|
Just like right on the edge i guess. I guess you have to pull either south or east with that camp now. edit- or north ofc
|
Lalalaland34503 Posts
On December 08 2012 05:52 Vaelone wrote:Why didn't this camp stack? + Show Spoiler +![[image loading]](http://i.imgur.com/XDtSS.png) 74485272 Too close. Pull at .53 next time.
|
I thought what was preventing the pull was the reduced leash range?
|
The pull probably would have been possible pre patch. Now you may have to pull down right or up.
|
On December 07 2012 22:03 njt7 wrote:Show nested quote +On December 07 2012 13:48 evilfatsh1t wrote: I agree with dropping bloodstone ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes. I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd. With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time
|
On December 08 2012 09:10 evilfatsh1t wrote:Show nested quote +On December 07 2012 22:03 njt7 wrote:On December 07 2012 13:48 evilfatsh1t wrote: I agree with dropping bloodstone ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes. I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd. With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time
With witchcraft it is 140 mana, fact check plz. On a 4s Cooldown, that is the potential to spend over 30 mana per second. on just that spell. Euls certainly helps, but it isn't doing all that for you.
Oh yeah, you dont hit 1K mana until level 16 (assuming a Euls as your only mana-pool boost).
2 bottle Charges amounts to 1 (one) crypt swarm, and this is assuming you are at 11 with 4 points in witchcraft.
Obviously, there are alternatives to bloodstone, but bloodstone is far and away the easiest way to fill all of DP's missing pieces.
|
bloodstone isn't that good for like the same price as bloodstone boots you can get arcanes mek jango or arcanes mek hood
|
On December 08 2012 12:49 Dead9 wrote: bloodstone isn't that good for like the same price as bloodstone boots you can get arcanes mek jango or arcanes mek hood
Aren't you supposed to go arcane and break for bloodstone later
|
bloodstone doesn't give you anything it gives you around the same survivability as a mek bracer or mek cloak for a ton more money and the mana regeneration isn't that useful anyway
|
Since I can't seem to figure it out from Dendis stream and the reddit threads being utterly useless: What is the best way to chain Hook+Dismember on Pudge?
Suggestions I've heard so far: a) Spamclick ult midflight. b) Spamclick where the guy will arrive. c) Shiftclick+ult your target the second you throw your hook.
c) obviously is impractical if you throw blind hooks, b) gives the guy a chance to do something. I guess I'm mostly wondering if the whole spamclick during flight is what the cool kids do or if I'm missing something :o
|
On December 08 2012 16:25 r.Evo wrote: Since I can't seem to figure it out from Dendis stream and the reddit threads being utterly useless: What is the best way to chain Hook+Dismember on Pudge?
Suggestions I've heard so far: a) Spamclick ult midflight. b) Spamclick where the guy will arrive. c) Shiftclick+ult your target the second you throw your hook.
c) obviously is impractical if you throw blind hooks, b) gives the guy a chance to do something. I guess I'm mostly wondering if the whole spamclick during flight is what the cool kids do or if I'm missing something :o
C)/A) is the best method IMO. Once you hook, follow your hook back with your mouse (assuming its a blind hook). You can shiftclick the target as it is coming back to you. Just work on your pointer precision. But if you have a clear hook, shift clicking ult right after you throw your hook makes also works very well.
|
On December 08 2012 09:10 evilfatsh1t wrote:Show nested quote +On December 07 2012 22:03 njt7 wrote:On December 07 2012 13:48 evilfatsh1t wrote: I agree with dropping bloodstone ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes. I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd. With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time
https://dotabuff.com/heroes/death-prophet/items
|
Every time I go to lane and try to farm as Huskar, they hardly harass me.. My company is Death Prophet, but he just can't do anything.. Combination was Axe + drow.
What to do in that case? Is only gank solution or? This is question for any hero.. And I play pub so I can't actually count on other players so much, so what should I do by myself the best? This is hard lane..
|
On December 09 2012 06:51 njt7 wrote:Show nested quote +On December 08 2012 09:10 evilfatsh1t wrote:On December 07 2012 22:03 njt7 wrote:On December 07 2012 13:48 evilfatsh1t wrote: I agree with dropping bloodstone ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes. I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd. With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time https://dotabuff.com/heroes/death-prophet/items What point are you trying to make?
|
Why does Puppey activate phase boots while he last hits (even when he's in range and there's no enemies around)?
|
Lalalaland34503 Posts
On December 09 2012 08:18 igotmyown wrote: Why does Puppey activate phase boots while he last hits (even when he's in range and there's no enemies around)? Just habitual when moving around. Don't read into it too much.
|
On December 08 2012 12:49 Dead9 wrote: bloodstone isn't that good for like the same price as bloodstone boots you can get arcanes mek jango or arcanes mek hood I think what justifies bloodstone on death prophet is the overall survivability / tankiness in combination with the mana regen (500hp + 9hp regen is more than you'll get from any other big INT item). You're right that you generally you don't need it for the mana (probably only Storm REALLY needs bloodstone seeing as how he depletes his mana pool in like 5 seconds flat). I personally go janggo into shivas/sheep into heart if possible, but I think bloodstone works well. Plus the death heal and timer are pretty useful
|
On December 09 2012 08:18 igotmyown wrote: Why does Puppey activate phase boots while he last hits (even when he's in range and there's no enemies around)?
No point not to really, when it has such a short cooldown anyway. Higher movement speed is always good, and you might just dodge a spell or something while moving around between creep kills too, so there's really no downside to it.
|
|
|
On December 09 2012 08:10 Unleashing wrote:Show nested quote +On December 09 2012 06:51 njt7 wrote:On December 08 2012 09:10 evilfatsh1t wrote:On December 07 2012 22:03 njt7 wrote:On December 07 2012 13:48 evilfatsh1t wrote: I agree with dropping bloodstone ideally you should go phase and euls for the movespeed. bloodstone on top of that gives you a whole bunch of useless stats besides the hp and hp regen. the mana and mana regen isn't needed because you won't run out assuming there's at least 1 arcane boots holder and you still have your bottle. 110 mana for swarm plus 90? for silence and a couple hundred for ultimate still leaves a huge amount of mana for your swarm spam mid game. don't agree with the above build (yasha and to a lesser extent drums) however, because dp isn't tiny. getting yasha solely for movespeed purposes isn't a worthy investment. drums is a decent item but the speed dp farms at with his swarm and ultimate allows her to go for a bigger item quicker without losing effectiveness early. just don't get over confident with your ultimate early on and rambo in, position yourself decently and you should survive early game skirmishes allowing yourself to save up for a bigger item. shivas, heart, pipe, hex or even skadi would be better imo The lvl 4 swarm is actually 165. It is quite a lot. One pair of arcane boots will barely let you cast one more swarm each 55:e second. big mana regen is really important to not run out of mana during a drawn out fight. Euls is awesome on death prophet sure. But I still think bloodstone is really good for her. You are supposed to push and win rather early with her. You are supposed to be the main target for the enemy team when going 5v5. Having bloodstone will boost your team if they actually manage to kill you. And if they do you will respawn shortly because of the reduced respawn time with some charges letting you comeback into the fight before your enemies respawn to push those precious raxes. I think bloodstone is needed because it fits so well with the way you are supposed to play her. Force the issue and push their base everytime your ult is off cd. With witchcraft it is 110. At lvl 9 and 11 you will have roughly 1000mana and at the very least half a euls. Fights at those levels dont last long enough for you to deplete your mana especially if you have a bottle at later lvls your swarm spam isnt enough to deplete your mana because by then you have a euls already and perhaps a shivas or hex. on paper 110 mana being constantly spammed looks like it calls for a bloodstone but the fact is when you actually play, there are times when youre just not in lane and a euls solves all your mana problems in that time https://dotabuff.com/heroes/death-prophet/items What point are you trying to make?
bloodstone > euls for death prophet. But both are good!
|
|
|
|
|
|