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Simple Questions, Simple Answers - Page 1137

Forum Index > Dota 2 Strategy
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evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
August 17 2015 15:03 GMT
#22721
"
instantly lifting a Brewmaster after he blinked but before the clap (nobody knew what preselecting was)
"

what is it?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2015-08-17 15:07:12
August 17 2015 15:06 GMT
#22722
I think it's where you click lift on the Brew before he blinks so that after he blinks you turn and lift him before his clap animation finishes.

Did I explain correctly?
This is my signature. There are many like it, but this one is mine.
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
August 17 2015 17:42 GMT
#22723
so basically, casting spell out side of spell range
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
bootsmann
Profile Joined August 2015
Switzerland15 Posts
August 17 2015 17:49 GMT
#22724
On August 17 2015 23:15 BoZiffer wrote:
Playing as Jugg against an Omni lineup. When should I get Diffusal? Typically I go PMS, RoA, Phase, SnY. Get immediately after?


Whenever you want to take 5v5 fights or if omni has aghs and you can't solo ult people anymore.
synapse
Profile Blog Joined January 2009
China13814 Posts
August 17 2015 22:37 GMT
#22725
damn it looks like i missed the bw discussion
:)
tehh4ck3r
Profile Joined August 2013
Magrathea7086 Posts
August 18 2015 17:19 GMT
#22726
Does Bladefury level 1 cancel salves/clarities?
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-08-18 17:21:07
August 18 2015 17:20 GMT
#22727
no
however you can auto them in bladefury for 0 damage to cancel the salve/clarity (although u have to stop moving while attacking obviously)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Quenenty
Profile Joined September 2013
14 Posts
August 18 2015 17:42 GMT
#22728
which one is more effective for int heroes, hitting tower with int thread or agi?
Assuming it's undefended

And if I am int heroes, and i switch tread to int right after i throw the projectile, will the +8 damage include in that attack?
Or i have to switch it before throwing projectile?
eieio
Profile Blog Joined November 2009
United States14512 Posts
August 18 2015 17:46 GMT
#22729
On August 19 2015 02:42 Quenenty wrote:
which one is more effective for int heroes, hitting tower with int thread or agi?
Assuming it's undefended

I mean this is a math equation right it's just whether +8 damage or +8 attack speed adds more dps for you, which depends on your current attack speed and damage. On my phone or I'd type it out

Someone's posted a rule of thumb for this in the thread before iirc.
LiquidDota Staff
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-08-18 17:52:21
August 18 2015 17:47 GMT
#22730
Agi is more efficient as long as ur attackspeed (visible when hovering over ur damage in game) is lower than ur damage and int is more efficient in the other scenario. Technically yes if you int switch immediately before projectile launches then go back to agi for most of the animation you would have the highest dps. Timing it right isn't worth it in most scenarios but I suppose hitting an undefended tower would be one of them. The value is trivially low though unless your timing is really absurd.

E: poster below me is right, edited
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
bootsmann
Profile Joined August 2015
Switzerland15 Posts
August 18 2015 17:50 GMT
#22731
On August 19 2015 02:42 Quenenty wrote:
which one is more effective for int heroes, hitting tower with int thread or agi?
Assuming it's undefended

And if I am int heroes, and i switch tread to int right after i throw the projectile, will the +8 damage include in that attack?
Or i have to switch it before throwing projectile?



dmg and stuff like mjollnr procs are calculated when you create the projectile.
HUMMAN
Profile Joined July 2015
Turkey61 Posts
August 18 2015 18:30 GMT
#22732
2 questions:
1. Radiant mid is closer to 2 camps; while Dire mid has no same advantage. Does this make radiant mid more greedy/powerful?
2. Is it worth to stack big camps in radiant side even if you lose 1-2 cs in lane? Or is there a possiblity to not lose lane creeps. I mostly spam skills and stack, but even with this i lose at least one creep in next wave.
Hello!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-08-18 18:36:25
August 18 2015 18:35 GMT
#22733
yah radiant mid is better specifically for heroes like SF and lesh who can stack their own camps and farm them as well as push out the wave easily. If you don't have that level of easy clear power then you generally lose more creeps mid (since you can't just blast the wave instantly) and you burst the stacks much slower as well so it's less worth it (although not bad per se). This was part of why radiant was favored by teams going into TI.

You can definitely do it as dire if you say raze over the cliff at top rune to stack that camp while waiting for rune spawn or w/e, but yes it's less efficient. The tradeoff is that supports stack the dire jungle better usually as they can get a medium + hard stack without difficulty and there is another medium nearby as well. Also dire mid can stack their own ancients slightly better for heroes like TA.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HUMMAN
Profile Joined July 2015
Turkey61 Posts
August 18 2015 18:48 GMT
#22734
Very helpful comment thank you.To be more specific, i try to learn lesh mid; when i should start stacking camps (In terms of level) Also is it worth stacking medium camp early since it is closer to the lane?
Hello!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-08-18 18:51:49
August 18 2015 18:51 GMT
#22735
you start stacking camps when you get more from the camp than from not stacking
aka when the gold/xp you'll get from clearing the extra spawn is higher than what you lose from leaving mid for however long it takes to stack the camp. The way this equation works is the faster you can push out mid the more valuable stacking camps is. Note that when stacking the hard camp, its a very short distance to bottle crow which is kinda nice since you probably sacrifice a rune to stack that camp every other minute.

note that radiant mid medium camp is a bitch to stack and caps out around a triple stack before the creeps literally can't be stacked more.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-08-18 20:31:05
August 18 2015 20:28 GMT
#22736
Note also that it's not so simple as the pure gold value of the creeps you miss, as leaving the lane also gives your opponent a chance to lasthit.

Many of the heroes that abuse stacking/farming the nearby camps don't pressure that hard anyway, so this doesn't matter, but seeing as Lesh with an advantage can basically solo-kill anybody on a moment's notice if they fuck up, you have to judge how hard you're crushing the the other guy before you decide to ditch and give him time to get 2-3 lasthits while you're not there when you could have just not let him have anything if you stayed in lane.

This actually also applies to getting runes--sometimes it's just better to continue bottle-crowing and keep up lane pressure than to give up 15s of free lane time to go get a rune.
Moderator
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
August 18 2015 23:26 GMT
#22737
What's a list of maybe three or four good core/carry position heroes that can work well from behind? Asking this so that I can improve my pub quality hopefully.
kiss kiss fall in love
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
Last Edited: 2015-08-19 04:00:39
August 19 2015 03:53 GMT
#22738
On August 19 2015 08:26 IntoTheheart wrote:
What's a list of maybe three or four good core/carry position heroes that can work well from behind? Asking this so that I can improve my pub quality hopefully.


there's different scenarios of "behind" and "work well", so I guess I'll try

ember: lose lane -> good ganks -> recovers. Once you have battlefury(s) you have quite good base defense capabilities so you can drag the game out

AM: get behind in lane or ganked -> split push and rat -> recovers. Look for manavoid turn around!

storm: get behind from leshrec mid -> clear jungle stacks -> don't die in fights/ganks and get bloodstone charges -> recovers. As long as they don't have harsh disable / silences late game you can always bounce back.

naga: get behind cuz your early game is so weak -> farm aggressively and use song + TP to bail -> radiance rat + defensive songs for base defense -> recovers

spectre: you think you are behind but you're actually ahead

necrolyte: pray for refresher agh double ult and GG push

All in all there are 3 things to look for in terms of recovery and "work well" when you are a core and is behind:
1) finding money. As a 1 position can you still reliably secure money through gank/farm when you don't have map control?
2) escape ganks. related to 1, when you have to farm in risky areas can you safely get away if they jump you?
3) base defense. If the enemy decides to end the game, can you make a reasonable high-ground defense?

also most importantly:
can you even beat them by extending the game? If your composition already lose to them late game, and you're behind, best make a drastic move soon.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evilfatsh1t
Profile Joined October 2010
Australia8930 Posts
Last Edited: 2015-08-19 04:36:07
August 19 2015 04:30 GMT
#22739
On August 19 2015 12:53 evanthebouncy! wrote:
Show nested quote +
On August 19 2015 08:26 IntoTheheart wrote:
What's a list of maybe three or four good core/carry position heroes that can work well from behind? Asking this so that I can improve my pub quality hopefully.


spectre: you think you are behind but you're actually ahead

i lold
but in all seriousness, it depends on how behind you actually are and the compositions of both teams.
generally if youre behind, no carry hero is particularly good at coming back. whether or not you claw yourself back into the game depends on your individual skill, regardless of hero, since the things that matter in those cases can be applied to every hero.
since you also mentioned core however, there are some heroes that do magnificent even when your team is losing. perhaps if you can use these heroes well you can create space for your hard carry to slowly catch up.
the heroes are mainly:
magnus (all he needs is a blink and a really good rp)
invoker (before he gets high lvls in all 3 orbs he can excel in either solo kills/crowd control/teamfight damage)
furion/lycan (get an escape item such as blink,sb,bkb and just try and buy as much time as possible)
pudge (good solo kill potential and teamfight initiator)
tide/enig (similar to magnus, they have big ulties)
kunkka (big ulti + lucky crits in drawn out fights go a long way)

there are probably more i just cant be bothered making a case for all of them.
but the point is when youre behind its not the carry that does the work anymore, the rest of your team have to step it up. ember, am, storm, naga, spec, necro, medusa or any other carry you can think of honestly all cant do shit on their own. no matter how fast you can farm with them it wont matter if the opposing team's farm isnt being slowed down at all
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-08-19 13:07:40
August 19 2015 04:42 GMT
#22740
I mean, at least half of that first list are heroes who always start behind because that's how they're designed. Spec has to be good at comebacks because the presence of a spectre makes every game a comeback. I'm not sure that's too useful.

If we're talking cores who can recover well while not directly contributing to the problem, all the current mids are fine. Storm, SF, TA, lesh etc can all switch gears to bounce back in the midgame, but also have plenty of capacity to get ahead and stay ahead if the game doesn't suck.

I'd suggest teamfight cores are even better. Puck, magnus, tide, DS etc can all do their jobs with a very cheap core which is easily reached even in hard games. Once they're there, they can be extremely impactful even at a large gold deficit while also helping to rein the other team in.

If it has to be a hard carry, I guess you're looking at something elusive and self-sufficient like AM/morph, or someone who can capitalise on mistakes and get back that way (spec). In a lot of those cases your own hero is going to be the reason you're behind in the first place, though.
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