• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:14
CET 19:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down15ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League77Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat! Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11202 users

Simple Questions, Simple Answers - Page 1054

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 1052 1053 1054 1055 1056 1254 Next
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-03-02 23:00:33
March 02 2015 22:58 GMT
#21061
On March 03 2015 07:52 Sn0_Man wrote:
clock is excellent for disrupting farmed carries too, you don't have to just "kill the supports". Don't forget, hookshot stuns through BKB and they can't run out of cogs even if BKB'd as well. You can always just hook+cogs their enormous tiny and just turn on blademail. If he BKB's, you forcestaff out of ur cogs and he has to sit there hitting cogs while his team dies. Clock has perfectly fine farming capability in between skirmishes with flare good for farming both empty lanes as well as helping flash farm and battery assault being great for clearing the jungle in a pinch.

Itemization is very hard on clockwerk though. Blademail, forcestaff and aghs are all near-core but leave you with limited damage and only passable survivability. It's important to realize when you need to skip some of those for more defensive or offensive items depending on the game. Orchid clock is one that i saw recently that really opens up options for ganking more evasive heroes.

Clock is a complex hero, chances are there isn't any 1 thing that you are doing wrong that is going to fix ur game.


Thanks, that's helpful. I have a hard time picking what items to buy because I always want Aghs/Blademail but that makes me very reliant on my skills to be effective because, like you said, I don't do much damage on my own or tank very well. So that's something I can work on.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TheYango
Profile Joined September 2008
United States47024 Posts
March 02 2015 23:10 GMT
#21062
Buying Agha too early in the game is arguably one of the most common itemization mistakes on Clock, IMO.

Sometimes there are the kind of games where you actually do need the super-short CD to run around killing people, but a ton of the time, you can't make efficient use of it until later when fights draw out long enough to need a 2nd or 3rd hook.
Moderator
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 03 2015 00:00 GMT
#21063
On March 03 2015 08:10 TheYango wrote:
Buying Agha too early in the game is arguably one of the most common itemization mistakes on Clock, IMO.

Sometimes there are the kind of games where you actually do need the super-short CD to run around killing people, but a ton of the time, you can't make efficient use of it until later when fights draw out long enough to need a 2nd or 3rd hook.


I see.

I usually only pick him when there are a lot of squishy guys on the other side, so basically I want hook available as often as possible because I can hook in, battery, cogs and kill them in one go. But perhaps if they're playing a bit more defensively and are not as gankable I should try to hold out on the Aghs. What do you recommend getting first for a more tanky team? Something like Force Staff to be able to cogs their fatty and get out safely?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-03-03 03:44:29
March 03 2015 03:38 GMT
#21064
at low mmr clock is amazing for pickoffs like you're describing because his range allows you to punish far more positioning errors than most heroes. however, at higher levels you wont find these opportunities nearly as often, and people are better at counterplaying it even if you do catch someone out.

in high skill games clock is all about controlling the most dangerous enemy hero with hookshot and cogs. remember that quite often it is actually better NOT to trap your target in with you, especially if you don't have forcestaff or blademail available (which btw are definitely more core than aghs). you can use the window the hookshot stun gives you to reposition and push the target wherever you want. you can even push people into the river or onto cliffs and shit, cogs is honestly such a clowny op ability, hookshot is great but this is the ability that makes this hero strong.

this is also why you sometimes actually want bkb as your second or third item, if the enemy team groups up and has lots of lockdown you are going to have a hard time getting much out of the hero.
"fear.dankness cuts deeper than swords"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 03 2015 15:59 GMT
#21065
Can you save someone from Reaper's Scythe with Venge Swap?

I fee like sometimes I can and sometimes I can't.. maybe timing?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 03 2015 16:00 GMT
#21066
no you cant
but obviously if they cast scythe before the target reaches the killing threshold (with the intention of doing more damage during the delay) and you swap out the target they won't die if they don't take more damage.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-03-03 19:46:44
March 03 2015 19:46 GMT
#21067
Oh I see. So you mean once they're targeted for Scythe it will hit regardless, but if they're counting on doing additional damage during the animation to get them to critical damage I can still swap them and prevent the Scythe from killing them even if it connects? Helpful thx.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 03 2015 20:09 GMT
#21068
On March 04 2015 04:46 DinoMight wrote:
Oh I see. So you mean once they're targeted for Scythe it will hit regardless, but if they're counting on doing additional damage during the animation to get them to critical damage I can still swap them and prevent the Scythe from killing them even if it connects? Helpful thx.

Yep, exactly. Keep in mind that the threshold for each of the scythe levels are different and with agh's it is also different. Oh, and Huskar is just confusing as are Meepo + Visage.

There's a few spells that will save you from reaper's scythe damage (oracle magic immune thingy, omni repel), and some that will make it so that he isn't guaranteed the kill (sd disrupt, od imprison). Not really the question that was asked but it's related closely.
TheYango
Profile Joined September 2008
United States47024 Posts
March 03 2015 20:18 GMT
#21069
The animation for Scythe in DotA 2 makes you think it's a projectile spell because of the projectile originating from Necrolyte when the damage connects. However, that effect is purely visual, and the spell doesn't use that projectile to do the damage at all.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-03-03 20:22:44
March 03 2015 20:20 GMT
#21070
What about Supernova aghs? I know it has some interesting mechanics with False Promise (the heal/dmg is delayed until the end of Supernova and is applied to the units now full HP iirc), but does that carry over to reaper's Scythe?

(Though it's sort of a silly question to ask, I think Supernova would just make you immune to taking the damage)
Logo
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 03 2015 20:21 GMT
#21071
we need an "ask yango about highly obscure interactions between strange abilities, especially ones that work differently between dota 1 and 2" thread
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
FHDH
Profile Joined July 2014
United States7023 Posts
March 03 2015 20:23 GMT
#21072
Hey Yango I saw you on Akroma's friends list last night, did you know you were famous?
После драки кулаками не машут (Don't shake your fist when the fight is over)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-03 20:58:29
March 03 2015 20:57 GMT
#21073
On March 04 2015 05:20 Logo wrote:
What about Supernova aghs? I know it has some interesting mechanics with False Promise (the heal/dmg is delayed until the end of Supernova and is applied to the units now full HP iirc), but does that carry over to reaper's Scythe?

(Though it's sort of a silly question to ask, I think Supernova would just make you immune to taking the damage)

Yeah Supernova just provides invulnerability, so Reaper's tries to deal damage and fails to do so.

False Promise needed the special clause to do damage at the end because it doesn't actually do "damage"--it's HP removal equal to the net amount of damage that would be taken (yes I know technically HP removal isn't a real damage type anymore, but there's still random shit that still uses it and False Promise is one of them). Since HP removal can be dealt to invulnerable units, this lead to some weird interactions. For example. Panda could die during his ulti, and the split Pandas would still last till the ult ended, but Panda would get no XP for any kills/assists they got--so they just fixed it so that if you were gonna die, it happens at the end so goofy stuff like that doesn't happen.

On March 04 2015 05:23 FHDH wrote:
Hey Yango I saw you on Akroma's friends list last night, did you know you were famous?

Who?
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 03 2015 21:10 GMT
#21074
I would imagine ES agh rocks are the same premise as phoenix supernova saves in regards to reaper's scythe.

I was actually referring to fate's edict on oracle (as reaper's scythe is magic damage), but false promise works too.
Logo
Profile Blog Joined April 2010
United States7542 Posts
March 03 2015 21:41 GMT
#21075
On March 04 2015 05:57 TheYango wrote:
Show nested quote +
On March 04 2015 05:20 Logo wrote:
What about Supernova aghs? I know it has some interesting mechanics with False Promise (the heal/dmg is delayed until the end of Supernova and is applied to the units now full HP iirc), but does that carry over to reaper's Scythe?

(Though it's sort of a silly question to ask, I think Supernova would just make you immune to taking the damage)

Yeah Supernova just provides invulnerability, so Reaper's tries to deal damage and fails to do so.

False Promise needed the special clause to do damage at the end because it doesn't actually do "damage"--it's HP removal equal to the net amount of damage that would be taken (yes I know technically HP removal isn't a real damage type anymore, but there's still random shit that still uses it and False Promise is one of them). Since HP removal can be dealt to invulnerable units, this lead to some weird interactions. For example. Panda could die during his ulti, and the split Pandas would still last till the ult ended, but Panda would get no XP for any kills/assists they got--so they just fixed it so that if you were gonna die, it happens at the end so goofy stuff like that doesn't happen.

Show nested quote +
On March 04 2015 05:23 FHDH wrote:
Hey Yango I saw you on Akroma's friends list last night, did you know you were famous?

Who?


Yeah I think I initially was thinking of Reaper's Scythe like it was Culling Blade (i.e. kill beyond a threshold) then realized that was stupid and it's just damage based on missing hp.
Logo
Excalibur_Z
Profile Joined October 2002
United States12269 Posts
March 04 2015 02:43 GMT
#21076
On March 04 2015 05:20 Logo wrote:
What about Supernova aghs? I know it has some interesting mechanics with False Promise (the heal/dmg is delayed until the end of Supernova and is applied to the units now full HP iirc), but does that carry over to reaper's Scythe?

(Though it's sort of a silly question to ask, I think Supernova would just make you immune to taking the damage)


I answer your question in gif form:

[image loading]

(Big play by me goes south because Weaver timelapses right after Supernova ends)
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-03-04 03:08:50
March 04 2015 03:08 GMT
#21077
I've seen all sorts of players do questionable things in the heat of the moment, but that has to take the cake for poor decision making considering it's a 6 second decision in the making.
Logo
Myrddraal
Profile Joined December 2010
Australia937 Posts
March 04 2015 07:44 GMT
#21078
Is it possible to queue actions for an ability/item that is currently on cooldown somehow, via options or something like that?

I remember reading recently something about gaining efficiency with Tinker by queuing a bunch of actions after rearm, but found it awkward at times because my blink was on cooldown before the rearm so I had to wait and cast everything manually.
[stranded]: http://www.indiedb.com/games/stranded
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
March 04 2015 09:15 GMT
#21079
On March 04 2015 11:43 Excalibur_Z wrote:
Show nested quote +
On March 04 2015 05:20 Logo wrote:
What about Supernova aghs? I know it has some interesting mechanics with False Promise (the heal/dmg is delayed until the end of Supernova and is applied to the units now full HP iirc), but does that carry over to reaper's Scythe?

(Though it's sort of a silly question to ask, I think Supernova would just make you immune to taking the damage)


I answer your question in gif form:

[image loading]

(Big play by me goes south because Weaver timelapses right after Supernova ends)

that is so sad
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
March 04 2015 17:02 GMT
#21080
What do I generally replace my MoM with as Void. I went Satanic one game but with my MoM gone and me replacing Power Treads with BoTs my atack speed was non existant.

Assault Cuirass? Daedalus? Or do I not replace it at all?
4th August 2012...Never forget.....
Prev 1 1052 1053 1054 1055 1056 1254 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
02:00
Group C Replay Cast
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 99
BRAT_OK 63
MindelVK 15
mouzHeroMarine 14
JuggernautJason0
StarCraft: Brood War
Britney 20964
Horang2 445
firebathero 153
Dewaltoss 130
Zeus 56
Trap 45
910 28
Sharp 28
Bishop 20
HiyA 15
[ Show more ]
scan(afreeca) 12
Sacsri 6
Dota 2
qojqva2580
Cr1tdota2546
Counter-Strike
pashabiceps982
Heroes of the Storm
Liquid`Hasu174
Other Games
Grubby1929
FrodaN939
Beastyqt805
KnowMe70
QueenE62
Organizations
Counter-Strike
PGL47854
Other Games
WardiTV215
[ Show 15 non-featured ]
StarCraft 2
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 31
• FirePhoenix18
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2596
Other Games
• imaqtpie765
• Shiphtur675
Upcoming Events
PiGosaur Cup
6h 16m
IntoTheTV X SOOP
7h 46m
TaKeTV 331
The PondCast
15h 46m
Kung Fu Cup
16h 46m
IntoTheTV X SOOP
1d 16h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
Yamato Cup
4 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.