Simple Questions, Simple Answers - Page 1138
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Whole
United States6046 Posts
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syw651
Australia349 Posts
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ahswtini
Northern Ireland22212 Posts
On August 19 2015 20:20 syw651 wrote: I know that certain popular streamers are playing right now because I can see them on Twitch. But I want to watch the game through Valve's browers-based watch feature. How come I can't see the streamer in Valve's watch feature? they have to be broadcasting via the steam broadcasting feature. and generally they wont have both twitch and steam broadcasting as it'll be a heavier load on their cpu/gpu | ||
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syw651
Australia349 Posts
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evilfatsh1t
Australia8863 Posts
On August 19 2015 18:10 Whole wrote: What is the ideal timing for Radiance rush Naga? If you're getting pressured too much, what is an alternate build for core Naga? (Aquila -> Drums -> Diffusal?) boots aquila radiance should come out at around 15-17 minutes. if you put drums in there as well youre probably looking at near 17-20mins. you could throw a treads in there as well but usually its ideal to just leave boots until you have radiance + manta so you can go travels and just farm the whole map. going anything but radiance as naga is honestly pretty shit because naga isnt pl. she doesnt do so well in early skirmishes because her images get owned easily which means your damage output with diffusal is pretty mediocre. your damage output with radiance is still mediocre, but you get hugely accelerated farm and the ability to control the map better, which is how you should be playing her anyway. so just go for radiance no matter what and then concentrate on getting whatever farm you can with your illusions once its up. if you however, find yourself unable to complete a radiance when its like 25-30mins in, then you should focus on your mechanics more and farming habits in general. | ||
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intotheheart
Canada33091 Posts
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BoZiffer
United States1841 Posts
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ahswtini
Northern Ireland22212 Posts
its still pretty bad but eh, u gotta make some situation out of bad situation | ||
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TheYango
United States47024 Posts
It's probably better than jungle Jugg if you get the right support to leverage the early game Blade Fury burst. | ||
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aboxcar
United States447 Posts
it's actually not _terrible_ as he can contribute with just levels even if he has no farm just make sure you get healing ward and don't be a hon player.. | ||
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Sn0_Man
Tebellong44238 Posts
really somebody should test jungling speed in a crit/stats build vs a spin/stats build since one clears faster while the other can do stacking abuse. i mean, if ur serious about jungling jugg that is. and u probably shouldn't be. | ||
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TheYango
United States47024 Posts
The advantage of Spin + stack abuse is that you can dual roam gank while still making up some moderate farm because you only need to be there at :53 to stack and eventually come back and clear the stack rather than jungling full time. | ||
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Howie_Dewitt
United States1416 Posts
Me and my friends made a low-level fantasy league, and my team' captain (who asks me for advice sometimes) got captain stolen from him by one of the players of our team, who was being a giant cockweed. The captain left our call and refused to have any input in drafting, and I had to draft on the fly. Drafting is fun, but the player who took captain refuses to play anything besides wr, brood, clinkz, drow, and mirana; another one of the players who is also a terrible person irl (meme spammer) can only play tanky heroes, feeding on everything else (tanky is considered like centaur and ogre-levels, he fed so hard as jakiro once). Thee two, combined with the fact that the second guy being terrible at last-hitting, made me super stressed, so I panicked and drafted this lineup. Their team got first pick, so my team got double pick. The list below is in order: Their team: QOP, Bloodseeker, Clockwerk, Dark Seer, Skywrath Mage. What could I have done better, considering the limitations of the two chucklefucks? Which team would have won, or would it depend on lanes? I've never really had the reins like that before, so I have no idea besides ranged/melee and at least 1 carry lol | ||
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Sn0_Man
Tebellong44238 Posts
also this isn't the "ANALYZE MY DRAFT" thread although an unfortunate amount of people seem to think it is. also howd u have to draft if some other guy took captain??? | ||
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Howie_Dewitt
United States1416 Posts
My team: Shadow Shaman, Ursa, Windranger, Disruptor, Centaur sry about that | ||
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Sn0_Man
Tebellong44238 Posts
So too in dota is low level drafting simply not analyzable in a useful manner because telling somebody to draft better might lower their chance of victory. The fact that Naga was a first-ban support at TI5 doesn't mean that you should pick her as a support in ur games, etc. Same with bounty hunter. That said ur draft seems fine except that I assume bloodseeker tore you a new one. And you probably let one of their heroes jungle freely without punishing it at all. | ||
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TheYango
United States47024 Posts
People are going to play what they want to play, and will play best at the things that they're good at, not necessarily the best draft. But it's still worthwhile to understand what tools a draft gives you and what you should be doing with them (to give an extreme example, you don't want to try and stall for lategame on a teamcomp with no carries, or play a ganking game with a teamcomp with no initiating stuns). As far as the 2 teamcomps listed, yours is fine. You can't really play for lategame and kind of just have weaker lanes overall, but are strong enough in fights and have an easy time breaking towers or taking Rosh. As Sn0 said, pretty much anything that went wrong is more to do with how the game actually went than the draft. | ||
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Birdie
New Zealand4438 Posts
On August 20 2015 02:14 Sn0_Man wrote: missing the ministun on ult is kinda unfortunate vs tinker for example tho really somebody should test jungling speed in a crit/stats build vs a spin/stats build since one clears faster while the other can do stacking abuse. i mean, if ur serious about jungling jugg that is. and u probably shouldn't be. Crit first with stout/tango/qb into MoM/lifesteal, value point in heal at level two, value point in spin at level 4, get stats and ulti and crit otherwise, and stack large camp anyway. You can take stacks without spin once you have some items up, it's just delayed compared to maxing spin first. But you don't really want to come out of the jungle early anyway as you have relatively little impact as a hero until level 11 at least and a couple items. In terms of efficiency compared to lane, if you aren't getting ganked it feels roughly equivalent given there's no contested farm. You can start clearing the whole jungle pretty early on in one minute. Maxing spin for clearing stacks does work but you basically have no mana after spin + healing ward, making you want to go back immediately after stacks. And there's the downsides of maxing spin (low damage output with rightclicks compared to crit/stats, mana issues without points in stats. I feel like maxing spin delays the time you want to fight even longer. | ||
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75
Germany4057 Posts
On August 20 2015 05:09 Sn0_Man wrote: understanding drafts is actually completely irrelevant anyway. It's like in Super Smash my one friend would body everybody else and he only played kirby who is a BASEMENT TIER SHIT character. He actually would lose on every other character but it didn't matter cuz his kirby was good. So too in dota is low level drafting simply not analyzable in a useful manner because telling somebody to draft better might lower their chance of victory. The fact that Naga was a first-ban support at TI5 doesn't mean that you should pick her as a support in ur games, etc. Same with bounty hunter. That said ur draft seems fine except that I assume bloodseeker tore you a new one. And you probably let one of their heroes jungle freely without punishing it at all. kirbies up+B is the shit though. | ||
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Velzi
Finland659 Posts
dodge through it and hit him straight into arse, thats how i like it. i mean. yea. agree, more than anything having people play heroes they actually can play rather than heroes that synergy 100% together is better way approaching this whole thing. f.e. having support naga initiating with sleep is useless if ur enigma/tide/magnus/ET cant time their combo wombo with the sleep. So shortly, ask what they are comfortable with, not the roles but rather the heroes, thats a good start. If some of ur "stack" has very limited hero pool, u either have make ur other picks around his hero, totally ignore synergy, or make him learn more heroes. I prefer the latter one obviously. | ||
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