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On January 08 2013 06:50 TheYango wrote: Honestly, the first Midas is really questionable even outside of a few scenarios. You really shouldn't buy Midas on most heroes while you're still learning them, because properly choosing to get Midas involves being able to forsee the development of the game over the next 10-15 minutes, and to do that, you need to have a good grasp on how the hero plays without Midas to know whether you need one.
Even on the common Midas carriers like Furion or Lifestealer, I would suggest learning the heroes without buying Midas.
Thanks for all the replies. I have only done the mjolnir build now because the team needed me to be the physical damage dealer, but I will try the radiance pushing one whenever I can next.
If I am solo vs solo (as I like to try and play) I think getting the midas is still good, though I did not know it didn't give xp if it wasn't on the druid. Was curious why my XPM was so low when I was clearing camps as quickly as I was. Will def remember that next time.
I didn't think you could disassemble mjolnir though, so maybe better to just go maelstrom --> AC when the team needs more DPS.
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On January 08 2013 07:47 Unleashing wrote:Show nested quote +On January 08 2013 03:56 Ack1027 wrote: What does your trading example even mean....like are the opposing heros not allowed to use skills? Are you talking about fantasy land theorycraft dota where its only auto and orb attacks allowed? You say he isn't good 1v1 but he comes out on top of most tradeoffs. So which is it?
Since when was being able to trade blows equal with being good at 1v1? Trading blows mean one very simple things, you deal more damage than you recieve when exchanging auto attacks, orb walkers come out of top due to zero creep aggro. Doesn't mean they win match-ups automatically at all, doesn't mean that they win any lane at all. Because many heroes don't need to trade blows with them at all or will punish them in a different way by using spells for example. Like you pointed out yourself, a melee hero like dragon knight isn't going to lose his lane because huskar can win in terms of exchanging auto-attacks, DK has both a good nuke an insane regen and armor the later the lane goes. I NEVER said huskar was a good 1v1 hero or that he wins 1v1 match-ups, i said that him and other orb-walkers come out on top as far as pure auto attack exchanges in the laning phase since they can ignore creep-aggro which is pretty big for trading auto attacks. So no, it's not about others not being able to use skills or theorycraft land, it's just what i said, trading blows, attacking eachother and nothing else.(A blow is a synonym for a hard hit). Edit: And with that i'm done with this debate.
Hint: What you shoulda said from the beginning is ' 1 point in spears allows you to orb walk, something you wouldn't be able to do otherwise and lets you orb against melees and do more dps in a sustained attack '
Instead you said, ' Orb walk trading allows huskar to come out on top vs 99% of heroes '
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Lalalaland34503 Posts
On January 08 2013 08:08 leloup wrote:Show nested quote +On January 08 2013 06:50 TheYango wrote: Honestly, the first Midas is really questionable even outside of a few scenarios. You really shouldn't buy Midas on most heroes while you're still learning them, because properly choosing to get Midas involves being able to forsee the development of the game over the next 10-15 minutes, and to do that, you need to have a good grasp on how the hero plays without Midas to know whether you need one.
Even on the common Midas carriers like Furion or Lifestealer, I would suggest learning the heroes without buying Midas. Thanks for all the replies. I have only done the mjolnir build now because the team needed me to be the physical damage dealer, but I will try the radiance pushing one whenever I can next. If I am solo vs solo (as I like to try and play) I think getting the midas is still good, though I did not know it didn't give xp if it wasn't on the druid. Was curious why my XPM was so low when I was clearing camps as quickly as I was. Will def remember that next time. I didn't think you could disassemble mjolnir though, so maybe better to just go maelstrom --> AC when the team needs more DPS. You can't disassemble it.
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You can dissassemble Mjollnir, iv done it in game and its noted on the wiki. I feel like I have to triple check everything since I was wrong about that weaver thing :p
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Sometimes you forget dota is a game with rules and a bunch of exceptions to the rules. I believe Mjolnir is the only recipe item in game that can be disassembled.
Dota 2 Wiki: Mjollnir
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Lalalaland34503 Posts
wat
What happens to the 600 gold
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you lose it? that im not so sure of.
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Not sure about people but my personal experience on huskar taking one level of burning spear for harassing on lane is VERY good. Sometimes you straight out win the lane if the oppo wasnt careful enough (used their pot too early = gg lane).
And for mjolnir, i always get hyperstone after i made mjolnir and then i make AC first. Plate armor too good.
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On January 08 2013 09:28 Firebolt145 wrote: wat
What happens to the 600 gold
The recipe just drops on the ground. You can sell it for 300 gold :0
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Lalalaland34503 Posts
So in other words that change where recipes only sell for 50% their worth rather than 80% was a stealth nerf to Mjollnir.
It all makes sense now.
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thunderhammer is, after all, the best dps item in the game for most heroes
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On January 08 2013 09:01 Ack1027 wrote:Show nested quote +On January 08 2013 07:47 Unleashing wrote:On January 08 2013 03:56 Ack1027 wrote: What does your trading example even mean....like are the opposing heros not allowed to use skills? Are you talking about fantasy land theorycraft dota where its only auto and orb attacks allowed? You say he isn't good 1v1 but he comes out on top of most tradeoffs. So which is it?
Since when was being able to trade blows equal with being good at 1v1? Trading blows mean one very simple things, you deal more damage than you recieve when exchanging auto attacks, orb walkers come out of top due to zero creep aggro. Doesn't mean they win match-ups automatically at all, doesn't mean that they win any lane at all. Because many heroes don't need to trade blows with them at all or will punish them in a different way by using spells for example. Like you pointed out yourself, a melee hero like dragon knight isn't going to lose his lane because huskar can win in terms of exchanging auto-attacks, DK has both a good nuke an insane regen and armor the later the lane goes. I NEVER said huskar was a good 1v1 hero or that he wins 1v1 match-ups, i said that him and other orb-walkers come out on top as far as pure auto attack exchanges in the laning phase since they can ignore creep-aggro which is pretty big for trading auto attacks. So no, it's not about others not being able to use skills or theorycraft land, it's just what i said, trading blows, attacking eachother and nothing else.(A blow is a synonym for a hard hit). Edit: And with that i'm done with this debate. Hint: What you shoulda said from the beginning is ' 1 point in spears allows you to orb walk, something you wouldn't be able to do otherwise and lets you orb against melees and do more dps in a sustained attack ' Instead you said, ' Orb walk trading allows huskar to come out on top vs 99% of heroes '
Actually he just said you deal 15hp damage to self for 21 damage to 99% of heroes, unless that was ninja edited afterwards.
Sticking with Huskar, is it worth it to get BKB with a dazzle on your team given "normal" teams?
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Hey guys, how does the drafter for cm mode get picked? I know its blue and pink but what decides who's blue or pink?
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On January 08 2013 11:22 GG_DotA2 wrote: Hey guys, how does the drafter for cm mode get picked? I know its blue and pink but what decides who's blue or pink? I think it's the highest MMR.
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If you are in a 5 stack, then I'm pretty sure that the party leader will be in the blue/pink slot. In terms of PuGs, no idea.
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On January 08 2013 12:22 Baggage wrote: If you are in a 5 stack, then I'm pretty sure that the party leader will be in the blue/pink slot. In terms of PuGs, no idea. Oh yea, it's party leader in a 5 man stack definitely.
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On January 08 2013 07:03 TheYango wrote:Show nested quote +On January 08 2013 06:58 InfectedGoat wrote: Can you still jungle with lycan at level 1? if so how and which items do you buy? Stout+regen+branches->Bottle-Crow or Tranquils You basically have to tank for your Wolves. Also, since their mana cost went up and since you can't Clarity anymore, you basically have to either accept that you're not going to be able to cast Wolves every CD, or Bottle-Crow, which slows down your Vlad's/Medallion. Actually since he got his int buffed, with 2 branches he can usually cast 3 sets of wolves (1 at fountain) after he hits level 2 (he'll need about 15 mana to regen after you get the second set of wolves). Some people get bottle, but I've been playing him a lot now and suiciding right before level 3 is the best option. You respawn in 5 seconds, so you'll get another 3+ set of wolves, and it's a lot faster than saving/waiting for bottle crow.
You can jungle almost as fast as 6.74 lycan, you're just behind a stout shield and 2 branches, and you have to make sure you don't feed the enemy (although you can die, not a big deal early).
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I have seen someone completely skip wolves (not sure of their build or item build) but it worked out well for them, they seemed to be clearing fairly fast with minimal damage being taken. Mind, this was a day or two after his major nerf to wolves
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Why is no guide recommending drums of endurance on Spirit breaker? good stats and crucial movement speed , should be a no brainer?
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People that buy drums don't bother with guides :/ It's a great item on him, agreed.
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