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Simple Questions, Simple Answers - Page 294

Forum Index > Dota 2 Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2013 06:50 GMT
#5861
On January 09 2013 15:03 theaxis12 wrote:
This reminds me of a question I had about how to go about doing multi camp pulls because I always seem to time the second pull wrong. Are there any tips or tricks to chaining your pull from camp to camp?

It's just timing. You practice it a few times and you get used to how low the creep needs to be for you to double pull.
Moderator
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2013-01-09 06:59:55
January 09 2013 06:58 GMT
#5862
Can anyone tell me what 'recrow' means? I've seen it in a couple of matches on YouTube but googling has failed me.
Edit: as in I've seen people type it in chat during matches.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-09 07:01:00
January 09 2013 07:00 GMT
#5863
On January 09 2013 15:58 Ryder. wrote:
Can anyone tell me what 'recrow' means? I've seen it in a couple of matches on YouTube but googling has failed me.


It means the courier was sending items to someone and somebody else (the person who typed recrow) interrupted the command. The initial sender needs to tell the courier to send his items again.
I'll always be your shadow and veil your eyes from states of ain soph aur.
PeterHuynh
Profile Joined June 2011
United States151 Posts
January 09 2013 07:19 GMT
#5864
is there a way on how to prioritize marines and marauders over ghost when you have them in the same control group, when you have them in the same control ghosts always has priority over M&M but i feel like it would be way easier if marine and marauders were first than ghosts thx
.
Ryder.
Profile Joined January 2011
1117 Posts
January 09 2013 07:52 GMT
#5865
On January 09 2013 16:00 Blitzkrieg0 wrote:
Show nested quote +
On January 09 2013 15:58 Ryder. wrote:
Can anyone tell me what 'recrow' means? I've seen it in a couple of matches on YouTube but googling has failed me.


It means the courier was sending items to someone and somebody else (the person who typed recrow) interrupted the command. The initial sender needs to tell the courier to send his items again.

Thank you sir
FreeZer
Profile Joined January 2011
Sweden288 Posts
January 09 2013 07:58 GMT
#5866
On January 09 2013 16:19 PeterHuynh wrote:
is there a way on how to prioritize marines and marauders over ghost when you have them in the same control group, when you have them in the same control ghosts always has priority over M&M but i feel like it would be way easier if marine and marauders were first than ghosts thx


If there is, it's probably way harder to do than finding the correct forum to post in, so don't bother
Ahh Scept-- hey where did you come from?
xsksc
Profile Blog Joined February 2011
United Kingdom1044 Posts
January 09 2013 08:26 GMT
#5867
When playing solo hardlane as the dire, where is the best ward location for blocking the pull camps?
I heard it's possible to block 3 camps with one ward.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
January 09 2013 08:39 GMT
#5868
There is no 'best' location. There is a specific location that you can ward to block 2 camps with 1 ward (http://imgur.com/ROt7K) but the trade off for this is that the radiant know EXACTLY where your ward is and can deward it easily. Putting it elsewhere makes it easier to hide the ward and force the opposing jungler to guess where you've placed your blocking ward, occasionally wasting more than 1 sentry.

I am not aware of any way to block 3 camps with one ward.
Moderator
babishh
Profile Blog Joined September 2010
Canada965 Posts
January 09 2013 10:58 GMT
#5869
On January 09 2013 17:39 Firebolt145 wrote:
There is no 'best' location. There is a specific location that you can ward to block 2 camps with 1 ward (http://imgur.com/ROt7K) but the trade off for this is that the radiant know EXACTLY where your ward is and can deward it easily. Putting it elsewhere makes it easier to hide the ward and force the opposing jungler to guess where you've placed your blocking ward, occasionally wasting more than 1 sentry.

I am not aware of any way to block 3 camps with one ward.


there is none afaik
twitch.tv/babishh
Rodberd
Profile Blog Joined February 2011
Germany531 Posts
January 09 2013 14:43 GMT
#5870
some abilities like kotl-blast or windrunners powershot deal 100% dmg when fully channeled.
is there any way to tell how much dmg a not complete channeled skill will deal?
like 50% done = 50%dmg or sth like that?

would be nice to know, because you wouldnt have to "waste" time into channeling ti when you want to take out some1 with low life running away.
Ooooh, look at it go
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 09 2013 14:51 GMT
#5871
For KOTL it's 100 per second of charge. For WR it's proportional to channel time, from 0 to max damage , each 0.01 sec of charge is 1% damage I THINK
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Ange777
Profile Blog Joined April 2012
Germany1164 Posts
Last Edited: 2013-01-09 15:17:28
January 09 2013 15:17 GMT
#5872
How does this chat wheel work? Where you can call miss on your lanes or other stuff. I have to admit I've been too stupid to access it ...
♥ Sen - 台灣之光 ♥
Slardar
Profile Joined April 2010
Canada7596 Posts
January 09 2013 15:19 GMT
#5873
The default setting is Y button if I'm not mistaken. You just hit Y before opening the chat via enter, and then use your mouse to roll around to what you quickly want to say and just click.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 09 2013 15:34 GMT
#5874
Default is, in fact, Y.

I believe you just press and hold Y, move your mouse to the appropriate message, then release Y.

FWIW every time I use it for anything other than "Missing" it devolves into 3 or 4 of our team spamming random chatwheel messages as fast as possible...
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
infam
Profile Joined January 2012
Germany66 Posts
January 09 2013 15:39 GMT
#5875
Is there a way to customize the chat wheel? I only need missing, care and get back. Would be nice to have like "enemy got X rune" instead of "stun now".
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
January 09 2013 16:26 GMT
#5876
Why is Radiance considered necessary on Weaver?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
January 09 2013 16:28 GMT
#5877
On January 10 2013 01:26 Nightmarjoo wrote:
Why is Radiance considered necessary on Weaver?

It isn't But radiance is generally a good item on heroes that have very high survivebility, maximizing the burn effect. And weaver is nearly unkillable
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Murmeln
Profile Joined November 2010
Sweden185 Posts
January 09 2013 16:30 GMT
#5878
On January 10 2013 00:39 infam wrote:
Is there a way to customize the chat wheel? I only need missing, care and get back. Would be nice to have like "enemy got X rune" instead of "stun now".


A tip is to bind the Care/Missing etc to there own keys.
I only use Missing, Care and Stun and binded them to M,K,L

To set it up, Options -> Controls -> Player

The only thing I am missing is that I can't call, Missing riki. So for the most part it's better
to use the old ss/mia/miss + which hero is missing.
"The world is a mess and I just need to rule it"
TheYango
Profile Joined September 2008
United States47024 Posts
January 09 2013 16:42 GMT
#5879
On January 10 2013 01:26 Nightmarjoo wrote:
Why is Radiance considered necessary on Weaver?

It matches the way he tends to do damage in fights.

Weaver isn't a straightforward autoattacking carry. His ability to stand and fight someone is fairly weak because of his poor baseline defensive stats and low attack range. The way Weaver tends to fight is to rotate Geminate/Shukuchi cooldowns, doing short bursts of damage with intermittent repositioning. Radiance gives him more raw damage and also allows him to do significant damage during those repositioning periods.

It's also useful as a farming item, which is pretty core to its usefulness on any hero that would buy it.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 09 2013 17:07 GMT
#5880
Does anybody know the exact triggers for the AFK detection system? I know no EXP for like 5 minutes will do it, but anything else?

Mostly, I wanna know because I kinda wanna try getting lifestealer to level 6, infesting an allied hero, and then pretty much just spectate to see what happens. I *do* gain XP (if they do) but would I get AFK for not issuing hero commands?

Yes, I'm a horrible person.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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