type your name in, filter games by very high/high/normal and see where most of your games are. Yes. That's the one. Thank you very much  As far as I understood, that is NOT your mmr, but it's the "general skill level of the game". It's the average MMR level of all the members of the game. So if you have lots of games in high but only 1 or 2 in very high, then you're in high.
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On January 17 2013 18:59 VelJa wrote: For you, what is the most efficient jungler ? I bet Axe or Ursa. Mb enigma ..
ursa is a terrible jungler. The best junglers are the ones that have summons, thats for sure
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On January 17 2013 23:37 DW-Unrec wrote:Show nested quote +On January 17 2013 18:59 VelJa wrote: For you, what is the most efficient jungler ? I bet Axe or Ursa. Mb enigma .. ursa is a terrible jungler. The best junglers are the ones that have summons, thats for sure mmm i'm not ok Ursa is pretty in sick in Jungle bro his passive + attack speek make him really good for farm hard creeps ... and no mana dependant its too really easy to defend urself if someone want to gank you
btw i like play jungle until i get phase / vlad (level 8/9 with one or two kills) then roshan then .... GANKGANKGANK
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On January 17 2013 23:16 Gr1m.R wrote:How do you jungle lycanthrope after the nerf? I have seen lots of different builds and paths, which one is the most effective? Of course you need to micro wolves etc, but i would like to know the item build and the jungle route. 
Somebody else asked this question and was answered here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=255901¤tpage=291#5818
On Lycan you have to tank a lot more than previously and you can't summon wolves every time they're off cd. Jungling patterns are mostly the same as before, avoid Ursa Camps, Wildkins and Centaurs at early levels. At level 5 you can begin to do some of the harder camps.
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