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PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-12-07 20:59:23
December 07 2012 20:59 GMT
#5161
Just like right on the edge i guess. I guess you have to pull either south or east with that camp now.
edit- or north ofc
Call me Marge Simpson cuz I love you homie
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
December 07 2012 20:59 GMT
#5162
On December 08 2012 05:52 Vaelone wrote:
Why didn't this camp stack?

+ Show Spoiler +
[image loading]

74485272

Too close. Pull at .53 next time.
Moderator
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
December 07 2012 21:02 GMT
#5163
I thought what was preventing the pull was the reduced leash range?
Call me Marge Simpson cuz I love you homie
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
December 07 2012 23:12 GMT
#5164
The pull probably would have been possible pre patch. Now you may have to pull down right or up.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
evilfatsh1t
Profile Joined October 2010
Australia8916 Posts
December 08 2012 00:10 GMT
#5165
On December 07 2012 22:03 njt7 wrote:
Show nested quote +
On December 07 2012 13:48 evilfatsh1t wrote:
I agree with dropping bloodstone
ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo


The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes.

I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd.

With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle
at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 08 2012 01:07 GMT
#5166
On December 08 2012 09:10 evilfatsh1t wrote:
Show nested quote +
On December 07 2012 22:03 njt7 wrote:
On December 07 2012 13:48 evilfatsh1t wrote:
I agree with dropping bloodstone
ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo


The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes.

I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd.

With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle
at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time


With witchcraft it is 140 mana, fact check plz. On a 4s Cooldown, that is the potential to spend over 30 mana per second. on just that spell. Euls certainly helps, but it isn't doing all that for you.

Oh yeah, you dont hit 1K mana until level 16 (assuming a Euls as your only mana-pool boost).

2 bottle Charges amounts to 1 (one) crypt swarm, and this is assuming you are at 11 with 4 points in witchcraft.

Obviously, there are alternatives to bloodstone, but bloodstone is far and away the easiest way to fill all of DP's missing pieces.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 08 2012 03:49 GMT
#5167
bloodstone isn't that good
for like the same price as bloodstone boots you can get arcanes mek jango or arcanes mek hood
rwrzr
Profile Joined February 2010
United States1980 Posts
December 08 2012 04:15 GMT
#5168
On December 08 2012 12:49 Dead9 wrote:
bloodstone isn't that good
for like the same price as bloodstone boots you can get arcanes mek jango or arcanes mek hood


Aren't you supposed to go arcane and break for bloodstone later
FADC
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 08 2012 04:24 GMT
#5169
bloodstone doesn't give you anything
it gives you around the same survivability as a mek bracer or mek cloak for a ton more money and the mana regeneration isn't that useful anyway
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-12-08 07:27:08
December 08 2012 07:25 GMT
#5170
Since I can't seem to figure it out from Dendis stream and the reddit threads being utterly useless: What is the best way to chain Hook+Dismember on Pudge?

Suggestions I've heard so far:
a) Spamclick ult midflight.
b) Spamclick where the guy will arrive.
c) Shiftclick+ult your target the second you throw your hook.

c) obviously is impractical if you throw blind hooks, b) gives the guy a chance to do something. I guess I'm mostly wondering if the whole spamclick during flight is what the cool kids do or if I'm missing something :o
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
coriamon
Profile Joined August 2011
244 Posts
December 08 2012 15:29 GMT
#5171
On December 08 2012 16:25 r.Evo wrote:
Since I can't seem to figure it out from Dendis stream and the reddit threads being utterly useless: What is the best way to chain Hook+Dismember on Pudge?

Suggestions I've heard so far:
a) Spamclick ult midflight.
b) Spamclick where the guy will arrive.
c) Shiftclick+ult your target the second you throw your hook.

c) obviously is impractical if you throw blind hooks, b) gives the guy a chance to do something. I guess I'm mostly wondering if the whole spamclick during flight is what the cool kids do or if I'm missing something :o


C)/A) is the best method IMO. Once you hook, follow your hook back with your mouse (assuming its a blind hook). You can shiftclick the target as it is coming back to you. Just work on your pointer precision. But if you have a clear hook, shift clicking ult right after you throw your hook makes also works very well.
njt7
Profile Joined August 2012
Sweden769 Posts
December 08 2012 21:51 GMT
#5172
On December 08 2012 09:10 evilfatsh1t wrote:
Show nested quote +
On December 07 2012 22:03 njt7 wrote:
On December 07 2012 13:48 evilfatsh1t wrote:
I agree with dropping bloodstone
ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo


The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes.

I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd.

With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle
at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time


https://dotabuff.com/heroes/death-prophet/items
"All the casters who flamed me ever for anything."
whereismymind
Profile Blog Joined March 2011
United Kingdom717 Posts
December 08 2012 22:09 GMT
#5173
Every time I go to lane and try to farm as Huskar, they hardly harass me.. My company is Death Prophet, but he just can't do anything.. Combination was Axe + drow.

What to do in that case? Is only gank solution or? This is question for any hero.. And I play pub so I can't actually count on other players so much, so what should I do by myself the best? This is hard lane..
one day.. i'll lose my mind
Unleashing
Profile Joined March 2011
Denmark14978 Posts
December 08 2012 23:10 GMT
#5174
On December 09 2012 06:51 njt7 wrote:
Show nested quote +
On December 08 2012 09:10 evilfatsh1t wrote:
On December 07 2012 22:03 njt7 wrote:
On December 07 2012 13:48 evilfatsh1t wrote:
I agree with dropping bloodstone
ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo


The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes.

I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd.

With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle
at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time


https://dotabuff.com/heroes/death-prophet/items

What point are you trying to make?
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 08 2012 23:18 GMT
#5175
Why does Puppey activate phase boots while he last hits (even when he's in range and there's no enemies around)?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
Last Edited: 2012-12-08 23:35:05
December 08 2012 23:23 GMT
#5176
On December 09 2012 08:18 igotmyown wrote:
Why does Puppey activate phase boots while he last hits (even when he's in range and there's no enemies around)?

Just habitual when moving around. Don't read into it too much.
Moderator
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2012-12-08 23:35:47
December 08 2012 23:33 GMT
#5177
On December 08 2012 12:49 Dead9 wrote:
bloodstone isn't that good
for like the same price as bloodstone boots you can get arcanes mek jango or arcanes mek hood

I think what justifies bloodstone on death prophet is the overall survivability / tankiness in combination with the mana regen (500hp + 9hp regen is more than you'll get from any other big INT item). You're right that you generally you don't need it for the mana (probably only Storm REALLY needs bloodstone seeing as how he depletes his mana pool in like 5 seconds flat). I personally go janggo into shivas/sheep into heart if possible, but I think bloodstone works well. Plus the death heal and timer are pretty useful
:)
Angra
Profile Blog Joined May 2009
United States2652 Posts
December 09 2012 13:47 GMT
#5178
On December 09 2012 08:18 igotmyown wrote:
Why does Puppey activate phase boots while he last hits (even when he's in range and there's no enemies around)?


No point not to really, when it has such a short cooldown anyway. Higher movement speed is always good, and you might just dodge a spell or something while moving around between creep kills too, so there's really no downside to it.
negon
Profile Joined February 2012
212 Posts
December 09 2012 14:05 GMT
#5179
On December 09 2012 06:51 njt7 wrote:
https://dotabuff.com/heroes/death-prophet/items

https://dotabuff.com/heroes/bounty-hunter/items
Heh.
u sixpoll?
njt7
Profile Joined August 2012
Sweden769 Posts
December 09 2012 19:37 GMT
#5180
On December 09 2012 08:10 Unleashing wrote:
Show nested quote +
On December 09 2012 06:51 njt7 wrote:
On December 08 2012 09:10 evilfatsh1t wrote:
On December 07 2012 22:03 njt7 wrote:
On December 07 2012 13:48 evilfatsh1t wrote:
I agree with dropping bloodstone
ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo


The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes.

I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd.

With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle
at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time


https://dotabuff.com/heroes/death-prophet/items

What point are you trying to make?


bloodstone > euls for death prophet. But both are good!
"All the casters who flamed me ever for anything."
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