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Simple Questions, Simple Answers - Page 1153

Forum Index > Dota 2 Strategy
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Chewbacca.
Profile Joined January 2011
United States3634 Posts
October 11 2015 13:56 GMT
#23041
On October 10 2015 11:49 synapse wrote:
Show nested quote +
On October 10 2015 09:45 Chewbacca. wrote:
On August 18 2011 06:00 VirtuallyJesse wrote:
In League of Legends (my only MOBA knowledge), there is usually 1 top, 1 mid, 2 bot, and 1 jungler. Watching Dota 2 today the lanes (number of people in them) and roamers/junglers(?) seemed to differ quite a lot in every game. How does laning work in Dota?


They vary a ton, but the two most common are probably

1 Off / 1 Mid / 1 Roam or Jungle / 1 Safelane Support / 1 Safelane carry
1 Off / 1 Mid / 2 Safe Support / 1 Safe Carry

These are also fairly common though
2 Off / 1 Mid / 2 Safe
3 Off / 1 Mid / 1 Safe

1 Off / 2 Mid / 2 Safe happens as well, but it is pretty damn rare.

It really depends on the match-ups. Some carries require babysitting so you're going to have 1-2 supports in the lane. Some can hold their own, such as a razor, so supports can go to the offlane to try and shut down the enemy carries.

Someone found the first page of this thread


LOL. Accidentally clicked on topic title instead of the > I guess.
Acritter
Profile Joined August 2010
Syria7637 Posts
October 13 2015 03:18 GMT
#23042
Anyone know why the Wraith King/Skywrath support duo has completely vanished from the pro scene? It seems like the constant fighting deal would be pretty popular in the current patch (and the prior, for that matter), and the later ability for WK to rotate wherever he pleases to farm ought to be fairly strong. The 20 mana nerf to Reincarnate shouldn't be too bad, not with the buff to Wand and the existence of Mango, and Skywrath still sees some play, so... why isn't this a thing? Are defensive supports too important to allow for dual aggressive supports?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-10-13 03:27:53
October 13 2015 03:26 GMT
#23043
On October 13 2015 12:18 Acritter wrote:
Anyone know why the Wraith King/Skywrath support duo has completely vanished from the pro scene? It seems like the constant fighting deal would be pretty popular in the current patch (and the prior, for that matter), and the later ability for WK to rotate wherever he pleases to farm ought to be fairly strong. The 20 mana nerf to Reincarnate shouldn't be too bad, not with the buff to Wand and the existence of Mango, and Skywrath still sees some play, so... why isn't this a thing? Are defensive supports too important to allow for dual aggressive supports?

because they're not good in 5v5s, i think. and neither are particularly good at recovering if they don't snowball (if they don't find early kills, i don't think their team will have the space to give wk a lane, and he doesn't want to take up the jungle). also glimmer has made wk more kite-able than ever

support wraith king's teamfight presence is quite limited because he can just be ignored; they're both great at roaming all over the place but i think dragging the game out with better teamfight supports like wd/dazzle/wyvern etc kinda counters them. most teams still limit themselves to 1 strong earlygame roamer, 2 feels a bit all-in.
posting on liquid sites in current year
Acritter
Profile Joined August 2010
Syria7637 Posts
October 13 2015 03:41 GMT
#23044
On October 13 2015 12:26 SpiritoftheTunA wrote:
Show nested quote +
On October 13 2015 12:18 Acritter wrote:
Anyone know why the Wraith King/Skywrath support duo has completely vanished from the pro scene? It seems like the constant fighting deal would be pretty popular in the current patch (and the prior, for that matter), and the later ability for WK to rotate wherever he pleases to farm ought to be fairly strong. The 20 mana nerf to Reincarnate shouldn't be too bad, not with the buff to Wand and the existence of Mango, and Skywrath still sees some play, so... why isn't this a thing? Are defensive supports too important to allow for dual aggressive supports?

because they're not good in 5v5s, i think. and neither are particularly good at recovering if they don't snowball (if they don't find early kills, i don't think their team will have the space to give wk a lane, and he doesn't want to take up the jungle). also glimmer has made wk more kite-able than ever

support wraith king's teamfight presence is quite limited because he can just be ignored; they're both great at roaming all over the place but i think dragging the game out with better teamfight supports like wd/dazzle/wyvern etc kinda counters them. most teams still limit themselves to 1 strong earlygame roamer, 2 feels a bit all-in.

Makes sense.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
eieio
Profile Blog Joined November 2009
United States14512 Posts
October 13 2015 04:41 GMT
#23045
have there been any hero reworks where the hero's primary attribute changed?
LiquidDota Staff
TL+ Member
BoZiffer
Profile Joined November 2011
United States1841 Posts
October 13 2015 05:03 GMT
#23046
Is semi-carry Abbadon a thing? How can you do it well?
evilfatsh1t
Profile Joined October 2010
Australia8647 Posts
October 13 2015 05:11 GMT
#23047
its not a thing but if youre better than your opponents then why not
against certain heroes just farm up well and bully people out of the lane. extra emphasis on the bullying.
get items that make you run and hit fast such as mom/sny and then follow up with a bkb and then whatever the hell you want. then just run around hitting people all day
as long as you can catch up to people after they throw some cc's at you, they cant run after that and you can take all the time you want to him them to death
ChunderBoy
Profile Joined August 2011
3242 Posts
October 13 2015 11:34 GMT
#23048
On October 13 2015 13:41 eieio wrote:
have there been any hero reworks where the hero's primary attribute changed?

undying used to be int
"mmr is a social construct" - tumblr
Velzi
Profile Joined June 2012
Finland659 Posts
October 13 2015 12:21 GMT
#23049
Bloodseeker used to be Int
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 13 2015 12:34 GMT
#23050
On October 13 2015 14:03 BoZiffer wrote:
Is semi-carry Abbadon a thing? How can you do it well?

i see him played offlane with 0-4-4 build, phase oov vlads sny into basher or something
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-10-13 15:10:57
October 13 2015 15:07 GMT
#23051
Yea he could be core, but never more than 3 position. Recommend full aura build with vlad+AC. More utility like halberd/basher/agh/shivas/hex should you get more items. And while you might want to put some point in his passive, you'll always want 1 point in coil for healing during ult, self-denying or finishing a hero on low HP.

It can be pretty fun if you get a good start, at lvl 6 you can tower dive like mad with 1-3-1-1 and OoV. But often you wont get that much farm in offlane of course too.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 13 2015 15:45 GMT
#23052
i played him dual offlane with lich/undying a couple of times with my friend in 6.84, it was pretty successful and also fun to play but honestly wouldnt recommend it
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
October 13 2015 21:30 GMT
#23053
Euls counters carry abbadon so hard =p

Question:

What happens if you time lapse (weaver aghs) a doomed ally?
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
October 13 2015 21:36 GMT
#23054
weaver's ultimate doesn't literally send the hero back in time. he only teleports back to his position 5 seconds earlier and it applies a strong dispel. doom cannot be dispelled by anything.
LiquidDota Staff@BluemoonGG_
Jotoco
Profile Joined October 2010
Brazil1342 Posts
October 14 2015 13:10 GMT
#23055
Rewatiching the Alliance game I realized you can reveal smokes with radiance/octarine illusions. They show the animation for life steal even though the enemies aren't showing.

Here:

http://www.twitch.tv/beyondthesummit/v/20465497

At 13Hours 51 Minutes and change
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
October 15 2015 05:27 GMT
#23056
On October 14 2015 06:36 BluemoonSC wrote:
weaver's ultimate doesn't literally send the hero back in time. he only teleports back to his position 5 seconds earlier and it applies a strong dispel. doom cannot be dispelled by anything.


Figured it was something like that... Glad I didn't buy an aghs that game to try that...
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 15 2015 09:20 GMT
#23057
did timelapse work through ice blast in dota 1? something tells me it didnt, because of the way ice blast debuff was coded
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
makmeatt
Profile Blog Joined June 2011
2024 Posts
October 15 2015 10:01 GMT
#23058
On October 15 2015 18:20 ahswtini wrote:
did timelapse work through ice blast in dota 1? something tells me it didnt, because of the way ice blast debuff was coded

http://www.playdota.com/forums/showpost.php?p=875889&postcount=6
"Silver Edge can't break my hope" - Kryptt 2016 || "Chrono is not a debuff, you just get rekt" - Guru 2016
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 15 2015 10:44 GMT
#23059
interesting, so ice blast sunder didnt work in dota 1 but does in dota 2??
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
October 15 2015 17:54 GMT
#23060
idk if time lapse mechanics changed when it was brought over to the new engine, but like I said above, currently in dota 2, it applies a strong dispel which will not remove ice blast from a hero. as for the HP changes, I would imagine its in the same category as trying to armlet toggle for more hp to avoid sundering.
LiquidDota Staff@BluemoonGG_
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