Simple Questions, Simple Answers - Page 1083
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Kupon3ss
時の回廊10066 Posts
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BluemoonSC
SoCal8910 Posts
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Kupon3ss
時の回廊10066 Posts
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ADSRelease
United States37 Posts
On April 23 2015 03:00 Sn0_Man wrote: its called necronomicon and it's because the summons are tied to the item. If you had a 2nd necrobook you could use one (both go on cooldown), refresh, then use the other to have 2 sets of summons if you really wanted (not worth the money). As for reasons, you'd have to ask icefrog or something. so i know they share cooldown, but you're saying if you have two books that the summons aren't shared? seems like too many slots. xD yeah i guess i was hoping to find out a justification for it. | ||
Jaeger
United States1150 Posts
On April 23 2015 09:18 ADSRelease wrote: so i know they share cooldown, but you're saying if you have two books that the summons aren't shared? seems like too many slots. xD yeah i guess i was hoping to find out a justification for it. If rat NP ever comes back in style you could hope for a 10 slotted prophet with double necro aghs refresher on a courier. | ||
SilverSkyLark
Philippines8437 Posts
If heroes get nerfed to let other heroes shine (as we've seen how big patches would come before/during/after big tournaments), would Dota 2 ever reach a "perfect game state" where every hero is playable in the metagame (of course assuming that the metagame acknowledges a plethora of playable strategies as competitive)? And if so, how long would it take for the game to reach the said perfect game state? I know that there was a recent tournament (DAC I think) where I think less than 10 heroes in the available hero pool for captains mode were not used. However, if we look at the hero pick/ban distribution, we wouldn't get an equal pick/ban distribution, we'd still get a certain number of heroes that were picked/banned and then it would trickle down to heroes that were picked/banned once or twice. | ||
FHDH
United States7023 Posts
Otherwise you just have captains trying stuff, and it maybe working. | ||
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TheYango
United States47024 Posts
On April 23 2015 15:22 SilverSkyLark wrote: Might not be a simple question: If heroes get nerfed to let other heroes shine (as we've seen how big patches would come before/during/after big tournaments), would Dota 2 ever reach a "perfect game state" where every hero is playable in the metagame (of course assuming that the metagame acknowledges a plethora of playable strategies as competitive)? And if so, how long would it take for the game to reach the said perfect game state? I know that there was a recent tournament (DAC I think) where I think less than 10 heroes in the available hero pool for captains mode were not used. However, if we look at the hero pick/ban distribution, we wouldn't get an equal pick/ban distribution, we'd still get a certain number of heroes that were picked/banned and then it would trickle down to heroes that were picked/banned once or twice. On April 15 2015 01:23 TheYango wrote: I've said this before, but that's pretty much impossible. Even if a "perfect version" existed, the desire to simplify and reduce things to something understandable would lead players to copy what the best teams are doing, creating the illusion that what they were doing is the strongest in that version, even if it actually wasn't. The only time we have "diversity" is during the first few months of a patch where nobody actually has any idea what they're doing so everyone is just trying random shit. That invariably ends when you have a major tournament that's big enough for everyone to pull out all their secret strats so that by the end we know which one was the best. In other words, even if a "perfect" version existed, it would be totally indistinguishable from a imperfect version to anyone, and would then get changed 3-4 months later. It's possible that such a version actually already existed at some point in the history of DotA, and we just had no way of recognizing it because individually, or even collectively, we don't ever have perfect knowledge of a given version of DotA. DotA's too deep of a game for that to be the case. | ||
BeeLz
Belgium52 Posts
Even in an infinetely less complex game like Cs GO small changes often change the entire way the game is played, so I doubt they will ever get it perfect in dota2. And with a few exceptions I feel dota is in pretty good spot balance wise at the moment. ' | ||
SilverSkyLark
Philippines8437 Posts
(also, I'm amazed that Yango dug up a post from a week ago given how this thread goes fast sometimes) | ||
Jotoco
Brazil1342 Posts
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zdarr
France375 Posts
On April 23 2015 09:18 ADSRelease wrote: so i know they share cooldown, but you're saying if you have two books that the summons aren't shared? seems like too many slots. xD yeah i guess i was hoping to find out a justification for it. Well my best guess would be tinker and an infinite army of necro warriors | ||
Sn0_Man
Tebellong44238 Posts
On April 24 2015 02:47 zdarr wrote: Well my best guess would be tinker and an infinite army of necro warriors then you just make rearm not refresh necrobook | ||
eieio
United States14512 Posts
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Sn0_Man
Tebellong44238 Posts
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RoyGBiv_13
United States1275 Posts
+ Show Spoiler + checks items... confirmed | ||
nojok
France15845 Posts
On April 23 2015 16:22 BeeLz wrote: Also don't mistake heroes not being picked a lot in the professional scene as them not being viable or not being in a good spot. It's often just trends with some team trying something out, other teams picking it up and new strategies being found to counter it. Indeed, the lack of respect towards rarely picked heroes can be amazing in pubs, be it lvl 6 enchantres damage, slark with low hp + shadow dance jumping into leshrac's ulti, ES, WW and oracle, etc etc | ||
Ayaz2810
United States2763 Posts
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Sn0_Man
Tebellong44238 Posts
seems to be a russian caster or something? | ||
Ayaz2810
United States2763 Posts
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